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Diffstat (limited to 'src/mesa/pipe/softpipe/sp_context.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_context.c170
1 files changed, 170 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.c b/src/mesa/pipe/softpipe/sp_context.c
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+++ b/src/mesa/pipe/softpipe/sp_context.c
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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/imports.h"
+#include "main/macros.h"
+#include "pipe/draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "sp_context.h"
+#include "sp_clear.h"
+#include "sp_state.h"
+#include "sp_surface.h"
+#include "sp_prim_setup.h"
+
+
+static void map_surfaces(struct softpipe_context *sp)
+{
+ GLuint i;
+
+ for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
+ struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
+ struct pipe_buffer *buf = &sps->surface.buffer;
+ buf->map(buf, PIPE_MAP_READ_WRITE);
+ }
+
+ if (sp->framebuffer.zbuf) {
+ struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.zbuf);
+ struct pipe_buffer *buf = &sps->surface.buffer;
+ buf->map(buf, PIPE_MAP_READ_WRITE);
+ }
+
+ /* XXX depth & stencil bufs */
+}
+
+
+static void unmap_surfaces(struct softpipe_context *sp)
+{
+ GLuint i;
+
+ for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
+ struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
+ struct pipe_buffer *buf = &sps->surface.buffer;
+ buf->unmap(buf);
+ }
+
+ if (sp->framebuffer.zbuf) {
+ struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.zbuf);
+ struct pipe_buffer *buf = &sps->surface.buffer;
+ buf->unmap(buf);
+ }
+ /* XXX depth & stencil bufs */
+}
+
+
+static void softpipe_destroy( struct pipe_context *pipe )
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+
+ draw_destroy( softpipe->draw );
+
+ free( softpipe );
+}
+
+
+static void softpipe_draw_vb( struct pipe_context *pipe,
+ struct vertex_buffer *VB )
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+
+ if (softpipe->dirty)
+ softpipe_update_derived( softpipe );
+
+ /* XXX move mapping/unmapping to higher/coarser level? */
+ map_surfaces(softpipe);
+ draw_vb( softpipe->draw, VB );
+ unmap_surfaces(softpipe);
+}
+
+
+static void softpipe_reset_occlusion_counter(struct pipe_context *pipe)
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ softpipe->occlusion_counter = 0;
+}
+
+/* XXX pipe param should be const */
+static GLuint softpipe_get_occlusion_counter(struct pipe_context *pipe)
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ return softpipe->occlusion_counter;
+}
+
+
+struct pipe_context *softpipe_create( void )
+{
+ struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
+
+ softpipe->pipe.destroy = softpipe_destroy;
+ softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state;
+ softpipe->pipe.set_blend_color = softpipe_set_blend_color;
+ softpipe->pipe.set_blend_state = softpipe_set_blend_state;
+ softpipe->pipe.set_clip_state = softpipe_set_clip_state;
+ softpipe->pipe.set_clear_color_state = softpipe_set_clear_color_state;
+ softpipe->pipe.set_depth_state = softpipe_set_depth_test_state;
+ softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
+ softpipe->pipe.set_fs_state = softpipe_set_fs_state;
+ softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
+ softpipe->pipe.set_sampler_state = softpipe_set_sampler_state;
+ softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
+ softpipe->pipe.set_setup_state = softpipe_set_setup_state;
+ softpipe->pipe.set_stencil_state = softpipe_set_stencil_state;
+ softpipe->pipe.set_texture_state = softpipe_set_texture_state;
+ softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
+ softpipe->pipe.draw_vb = softpipe_draw_vb;
+ softpipe->pipe.clear = softpipe_clear;
+ softpipe->pipe.reset_occlusion_counter = softpipe_reset_occlusion_counter;
+ softpipe->pipe.get_occlusion_counter = softpipe_get_occlusion_counter;
+
+ softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
+ softpipe->quad.shade = sp_quad_shade_stage(softpipe);
+ softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
+ softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
+ softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
+ softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe);
+ softpipe->quad.coverage = sp_quad_coverage_stage(softpipe);
+ softpipe->quad.bufloop = sp_quad_bufloop_stage(softpipe);
+ softpipe->quad.blend = sp_quad_blend_stage(softpipe);
+ softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
+ softpipe->quad.output = sp_quad_output_stage(softpipe);
+
+ /*
+ * Create drawing context and plug our rendering stage into it.
+ */
+ softpipe->draw = draw_create();
+ draw_set_setup_stage(softpipe->draw, sp_draw_render_stage(softpipe));
+
+ /*
+ * XXX we could plug GL selection/feedback into the drawing pipeline
+ * by specifying a different setup/render stage.
+ */
+
+ return &softpipe->pipe;
+}