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Diffstat (limited to 'src/mesa/pipe/softpipe/sp_quad_fs.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_quad_fs.c390
1 files changed, 0 insertions, 390 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_fs.c b/src/mesa/pipe/softpipe/sp_quad_fs.c
deleted file mode 100644
index 3316858413..0000000000
--- a/src/mesa/pipe/softpipe/sp_quad_fs.c
+++ /dev/null
@@ -1,390 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Vertices are just an array of floats, with all the attributes
- * packed. We currently assume a layout like:
- *
- * attr[0][0..3] - window position
- * attr[1..n][0..3] - remaining attributes.
- *
- * Attributes are assumed to be 4 floats wide but are packed so that
- * all the enabled attributes run contiguously.
- */
-
-#include "pipe/p_util.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-
-#include "x86/rtasm/x86sse.h"
-
-#ifdef MESA_LLVM
-#include "pipe/llvm/gallivm.h"
-#endif
-
-#include "sp_context.h"
-#include "sp_state.h"
-#include "sp_headers.h"
-#include "sp_quad.h"
-#include "sp_texture.h"
-#include "sp_tex_sample.h"
-
-
-struct quad_shade_stage
-{
- struct quad_stage stage;
- struct tgsi_sampler samplers[PIPE_MAX_SAMPLERS];
- struct tgsi_exec_machine machine;
- struct tgsi_exec_vector *inputs, *outputs;
- int colorOutSlot, depthOutSlot;
-#ifdef MESA_LLVM
- struct gallivm_prog *llvm_prog;
-#endif
-};
-
-
-/** cast wrapper */
-static INLINE struct quad_shade_stage *
-quad_shade_stage(struct quad_stage *qs)
-{
- return (struct quad_shade_stage *) qs;
-}
-
-
-/**
- * Compute quad X,Y,Z,W for the four fragments in a quad.
- * Note that we only need to "compute" X and Y for the upper-left fragment.
- * We could do less work if we're not depth testing, or there's no
- * perspective-corrected attributes, but that's seldom.
- */
-static void
-setup_pos_vector(const struct tgsi_interp_coef *coef,
- float x, float y,
- struct tgsi_exec_vector *quadpos)
-{
- uint chan;
- /* do X */
- quadpos->xyzw[0].f[0] = x;
- /* do Y */
- quadpos->xyzw[1].f[0] = y;
- /* do Z and W for all fragments in the quad */
- for (chan = 2; chan < 4; chan++) {
- const float dadx = coef->dadx[chan];
- const float dady = coef->dady[chan];
- const float a0 = coef->a0[chan] + dadx * x + dady * y;
- quadpos->xyzw[chan].f[0] = a0;
- quadpos->xyzw[chan].f[1] = a0 + dadx;
- quadpos->xyzw[chan].f[2] = a0 + dady;
- quadpos->xyzw[chan].f[3] = a0 + dadx + dady;
- }
-}
-
-
-typedef void (XSTDCALL *codegen_function)(
- const struct tgsi_exec_vector *input,
- struct tgsi_exec_vector *output,
- float (*constant)[4],
- struct tgsi_exec_vector *temporary,
- const struct tgsi_interp_coef *coef
-#if 0
- ,const struct tgsi_exec_vector *quadPos
-#endif
- );
-
-
-/**
- * Execute fragment shader for the four fragments in the quad.
- */
-static void
-shade_quad(
- struct quad_stage *qs,
- struct quad_header *quad )
-{
- struct quad_shade_stage *qss = quad_shade_stage( qs );
- struct softpipe_context *softpipe = qs->softpipe;
- struct tgsi_exec_machine *machine = &qss->machine;
-
- /* Consts do not require 16 byte alignment. */
- machine->Consts = softpipe->mapped_constants[PIPE_SHADER_FRAGMENT];
-
- machine->InterpCoefs = quad->coef;
-
- /* Compute X, Y, Z, W vals for this quad */
- setup_pos_vector(quad->posCoef, (float) quad->x0, (float) quad->y0, &machine->QuadPos);
-
- /* run shader */
-#if defined(__i386__) || defined(__386__)
- if( softpipe->use_sse ) {
- codegen_function func = (codegen_function) x86_get_func( &softpipe->fs->sse2_program );
- func(
- machine->Inputs,
- machine->Outputs,
- machine->Consts,
- machine->Temps,
- machine->InterpCoefs
-#if 0
- ,machine->QuadPos
-#endif
- );
- quad->mask &= ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]);
- }
- else
-#endif
- {
- quad->mask &= tgsi_exec_machine_run( machine );
- }
-
- /* store result color */
- if (qss->colorOutSlot >= 0) {
- /* XXX need to handle multiple color outputs someday */
- assert(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot]
- == TGSI_SEMANTIC_COLOR);
- memcpy(
- quad->outputs.color,
- &machine->Outputs[qss->colorOutSlot].xyzw[0].f[0],
- sizeof( quad->outputs.color ) );
- }
-
- /*
- * XXX the following code for updating quad->outputs.depth
- * isn't really needed if we did early z testing.
