diff options
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_quad_stencil.c')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_quad_stencil.c | 288 |
1 files changed, 288 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_stencil.c b/src/mesa/pipe/softpipe/sp_quad_stencil.c new file mode 100644 index 0000000000..0b37474c1a --- /dev/null +++ b/src/mesa/pipe/softpipe/sp_quad_stencil.c @@ -0,0 +1,288 @@ + +/** + * \brief Quad stencil testing + */ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "sp_context.h" +#include "sp_headers.h" +#include "sp_surface.h" +#include "sp_quad.h" +#include "pipe/p_defines.h" + + +/** Only 8-bit stencil supported */ +#define STENCIL_MAX 0xff + + +/** + * Do the basic stencil test (compare stencil buffer values against the + * reference value. + * + * \param stencilVals the stencil values from the stencil buffer + * \param func the stencil func (PIPE_FUNC_x) + * \param ref the stencil reference value + * \param valMask the stencil value mask indicating which bits of the stencil + * values and ref value are to be used. + * \return mask indicating which pixels passed the stencil test + */ +static GLbitfield +do_stencil_test(const GLubyte stencilVals[QUAD_SIZE], GLuint func, + GLbitfield ref, GLbitfield valMask) +{ + GLbitfield passMask = 0x0; + GLuint j; + + ref &= valMask; + + switch (func) { + case PIPE_FUNC_NEVER: + /* passMask = 0x0 */ + break; + case PIPE_FUNC_LESS: + for (j = 0; j < QUAD_SIZE; j++) { + if ((stencilVals[j] & valMask) < ref) { + passMask |= (1 << j); + } + } + break; + case PIPE_FUNC_EQUAL: + for (j = 0; j < QUAD_SIZE; j++) { + if ((stencilVals[j] & valMask) == ref) { + passMask |= (1 << j); + } + } + break; + case PIPE_FUNC_LEQUAL: + for (j = 0; j < QUAD_SIZE; j++) { + if ((stencilVals[j] & valMask) <= ref) { + passMask |= (1 << j); + } + } + break; + case PIPE_FUNC_GREATER: + for (j = 0; j < QUAD_SIZE; j++) { + if ((stencilVals[j] & valMask) > ref) { + passMask |= (1 << j); + } + } + break; + case PIPE_FUNC_NOTEQUAL: + for (j = 0; j < QUAD_SIZE; j++) { + if ((stencilVals[j] & valMask) != ref) { + passMask |= (1 << j); + } + } + break; + case PIPE_FUNC_GEQUAL: + for (j = 0; j < QUAD_SIZE; j++) { + if ((stencilVals[j] & valMask) >= ref) { + passMask |= (1 << j); + } + } + break; + case PIPE_FUNC_ALWAYS: + passMask = MASK_ALL; + break; + default: + assert(0); + } + + return passMask; +} + + +/** + * Apply the stencil operator to stencil values. + * + * \param stencilVals the stencil buffer values (read and written) + * \param mask indicates which pixels to update + * \param op the stencil operator (PIPE_STENCIL_OP_x) + * \param ref the stencil reference value + * \param wrtMask writemask controlling which bits are changed in the + * stencil values + */ +static void +apply_stencil_op(GLubyte stencilVals[QUAD_SIZE], + GLbitfield mask, GLuint op, GLubyte ref, GLubyte wrtMask) +{ + GLuint j; + GLubyte newstencil[QUAD_SIZE]; + + for (j = 0; j < QUAD_SIZE; j++) { + newstencil[j] = stencilVals[j]; + } + + switch (op) { + case PIPE_STENCIL_OP_KEEP: + /* no-op */ + break; + case PIPE_STENCIL_OP_ZERO: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + newstencil[j] = 0; + } + } + break; + case PIPE_STENCIL_OP_REPLACE: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + newstencil[j] = ref; + } + } + break; + case PIPE_STENCIL_OP_INCR: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + if (stencilVals[j] < STENCIL_MAX) { + newstencil[j] = stencilVals[j] + 1; + } + } + } + break; + case PIPE_STENCIL_OP_DECR: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + if (stencilVals[j] > 0) { + newstencil[j] = stencilVals[j] - 