diff options
Diffstat (limited to 'src/mesa/pipe/softpipe')
30 files changed, 454 insertions, 552 deletions
diff --git a/src/mesa/pipe/softpipe/sp_clear.c b/src/mesa/pipe/softpipe/sp_clear.c index 14ddf0c306..2774413720 100644 --- a/src/mesa/pipe/softpipe/sp_clear.c +++ b/src/mesa/pipe/softpipe/sp_clear.c @@ -35,7 +35,7 @@ #include "sp_context.h" #include "sp_surface.h" #include "sp_state.h" -#include "colormac.h" +//#include "colormac.h" /** @@ -47,7 +47,7 @@ softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps, unsigned clearValue) { struct softpipe_context *softpipe = softpipe_context(pipe); - GLint x, y, w, h; + int x, y, w, h; softpipe_update_derived(softpipe); /* not needed?? */ diff --git a/src/mesa/pipe/softpipe/sp_context.c b/src/mesa/pipe/softpipe/sp_context.c index 34ef00f619..1ea6bbbf7f 100644 --- a/src/mesa/pipe/softpipe/sp_context.c +++ b/src/mesa/pipe/softpipe/sp_context.c @@ -29,10 +29,9 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "main/imports.h" -#include "main/macros.h" #include "pipe/draw/draw_context.h" #include "pipe/p_defines.h" +#include "pipe/p_util.h" #include "sp_clear.h" #include "sp_context.h" #include "sp_flush.h" @@ -50,11 +49,11 @@ * If we find texture and drawable support differs, add a selector * parameter or another function. */ -static const GLuint * -softpipe_supported_formats(struct pipe_context *pipe, GLuint *numFormats) +static const unsigned * +softpipe_supported_formats(struct pipe_context *pipe, unsigned *numFormats) { #if 0 - static const GLuint supported[] = { + static const unsigned supported[] = { PIPE_FORMAT_U_R8_G8_B8_A8, PIPE_FORMAT_U_A8_R8_G8_B8, PIPE_FORMAT_U_R5_G6_B5, @@ -82,9 +81,9 @@ softpipe_supported_formats(struct pipe_context *pipe, GLuint *numFormats) static void -softpipe_max_texture_size(struct pipe_context *pipe, GLuint textureType, - GLuint *maxWidth, GLuint *maxHeight, - GLuint *maxDepth) +softpipe_max_texture_size(struct pipe_context *pipe, unsigned textureType, + unsigned *maxWidth, unsigned *maxHeight, + unsigned *maxDepth) { switch (textureType) { case PIPE_TEXTURE_1D: @@ -112,7 +111,7 @@ softpipe_max_texture_size(struct pipe_context *pipe, GLuint textureType, static void map_surfaces(struct softpipe_context *sp) { struct pipe_context *pipe = &sp->pipe; - GLuint i; + unsigned i; for (i = 0; i < sp->framebuffer.num_cbufs; i++) { struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]); @@ -147,7 +146,7 @@ static void map_surfaces(struct softpipe_context *sp) static void unmap_surfaces(struct softpipe_context *sp) { struct pipe_context *pipe = &sp->pipe; - GLuint i; + unsigned i; for (i = 0; i < sp->framebuffer.num_cbufs; i++) { struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]); @@ -206,9 +205,9 @@ static void softpipe_draw_vb( struct pipe_context *pipe, static void softpipe_draw_vertices(struct pipe_context *pipe, - GLuint mode, - GLuint numVertex, const GLfloat *verts, - GLuint numAttribs, const GLuint attribs[]) + unsigned mode, + unsigned numVertex, const float *verts, + unsigned numAttribs, const unsigned attribs[]) { struct softpipe_context *softpipe = softpipe_context( pipe ); @@ -230,7 +229,7 @@ static void softpipe_reset_occlusion_counter(struct pipe_context *pipe) } /* XXX pipe param should be const */ -static GLuint softpipe_get_occlusion_counter(struct pipe_context *pipe) +static unsigned softpipe_get_occlusion_counter(struct pipe_context *pipe) { struct softpipe_context *softpipe = softpipe_context( pipe ); return softpipe->occlusion_counter; diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h index a99c083caa..8887c576c1 100644 --- a/src/mesa/pipe/softpipe/sp_context.h +++ b/src/mesa/pipe/softpipe/sp_context.h @@ -31,7 +31,7 @@ #ifndef SP_CONTEXT_H #define SP_CONTEXT_H -#include "glheader.h" +//#include "glheader.h" #include "pipe/p_state.h" #include "pipe/p_context.h" @@ -88,7 +88,7 @@ struct softpipe_context { struct pipe_stencil_state stencil; struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS]; struct pipe_viewport_state viewport; - GLuint dirty; + unsigned dirty; /* Setup derived state. TODO: this should be passed in the program * tokens as parameters to DECL instructions. @@ -103,28 +103,28 @@ struct softpipe_context { */ /** Map fragment program attribute to quad/coef array slot */ - GLuint fp_attr_to_slot[PIPE_ATTRIB_MAX]; + unsigned fp_attr_to_slot[PIPE_ATTRIB_MAX]; /** Map vertex format attribute to a vertex attribute slot */ - GLuint vf_attr_to_slot[PIPE_ATTRIB_MAX]; - GLuint nr_attrs; - GLuint nr_frag_attrs; /**< number of active fragment attribs */ - GLbitfield attr_mask; /**< bitfield of VF_ATTRIB_ indexes/bits */ + unsigned vf_attr_to_slot[PIPE_ATTRIB_MAX]; + unsigned nr_attrs; + unsigned nr_frag_attrs; /**< number of active fragment attribs */ + unsigned attr_mask; /**< bitfield of VF_ATTRIB_ indexes/bits */ - GLboolean need_z; /**< produce quad/fragment Z values? */ - GLboolean need_w; /**< produce quad/fragment W values? */ + boolean need_z; /**< produce quad/fragment Z values? */ + boolean need_w; /**< produce quad/fragment W values? */ #if 0 /* Stipple derived state: */ - GLubyte stipple_masks[16][16]; + ubyte stipple_masks[16][16]; #endif /** Derived from scissor and surface bounds: */ struct pipe_scissor_state cliprect; - GLuint occlusion_counter; + unsigned occlusion_counter; - GLuint line_stipple_counter; + unsigned line_stipple_counter; /** Software quad rendering pipeline */ struct { diff --git a/src/mesa/pipe/softpipe/sp_headers.h b/src/mesa/pipe/softpipe/sp_headers.h index 68a84621f2..b7f46cb658 100644 --- a/src/mesa/pipe/softpipe/sp_headers.h +++ b/src/mesa/pipe/softpipe/sp_headers.h @@ -57,9 +57,9 @@ struct setup_coefficient { - GLfloat a0[NUM_CHANNELS]; /* in an xyzw layout */ - GLfloat dadx[NUM_CHANNELS]; - GLfloat dady[NUM_CHANNELS]; + float a0[NUM_CHANNELS]; /* in an xyzw layout */ + float dadx[NUM_CHANNELS]; + float dady[NUM_CHANNELS]; }; @@ -69,18 +69,18 @@ struct setup_coefficient { * "Channel-Serial" or "SoA" layout. */ struct quad_header { - GLint x0; - GLint y0; - GLuint mask:4; - GLuint facing:1; /**< Front (0) or back (1) facing? */ - GLuint prim:2; /**< PRIM_POINT, LINE, TRI */ + int x0; + int y0; + unsigned mask:4; + unsigned facing:1; /**< Front (0) or back (1) facing? */ + unsigned prim:2; /**< PRIM_POINT, LINE, TRI */ struct { - GLfloat color[4][QUAD_SIZE]; /* rrrr, gggg, bbbb, aaaa */ - GLfloat depth[QUAD_SIZE]; + float color[4][QUAD_SIZE]; /* rrrr, gggg, bbbb, aaaa */ + float depth[QUAD_SIZE]; } outputs; - GLfloat coverage[QUAD_SIZE]; /** fragment coverage for antialiasing */ + float coverage[QUAD_SIZE]; /** fragment coverage for antialiasing */ const struct setup_coefficient *coef; @@ -88,7 +88,7 @@ struct quad_header { * encoded in fragment program DECL * statements. */ - GLuint nr_attrs; + unsigned nr_attrs; }; diff --git a/src/mesa/pipe/softpipe/sp_prim_setup.c b/src/mesa/pipe/softpipe/sp_prim_setup.c index 7a3d011b7b..45d09860c3 100644 --- a/src/mesa/pipe/softpipe/sp_prim_setup.c +++ b/src/mesa/pipe/softpipe/sp_prim_setup.c @@ -33,25 +33,26 @@ */ -#include "imports.h" -#include "macros.h" +//#include "imports.h" +//#include "macros.h" #include "sp_context.h" #include "sp_headers.h" -#include "pipe/draw/draw_private.h" #include "sp_quad.h" #include "sp_prim_setup.h" +#include "pipe/draw/draw_private.h" +#include "pipe/p_util.h" /** * Triangle edge info */ struct edge { - GLfloat dx; /**< X(v1) - X(v0), used only during setup */ - GLfloat dy; /**< Y(v1) - Y(v0), used only during setup */ - GLfloat dxdy; /**< dx/dy */ - GLfloat sx, sy; /**< first sample point coord */ - GLint lines; /**< number of lines on this edge */ + float dx; /**< X(v1) - X(v0), used only during setup */ + float dy; /**< Y(v1) - Y(v0), used only during setup */ + float dxdy; /**< dx/dy */ + float sx, sy; /**< first sample point coord */ + int lines; /**< number of lines on this edge */ }; @@ -77,17 +78,17 @@ struct setup_stage { struct edge etop; struct edge emaj; - GLfloat oneoverarea; + float oneoverarea; struct setup_coefficient coef[FRAG_ATTRIB_MAX]; struct quad_header quad; struct { - GLint left[2]; /**< [0] = row0, [1] = row1 */ - GLint right[2]; - GLint y; - GLuint y_flags; - GLuint mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */ + int left[2]; /**< [0] = row0, [1] = row1 */ + int right[2]; + int y; + unsigned y_flags; + unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */ } span; }; @@ -146,7 +147,7 @@ clip_emit_quad(struct setup_stage *setup) * Emit a quad (pass to next stage). No clipping is done. */ static INLINE void -emit_quad( struct setup_stage *setup, GLint x, GLint y, GLuint mask ) +emit_quad( struct setup_stage *setup, int x, int y, unsigned mask ) { struct softpipe_context *sp = setup->softpipe; setup->quad.x0 = x; @@ -160,7 +161,7 @@ emit_quad( struct setup_stage *setup, GLint x, GLint y, GLuint mask ) * Given an X or Y coordinate, return the block/quad coordinate that it * belongs to. */ -static INLINE GLint block( GLint x ) +static INLINE int block( int x ) { return x & ~1; } @@ -173,10 +174,10 @@ static INLINE GLint block( GLint x ) * this is pretty