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Diffstat (limited to 'src/mesa/pipe/softpipe/sp_quad_stipple.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_quad_stipple.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_stipple.c b/src/mesa/pipe/softpipe/sp_quad_stipple.c
new file mode 100644
index 0000000000..cad1a1400c
--- /dev/null
+++ b/src/mesa/pipe/softpipe/sp_quad_stipple.c
@@ -0,0 +1,48 @@
+
+/**
+ * quad polygon stipple stage
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+#include "pipe/p_defines.h"
+
+
+/**
+ * Apply polygon stipple to quads produced by triangle rasterization
+ */
+static void
+stipple_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ if (quad->prim == PRIM_TRI) {
+ struct softpipe_context *softpipe = qs->softpipe;
+ const GLint col0 = quad->x0 % 32;
+ const GLint row0 = quad->y0 % 32;
+ const GLuint stipple0 = softpipe->poly_stipple.stipple[row0];
+ const GLuint stipple1 = softpipe->poly_stipple.stipple[row0 + 1];
+
+ /* XXX there may be a better way to lay out the stored stipple
+ * values to further simplify this computation.
+ */
+ quad->mask &= (((stipple0 >> col0) & 0x3) |
+ (((stipple1 >> col0) & 0x3) << 2));
+
+ if (quad->mask)
+ qs->next->run(qs->next, quad);
+ }
+}
+
+
+struct quad_stage *
+sp_quad_polygon_stipple_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->run = stipple_quad;
+
+ return stage;
+}