1; + } + } + } + break; + case PIPE_STENCIL_OP_INCR_WRAP: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + newstencil[j] = stencilVals[j] + 1; + } + } + break; + case PIPE_STENCIL_OP_DECR_WRAP: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + newstencil[j] = stencilVals[j] - 1; + } + } + break; + case PIPE_STENCIL_OP_INVERT: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + newstencil[j] = ~stencilVals[j]; + } + } + break; + default: + assert(0); + } + + /* + * update the stencil values + */ + if (wrtMask != STENCIL_MAX) { + /* apply bit-wise stencil buffer writemask */ + for (j = 0; j < QUAD_SIZE; j++) { + stencilVals[j] = (wrtMask & newstencil[j]) | (~wrtMask & stencilVals[j]); + } + } + else { + for (j = 0; j < QUAD_SIZE; j++) { + stencilVals[j] = newstencil[j]; + } + } +} + + +/** + * Do stencil (and depth) testing. Stenciling depends on the outcome of + * depth testing. + */ +static void +stencil_test_quad(struct quad_stage *qs, struct quad_header *quad) +{ + struct softpipe_context *softpipe = qs->softpipe; + struct softpipe_surface *s_surf = softpipe_surface(softpipe->framebuffer.sbuf); + GLuint func, zFailOp, zPassOp, failOp; + GLubyte ref, wrtMask, valMask; + GLubyte stencilVals[QUAD_SIZE]; + + /* choose front or back face function, operator, etc */ + /* XXX we could do these initializations once per primitive */ + if (softpipe->stencil.back_enabled && quad->facing) { + func = softpipe->stencil.back_func; + failOp = softpipe->stencil.back_fail_op; + zFailOp = softpipe->stencil.back_zfail_op; + zPassOp = softpipe->stencil.back_zpass_op; + ref = softpipe->stencil.ref_value[1]; + wrtMask = softpipe->stencil.write_mask[1]; + valMask = softpipe->stencil.value_mask[1]; + } + else { + func = softpipe->stencil.front_func; + failOp = softpipe->stencil.front_fail_op; + zFailOp = softpipe->stencil.front_zfail_op; + zPassOp = softpipe->stencil.front_zpass_op; + ref = softpipe->stencil.ref_value[0]; + wrtMask = softpipe->stencil.write_mask[0]; + valMask = softpipe->stencil.value_mask[0]; + } + + assert(s_surf); /* shouldn't get here if there's no stencil buffer */ + s_surf->read_quad_stencil(s_surf, quad->x0, quad->y0, stencilVals); + + /* do the stencil test first */ + { + GLbitfield passMask, failMask; + passMask = do_stencil_test(stencilVals, func, ref, valMask); + failMask = quad->mask & ~passMask; + quad->mask &= passMask; + + if (failOp != PIPE_STENCIL_OP_KEEP) { + apply_stencil_op(stencilVals, failMask, failOp, ref, wrtMask); + } + } + + if (quad->mask) { + + /* now the pixels that passed the stencil test are depth tested */ + if (softpipe->depth_test.enabled) { + const GLbitfield origMask = quad->mask; + + sp_depth_test_quad(qs, quad); /* quad->mask is updated */ + + /* update stencil buffer values according to z pass/fail result */ + if (zFailOp != PIPE_STENCIL_OP_KEEP) { + const GLbitfield failMask = origMask & ~quad->mask; + apply_stencil_op(stencilVals, failMask, zFailOp, ref, wrtMask); + } + + if (zPassOp != PIPE_STENCIL_OP_KEEP) { + const GLbitfield passMask = origMask & quad->mask; + apply_stencil_op(stencilVals, passMask, zPassOp, ref, wrtMask); + } + } + else { + /* no depth test, apply Zpass operator to stencil buffer values */ + apply_stencil_op(stencilVals, quad->mask, zPassOp, ref, wrtMask); + } + + } + + s_surf->write_quad_stencil(s_surf, quad->x0, quad->y0, stencilVals); + + if (quad->mask) + qs->next->run(qs->next, quad); +} + + + + +struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe ) +{ + struct quad_stage *stage = CALLOC_STRUCT(quad_stage); + + stage->softpipe = softpipe; + stage->run = stencil_test_quad; + + return stage; +} |