nasty... may need to rework flush_spans again to * fix it, if possible. */ -static GLuint calculate_mask( struct setup_stage *setup, - GLint x ) +static unsigned calculate_mask( struct setup_stage *setup, + int x ) { - GLuint mask = 0; + unsigned mask = 0; if (x >= setup->span.left[0] && x < setup->span.right[0]) mask |= MASK_BOTTOM_LEFT; @@ -199,8 +200,8 @@ static GLuint calculate_mask( struct setup_stage *setup, */ static void flush_spans( struct setup_stage *setup ) { - GLint minleft, maxright; - GLint x; + int minleft, maxright; + int x; switch (setup->span.y_flags) { case 3: @@ -249,7 +250,7 @@ static void print_vertex(const struct setup_stage *setup, } #endif -static GLboolean setup_sort_vertices( struct setup_stage *setup, +static boolean setup_sort_vertices( struct setup_stage *setup, const struct prim_header *prim ) { const struct vertex_header *v0 = prim->v[0]; @@ -267,9 +268,9 @@ static GLboolean setup_sort_vertices( struct setup_stage *setup, /* determine bottom to top order of vertices */ { - GLfloat y0 = v0->data[0][1]; - GLfloat y1 = v1->data[0][1]; - GLfloat y2 = v2->data[0][1]; + float y0 = v0->data[0][1]; + float y1 = v1->data[0][1]; + float y2 = v2->data[0][1]; if (y0 <= y1) { if (y1 <= y2) { /* y0<=y1<=y2 */ @@ -330,7 +331,7 @@ static GLboolean setup_sort_vertices( struct setup_stage *setup, * use the prim->det value because its sign is correct. */ { - const GLfloat area = (setup->emaj.dx * setup->ebot.dy - + const float area = (setup->emaj.dx * setup->ebot.dy - setup->ebot.dx * setup->emaj.dy); setup->oneoverarea = 1.0 / area; @@ -346,7 +347,7 @@ static GLboolean setup_sort_vertices( struct setup_stage *setup, */ setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->setup.front_winding == PIPE_WINDING_CW); - return GL_TRUE; + return TRUE; } @@ -358,8 +359,8 @@ static GLboolean setup_sort_vertices( struct setup_stage *setup, * \param i which component of the slot (0..3) */ static void const_coeff( struct setup_stage *setup, - GLuint slot, - GLuint i ) + unsigned slot, + unsigned i ) { assert(slot < FRAG_ATTRIB_MAX); assert(i <= 3); @@ -378,13 +379,13 @@ static void const_coeff( struct setup_stage *setup, * for a triangle. */ static void tri_linear_coeff( struct setup_stage *setup, - GLuint slot, - GLuint i) + unsigned slot, + unsigned i) { - GLfloat botda = setup->vmid->data[slot][i] - setup->vmin->data[slot][i]; - GLfloat majda = setup->vmax->data[slot][i] - setup->vmin->data[slot][i]; - GLfloat a = setup->ebot.dy * majda - botda * setup->emaj.dy; - GLfloat b = setup->emaj.dx * botda - majda * setup->ebot.dx; + float botda = setup->vmid->data[slot][i] - setup->vmin->data[slot][i]; + float majda = setup->vmax->data[slot][i] - setup->vmin->data[slot][i]; + float a = setup->ebot.dy * majda - botda * setup->emaj.dy; + float b = setup->emaj.dx * botda - majda * setup->ebot.dx; assert(slot < FRAG_ATTRIB_MAX); assert(i <= 3); @@ -423,19 +424,19 @@ static void tri_linear_coeff( struct setup_stage *setup, * for a triangle. */ static void tri_persp_coeff( struct setup_stage *setup, - GLuint slot, - GLuint i ) + unsigned slot, + unsigned i ) { /* premultiply by 1/w: */ - GLfloat mina = setup->vmin->data[slot][i] * setup->vmin->data[0][3]; - GLfloat mida = setup->vmid->data[slot][i] * setup->vmid->data[0][3]; - GLfloat maxa = setup->vmax->data[slot][i] * setup->vmax->data[0][3]; - - GLfloat botda = mida - mina; - GLfloat majda = maxa - mina; - GLfloat a = setup->ebot.dy * majda - botda * setup->emaj.dy; - GLfloat b = setup->emaj.dx * botda - majda * setup->ebot.dx; + float mina = setup->vmin->data[slot][i] * setup->vmin->data[0][3]; + float mida = setup->vmid->data[slot][i] * setup->vmid->data[0][3]; + float maxa = setup->vmax->data[slot][i] * setup->vmax->data[0][3]; + + float botda = mida - mina; + float majda = maxa - mina; + float a = setup->ebot.dy * majda - botda * setup->emaj.dy; + float b = setup->emaj.dx * botda - majda * setup->ebot.dx; assert(slot < FRAG_ATTRIB_MAX); assert(i <= 3); @@ -455,7 +456,7 @@ static void tri_persp_coeff( struct setup_stage *setup, static void setup_tri_coefficients( struct setup_stage *setup ) { const enum interp_mode *interp = setup->softpipe->interp; - GLuint slot, j; + unsigned slot, j; /* z and w are done by linear interpolation: */ @@ -488,25 +489,25 @@ static void setup_tri_coefficients( struct setup_stage *setup ) static void setup_tri_edges( struct setup_stage *setup ) { - GLfloat vmin_x = setup->vmin->data[0][0] + 0.5; - GLfloat vmid_x = setup->vmid->data[0][0] + 0.5; + float vmin_x = setup->vmin->data[0][0] + 0.5; + float vmid_x = setup->vmid->data[0][0] + 0.5; - GLfloat vmin_y = setup->vmin->data[0][1] - 0.5; - GLfloat vmid_y = setup->vmid->data[0][1] - 0.5; - GLfloat vmax_y = setup->vmax->data[0][1] - 0.5; + float vmin_y = setup->vmin->data[0][1] - 0.5; + float vmid_y = setup->vmid->data[0][1] - 0.5; + float vmax_y = setup->vmax->data[0][1] - 0.5; setup->emaj.sy = ceilf(vmin_y); - setup->emaj.lines = (GLint) ceilf(vmax_y - setup->emaj.sy); + setup->emaj.lines = (int) ceilf(vmax_y - setup->emaj.sy); setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy; setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy; setup->etop.sy = ceilf(vmid_y); - setup->etop.lines = (GLint) ceilf(vmax_y - setup->etop.sy); + setup->etop.lines = (int) ceilf(vmax_y - setup->etop.sy); setup->etop.dxdy = setup->etop.dx / setup->etop.dy; setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy; setup->ebot.sy = ceilf(vmin_y); - setup->ebot.lines = (GLint) ceilf(vmid_y - setup->ebot.sy); + setup->ebot.lines = (int) ceilf(vmid_y - setup->ebot.sy); setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy; setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy; } @@ -519,13 +520,13 @@ static void setup_tri_edges( struct setup_stage *setup ) static void subtriangle( struct setup_stage *setup, struct edge *eleft, struct edge *eright, - GLuint lines ) + unsigned lines ) { const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect; - GLint y, start_y, finish_y; - GLint sy = (GLint)eleft->sy; + int y, start_y, finish_y; + int sy = (int)eleft->sy; - assert((GLint)eleft->sy == (GLint) eright->sy); + assert((int)eleft->sy == (int) eright->sy); /* clip top/bottom */ start_y = sy; @@ -552,8 +553,8 @@ static void subtriangle( struct setup_stage *setup, * * this is all drowned out by the attribute interpolation anyway. */ - GLint left = (GLint)(eleft->sx + y * eleft->dxdy); - GLint right = (GLint)(eright->sx + y * eright->dxdy); + int left = (int)(eleft->sx + y * eleft->dxdy); + int right = (int)(eright->sx + y * eright->dxdy); /* clip left/right */ if (left < cliprect->minx) @@ -562,7 +563,7 @@ static void subtriangle( struct setup_stage *setup, right = cliprect->maxx; if (left < right) { - GLint _y = sy+y; + int _y = sy+y; if (block(_y) != setup->span.y) { flush_spans(setup); setup->span.y = block(_y); @@ -633,11 +634,11 @@ static void setup_tri( struct draw_stage *stage, * for a line. */ static void -line_linear_coeff(struct setup_stage *setup, GLuint slot, GLuint i) +line_linear_coeff(struct setup_stage *setup, unsigned slot, unsigned i) { - const GLfloat dz = setup->vmax->data[slot][i] - setup->vmin->data[slot][i]; - const GLfloat dadx = dz * setup->emaj.dx * setup->oneoverarea; - const GLfloat dady = dz * setup->emaj.dy * setup->oneoverarea; + const float dz = setup->vmax->data[slot][i] - setup->vmin->data[slot][i]; + const float dadx = dz * setup->emaj.dx * setup->oneoverarea; + const float dady = dz * setup->emaj.dy * setup->oneoverarea; setup->coef[slot].dadx[i] = dadx; setup->coef[slot].dady[i] = dady; setup->coef[slot].a0[i] @@ -652,7 +653,7 @@ line_linear_coeff(struct setup_stage *setup, GLuint slot, GLuint i) * for a line. */ static void -line_persp_coeff(struct setup_stage *setup, GLuint slot, GLuint i) +line_persp_coeff(struct setup_stage *setup, unsigned slot, unsigned i) { /* XXX to do */ line_linear_coeff(setup, slot, i); /* XXX temporary */ @@ -667,7 +668,7 @@ static INLINE void setup_line_coefficients(struct setup_stage *setup, struct prim_header *prim) { const enum interp_mode *interp = setup->softpipe->interp; - GLuint slot, j; + unsigned slot, j; /* use setup->vmin, vmax to point to vertices */ setup->vprovoke = prim->v[1]; @@ -712,13 +713,13 @@ setup_line_coefficients(struct setup_stage *setup, struct prim_header *prim) * Plot a pixel in a line segment. */ static INLINE void -plot(struct setup_stage *setup, GLint x, GLint y) +plot(struct setup_stage *setup, int x, int y) { - const GLint iy = y & 1; - const GLint ix = x & 1; - const GLint quadX = x - ix; - const GLint quadY = y - iy; - const GLint mask = (1 << ix) << (2 * iy); + const int iy = y & 1; + const int ix = x & 1; + const int quadX = x - ix; + const int quadY = y - iy; + const int mask = (1 << ix) << (2 * iy); if (quadX != setup->quad.x0 || quadY != setup->quad.y0) @@ -741,10 +742,10 @@ plot(struct setup_stage *setup, GLint x, GLint y) * Determine whether or not to emit a line fragment by checking * line stipple pattern. */ -static INLINE GLuint -stipple_test(GLint counter, GLushort pattern, GLint factor) +static