diff options
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_quad_stipple.c')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_quad_stipple.c | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_stipple.c b/src/mesa/pipe/softpipe/sp_quad_stipple.c new file mode 100644 index 0000000000..cad1a1400c --- /dev/null +++ b/src/mesa/pipe/softpipe/sp_quad_stipple.c @@ -0,0 +1,48 @@ + +/** + * quad polygon stipple stage + */ + +#include "glheader.h" +#include "imports.h" +#include "sp_context.h" +#include "sp_headers.h" +#include "sp_quad.h" +#include "pipe/p_defines.h" + + +/** + * Apply polygon stipple to quads produced by triangle rasterization + */ +static void +stipple_quad(struct quad_stage *qs, struct quad_header *quad) +{ + if (quad->prim == PRIM_TRI) { + struct softpipe_context *softpipe = qs->softpipe; + const GLint col0 = quad->x0 % 32; + const GLint row0 = quad->y0 % 32; + const GLuint stipple0 = softpipe->poly_stipple.stipple[row0]; + const GLuint stipple1 = softpipe->poly_stipple.stipple[row0 + 1]; + + /* XXX there may be a better way to lay out the stored stipple + * values to further simplify this computation. + */ + quad->mask &= (((stipple0 >> col0) & 0x3) | + (((stipple1 >> col0) & 0x3) << 2)); + + if (quad->mask) + qs->next->run(qs->next, quad); + } +} + + +struct quad_stage * +sp_quad_polygon_stipple_stage( struct softpipe_context *softpipe ) +{ + struct quad_stage *stage = CALLOC_STRUCT(quad_stage); + + stage->softpipe = softpipe; + stage->run = stipple_quad; + + return stage; +} |