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-rw-r--r--src/mesa/pipe/softpipe/g_tile_output.c92
1 files changed, 92 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/g_tile_output.c b/src/mesa/pipe/softpipe/g_tile_output.c
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+++ b/src/mesa/pipe/softpipe/g_tile_output.c
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Vertices are just an array of floats, with all the attributes
+ * packed. We currently assume a layout like:
+ *
+ * attr[0][0..3] - window position
+ * attr[1..n][0..3] - remaining attributes.
+ *
+ * Attributes are assumed to be 4 floats wide but are packed so that
+ * all the enabled attributes run contiguously.
+ */
+
+#include "glheader.h"
+#include "g_context.h"
+#include "g_headers.h"
+#include "g_surface.h"
+#include "g_tile.h"
+
+
+static void mask_copy( GLfloat (*dest)[4],
+ GLfloat (*src)[4],
+ GLuint mask )
+{
+ GLuint i, j;
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ for (j = 0; j < 4; j++) {
+ dest[j][i] = src[j][i];
+ }
+ }
+ }
+}
+
+
+/* Write to the output, taking mask into account.
+ *
+ * Note that surfaces support only full quad reads and writes.
+ */
+void quad_output( struct generic_context *generic,
+ struct quad_header *quad )
+{
+
+ if (quad->mask != MASK_ALL)
+ {
+ GLfloat tmp[4][QUAD_SIZE];
+
+ /* Yes, we'll probably have a masked write as well, but this is
+ * how blend will be done at least.
+ */
+ gs_read_quad_f_swz( generic->cbuf_surface,
+ quad->x0,
+ quad->y0,
+ tmp );
+
+ mask_copy( tmp, quad->outputs.color, quad->mask );
+
+ gs_write_quad_f_swz( generic->cbuf_surface,
+ quad->x0,
+ quad->y0,
+ tmp );
+ }
+ else
+ {
+ gs_write_quad_f_swz( generic->cbuf_surface,
+ quad->x0,
+ quad->y0,
+ quad->outputs.color );
+ }
+}