- */
-
- /* store result Z */
- if (qss->depthOutSlot >= 0) {
- /* output[slot] is new Z */
- uint i;
- for (i = 0; i < 4; i++) {
- quad->outputs.depth[i] = machine->Outputs[0].xyzw[2].f[i];
- }
- }
- else {
- /* copy input Z (which was interpolated by the executor) to output Z */
- uint i;
- for (i = 0; i < 4; i++) {
- quad->outputs.depth[i] = machine->Inputs[0].xyzw[2].f[i];
- /* XXX not sure the above line is always correct. The following
- * might be better:
- quad->outputs.depth[i] = machine->QuadPos.xyzw[2].f[i];
- */
- }
- }
-
- /* shader may cull fragments */
- if( quad->mask ) {
- qs->next->run( qs->next, quad );
- }
-}
-
-#if 0
-#ifdef MESA_LLVM
-#define DLLVM 0
-static void
-shade_quad_llvm(struct quad_stage *qs,
- struct quad_header *quad)
-{
- struct quad_shade_stage *qss = quad_shade_stage(qs);
- struct softpipe_context *softpipe = qs->softpipe;
- float dests[4][16][4] ALIGN16_ATTRIB;
- float inputs[4][16][4] ALIGN16_ATTRIB;
- const float fx = (float) quad->x0;
- const float fy = (float) quad->y0;
- struct gallivm_prog *llvm = qss->llvm_prog;
-
- inputs[0][0][0] = fx;
- inputs[1][0][0] = fx + 1.0f;
- inputs[2][0][0] = fx;
- inputs[3][0][0] = fx + 1.0f;
-
- inputs[0][0][1] = fy;
- inputs[1][0][1] = fy;
- inputs[2][0][1] = fy + 1.0f;
- inputs[3][0][1] = fy + 1.0f;
-#if DLLVM
- debug_printf("MASK = %d\n", quad->mask);
-#endif
- gallivm_prog_inputs_interpolate(llvm, inputs, quad->coef);
-#if DLLVM
- for (int i = 0; i < 4; ++i) {
- for (int j = 0; j < 2; ++j) {
- debug_printf("IN(%d,%d) [%f %f %f %f]\n", i, j,
- inputs[i][j][0], inputs[i][j][1], inputs[i][j][2], inputs[i][j][3]);
- }
- }
-#endif
-
- quad->mask &=
- gallivm_fragment_shader_exec(llvm, fx, fy, dests, inputs,
- softpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
- qss->samplers);
-#if DLLVM
- debug_printf("OUT LLVM = 1[%f %f %f %f], 2[%f %f %f %f]\n",
- dests[0][0][0], dests[0][0][1], dests[0][0][2], dests[0][0][3],
- dests[0][1][0], dests[0][1][1], dests[0][1][2], dests[0][1][3]);
-#endif
-
- /* store result color */
- if (qss->colorOutSlot >= 0) {
- unsigned i;
- /* XXX need to handle multiple color outputs someday */
- assert(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot]
- == TGSI_SEMANTIC_COLOR);
- for (i = 0; i < QUAD_SIZE; ++i) {
- quad->outputs.color[0][i] = dests[i][qss->colorOutSlot][0];
- quad->outputs.color[1][i] = dests[i][qss->colorOutSlot][1];
- quad->outputs.color[2][i] = dests[i][qss->colorOutSlot][2];
- quad->outputs.color[3][i] = dests[i][qss->colorOutSlot][3];
- }
- }
-#if DLLVM
- for (int i = 0; i < QUAD_SIZE; ++i) {
- debug_printf("QLLVM%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot,
- quad->outputs.color[0][i],
- quad->outputs.color[1][i],
- quad->outputs.color[2][i],
- quad->outputs.color[3][i]);
- }
-#endif
-
- /* store result Z */
- if (qss->depthOutSlot >= 0) {
- /* output[slot] is new Z */
- uint i;
- for (i = 0; i < 4; i++) {
