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-rw-r--r--src/mesa/pipe/softpipe/g_tile_fs.c203
1 files changed, 0 insertions, 203 deletions
diff --git a/src/mesa/pipe/softpipe/g_tile_fs.c b/src/mesa/pipe/softpipe/g_tile_fs.c
deleted file mode 100644
index 4c5e6efaed..0000000000
--- a/src/mesa/pipe/softpipe/g_tile_fs.c
+++ /dev/null
@@ -1,203 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Vertices are just an array of floats, with all the attributes
- * packed. We currently assume a layout like:
- *
- * attr[0][0..3] - window position
- * attr[1..n][0..3] - remaining attributes.
- *
- * Attributes are assumed to be 4 floats wide but are packed so that
- * all the enabled attributes run contiguously.
- */
-
-#include "glheader.h"
-#include "g_context.h"
-#include "g_headers.h"
-#include "g_tile.h"
-
-struct exec_machine {
- const struct setup_coefficient *coef;
-
- GLfloat attr[FRAG_ATTRIB_MAX][4][QUAD_SIZE];
-};
-
-
-/**
- * Compute quad's attributes values, as constants (GL_FLAT shading).
- */
-static INLINE void cinterp( struct exec_machine *exec,
- GLuint attrib,
- GLuint i )
-{
- GLuint j;
-
- for (j = 0; j < QUAD_SIZE; j++) {
- exec->attr[attrib][i][j] = exec->coef[attrib].a0[i];
- }
-}
-
-
-/**
- * Compute quad's attribute values by linear interpolation.
- *
- * Push into the fp:
- *
- * INPUT[attr] = MAD COEF_A0[attr], COEF_DADX[attr], INPUT_WPOS.xxxx
- * INPUT[attr] = MAD INPUT[attr], COEF_DADY[attr], INPUT_WPOS.yyyy
- */
-static INLINE void linterp( struct exec_machine *exec,
- GLuint attrib,
- GLuint i )
-{
- GLuint j;
-
- for (j = 0; j < QUAD_SIZE; j++) {
- const GLfloat x = exec->attr[FRAG_ATTRIB_WPOS][0][j];
- const GLfloat y = exec->attr[FRAG_ATTRIB_WPOS][1][j];
- exec->attr[attrib][i][j] = (exec->coef[attrib].a0[i] +
- exec->coef[attrib].dadx[i] * x +
- exec->coef[attrib].dady[i] * y);
- }
-}
-
-
-/**
- * Compute quad's attribute values by linear interpolation with
- * perspective correction.
- *
- * Push into the fp:
- *
- * INPUT[attr] = MAD COEF_A0[attr], COEF_DADX[attr], INPUT_WPOS.xxxx
- * INPUT[attr] = MAD INPUT[attr], COEF_DADY[attr], INPUT_WPOS.yyyy
- * INPUT[attr] = MUL INPUT[attr], INPUT_WPOS.wwww
- *
- * (Or should that be 1/w ???)
- */
-static INLINE void pinterp( struct exec_machine *exec,
- GLuint attrib,
- GLuint i )
-{
- GLuint j;
-
- for (j = 0; j < QUAD_SIZE; j++) {
- const GLfloat x = exec->attr[FRAG_ATTRIB_WPOS][0][j];
- const GLfloat y = exec->attr[FRAG_ATTRIB_WPOS][1][j];
- const GLfloat invW = exec->attr[FRAG_ATTRIB_WPOS][3][j];
- exec->attr[attrib][i][j] = ((exec->coef[attrib].a0[i] +
- exec->coef[attrib].dadx[i] * x +
- exec->coef[attrib].dady[i] * y) * invW);
- }
-}
-
-
-
-/* This should be done by the fragment shader execution unit (code
- * generated from the decl instructions). Do it here for now.
- */
-void quad_shade( struct generic_context *generic,
- struct quad_header *quad )
-{
- struct exec_machine exec;
- GLfloat fx = quad->x0;
- GLfloat fy = quad->y0;
- GLuint i, j;
-
- exec.coef = quad->coef;
-
- /* Position:
- */
- exec.attr[FRAG_ATTRIB_WPOS][0][0] = fx;
- exec.attr[FRAG_ATTRIB_WPOS][0][1] = fx + 1.0;
- exec.attr[FRAG_ATTRIB_WPOS][0][2] = fx;
- exec.attr[FRAG_ATTRIB_WPOS][0][3] = fx + 1.0;
-
- exec.attr[FRAG_ATTRIB_WPOS][1][0] = fy;
- exec.attr[FRAG_ATTRIB_WPOS][1][1] = fy;
- exec.attr[FRAG_ATTRIB_WPOS][1][2] = fy + 1.0;
- exec.attr[FRAG_ATTRIB_WPOS][1][3] = fy + 1.0;
-
- /* Z and W are done by linear interpolation:
- * XXX we'll probably have to use integers for Z
- */
- if (generic->need_z) {
- linterp(&exec, 0, 2);
- }
-
- if (generic->need_w) {
- linterp(&exec, 0, 3);
-// invert(&exec, 0, 3);
- }
-
- /* Interpolate all the remaining attributes. This will get pushed
- * into the fragment program's responsibilities at some point.
- */
- for (i = 1; i < quad->nr_attrs; i++) {
-#if 1
- for (j = 0; j < NUM_CHANNELS; j++)
- linterp(&exec, i, j);
-#else
- switch (quad->interp[i]) {
- case INTERP_CONSTANT:
- for (j = 0; j < NUM_CHANNELS; j++)
- cinterp(&exec, i, j);
- break;
-
- case INTERP_LINEAR:
- for (j = 0; j < NUM_CHANNELS; j++)
- linterp(&exec, i, j);
- break;
-
- case INTERP_PERSPECTIVE:
- for (j = 0; j < NUM_CHANNELS; j++)
- pinterp(&exec, i, j);
- break;
- }
-#endif
- }
-
-#if 0
- generic->run_fs( tri->fp, quad, &tri->outputs );
-#else
- {
- GLuint attr = generic->fp_attr_to_slot[FRAG_ATTRIB_COL0];
- assert(attr);
-
- memcpy(quad->outputs.color,
- exec.attr[attr],
- sizeof(quad->outputs.color));
- }
-#endif
-
-
- if (quad->mask)
- quad_output( generic, quad );
-}
-
-
-
-
-
-
-