INLINE unsigned +stipple_test(int counter, ushort pattern, int factor) { - GLint b = (counter / factor) & 0xf; + int b = (counter / factor) & 0xf; return (1 << b) & pattern; } @@ -761,13 +762,13 @@ setup_line(struct draw_stage *stage, struct prim_header *prim) struct setup_stage *setup = setup_stage( stage ); struct softpipe_context *sp = setup->softpipe; - GLint x0 = (GLint) v0->data[0][0]; - GLint x1 = (GLint) v1->data[0][0]; - GLint y0 = (GLint) v0->data[0][1]; - GLint y1 = (GLint) v1->data[0][1]; - GLint dx = x1 - x0; - GLint dy = y1 - y0; - GLint xstep, ystep; + int x0 = (int) v0->data[0][0]; + int x1 = (int) v1->data[0][0]; + int y0 = (int) v0->data[0][1]; + int y1 = (int) v1->data[0][1]; + int dx = x1 - x0; + int dy = y1 - y0; + int xstep, ystep; if (dx == 0 && dy == 0) return; @@ -806,10 +807,10 @@ setup_line(struct draw_stage *stage, struct prim_header *prim) if (dx > dy) { /*** X-major line ***/ - GLint i; - const GLint errorInc = dy + dy; - GLint error = errorInc - dx; - const GLint errorDec = error - dx; + int i; + const int errorInc = dy + dy; + int error = errorInc - dx; + const int errorDec = error - dx; for (i = 0; i < dx; i++) { if (!sp->setup.line_stipple_enable || @@ -833,10 +834,10 @@ setup_line(struct draw_stage *stage, struct prim_header *prim) } else { /*** Y-major line ***/ - GLint i; - const GLint errorInc = dx + dx; - GLint error = errorInc - dy; - const GLint errorDec = error - dy; + int i; + const int errorInc = dx + dx; + int error = errorInc - dy; + const int errorDec = error - dy; for (i = 0; i < dy; i++) { if (!sp->setup.line_stipple_enable || @@ -877,12 +878,12 @@ setup_point(struct draw_stage *stage, struct prim_header *prim) { struct setup_stage *setup = setup_stage( stage ); /*XXX this should be a vertex attrib! */ - const GLfloat halfSize = 0.5 * setup->softpipe->setup.point_size; - const GLboolean round = setup->softpipe->setup.point_smooth; + const float halfSize = 0.5 * setup->softpipe->setup.point_size; + const boolean round = setup->softpipe->setup.point_smooth; const struct vertex_header *v0 = prim->v[0]; - const GLfloat x = v0->data[FRAG_ATTRIB_WPOS][0]; - const GLfloat y = v0->data[FRAG_ATTRIB_WPOS][1]; - GLuint slot, j; + const float x = v0->data[FRAG_ATTRIB_WPOS][0]; + const float y = v0->data[FRAG_ATTRIB_WPOS][1]; + unsigned slot, j; /* For points, all interpolants are constant-valued. * However, for point sprites, we'll need to setup texcoords appropriately. @@ -912,31 +913,31 @@ setup_point(struct draw_stage *stage, struct prim_header *prim) if (halfSize <= 0.5 && !round) { /* special case for 1-pixel points */ - const GLint ix = ((GLint) x) & 1; - const GLint iy = ((GLint) y) & 1; + const int ix = ((int) x) & 1; + const int iy = ((int) y) & 1; setup->quad.x0 = x - ix; setup->quad.y0 = y - iy; setup->quad.mask = (1 << ix) << (2 * iy); clip_emit_quad(setup); } else { - const GLint ixmin = block((GLint) (x - halfSize)); - const GLint ixmax = block((GLint) (x + halfSize)); - const GLint iymin = block((GLint) (y - halfSize)); - const GLint iymax = block((GLint) (y + halfSize)); - GLint ix, iy; + const int ixmin = block((int) (x - halfSize)); + const int ixmax = block((int) (x + halfSize)); + const int iymin = block((int) (y - halfSize)); + const int iymax = block((int) (y + halfSize)); + int ix, iy; if (round) { /* rounded points */ - const GLfloat rmin = halfSize - 0.7071F; /* 0.7071 = sqrt(2)/2 */ - const GLfloat rmax = halfSize + 0.7071F; - const GLfloat rmin2 = MAX2(0.0F, rmin * rmin); - const GLfloat rmax2 = rmax * rmax; - const GLfloat cscale = 1.0F / (rmax2 - rmin2); + const float rmin = halfSize - 0.7071F; /* 0.7071 = sqrt(2)/2 */ + const float rmax = halfSize + 0.7071F; + const float rmin2 = MAX2(0.0F, rmin * rmin); + const float rmax2 = rmax * rmax; + const float cscale = 1.0F / (rmax2 - rmin2); for (iy = iymin; iy <= iymax; iy += 2) { for (ix = ixmin; ix <= ixmax; ix += 2) { - GLfloat dx, dy, dist2, cover; + float dx, dy, dist2, cover; setup->quad.mask = 0x0; diff --git a/src/mesa/pipe/softpipe/sp_prim_setup.h b/src/mesa/pipe/softpipe/sp_prim_setup.h index 0180454a8d..dece42fe45 100644 --- a/src/mesa/pipe/softpipe/sp_prim_setup.h +++ b/src/mesa/pipe/softpipe/sp_prim_setup.h @@ -37,86 +37,12 @@ * all the enabled attributes run contiguously. */ -#include "glheader.h" -#include "imports.h" -#if 0 -#include "s_tri_public.h" -#include "s_context.h" -#endif +struct draw_stage; +struct softpipe_context; extern struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe ); -#if 0 /* UNUSED? */ -struct tri_context; -struct fp_context; -struct be_context; - -/* Note the rasterizer does not take a GLcontext argument. This is - * deliberate. - */ -struct tri_context *tri_create_context( GLcontext *ctx ); - -void tri_destroy_context( struct tri_context *tri ); - -void tri_set_fp_context( struct tri_context *tri, - struct fp_context *fp, - void (*fp_run)( struct fp_context *fp, - const struct fp_inputs *, - struct fp_outputs * )); - - -void tri_set_be_context( struct tri_context *tri, - struct be_context *be, - void (*be_run)( struct be_context *be, - const struct fp_outputs * )); - -void tri_set_attribs( struct tri_context *tri, - const struct attr_info *info, - GLuint nr_attrib ); - -void tri_set_backface( struct tri_context *tri, - GLfloat backface ); - -void tri_set_scissor( struct tri_context *tri, - GLint x, - GLint y, - GLuint width, - GLuint height, - GLboolean enabled ); - -void tri_set_stipple( struct tri_context *tri, - const GLuint *pattern, - GLboolean enabled ); - -/* Unfilled triangles will be handled elsewhere (higher in the - * pipeline), as will things like stipple (lower in the pipeline). - */ - -void tri_triangle( struct tri_context *tri, - const struct vertex *v0, - const struct vertex *v1, - const struct vertex *v2 ); - -/* TODO: rasterize_line, rasterize_point?? - * How will linestipple work? - */ - - -#ifdef SETUP_PRIVATE - -GLboolean tri_setup( struct tri_context *tri, - const struct vertex *v0, - const struct vertex *v1, - const struct vertex *v2 ); - -void tri_rasterize( struct tri_context *tri ); -void tri_rasterize_spans( struct tri_context *tri ); - -#endif - - -#endif #endif /* SP_PRIM_SETUP_H */ diff --git a/src/mesa/pipe/softpipe/sp_quad_alpha_test.c b/src/mesa/pipe/softpipe/sp_quad_alpha_test.c index 1c51907078..64c1624bd0 100644 --- a/src/mesa/pipe/softpipe/sp_quad_alpha_test.c +++ b/src/mesa/pipe/softpipe/sp_quad_alpha_test.c @@ -3,20 +3,19 @@ * quad alpha test */ -#include "glheader.h" -#include "imports.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_quad.h" #include "pipe/p_defines.h" +#include "pipe/p_util.h" static void alpha_test_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; - const GLfloat ref = softpipe->alpha_test.ref; - GLuint passMask = 0x0, j; + const float ref = softpipe->alpha_test.ref; + unsigned passMask = 0x0, j; switch (softpipe->alpha_test.func) { case PIPE_FUNC_NEVER: diff --git a/src/mesa/pipe/softpipe/sp_quad_blend.c b/src/mesa/pipe/softpipe/sp_quad_blend.c index 09d0aa258c..7e8851d214 100644 --- a/src/mesa/pipe/softpipe/sp_quad_blend.c +++ b/src/mesa/pipe/softpipe/sp_quad_blend.c @@ -30,10 +30,8 @@ * \author Brian Paul */ -#include "glheader.h" -#include "imports.h" -#include "macros.h" #include "pipe/p_defines.h" +#include "pipe/p_util.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" @@ -101,11 +99,11 @@ do { \ static void blend_quad(struct quad_stage *qs, struct quad_header *quad) { - static const GLfloat zero[4] = { 0, 0, 0, 0 }; - static const GLfloat one[4] = { 1, 1, 1, 1 }; + static const float zero[4] = { 0, 0, 0, 0 }; + static const float one[4] = { 1, 1, 1, 1 }; struct softpipe_context *softpipe = qs->softpipe; struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf); - GLfloat source[4][QUAD_SIZE], dest[4][QUAD_SIZE]; + float source[4][QUAD_SIZE], dest[4][QUAD_SIZE]; /* get colors from framebuffer */ sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest); @@ -126,7 +124,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_SRC_ALPHA: { - const GLfloat *alpha = quad->outputs.color[3]; + const float *alpha = quad->outputs.color[3]; VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */ VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */ @@ -139,7 +137,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_DST_ALPHA: { - const GLfloat *alpha = dest[3]; + const float *alpha = dest[3]; VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */ VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */ @@ -150,7 +148,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_CONST_COLOR: { - GLfloat comp[4]; + float comp[4]; VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ VEC4_MUL(source[0], quad->outputs.color[0], comp); /* R */ VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ @@ -161,7 +159,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_CONST_ALPHA: { - GLfloat alpha[4]; + float alpha[4]; VEC4_SCALAR(alpha, softpipe->blend_color.color[3]); VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */ @@ -181,7 +179,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_INV_SRC_COLOR: { - GLfloat inv_comp[4]; + float inv_comp[4]; VEC4_SUB(inv_comp, one, quad->outputs.color[0]); /* R */ VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* R */ VEC4_SUB(inv_comp, one, quad->outputs.color[1]); /* G */ @@ -192,7 +190,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: { - GLfloat inv_alpha[4]; + float inv_alpha[4]; VEC4_SUB(inv_alpha, one, quad->outputs.color[3]); VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */ @@ -201,7 +199,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_INV_DST_ALPHA: { - GLfloat inv_alpha[4]; + float inv_alpha[4]; VEC4_SUB(inv_alpha, one, dest[3]); VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */ @@ -210,7 +208,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_INV_DST_COLOR: { - GLfloat inv_comp[4]; + float inv_comp[4]; VEC4_SUB(inv_comp, one, dest[0]); /* R */ VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* R */ VEC4_SUB(inv_comp, one, dest[1]); /* G */ @@ -221,7 +219,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_INV_CONST_COLOR: { - GLfloat inv_comp[4]; + float inv_comp[4]; /* R */ VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[0]); VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); @@ -235,7 +233,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_INV_CONST_ALPHA: { - GLfloat alpha[4], inv_alpha[4]; + float alpha[4], inv_alpha[4]; VEC4_SCALAR(alpha, 1.0 - softpipe->blend_color.color[3]); VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */ @@ -261,7 +259,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_SRC_ALPHA: { - const GLfloat *alpha = quad->outputs.color[3]; + const float *alpha = quad->outputs.color[3]; VEC4_MUL(source[3], quad->outputs.color[3], alpha); /* A */ } break; @@ -283,7 +281,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: { - GLfloat one_minus_alpha[QUAD_SIZE]; + float one_minus_alpha[QUAD_SIZE]; VEC4_SUB(one_minus_alpha, one, quad->outputs.color[3]); VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */ VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */ @@ -309,7 +307,7 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) break; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: { - GLfloat one_minus_alpha[QUAD_SIZE]; + float one_minus_alpha[QUAD_SIZE]; VEC4_SUB(one_minus_alpha, one, quad->outputs.color[3]); VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */ } diff --git a/src/mesa/pipe/softpipe/sp_quad_bufloop.c b/src/mesa/pipe/softpipe/sp_quad_bufloop.c index c459a9e8b0..ae2fb5ef97 100644 --- a/src/mesa/pipe/softpipe/sp_quad_bufloop.c +++ b/src/mesa/pipe/softpipe/sp_quad_bufloop.c @@ -1,7 +1,5 @@ - -#include "main/glheader.h" -#include "main/imports.h" +#include "pipe/p_util.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" @@ -15,8 +13,8 @@ static void cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; - GLfloat tmp[4][QUAD_SIZE]; - GLuint i; + float tmp[4][QUAD_SIZE]; + unsigned i; assert(sizeof(quad->outputs.color) == sizeof(tmp)); assert(softpipe->framebuffer.num_cbufs <= PIPE_MAX_COLOR_BUFS); diff --git a/src/mesa/pipe/softpipe/sp_quad_colormask.c b/src/mesa/pipe/softpipe/sp_quad_colormask.c index 5102a000b5..7bb65bf8c8 100644 --- a/src/mesa/pipe/softpipe/sp_quad_colormask.c +++ b/src/mesa/pipe/softpipe/sp_quad_colormask.c @@ -30,10 +30,8 @@ * \author Brian Paul */ -#include "main/glheader.h" -#include "main/imports.h" -#include "main/macros.h" #include "pipe/p_defines.h" +#include "pipe/p_util.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" @@ -46,25 +44,25 @@ colormask_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf); - GLfloat dest[4][QUAD_SIZE]; + float dest[4][QUAD_SIZE]; sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest); /* R */ if (!(softpipe->blend.colormask & PIPE_MASK_R)) - COPY_4FV(quad->outputs.color[0], dest[0]); + COPY_4V(quad->outputs.color[0], dest[0]); /* G */ if (!(softpipe->blend.colormask & PIPE_MASK_G)) - COPY_4FV(quad->outputs.color[1], dest[1]); + COPY_4V(quad->outputs.color[1], dest[1]); /* B */ if (!(softpipe->blend.colormask & PIPE_MASK_B)) - COPY_4FV(quad->outputs.color[2], dest[2]); + COPY_4V(quad->outputs.color[2], dest[2]); /* A */ if (!(softpipe->blend.colormask & PIPE_MASK_A)) - COPY_4FV(quad->outputs.color[3], dest[3]); + COPY_4V(quad->outputs.color[3], dest[3]); /* pass quad to next stage */ qs->next->run(qs->next, quad); diff --git a/src/mesa/pipe/softpipe/sp_quad_coverage.c b/src/mesa/pipe/softpipe/sp_quad_coverage.c index efeb85aab9..8dfec59350 100644 --- a/src/mesa/pipe/softpipe/sp_quad_coverage.c +++ b/src/mesa/pipe/softpipe/sp_quad_coverage.c @@ -32,9 +32,8 @@ */ -#include "main/glheader.h" -#include "main/macros.h" #include "pipe/p_defines.h" +#include "pipe/p_util.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_quad.h" @@ -51,7 +50,7 @@ coverage_quad(struct quad_stage *qs, struct quad_header *quad) if ((softpipe->setup.poly_smooth && quad->prim == PRIM_TRI) || (softpipe->setup.line_smooth && quad->prim == PRIM_LINE) || (softpipe->setup.point_smooth && quad->prim == PRIM_POINT)) { - GLuint j; + unsigned j; for (j = 0; j < QUAD_SIZE; j++) { assert(quad->coverage[j] >= 0.0); assert(quad->coverage[j] <= 1.0); diff --git a/src/mesa/pipe/softpipe/sp_quad_depth_test.c b/src/mesa/pipe/softpipe/sp_quad_depth_test.c index 28f264b3c4..5d46e70393 100644 --- a/src/mesa/pipe/softpipe/sp_quad_depth_test.c +++ b/src/mesa/pipe/softpipe/sp_quad_depth_test.c @@ -26,9 +26,8 @@ * \brief Quad depth testing */ -#include "main/glheader.h" -#include "main/imports.h" #include "pipe/p_defines.h" +#include "pipe/p_util.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" @@ -44,11 +43,11 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; struct softpipe_surface *sps = softpipe_surface(softpipe->framebuffer.zbuf); - GLuint bzzzz[QUAD_SIZE]; /**< Z values fetched from depth buffer */ - GLuint qzzzz[QUAD_SIZE]; /**< Z values from the quad */ - GLuint zmask = 0; - GLuint j; - GLfloat scale; + unsigned bzzzz[QUAD_SIZE]; /**< Z values fetched from depth buffer */ + unsigned qzzzz[QUAD_SIZE]; /**< Z values from the quad */ + unsigned zmask = 0; + unsigned j; + float scale; assert(sps); /* shouldn't get here if there's no zbuffer */ @@ -72,7 +71,7 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad) * Z-fighting errors. */ for (j = 0; j < QUAD_SIZE; j++) { - qzzzz[j] = (GLuint) (quad->outputs.depth[j] * scale); + qzzzz[j] = (unsigned) (quad->outputs.depth[j] * scale); } /* get zquad from zbuffer */ diff --git a/src/mesa/pipe/softpipe/sp_quad_fs.c b/src/mesa/pipe/softpipe/sp_quad_fs.c index e767d0a470..edb3245cba 100644 --- a/src/mesa/pipe/softpipe/sp_quad_fs.c +++ b/src/mesa/pipe/softpipe/sp_quad_fs.c @@ -32,8 +32,6 @@ * all the enabled attributes run contiguously. */ -#include "main/mtypes.h" - #include "pipe/p_util.h" #include "tgsi/core/tgsi_core.h" @@ -42,6 +40,8 @@ #include "sp_quad.h" #include "sp_tex_sample.h" +#include "main/mtypes.h" + #if 0 #if defined __GNUC__ #define ALIGNED_ATTRIBS 1 @@ -73,9 +73,9 @@ struct exec_machine { const struct setup_coefficient *coef; /**< will point to quad->coef */ #if ALIGNED_ATTRIBS - GLfloat attr[PIPE_ATTRIB_MAX][NUM_CHANNELS][QUAD_SIZE] __attribute__(( aligned( 16 ) )); + float attr[PIPE_ATTRIB_MAX][NUM_CHANNELS][QUAD_SIZE] __attribute__(( aligned( 16 ) )); #else - GLfloat attr[PIPE_ATTRIB_MAX][NUM_CHANNELS][QUAD_SIZE]; + float attr[PIPE_ATTRIB_MAX][NUM_CHANNELS][QUAD_SIZE]; #endif }; @@ -84,10 +84,10 @@ struct exec_machine { * Compute quad's attributes values, as constants (GL_FLAT shading). */ static INLINE void cinterp( struct exec_machine *exec, - GLuint attrib, - GLuint i ) + unsigned attrib, + unsigned i ) { - GLuint j; + unsigned j; for (j = 0; j < QUAD_SIZE; j++) { exec->attr[attrib][i][j] = exec->coef[attrib].a0[i]; @@ -104,14 +104,14 @@ static INLINE void cinterp( struct exec_machine *exec, * INPUT[attr] = MAD INPUT[attr], COEF_DADY[attr], INPUT_WPOS.yyyy */ static INLINE void linterp( struct exec_machine *exec, - GLuint attrib, - GLuint i ) + unsigned attrib, + unsigned i ) { - GLuint j; + unsigned j; for (j = 0; j < QUAD_SIZE; j++) { - const GLfloat x = exec->attr[FRAG_ATTRIB_WPOS][0][j]; - const GLfloat y = exec->attr[FRAG_ATTRIB_WPOS][1][j]; + const float x = exec->attr[FRAG_ATTRIB_WPOS][0][j]; + const float y = exec->attr[FRAG_ATTRIB_WPOS][1][j]; exec->attr[attrib][i][j] = (exec->coef[attrib].a0[i] + exec->coef[attrib].dadx[i] * x + exec->coef[attrib].dady[i] * y); @@ -132,16 +132,16 @@ static INLINE void linterp( struct exec_machine *exec, * */ static INLINE void pinterp( struct exec_machine *exec, - GLuint attrib, - GLuint i ) + unsigned attrib, + unsigned i ) { - GLuint j; + unsigned j; for (j = 0; j < QUAD_SIZE; j++) { - const GLfloat x = exec->attr[FRAG_ATTRIB_WPOS][0][j]; - const GLfloat y = exec->attr[FRAG_ATTRIB_WPOS][1][j]; + const float x = exec->attr[FRAG_ATTRIB_WPOS][0][j]; + const float y = exec->attr[FRAG_ATTRIB_WPOS][1][j]; /* FRAG_ATTRIB_WPOS.w here is really 1/w */ - const GLfloat w = 1.0 / exec->attr[FRAG_ATTRIB_WPOS][3][j]; + const float w = 1.0 / exec->attr[FRAG_ATTRIB_WPOS][3][j]; exec->attr[attrib][i][j] = ((exec->coef[attrib].a0[i] + exec->coef[attrib].dadx[i] * x + exec->coef[attrib].dady[i] * y) * w); @@ -158,9 +158,9 @@ shade_quad( struct quad_stage *qs, struct quad_header *quad ) struct quad_shade_stage *qss = quad_shade_stage(qs); struct softpipe_context *softpipe = qs->softpipe; struct exec_machine exec; - const GLfloat fx = quad->x0; - const GLfloat fy = quad->y0; - GLuint attr, i; + const float fx = quad->x0; + const float fy = quad->y0; + unsigned attr, i; exec.coef = quad->coef; @@ -216,7 +216,7 @@ shade_quad( struct quad_stage *qs, struct quad_header *quad ) struct tgsi_exec_machine machine; struct tgsi_exec_vector outputs[FRAG_ATTRIB_MAX + 1]; struct tgsi_exec_vector *aoutputs; - GLuint i; + unsigned i; #if !ALIGNED_ATTRIBS struct tgsi_exec_vector inputs[FRAG_ATTRIB_MAX + 1]; @@ -289,7 +289,7 @@ shade_quad( struct quad_stage *qs, struct quad_header *quad ) } #else { - GLuint attr = softpipe->fp_attr_to_slot[FRAG_ATTRIB_COL0]; + unsigned attr = softpipe->fp_attr_to_slot[FRAG_ATTRIB_COL0]; assert(attr); memcpy(quad->outputs.color, @@ -318,7 +318,7 @@ static void shade_begin(struct quad_stage *qs) { struct quad_shade_stage *qss = quad_shade_stage(qs); struct softpipe_context *softpipe = qs->softpipe; - GLuint i, entry; + unsigned i, entry; for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { qss->samplers[i].state = &softpipe->sampler[i]; diff --git a/src/mesa/pipe/softpipe/sp_quad_occlusion.c b/src/mesa/pipe/softpipe/sp_quad_occlusion.c index 8073f94553..6b094a5bef 100644 --- a/src/mesa/pipe/softpipe/sp_quad_occlusion.c +++ b/src/mesa/pipe/softpipe/sp_quad_occlusion.c @@ -32,9 +32,8 @@ */ -#include "main/glheader.h" -#include "main/imports.h" #include "pipe/p_defines.h" +#include "pipe/p_util.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" diff --git a/src/mesa/pipe/softpipe/sp_quad_output.c b/src/mesa/pipe/softpipe/sp_quad_output.c index 62f466be5d..49420c4fe7 100644 --- a/src/mesa/pipe/softpipe/sp_quad_output.c +++ b/src/mesa/pipe/softpipe/sp_quad_output.c @@ -31,20 +31,18 @@ * Attributes are assumed to be 4 floats wide but are packed so that * all the enabled attributes run contiguously. */ - -#include "glheader.h" -#include "imports.h" +#include "pipe/p_util.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" #include "sp_quad.h" -static void mask_copy( GLfloat (*dest)[4], - GLfloat (*src)[4], - GLuint mask ) +static void mask_copy( float (*dest)[4], + float (*src)[4], + unsigned mask ) { - GLuint i, j; + unsigned i, j; for (i = 0; i < 4; i++) { if (mask & (1<<i)) { @@ -68,7 +66,7 @@ output_quad(struct quad_stage *qs, struct quad_header *quad) struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf); if (quad->mask != MASK_ALL) { - GLfloat tmp[4][QUAD_SIZE]; + float tmp[4][QUAD_SIZE]; /* XXX probably add a masked-write function someday */ diff --git a/src/mesa/pipe/softpipe/sp_quad_stencil.c b/src/mesa/pipe/softpipe/sp_quad_stencil.c index 857f1a5989..47b3b4f089 100644 --- a/src/mesa/pipe/softpipe/sp_quad_stencil.c +++ b/src/mesa/pipe/softpipe/sp_quad_stencil.c @@ -4,13 +4,12 @@ */ -#include "main/glheader.h" -#include "main/imports.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" #include "sp_quad.h" #include "pipe/p_defines.h" +#include "pipe/p_util.h" /** Only 8-bit stencil supported */ @@ -28,12 +27,12 @@ * values and ref value are to be used. * \return mask indicating which pixels passed the stencil test */ -static GLbitfield -do_stencil_test(const GLubyte stencilVals[QUAD_SIZE], GLuint func, - GLbitfield ref, GLbitfield valMask) +static unsigned +do_stencil_test(const ubyte stencilVals[QUAD_SIZE], unsigned func, + unsigned ref, unsigned valMask) { - GLbitfield passMask = 0x0; - GLuint j; + unsigned passMask = 0x0; + unsigned j; ref &= valMask; @@ -105,11 +104,11 @@ do_stencil_test(const GLubyte stencilVals[QUAD_SIZE], GLuint func, * stencil values */ static void -apply_stencil_op(GLubyte stencilVals[QUAD_SIZE], - GLbitfield mask, GLuint op, GLubyte ref, GLubyte wrtMask) +apply_stencil_op(ubyte stencilVals[QUAD_SIZE], + unsigned mask, unsigned op, ubyte ref, ubyte wrtMask) { - GLuint j; - GLubyte newstencil[QUAD_SIZE]; + unsigned j; + ubyte newstencil[QUAD_SIZE]; for (j = 0; j < QUAD_SIZE; j++) { newstencil[j] = stencilVals[j]; @@ -202,9 +201,9 @@ stencil_test_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; struct softpipe_surface *s_surf = softpipe_surface(softpipe->framebuffer.sbuf); - GLuint func, zFailOp, zPassOp, failOp; - GLubyte ref, wrtMask, valMask; - GLubyte stencilVals[QUAD_SIZE]; + unsigned func, zFailOp, zPassOp, failOp; + ubyte ref, wrtMask, valMask; + ubyte stencilVals[QUAD_SIZE]; /* choose front or back face function, operator, etc */ /* XXX we could do these initializations once per primitive */ @@ -232,7 +231,7 @@ stencil_test_quad(struct quad_stage *qs, struct quad_header *quad) /* do the stencil test first */ { - GLbitfield passMask, failMask; + unsigned passMask, failMask; passMask = do_stencil_test(stencilVals, func, ref, valMask); failMask = quad->mask & ~passMask; quad->mask &= passMask; @@ -246,18 +245,18 @@ stencil_test_quad(struct quad_stage *qs, struct quad_header *quad) /* now the pixels that passed the stencil test are depth tested */ if (softpipe->depth_test.enabled) { - const GLbitfield origMask = quad->mask; + const unsigned origMask = quad->mask; sp_depth_test_quad(qs, quad); /* quad->mask is updated */ /* update stencil buffer values according to z pass/fail result */ if (zFailOp != PIPE_STENCIL_OP_KEEP) { - const GLbitfield failMask = origMask & ~quad->mask; + const unsigned failMask = origMask & ~quad->mask; apply_stencil_op(stencilVals, failMask, zFailOp, ref, wrtMask); } if (zPassOp != PIPE_STENCIL_OP_KEEP) { - const GLbitfield passMask = origMask & quad->mask; + const unsigned passMask = origMask & quad->mask; apply_stencil_op(stencilVals, passMask, zPassOp, ref, wrtMask); } } diff --git a/src/mesa/pipe/softpipe/sp_quad_stipple.c b/src/mesa/pipe/softpipe/sp_quad_stipple.c index 6e93bf81f1..cb127095d7 100644 --- a/src/mesa/pipe/softpipe/sp_quad_stipple.c +++ b/src/mesa/pipe/softpipe/sp_quad_stipple.c @@ -3,12 +3,11 @@ * quad polygon stipple stage */ -#include "glheader.h" -#include "imports.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_quad.h" #include "pipe/p_defines.h" +#include "pipe/p_util.h" /** @@ -19,10 +18,10 @@ stipple_quad(struct quad_stage *qs, struct quad_header *quad) { if (quad->prim == PRIM_TRI) { struct softpipe_context *softpipe = qs->softpipe; - const GLint col0 = quad->x0 % 32; - const GLint row0 = quad->y0 % 32; - const GLuint stipple0 = softpipe->poly_stipple.stipple[row0]; - const GLuint stipple1 = softpipe->poly_stipple.stipple[row0 + 1]; + const int col0 = quad->x0 % 32; + const int row0 = quad->y0 % 32; + const unsigned stipple0 = softpipe->poly_stipple.stipple[row0]; + const unsigned stipple1 = softpipe->poly_stipple.stipple[row0 + 1]; /* XXX there may be a better way to lay out the stored stipple * values to further simplify this computation. diff --git a/src/mesa/pipe/softpipe/sp_region.c b/src/mesa/pipe/softpipe/sp_region.c index 10b7479e97..231ea1ea22 100644 --- a/src/mesa/pipe/softpipe/sp_region.c +++ b/src/mesa/pipe/softpipe/sp_region.c @@ -54,7 +54,7 @@ sp_region_idle(struct pipe_context *pipe, struct pipe_region *region) } -static GLubyte * +static ubyte * sp_region_map(struct pipe_context *pipe, struct pipe_region *region) { struct softpipe_context *sp = softpipe_context( pipe ); @@ -83,7 +83,7 @@ sp_region_unmap(struct pipe_context *pipe, struct pipe_region *region) static struct pipe_region * sp_region_alloc(struct pipe_context *pipe, - GLuint cpp, GLuint width, GLuint height, GLbitfield flags) + unsigned cpp, unsigned width, unsigned height, unsigned flags) { struct softpipe_context *sp = softpipe_context( pipe ); struct pipe_region *region = calloc(sizeof(*region), 1); @@ -112,7 +112,7 @@ sp_region_release(struct pipe_context *pipe, struct pipe_region **region) if (!