- quad->outputs.depth[i] = dests[i][0][2];
- }
- }
- else {
- /* copy input Z (which was interpolated by the executor) to output Z */
- uint i;
- for (i = 0; i < 4; i++) {
- quad->outputs.depth[i] = inputs[i][0][2];
- }
- }
-#if DLLVM
- debug_printf("D [%f, %f, %f, %f] mask = %d\n",
- quad->outputs.depth[0],
- quad->outputs.depth[1],
- quad->outputs.depth[2],
- quad->outputs.depth[3], quad->mask);
-#endif
-
- /* shader may cull fragments */
- if( quad->mask ) {
- qs->next->run( qs->next, quad );
- }
-}
-#endif /*MESA_LLVM*/
-#endif
-
-/**
- * Per-primitive (or per-begin?) setup
- */
-static void shade_begin(struct quad_stage *qs)
-{
- struct quad_shade_stage *qss = quad_shade_stage(qs);
- struct softpipe_context *softpipe = qs->softpipe;
- unsigned i;
-
- /* set TGSI sampler state that varies */
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- qss->samplers[i].state = softpipe->sampler[i];
- qss->samplers[i].texture = &softpipe->texture[i]->base;
- }
-
-#ifdef MESA_LLVM
- qss->llvm_prog = softpipe->fs->llvm_prog;
-#endif
- /* XXX only do this if the fragment shader changes... */
- tgsi_exec_machine_init(&qss->machine,
- softpipe->fs->shader.tokens,
- PIPE_MAX_SAMPLERS,
- qss->samplers );
-
- /* find output slots for depth, color */
- qss->colorOutSlot = -1;
- qss->depthOutSlot = -1;
- for (i = 0; i < qss->stage.softpipe->fs->shader.num_outputs; i++) {
- switch (qss->stage.softpipe->fs->shader.output_semantic_name[i]) {
- case TGSI_SEMANTIC_POSITION:
- qss->depthOutSlot = i;
- break;
- case TGSI_SEMANTIC_COLOR:
- qss->colorOutSlot = i;
- break;
- }
- }
-
- qs->next->begin(qs->next);
-}
-
-
-static void shade_destroy(struct quad_stage *qs)
-{
- struct quad_shade_stage *qss = (struct quad_shade_stage *) qs;
-
- tgsi_exec_machine_free_data(&qss->machine);
- FREE( qss->inputs );
- FREE( qss->outputs );
- FREE( qs );
-}
-
-
-struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe )
-{
- struct quad_shade_stage *qss = CALLOC_STRUCT(quad_shade_stage);
- uint i;
-
- /* allocate storage for program inputs/outputs, aligned to 16 bytes */
- qss->inputs = MALLOC(PIPE_ATTRIB_MAX * sizeof(*qss->inputs) + 16);
- qss->outputs = MALLOC(PIPE_ATTRIB_MAX * sizeof(*qss->outputs) + 16);
- qss->machine.Inputs = align16(qss->inputs);
- qss->machine.Outputs = align16(qss->outputs);
-
- qss->stage.softpipe = softpipe;
- qss->stage.begin = shade_begin;
-#ifdef MESA_LLVM
- /* disable until ported to accept
- * x/y and soa layout
- qss->stage.run = shade_quad_llvm;
- */
- softpipe->use_sse = FALSE;
- qss->stage.run = shade_quad;
-#else
- qss->stage.run = shade_quad;
-#endif
- qss->stage.destroy = shade_destroy;
-
- /* set TGSI sampler state that's constant */
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- assert(softpipe->tex_cache[i]);
- qss->samplers[i].get_samples = sp_get_samples;
- qss->samplers[i].pipe = &softpipe->pipe;
- qss->samplers[i].cache = softpipe->tex_cache[i];
- }
-
- return &qss->stage;
-}