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Diffstat (limited to 'src/mesa/pipe/softpipe/g_tile_output.c')
-rw-r--r--src/mesa/pipe/softpipe/g_tile_output.c92
1 files changed, 0 insertions, 92 deletions
diff --git a/src/mesa/pipe/softpipe/g_tile_output.c b/src/mesa/pipe/softpipe/g_tile_output.c
deleted file mode 100644
index 058ca30193..0000000000
--- a/src/mesa/pipe/softpipe/g_tile_output.c
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Vertices are just an array of floats, with all the attributes
- * packed. We currently assume a layout like:
- *
- * attr[0][0..3] - window position
- * attr[1..n][0..3] - remaining attributes.
- *
- * Attributes are assumed to be 4 floats wide but are packed so that
- * all the enabled attributes run contiguously.
- */
-
-#include "glheader.h"
-#include "g_context.h"
-#include "g_headers.h"
-#include "g_surface.h"
-#include "g_tile.h"
-
-
-static void mask_copy( GLfloat (*dest)[4],
- GLfloat (*src)[4],
- GLuint mask )
-{
- GLuint i, j;
-
- for (i = 0; i < 4; i++) {
- if (mask & (1<<i)) {
- for (j = 0; j < 4; j++) {
- dest[j][i] = src[j][i];
- }
- }
- }
-}
-
-
-/* Write to the output, taking mask into account.
- *
- * Note that surfaces support only full quad reads and writes.
- */
-void quad_output( struct generic_context *generic,
- struct quad_header *quad )
-{
-
- if (quad->mask != MASK_ALL)
- {
- GLfloat tmp[4][QUAD_SIZE];
-
- /* Yes, we'll probably have a masked write as well, but this is
- * how blend will be done at least.
- */
- gs_read_quad_f_swz( generic->cbuf_surface,
- quad->x0,
- quad->y0,
- tmp );
-
- mask_copy( tmp, quad->outputs.color, quad->mask );
-
- gs_write_quad_f_swz( generic->cbuf_surface,
- quad->x0,
- quad->y0,
- tmp );
- }
- else
- {
- gs_write_quad_f_swz( generic->cbuf_surface,
- quad->x0,
- quad->y0,
- quad->outputs.color );
- }
-}