*region) return; - ASSERT((*region)->refcount > 0); + assert((*region)->refcount > 0); (*region)->refcount--; if ((*region)->refcount == 0) { @@ -130,19 +130,19 @@ sp_region_release(struct pipe_context *pipe, struct pipe_region **region) * XXX Move this into core Mesa? */ static void -_mesa_copy_rect(GLubyte * dst, - GLuint cpp, - GLuint dst_pitch, - GLuint dst_x, - GLuint dst_y, - GLuint width, - GLuint height, - const GLubyte * src, - GLuint src_pitch, - GLuint src_x, - GLuint src_y) +_mesa_copy_rect(ubyte * dst, + unsigned cpp, + unsigned dst_pitch, + unsigned dst_x, + unsigned dst_y, + unsigned width, + unsigned height, + const ubyte * src, + unsigned src_pitch, + unsigned src_x, + unsigned src_y) { - GLuint i; + unsigned i; dst_pitch *= cpp; src_pitch *= cpp; @@ -174,10 +174,10 @@ _mesa_copy_rect(GLubyte * dst, static void sp_region_data(struct pipe_context *pipe, struct pipe_region *dst, - GLuint dst_offset, - GLuint dstx, GLuint dsty, - const void *src, GLuint src_pitch, - GLuint srcx, GLuint srcy, GLuint width, GLuint height) + unsigned dst_offset, + unsigned dstx, unsigned dsty, + const void *src, unsigned src_pitch, + unsigned srcx, unsigned srcy, unsigned width, unsigned height) { _mesa_copy_rect(pipe->region_map(pipe, dst) + dst_offset, dst->cpp, @@ -193,11 +193,11 @@ sp_region_data(struct pipe_context *pipe, static void sp_region_copy(struct pipe_context *pipe, struct pipe_region *dst, - GLuint dst_offset, - GLuint dstx, GLuint dsty, + unsigned dst_offset, + unsigned dstx, unsigned dsty, struct pipe_region *src, - GLuint src_offset, - GLuint srcx, GLuint srcy, GLuint width, GLuint height) + unsigned src_offset, + unsigned srcx, unsigned srcy, unsigned width, unsigned height) { assert( dst->cpp == src->cpp ); @@ -217,8 +217,8 @@ sp_region_copy(struct pipe_context *pipe, /* Fill a rectangular sub-region. Need better logic about when to * push buffers into AGP - will currently do so whenever possible. */ -static GLubyte * -get_pointer(struct pipe_region *dst, GLuint x, GLuint y) +static ubyte * +get_pointer(struct pipe_region *dst, unsigned x, unsigned y) { return dst->map + (y * dst->pitch + x) * dst->cpp; } @@ -227,17 +227,17 @@ get_pointer(struct pipe_region *dst, GLuint x, GLuint y) static void sp_region_fill(struct pipe_context *pipe, struct pipe_region *dst, - GLuint dst_offset, - GLuint dstx, GLuint dsty, - GLuint width, GLuint height, GLuint value) + unsigned dst_offset, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height, unsigned value) { - GLuint i, j; + unsigned i, j; (void)pipe->region_map(pipe, dst); switch (dst->cpp) { case 1: { - GLubyte *row = get_pointer(dst, dstx, dsty); + ubyte *row = get_pointer(dst, dstx, dsty); for (i = 0; i < height; i++) { memset(row, value, width); row += dst->pitch; @@ -245,7 +245,7 @@ sp_region_fill(struct pipe_context *pipe, } break; case 2: { - GLushort *row = (GLushort *) get_pointer(dst, dstx, dsty); + ushort *row = (ushort *) get_pointer(dst, dstx, dsty); for (i = 0; i < height; i++) { for (j = 0; j < width; j++) row[j] = value; @@ -254,7 +254,7 @@ sp_region_fill(struct pipe_context *pipe, } break; case 4: { - GLuint *row = (GLuint *) get_pointer(dst, dstx, dsty); + unsigned *row = (unsigned *) get_pointer(dst, dstx, dsty); for (i = 0; i < height; i++) { for (j = 0; j < width; j++) row[j] = value; diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h index 3c572cdb6a..5adf5930b8 100644 --- a/src/mesa/pipe/softpipe/sp_state.h +++ b/src/mesa/pipe/softpipe/sp_state.h @@ -31,7 +31,6 @@ #ifndef SP_STATE_H #define SP_STATE_H -#include "glheader.h" #include "pipe/p_state.h" @@ -69,14 +68,14 @@ void softpipe_set_setup_state( struct pipe_context *, const struct pipe_setup_state * ); void softpipe_set_sampler_state( struct pipe_context *, - GLuint unit, + unsigned unit, const struct pipe_sampler_state * ); void softpipe_set_stencil_state( struct pipe_context *, const struct pipe_stencil_state * ); void softpipe_set_texture_state( struct pipe_context *, - GLuint unit, + unsigned unit, struct pipe_mipmap_tree * ); void softpipe_set_viewport_state( struct pipe_context *, diff --git a/src/mesa/pipe/softpipe/sp_state_blend.c b/src/mesa/pipe/softpipe/sp_state_blend.c index 8bc22b0efc..b2e85d86cc 100644 --- a/src/mesa/pipe/softpipe/sp_state_blend.c +++ b/src/mesa/pipe/softpipe/sp_state_blend.c @@ -27,8 +27,6 @@ /* Authors: Keith Whitwell <keith@tungstengraphics.com> */ -#include "imports.h" - #include "sp_context.h" #include "sp_state.h" diff --git a/src/mesa/pipe/softpipe/sp_state_clip.c b/src/mesa/pipe/softpipe/sp_state_clip.c index 8cf4383d3f..08c5f06d05 100644 --- a/src/mesa/pipe/softpipe/sp_state_clip.c +++ b/src/mesa/pipe/softpipe/sp_state_clip.c @@ -27,8 +27,6 @@ /* Authors: Keith Whitwell <keith@tungstengraphics.com> */ -#include "imports.h" - #include "sp_context.h" #include "sp_state.h" #include "pipe/draw/draw_context.h" diff --git a/src/mesa/pipe/softpipe/sp_state_derived.c b/src/mesa/pipe/softpipe/sp_state_derived.c index e1faaed93c..0a2cfbb7d1 100644 --- a/src/mesa/pipe/softpipe/sp_state_derived.c +++ b/src/mesa/pipe/softpipe/sp_state_derived.c @@ -46,7 +46,7 @@ do { \ } while (0) -static const GLuint frag_to_vf[FRAG_ATTRIB_MAX] = +static const unsigned frag_to_vf[FRAG_ATTRIB_MAX] = { VF_ATTRIB_POS, VF_ATTRIB_COLOR0, @@ -78,27 +78,27 @@ static const GLuint frag_to_vf[FRAG_ATTRIB_MAX] = */ static void calculate_vertex_layout( struct softpipe_context *softpipe ) { - const GLbitfield inputsRead = softpipe->fs.inputs_read; - GLuint slot_to_vf_attr[VF_ATTRIB_MAX]; - GLbitfield attr_mask = 0x0; - GLuint i; + const unsigned inputsRead = softpipe->fs.inputs_read; + unsigned slot_to_vf_attr[VF_ATTRIB_MAX]; + unsigned attr_mask = 0x0; + unsigned i; /* Need Z if depth test is enabled or the fragment program uses the * fragment position (XYZW). */ if (softpipe->depth_test.enabled || (inputsRead & FRAG_ATTRIB_WPOS)) - softpipe->need_z = GL_TRUE; + softpipe->need_z = TRUE; else - softpipe->need_z = GL_FALSE; + softpipe->need_z = FALSE; /* Need W if we do any perspective-corrected interpolation or the * fragment program uses the fragment position. */ if (inputsRead & FRAG_ATTRIB_WPOS) - softpipe->need_w = GL_TRUE; + softpipe->need_w = TRUE; else - softpipe->need_w = GL_FALSE; + softpipe->need_w = FALSE; softpipe->nr_attrs = 0; @@ -130,7 +130,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe ) if (inputsRead & (1 << i)) { assert(i < sizeof(frag_to_vf) / sizeof(frag_to_vf[0])); EMIT_ATTR(frag_to_vf[i], i, INTERP_PERSPECTIVE); - softpipe->need_w = GL_TRUE; + softpipe->need_w = TRUE; } } @@ -169,7 +169,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe ) static void compute_cliprect(struct softpipe_context *sp) { - GLint surfWidth, surfHeight; + int surfWidth, surfHeight; if (sp->framebuffer.num_cbufs > 0) { surfWidth = sp->framebuffer.cbufs[0]->width; diff --git a/src/mesa/pipe/softpipe/sp_state_sampler.c b/src/mesa/pipe/softpipe/sp_state_sampler.c index 34cf210834..2e3d0c3d65 100644 --- a/src/mesa/pipe/softpipe/sp_state_sampler.c +++ b/src/mesa/pipe/softpipe/sp_state_sampler.c @@ -29,8 +29,6 @@ * Brian Paul */ -#include "imports.h" - #include "sp_context.h" #include "sp_state.h" @@ -38,7 +36,7 @@ void softpipe_set_sampler_state(struct pipe_context *pipe, - GLuint unit, + unsigned unit, const struct pipe_sampler_state *sampler) { struct softpipe_context *softpipe = softpipe_context(pipe); @@ -52,7 +50,7 @@ softpipe_set_sampler_state(struct pipe_context *pipe, void softpipe_set_texture_state(struct pipe_context *pipe, - GLuint unit, + unsigned unit, struct pipe_mipmap_tree *texture) { struct softpipe_context *softpipe = softpipe_context(pipe); diff --git a/src/mesa/pipe/softpipe/sp_state_surface.c b/src/mesa/pipe/softpipe/sp_state_surface.c index 8ce81eb2b0..a534ffb2c2 100644 --- a/src/mesa/pipe/softpipe/sp_state_surface.c +++ b/src/mesa/pipe/softpipe/sp_state_surface.c @@ -27,8 +27,6 @@ /* Authors: Keith Whitwell <keith@tungstengraphics.com> */ -#include "imports.h" - #include "sp_context.h" #include "sp_state.h" #include "sp_surface.h" diff --git a/src/mesa/pipe/softpipe/sp_surface.c b/src/mesa/pipe/softpipe/sp_surface.c index 1919947abf..4152e3510d 100644 --- a/src/mesa/pipe/softpipe/sp_surface.c +++ b/src/mesa/pipe/softpipe/sp_surface.c @@ -29,8 +29,7 @@ #include "sp_state.h" #include "sp_surface.h" #include "pipe/p_defines.h" -#include "main/imports.h" -#include "main/macros.h" +#include "pipe/p_util.h" /** @@ -48,13 +47,13 @@ /*** PIPE_FORMAT_U_A8_R8_G8_B8 ***/ static void -a8r8g8b8_read_quad_f_swz(struct softpipe_surface *sps, GLint x, GLint y, - GLfloat (*rrrr)[QUAD_SIZE]) +a8r8g8b8_read_quad_f_swz(struct softpipe_surface *sps, int x, int y, + float (*rrrr)[QUAD_SIZE]) { - const GLuint *src - = ((const GLuint *) (sps->surface.region->map + sps->surface.offset)) + const unsigned *src + = ((const unsigned *) (sps->surface.region->map + sps->surface.offset)) + y * sps->surface.region->pitch + x; - GLuint i, j; + unsigned i, j; assert(sps->surface.format == PIPE_FORMAT_U_A8_R8_G8_B8); assert(x < sps->surface.width - 1); @@ -62,7 +61,7 @@ a8r8g8b8_read_quad_f_swz(struct softpipe_surface *sps, GLint x, GLint y, for (i = 0; i < 2; i++) { /* loop over pixel row */ for (j = 0; j < 2; j++) { /* loop over pixel column */ - const GLuint p = src[j]; + const unsigned p = src[j]; rrrr[0][i * 2 + j] = UBYTE_TO_FLOAT((p >> 16) & 0xff); /*R*/ rrrr[1][i * 2 + j] = UBYTE_TO_FLOAT((p >> 8) & 0xff); /*G*/ rrrr[2][i * 2 + j] = UBYTE_TO_FLOAT((p ) & 0xff); /*B*/ @@ -73,19 +72,19 @@ a8r8g8b8_read_quad_f_swz(struct softpipe_surface *sps, GLint x, GLint y, } static void -a8r8g8b8_write_quad_f_swz(struct softpipe_surface *sps, GLint x, GLint y, - GLfloat (*rrrr)[QUAD_SIZE]) +a8r8g8b8_write_quad_f_swz(struct softpipe_surface *sps, int x, int y, + float (*rrrr)[QUAD_SIZE]) { - GLuint *dst - = ((GLuint *) (sps->surface.region->map + sps->surface.offset)) + unsigned *dst + = ((unsigned *) (sps->surface.region->map + sps->surface.offset)) + y * sps->surface.region->pitch + x; - GLuint i, j; + unsigned i, j; assert(sps->surface.format == PIPE_FORMAT_U_A8_R8_G8_B8); for (i = 0; i < 2; i++) { /* loop over pixel row */ for (j = 0; j < 2; j++) { /* loop over pixel column */ - GLubyte r, g, b, a; + ubyte r, g, b, a; UNCLAMPED_FLOAT_TO_UBYTE(r, rrrr[0][i * 2 + j]); /*R*/ UNCLAMPED_FLOAT_TO_UBYTE(g, rrrr[1][i * 2 + j]); /*G*/ UNCLAMPED_FLOAT_TO_UBYTE(b, rrrr[2][i * 2 + j]); /*B*/ @@ -98,13 +97,13 @@ a8r8g8b8_write_quad_f_swz(struct softpipe_surface *sps, GLint x, GLint y, static void a8r8g8b8_get_tile(struct pipe_surface *ps, - GLuint x, GLuint y, GLuint w, GLuint h, GLfloat *p) + unsigned x, unsigned y, unsigned w, unsigned h, float *p) { - const GLuint *src - = ((const GLuint *) (ps->region->map + ps->offset)) + const unsigned *src + = ((const unsigned *) (ps->region->map + ps->offset)) + y * ps->region->pitch + x; - GLuint i, j; - GLuint w0 = w; + unsigned i, j; + unsigned w0 = w; assert(ps->format == PIPE_FORMAT_U_A8_R8_G8_B8); @@ -119,9 +118,9 @@ a8r8g8b8_get_tile(struct pipe_surface *ps, h = ps->height -y; #endif for (i = 0; i < h; i++) { - GLfloat *pRow = p; + float *pRow = p; for (j = 0; j < w; j++) { - const GLuint pixel = src[j]; + const unsigned pixel = src[j]; pRow[0] = UBYTE_TO_FLOAT((pixel >> 16) & 0xff); pRow[1] = UBYTE_TO_FLOAT((pixel >> 8) & 0xff); pRow[2] = UBYTE_TO_FLOAT((pixel >> 0) & 0xff); @@ -138,18 +137,18 @@ a8r8g8b8_get_tile(struct pipe_surface *ps, static void a1r5g5b5_get_tile(struct pipe_surface *ps, - GLuint x, GLuint y, GLuint w, GLuint h, GLfloat *p) + unsigned x, unsigned y, unsigned w, unsigned h, float *p) { - const GLushort *src - = ((const GLushort *) (ps->region->map + ps->offset)) + const ushort *src + = ((const ushort *) (ps->region->map + ps->offset)) + y * ps->region->pitch + x; - GLuint i, j; + unsigned i, j; assert(ps->format == PIPE_FORMAT_U_A1_R5_G5_B5); for (i = 0; i < h; i++) { for (j = 0; j < w; j++) { - const GLushort pixel = src[j]; + const ushort pixel = src[j]; p[0] = ((pixel >> 10) & 0x1f) * (1.0 / 31); p[1] = ((pixel >> 5) & 0x1f) * (1.0 / 31); p[2] = ((pixel ) & 0x1f) * (1.0 / 31); @@ -166,15 +165,15 @@ a1r5g5b5_get_tile(struct pipe_surface *ps, static void z16_read_quad_z(struct softpipe_surface *sps, - GLint x, GLint y, GLuint zzzz[QUAD_SIZE]) + int x, int y, unsigned zzzz[QUAD_SIZE]) { - const GLushort *src - = ((const GLushort *) (sps->surface.region->map + sps->surface.offset)) + const ushort *src + = ((const ushort *) (sps->surface.region->map + sps->surface.offset)) + y * sps->surface.region->pitch + x; assert(sps->surface.format == PIPE_FORMAT_U_Z16); - /* converting GLushort to GLuint: */ + /* converting ushort to unsigned: */ zzzz[0] = src[0]; zzzz[1] = src[1]; src += sps->surface.region->pitch; @@ -184,15 +183,15 @@ z16_read_quad_z(struct softpipe_surface *sps, static void z16_write_quad_z(struct softpipe_surface *sps, - GLint x, GLint y, const GLuint zzzz[QUAD_SIZE]) + int x, int y, const unsigned zzzz[QUAD_SIZE]) { - GLushort *dst - = ((GLushort *) (sps->surface.region->map + sps->surface.offset)) + ushort *dst + = ((ushort *) (sps->surface.region->map + sps->surface.offset)) + y * sps->surface.region->pitch + x; assert(sps->surface.format == PIPE_FORMAT_U_Z16); - /* converting GLuint to GLushort: */ + /* converting unsigned to ushort: */ dst[0] = zzzz[0]; dst[1] = zzzz[1]; dst += sps->surface.region->pitch; @@ -205,10 +204,10 @@ z16_write_quad_z(struct softpipe_surface *sps, static void z32_read_quad_z(struct softpipe_surface *sps, - GLint x, GLint y, GLuint zzzz[QUAD_SIZE]) + int x, int y, unsigned zzzz[QUAD_SIZE]) { - const GLuint *src - = ((GLuint *) (sps->surface.region->map + sps->surface.offset)) + const unsigned *src + = ((unsigned *) (sps->surface.region->map + sps->surface.offset)) + y * sps->surface.region->pitch + x; assert(sps->surface.format == PIPE_FORMAT_U_Z32); @@ -222,10 +221,10 @@ z32_read_quad_z(struct softpipe_surface *sps, static void z32_write_quad_z(struct softpipe_surface *sps, - GLint x, GLint y, const GLuint zzzz[QUAD_SIZE]) + int x, int y, const unsigned zzzz[QUAD_SIZE]) { - GLuint *dst - = ((GLuint *) (sps->surface.region->map + sps->surface.offset)) + unsigned *dst + = ((unsigned *) (sps->surface.region->map + sps->surface.offset)) + y * sps->surface.region->pitch + x; assert(sps->surface.format == PIPE_FORMAT_U_Z32); @@ -242,11 +241,11 @@ z32_write_quad_z(struct softpipe_surface *sps, static void s8z24_read_quad_z(struct softpipe_surface *sps, - GLint x, GLint y, GLuint zzzz[QUAD_SIZE]) + int x, int y, unsigned zzzz[QUAD_SIZE]) { - static const GLuint mask = 0x00ffffff; - const GLuint *src - = ((GLuint *) (sps->surface.region->map + sps->surface.offset)) + static const unsigned mask = 0x00ffffff; + const unsigned *src + = ((unsigned *) (sps->surface.region->map + sps->surface.offset)) + y * sps->surface.region->pitch + x; assert(sps->surface.format == PIPE_FORMAT_S8_Z24); @@ -261,11 +260,11 @@ s8z24_read_quad_z(struct softpipe_surface *sps, static void s8z24_write_quad_z(struct softpipe_surface *sps, - GLint x, GLint y, const GLuint zzzz[QUAD_SIZE]) + int x, int y, const unsigned zzzz[QUAD_SIZE]) { - static const GLuint mask = 0xff000000; - GLuint *dst - = ((GLuint *) (sps->surface.region->map + sps->surface.offset)) + static const unsigned mask = 0xff000000; + unsigned *dst + = ((unsigned *) (sps->surface.region->map + sps->surface.offset)) + y * sps->surface.region->pitch + x; assert(sps->surface.format == PIPE_FORMAT_S8_Z24); @@ -280,10 +279,10 @@ s8z24_write_quad_z(struct softpipe_surface *sps, static void s8z24_read_quad_stencil(struct softpipe_surface *sps, - GLint x, GLint y, GLubyte ssss[QUAD_SIZE]) + int x, int y, ubyte ssss[QUAD_SIZE]) { - const GLuint *src - = ((GLuint *) (sps->surface.region->map + sps->surface.offset)) + const unsigned *src + = ((unsigned *) (sps->surface.region->map + sps->surface.offset)) + y * sps->surface.region->pitch + x; assert(sps->surface.format == PIPE_FORMAT_S8_Z24); @@ -297,11 +296,11 @@ s8z24_read_quad_stencil(struct softpipe_surface *sps, static void s8z24_write_quad_stencil(struct softpipe_surface *sps, - GLint x, GLint y, const GLubyte ssss[QUAD_SIZE]) + int x, int y, const ubyte ssss[QUAD_SIZE]) { - static const GLuint mask = 0x00ffffff; - GLuint *dst - = ((GLuint *) (sps->surface.region->map + sps->surface.offset)) + static const unsigned mask = 0x00ffffff; + unsigned *dst + = ((unsigned *) (sps->surface.region->map + sps->surface.offset)) + y * sps->surface.region->pitch + x; assert(sps->surface.format == PIPE_FORMAT_S8_Z24); @@ -318,9 +317,9 @@ s8z24_write_quad_stencil(struct softpipe_surface *sps, static void s8_read_quad_stencil(struct softpipe_surface *sps, - GLint x, GLint y, GLubyte ssss[QUAD_SIZE]) + int x, int y, ubyte ssss[QUAD_SIZE]) { - const GLubyte *src + const ubyte *src = sps->surface.region->map + sps->surface.offset + y * sps->surface.region->pitch + x; @@ -335,9 +334,9 @@ s8_read_quad_stencil(struct softpipe_surface *sps, static void s8_write_quad_stencil(struct softpipe_surface *sps, - GLint x, GLint y, const GLubyte ssss[QUAD_SIZE]) + int x, int y, const ubyte ssss[QUAD_SIZE]) { - GLubyte *dst + ubyte *dst = sps->surface.region->map + sps->surface.offset + y * sps->surface.region->pitch + x; @@ -393,7 +392,7 @@ softpipe_init_surface_funcs(struct softpipe_surface *sps) static struct pipe_surface * -softpipe_surface_alloc(struct pipe_context *pipe, GLuint pipeFormat) +softpipe_surface_alloc(struct pipe_context *pipe, unsigned pipeFormat) { struct softpipe_surface *sps = CALLOC_STRUCT(softpipe_surface); if (!sps) @@ -419,17 +418,17 @@ softpipe_surface_alloc(struct pipe_context *pipe, GLuint pipeFormat) struct pipe_surface * softpipe_get_tex_surface(struct pipe_context *pipe, struct pipe_mipmap_tree *mt, - GLuint face, GLuint level, GLuint zslice) + unsigned face, unsigned level, unsigned zslice) { struct pipe_surface *ps; - GLuint offset; /* in bytes */ + unsigned offset; /* in bytes */ offset = mt->level[level].level_offset; - if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) { + if (mt->target == PIPE_TEXTURE_CUBE) { offset += mt->level[level].image_offset[face] * mt->cpp; } - else if (mt->target == GL_TEXTURE_3D) { + else if (mt->target == PIPE_TEXTURE_3D) { offset += mt->level[level].image_offset[zslice] * mt->cpp; } else { diff --git a/src/mesa/pipe/softpipe/sp_surface.h b/src/mesa/pipe/softpipe/sp_surface.h index 00b5edcd92..545983f431 100644 --- a/src/mesa/pipe/softpipe/sp_surface.h +++ b/src/mesa/pipe/softpipe/sp_surface.h @@ -31,7 +31,6 @@ #ifndef SP_SURFACE_H #define SP_SURFACE_H -#include "glheader.h" #include "sp_headers.h" #include "pipe/p_state.h" @@ -50,47 +49,47 @@ struct softpipe_surface { * Functions for read/writing surface data */ void (*read_quad_f)( struct softpipe_surface *, - GLint x, GLint y, - GLfloat (*rgba)[NUM_CHANNELS] ); + int x, int y, + float (*rgba)[NUM_CHANNELS] ); void (*read_quad_f_swz)( struct softpipe_surface *, - GLint x, GLint y, - GLfloat (*rrrr)[QUAD_SIZE] ); + int x, int y, + float (*rrrr)[QUAD_SIZE] ); void (*read_quad_ub)( struct softpipe_surface *, - GLint x, GLint y, - GLubyte (*rgba)[NUM_CHANNELS] ); + int x, int y, + ubyte (*rgba)[NUM_CHANNELS] ); void (*write_quad_f)( struct softpipe_surface *, - GLint x, GLint y, - GLfloat (*rgba)[NUM_CHANNELS] ); + int x, int y, + float (*rgba)[NUM_CHANNELS] ); void (*write_quad_f_swz)( struct softpipe_surface *, - GLint x, GLint y, - GLfloat (*rrrr)[QUAD_SIZE] ); + int x, int y, + float (*rrrr)[QUAD_SIZE] ); void (*write_quad_ub)( struct softpipe_surface *, - GLint x, GLint y, - GLubyte (*rgba)[NUM_CHANNELS] ); + int x, int y, + ubyte (*rgba)[NUM_CHANNELS] ); void (*read_quad_z)(struct softpipe_surface *, - GLint x, GLint y, GLuint zzzz[QUAD_SIZE]); + int x, int y, unsigned zzzz[QUAD_SIZE]); void (*write_quad_z)(struct softpipe_surface *, - GLint x, GLint y, const GLuint zzzz[QUAD_SIZE]); + int x, int y, const unsigned zzzz[QUAD_SIZE]); void (*read_quad_stencil)(struct softpipe_surface *, - GLint x, GLint y, GLubyte ssss[QUAD_SIZE]); + int x, int y, ubyte ssss[QUAD_SIZE]); void (*write_quad_stencil)(struct softpipe_surface *, - GLint x, GLint y, const GLubyte ssss[QUAD_SIZE]); + int x, int y, const ubyte ssss[QUAD_SIZE]); }; extern struct pipe_surface * softpipe_get_tex_surface(struct pipe_context *pipe, struct pipe_mipmap_tree *mt, - GLuint face, GLuint level, GLuint zslice); + unsigned face, unsigned level, unsigned zslice); extern void diff --git a/src/mesa/pipe/softpipe/sp_tex_layout.c b/src/mesa/pipe/softpipe/sp_tex_layout.c index fda1b46ab4..0517c01b5d 100644 --- a/src/mesa/pipe/softpipe/sp_tex_layout.c +++ b/src/mesa/pipe/softpipe/sp_tex_layout.c @@ -30,10 +30,10 @@ * Michel Dänzer <michel@tungstengraphics.com> */ -#include "macros.