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diff --git a/src/mesa/pipe/softpipe/g_prim_setup.h b/src/mesa/pipe/softpipe/g_prim_setup.h
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef S_TRI_H
+#define S_TRI_H
+
+/* Vertices are just an array of floats, with all the attributes
+ * packed. We currently assume a layout like:
+ *
+ * attr[0][0..3] - window position
+ * attr[1..n][0..3] - remaining attributes.
+ *
+ * Attributes are assumed to be 4 floats wide but are packed so that
+ * all the enabled attributes run contiguously.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "s_tri_public.h"
+#include "s_context.h"
+
+
+
+struct tri_context;
+struct fp_context;
+struct be_context;
+
+/* Note the rasterizer does not take a GLcontext argument. This is
+ * deliberate.
+ */
+struct tri_context *tri_create_context( GLcontext *ctx );
+
+void tri_destroy_context( struct tri_context *tri );
+
+void tri_set_fp_context( struct tri_context *tri,
+ struct fp_context *fp,
+ void (*fp_run)( struct fp_context *fp,
+ const struct fp_inputs *,
+ struct fp_outputs * ));
+
+
+void tri_set_be_context( struct tri_context *tri,
+ struct be_context *be,
+ void (*be_run)( struct be_context *be,
+ const struct fp_outputs * ));
+
+void tri_set_attribs( struct tri_context *tri,
+ const struct attr_info *info,
+ GLuint nr_attrib );
+
+void tri_set_backface( struct tri_context *tri,
+ GLfloat backface );
+
+void tri_set_scissor( struct tri_context *tri,
+ GLint x,
+ GLint y,
+ GLuint width,
+ GLuint height,
+ GLboolean enabled );
+
+void tri_set_stipple( struct tri_context *tri,
+ const GLuint *pattern,
+ GLboolean enabled );
+
+/* Unfilled triangles will be handled elsewhere (higher in the
+ * pipeline), as will things like stipple (lower in the pipeline).
+ */
+
+void tri_triangle( struct tri_context *tri,
+ const struct vertex *v0,
+ const struct vertex *v1,
+ const struct vertex *v2 );
+
+/* TODO: rasterize_line, rasterize_point??
+ * How will linestipple work?
+ */
+
+
+#ifdef SETUP_PRIVATE
+
+
+
+
+
+
+GLboolean tri_setup( struct tri_context *tri,
+ const struct vertex *v0,
+ const struct vertex *v1,
+ const struct vertex *v2 );
+
+void tri_rasterize( struct tri_context *tri );
+void tri_rasterize_spans( struct tri_context *tri );
+
+
+
+
+
+
+#endif
+#endif