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Diffstat (limited to 'src/mesa/pipe/softpipe/sp_state.h')
-rw-r--r--src/mesa/pipe/softpipe/sp_state.h31
1 files changed, 30 insertions, 1 deletions
diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h
index 2f096a9cc9..a543735b52 100644
--- a/src/mesa/pipe/softpipe/sp_state.h
+++ b/src/mesa/pipe/softpipe/sp_state.h
@@ -52,6 +52,35 @@ struct sp_fragment_shader_state {
#endif
};
+struct softpipe_texture
+{
+ struct pipe_texture base;
+
+ /* Derived from the above:
+ */
+ unsigned pitch;
+ unsigned depth_pitch; /* per-image on i945? */
+ unsigned total_height;
+
+ unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* Explicitly store the offset of each image for each cube face or
+ * depth value. Pretty much have to accept that hardware formats
+ * are going to be so diverse that there is no unified way to
+ * compute the offsets of depth/cube images within a mipmap level,
+ * so have to store them as a lookup table:
+ */
+ unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
+
+ /* Includes image offset tables:
+ */
+ unsigned long level_offset[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* The data is held here:
+ */
+ struct pipe_region *region;
+};
+
void *
softpipe_create_alpha_test_state(struct pipe_context *,
const struct pipe_alpha_test_state *);
@@ -125,7 +154,7 @@ void softpipe_set_scissor_state( struct pipe_context *,
void softpipe_set_texture_state( struct pipe_context *,
unsigned unit,
- struct pipe_mipmap_tree * );
+ struct pipe_texture * );
void softpipe_set_viewport_state( struct pipe_context *,
const struct pipe_viewport_state * );