diff options
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_quad_blend.c')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_quad_blend.c | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_blend.c b/src/mesa/pipe/softpipe/sp_quad_blend.c new file mode 100644 index 0000000000..3d097aea65 --- /dev/null +++ b/src/mesa/pipe/softpipe/sp_quad_blend.c @@ -0,0 +1,395 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * quad blending + * \author Brian Paul + */ + +#include "glheader.h" +#include "imports.h" +#include "macros.h" +#include "pipe/p_defines.h" +#include "sp_context.h" +#include "sp_headers.h" +#include "sp_surface.h" +#include "sp_quad.h" + + +#define VEC4_COPY(DST, SRC) \ +do { \ + DST[0] = SRC[0]; \ + DST[1] = SRC[1]; \ + DST[2] = SRC[2]; \ + DST[3] = SRC[3]; \ +} while(0) + +#define VEC4_SCALAR(DST, SRC) \ +do { \ + DST[0] = SRC; \ + DST[1] = SRC; \ + DST[2] = SRC; \ + DST[3] = SRC; \ +} while(0) + +#define VEC4_ADD(SUM, A, B) \ +do { \ + SUM[0] = A[0] + B[0]; \ + SUM[1] = A[1] + B[1]; \ + SUM[2] = A[2] + B[2]; \ + SUM[3] = A[3] + B[3]; \ +} while (0) + +#define VEC4_SUB(SUM, A, B) \ +do { \ + SUM[0] = A[0] - B[0]; \ + SUM[1] = A[1] - B[1]; \ + SUM[2] = A[2] - B[2]; \ + SUM[3] = A[3] - B[3]; \ +} while (0) + +#define VEC4_MUL(SUM, A, B) \ +do { \ + SUM[0] = A[0] * B[0]; \ + SUM[1] = A[1] * B[1]; \ + SUM[2] = A[2] * B[2]; \ + SUM[3] = A[3] * B[3]; \ +} while (0) + +#define VEC4_MIN(SUM, A, B) \ +do { \ + SUM[0] = (A[0] < B[0]) ? A[0] : B[0]; \ + SUM[1] = (A[1] < B[1]) ? A[1] : B[1]; \ + SUM[2] = (A[2] < B[2]) ? A[2] : B[2]; \ + SUM[3] = (A[3] < B[3]) ? A[3] : B[3]; \ +} while (0) + +#define VEC4_MAX(SUM, A, B) \ +do { \ + SUM[0] = (A[0] > B[0]) ? A[0] : B[0]; \ + SUM[1] = (A[1] > B[1]) ? A[1] : B[1]; \ + SUM[2] = (A[2] > B[2]) ? A[2] : B[2]; \ + SUM[3] = (A[3] > B[3]) ? A[3] : B[3]; \ +} while (0) + + + +static void +blend_quad(struct quad_stage *qs, struct quad_header *quad) +{ + static const GLfloat zero[4] = { 0, 0, 0, 0 }; + static const GLfloat one[4] = { 1, 1, 1, 1 }; + struct softpipe_context *softpipe = qs->softpipe; + struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf); + GLfloat source[4][QUAD_SIZE], dest[4][QUAD_SIZE]; + + /* get colors from framebuffer */ + sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest); + + /* + * Compute src/first term RGB + */ + switch (softpipe->blend.rgb_src_factor) { + case PIPE_BLENDFACTOR_ONE: + VEC4_COPY(source[0], quad->outputs.color[0]); /* R */ + VEC4_COPY(source[1], quad->outputs.color[1]); /* G */ + VEC4_COPY(source[2], quad->outputs.color[2]); /* B */ + break; + case PIPE_BLENDFACTOR_SRC_COLOR: + VEC4_MUL(source[0], quad->outputs.color[0], quad->outputs.color[0]); /* R */ + VEC4_MUL(source[1], quad->outputs.color[1], quad->outputs.color[1]); /* G */ + VEC4_MUL(source[2], quad->outputs.color[2], quad->outputs.color[2]); /* B */ + break; + case PIPE_BLENDFACTOR_SRC_ALPHA: + { + const GLfloat *alpha = quad->outputs.color[3]; + VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */ + VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */ + VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_DST_COLOR: + VEC4_MUL(source[0], quad->outputs.color[0], dest[0]); /* R */ + VEC4_MUL(source[1], quad->outputs.color[1], dest[1]); /* G */ + VEC4_MUL(source[2], quad->outputs.color[2], dest[2]); /* B */ + break; + case PIPE_BLENDFACTOR_DST_ALPHA: + { + const GLfloat *alpha = dest[3]; + VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */ + VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */ + VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: + assert(0); /* to do */ + break; + case PIPE_BLENDFACTOR_CONST_COLOR: + { + GLfloat comp[4]; + VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ + VEC4_MUL(source[0], quad->outputs.color[0], comp); /* R */ + VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ + VEC4_MUL(source[1], quad->outputs.color[1], comp); /* G */ + VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */ + VEC4_MUL(source[2], quad->outputs.color[2], comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_CONST_ALPHA: + { + GLfloat alpha[4]; + VEC4_SCALAR(alpha, softpipe->blend_color.color[3]); + VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */ + VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */ + VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_SRC1_COLOR: + assert(0); /* to do */ + break; + case PIPE_BLENDFACTOR_SRC1_ALPHA: + assert(0); /* to do */ + break; + case PIPE_BLENDFACTOR_ZERO: + VEC4_COPY(source[0], zero); /* R */ + VEC4_COPY(source[1], zero); /* G */ + VEC4_COPY(source[2], zero); /* B */ + break; + case PIPE_BLENDFACTOR_INV_SRC_COLOR: + { + GLfloat inv_comp[4]; + VEC4_SUB(inv_comp, one, quad->outputs.color[0]); /* R */ + VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* R */ + VEC4_SUB(inv_comp, one, quad->outputs.color[1]); /* G */ + VEC4_MUL(source[1], quad->outputs.color[1], inv_comp); /* G */ + VEC4_SUB(inv_comp, one, quad->outputs.color[2]); /* B */ + VEC4_MUL(source[2], quad->outputs.color[2], inv_comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_SRC_ALPHA: + { + GLfloat inv_alpha[4]; + VEC4_SUB(inv_alpha, one, quad->outputs.color[3]); + VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */ + VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */ + VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_ALPHA: + { + GLfloat inv_alpha[4]; + VEC4_SUB(inv_alpha, one, dest[3]); + VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */ + VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */ + VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_COLOR: + { + GLfloat inv_comp[4]; + VEC4_SUB(inv_comp, one, dest[0]); /* R */ + VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* R */ + VEC4_SUB(inv_comp, one, dest[1]); /* G */ + VEC4_MUL(source[1], quad->outputs.color[1], inv_comp); /* G */ + VEC4_SUB(inv_comp, one, dest[2]); /* B */ + VEC4_MUL(source[2], quad->outputs.color[2], inv_comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_CONST_COLOR: + { + GLfloat inv_comp[4]; + /* R */ + VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[0]); + VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); + /* G */ + VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[1]); + VEC4_MUL(source[1], quad->outputs.color[1], inv_comp); + /* B */ + VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[2]); + VEC4_MUL(source[2], quad->outputs.color[2], inv_comp); + } + break; + case PIPE_BLENDFACTOR_INV_CONST_ALPHA: + { + GLfloat alpha[4], inv_alpha[4]; + VEC4_SCALAR(alpha, 1.0 - softpipe->blend_color.color[3]); + VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */ + VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */ + VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_SRC1_COLOR: + assert(0); /* to do */ + break; + case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: + assert(0); /* to do */ + break; + default: + abort(); + } + + /* + * Compute src/first term A + */ + switch (softpipe->blend.alpha_src_factor) { + case PIPE_BLENDFACTOR_ONE: + VEC4_COPY(source[3], quad->outputs.color[3]); /* A */ + break; + case PIPE_BLENDFACTOR_SRC_ALPHA: + { + const GLfloat *alpha = quad->outputs.color[3]; + VEC4_MUL(source[3], quad->outputs.color[3], alpha); /* A */ + } + break; + case PIPE_BLENDFACTOR_ZERO: + VEC4_COPY(source[3], zero); /* A */ + break; + /* XXX fill in remaining terms */ + default: + abort(); + } + + + /* + * Compute dest/second term RGB + */ + switch (softpipe->blend.rgb_dst_factor) { + case PIPE_BLENDFACTOR_ONE: + /* dest = dest * 1 NO-OP, leave dest as-is */ + break; + case PIPE_BLENDFACTOR_INV_SRC_ALPHA: + { + GLfloat one_minus_alpha[QUAD_SIZE]; + VEC4_SUB(one_minus_alpha, one, quad->outputs.color[3]); + VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */ + VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */ + VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_ZERO: + VEC4_COPY(dest[0], zero); /* R */ + VEC4_COPY(dest[1], zero); /* G */ + VEC4_COPY(dest[2], zero); /* B */ + break; + /* XXX fill in remaining terms */ + default: + abort(); + } + + /* + * Compute dest/second term A + */ + switch (softpipe->blend.alpha_dst_factor) { + case PIPE_BLENDFACTOR_ONE: + /* dest = dest * 1 NO-OP, leave dest as-is */ + break; + case PIPE_BLENDFACTOR_INV_SRC_ALPHA: + { + GLfloat one_minus_alpha[QUAD_SIZE]; + VEC4_SUB(one_minus_alpha, one, quad->outputs.color[3]); + VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */ + } + break; + case PIPE_BLENDFACTOR_ZERO: + VEC4_COPY(dest[3], zero); /* A */ + break; + /* XXX fill in remaining terms */ + default: + abort(); + } + + /* + * Combine RGB terms + */ + switch (softpipe->blend.rgb_func) { + case PIPE_BLEND_ADD: + VEC4_ADD(quad->outputs.color[0], source[0], dest[0]); /* R */ + VEC4_ADD(quad->outputs.color[1], source[1], dest[1]); /* G */ + VEC4_ADD(quad->outputs.color[2], source[2], dest[2]); /* B */ + break; + case PIPE_BLEND_SUBTRACT: + VEC4_SUB(quad->outputs.color[0], source[0], dest[0]); /* R */ + VEC4_SUB(quad->outputs.color[1], source[1], dest[1]); /* G */ + VEC4_SUB(quad->outputs.color[2], source[2], dest[2]); /* B */ + break; + case PIPE_BLEND_REVERSE_SUBTRACT: + VEC4_SUB(quad->outputs.color[0], dest[0], source[0]); /* R */ + VEC4_SUB(quad->outputs.color[1], dest[1], source[1]); /* G */ + VEC4_SUB(quad->outputs.color[2], dest[2], source[2]); /* B */ + break; + case PIPE_BLEND_MIN: + VEC4_MIN(quad->outputs.color[0], source[0], dest[0]); /* R */ + VEC4_MIN(quad->outputs.color[1], source[1], dest[1]); /* G */ + VEC4_MIN(quad->outputs.color[2], source[2], dest[2]); /* B */ + break; + case PIPE_BLEND_MAX: + VEC4_MAX(quad->outputs.color[0], source[0], dest[0]); /* R */ + VEC4_MAX(quad->outputs.color[1], source[1], dest[1]); /* G */ + VEC4_MAX(quad->outputs.color[2], source[2], dest[2]); /* B */ + break; + default: + abort(); + } + + /* + * Combine A terms + */ + switch (softpipe->blend.alpha_func) { + case PIPE_BLEND_ADD: + VEC4_ADD(quad->outputs.color[3], source[3], dest[3]); /* A */ + break; + case PIPE_BLEND_SUBTRACT: + VEC4_SUB(quad->outputs.color[3], source[3], dest[3]); /* A */ + break; + case PIPE_BLEND_REVERSE_SUBTRACT: + VEC4_SUB(quad->outputs.color[3], dest[3], source[3]); /* A */ + break; + case PIPE_BLEND_MIN: + VEC4_MIN(quad->outputs.color[3], source[3], dest[3]); /* A */ + break; + case PIPE_BLEND_MAX: + VEC4_MAX(quad->outputs.color[3], source[3], dest[3]); /* A */ + default: + abort(); + } + + /* pass blended quad to next stage */ + qs->next->run(qs->next, quad); +} + + + + +struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe ) +{ + struct quad_stage *stage = CALLOC_STRUCT(quad_stage); + + stage->softpipe = softpipe; + stage->run = blend_quad; + + return stage; +} |