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "pipe/p_util.h" #include "sp_tex_layout.h" @@ -43,7 +43,7 @@ * little. */ -static GLuint minify( GLuint d ) +static unsigned minify( unsigned d ) { return MAX2(1, d>>1); } @@ -56,11 +56,11 @@ static int align(int value, int alignment) static void sp_miptree_set_level_info(struct pipe_mipmap_tree *mt, - GLuint level, - GLuint nr_images, - GLuint x, GLuint y, GLuint w, GLuint h, GLuint d) + unsigned level, + unsigned nr_images, + unsigned x, unsigned y, unsigned w, unsigned h, unsigned d) { - assert(level < MAX_TEXTURE_LEVELS); + assert(level < PIPE_MAX_TEXTURE_LEVELS); mt->level[level].width = w; mt->level[level].height = h; @@ -83,14 +83,14 @@ sp_miptree_set_level_info(struct pipe_mipmap_tree *mt, assert(nr_images); assert(!mt->level[level].image_offset); - mt->level[level].image_offset = (GLuint *) malloc(nr_images * sizeof(GLuint)); + mt->level[level].image_offset = (unsigned *) malloc(nr_images * sizeof(unsigned)); mt->level[level].image_offset[0] = 0; } static void sp_miptree_set_image_offset(struct pipe_mipmap_tree *mt, - GLuint level, GLuint img, GLuint x, GLuint y) + unsigned level, unsigned img, unsigned x, unsigned y) { if (img == 0 && level == 0) assert(x == 0 && y == 0); @@ -109,12 +109,12 @@ sp_miptree_set_image_offset(struct pipe_mipmap_tree *mt, static void sp_miptree_layout_2d( struct pipe_mipmap_tree *mt ) { - GLint align_h = 2, align_w = 4; - GLuint level; - GLuint x = 0; - GLuint y = 0; - GLuint width = mt->width0; - GLuint height = mt->height0; + int align_h = 2, align_w = 4; + unsigned level; + unsigned x = 0; + unsigned y = 0; + unsigned width = mt->width0; + unsigned height = mt->height0; mt->pitch = mt->width0; /* XXX FIX THIS: @@ -130,7 +130,7 @@ sp_miptree_layout_2d( struct pipe_mipmap_tree *mt ) * 2nd mipmap out past the width of its parent. */ if (mt->first_level != mt->last_level) { - GLuint mip1_width = align(minify(mt->width0), align_w) + unsigned mip1_width = align(minify(mt->width0), align_w) + minify(minify(mt->width0)); if (mip1_width > mt->width0) @@ -144,7 +144,7 @@ sp_miptree_layout_2d( struct pipe_mipmap_tree *mt ) mt->total_height = 0; for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { - GLuint img_height; + unsigned img_height; sp_miptree_set_level_info(mt, level, 1, x, y, width, height, 1); @@ -174,7 +174,7 @@ sp_miptree_layout_2d( struct pipe_mipmap_tree *mt ) } -static const GLint initial_offsets[6][2] = { +static const int initial_offsets[6][2] = { {0, 0}, {0, 2}, {1, 0}, @@ -183,7 +183,7 @@ static const GLint initial_offsets[6][2] = { {1, 3} }; -static const GLint step_offsets[6][2] = { +static const int step_offsets[6][2] = { {0, 2}, {0, 2}, {-1, 2}, @@ -194,16 +194,16 @@ static const GLint step_offsets[6][2] = { -GLboolean +boolean softpipe_mipmap_tree_layout(struct pipe_context *pipe, struct pipe_mipmap_tree * mt) { - GLint level; + int level; switch (mt->target) { - case GL_TEXTURE_CUBE_MAP:{ - const GLuint dim = mt->width0; - GLuint face; - GLuint lvlWidth = mt->width0, lvlHeight = mt->height0; + case PIPE_TEXTURE_CUBE:{ + const unsigned dim = mt->width0; + unsigned face; + unsigned lvlWidth = mt->width0, lvlHeight = mt->height0; assert(lvlWidth == lvlHeight); /* cubemap images are square */ @@ -230,9 +230,9 @@ softpipe_mipmap_tree_layout(struct pipe_context *pipe, struct pipe_mipmap_tree * for (face = 0; face < 6; face++) { - GLuint x = initial_offsets[face][0] * dim; - GLuint y = initial_offsets[face][1] * dim; - GLuint d = dim; + unsigned x = initial_offsets[face][0] * dim; + unsigned y = initial_offsets[face][1] * dim; + unsigned d = dim; if (dim == 4 && face >= 4) { y = mt->total_height - 4; @@ -286,13 +286,13 @@ softpipe_mipmap_tree_layout(struct pipe_context *pipe, struct pipe_mipmap_tree * } break; } - case GL_TEXTURE_3D:{ - GLuint width = mt->width0; - GLuint height = mt->height0; - GLuint depth = mt->depth0; - GLuint pack_x_pitch, pack_x_nr; - GLuint pack_y_pitch; - GLuint level; + case PIPE_TEXTURE_3D:{ + unsigned width = mt->width0; + unsigned height = mt->height0; + unsigned depth = mt->depth0; + unsigned pack_x_pitch, pack_x_nr; + unsigned pack_y_pitch; + unsigned level; mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; mt->total_height = 0; @@ -302,10 +302,10 @@ softpipe_mipmap_tree_layout(struct pipe_context *pipe, struct pipe_mipmap_tree * pack_x_nr = 1; for (level = mt->first_level; level <= mt->last_level; level++) { - GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6; - GLint x = 0; - GLint y = 0; - GLint q, j; + unsigned nr_images = mt->target == PIPE_TEXTURE_3D ? depth : 6; + int x = 0; + int y = 0; + int q, j; sp_miptree_set_level_info(mt, level, nr_images, 0, mt->total_height, @@ -341,13 +341,14 @@ softpipe_mipmap_tree_layout(struct pipe_context *pipe, struct pipe_mipmap_tree * break; } - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_RECTANGLE_ARB: + case PIPE_TEXTURE_1D: + case PIPE_TEXTURE_2D: +// case PIPE_TEXTURE_RECTANGLE: sp_miptree_layout_2d(mt); break; default: - _mesa_problem(NULL, "Unexpected tex target in sp_miptree_layout()"); + assert(0); + break; } /* @@ -356,6 +357,6 @@ softpipe_mipmap_tree_layout(struct pipe_context *pipe, struct pipe_mipmap_tree * mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp); */ - return GL_TRUE; + return TRUE; } diff --git a/src/mesa/pipe/softpipe/sp_tex_layout.h b/src/mesa/pipe/softpipe/sp_tex_layout.h index be85e4be58..ea19c13b23 100644 --- a/src/mesa/pipe/softpipe/sp_tex_layout.h +++ b/src/mesa/pipe/softpipe/sp_tex_layout.h @@ -6,7 +6,7 @@ struct pipe_context; struct pipe_mipmap_tree; -extern GLboolean +extern boolean softpipe_mipmap_tree_layout(struct pipe_context *pipe, struct pipe_mipmap_tree *mt); diff --git a/src/mesa/pipe/softpipe/sp_tex_sample.c b/src/mesa/pipe/softpipe/sp_tex_sample.c index 35993b946f..23a0306bba 100644 --- a/src/mesa/pipe/softpipe/sp_tex_sample.c +++ b/src/mesa/pipe/softpipe/sp_tex_sample.c @@ -33,12 +33,12 @@ */ -#include "main/macros.h" #include "sp_context.h" #include "sp_surface.h" #include "sp_tex_sample.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "pipe/p_util.h" #include "pipe/tgsi/core/tgsi_exec.h" @@ -49,7 +49,7 @@ * Also note, FRAC(x) doesn't truly return the fractional part of x for x < 0. * Instead, if x < 0 then FRAC(x) = 1 - true_frac(x). */ -#define FRAC(f) ((f) - IFLOOR(f)) +#define FRAC(f) ((f) - ifloor(f)) /** @@ -80,8 +80,8 @@ lerp_2d(float a, float b, * Compute the remainder of a divided by b, but be careful with * negative values so that REPEAT mode works right. */ -static INLINE GLint -repeat_remainder(GLint a, GLint b) +static INLINE int +repeat_remainder(int a, int b) { if (a >= 0) return a % b; @@ -97,15 +97,15 @@ repeat_remainder(GLint a, GLint b) * \param size the texture image size * \return integer texture index */ -static INLINE GLint -nearest_texcoord(GLuint wrapMode, float s, GLuint size) +static INLINE int +nearest_texcoord(unsigned wrapMode, float s, unsigned size) { - GLint i; + int i; switch (wrapMode) { case PIPE_TEX_WRAP_REPEAT: /* s limited to [0,1) */ /* i limited to [0,size-1] */ - i = IFLOOR(s * size); + i = ifloor(s * size); i = repeat_remainder(i, size); return i; case PIPE_TEX_WRAP_CLAMP: @@ -116,7 +116,7 @@ nearest_texcoord(GLuint wrapMode, float s, GLuint size) else if (s >= 1.0F) i = size - 1; else - i = IFLOOR(s * size); + i = ifloor(s * size); return i; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: { @@ -129,7 +129,7 @@ nearest_texcoord(GLuint wrapMode, float s, GLuint size) else if (s > max) i = size - 1; else - i = IFLOOR(s * size); + i = ifloor(s * size); } return i; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: @@ -143,14 +143,14 @@ nearest_texcoord(GLuint wrapMode, float s, GLuint size) else if (s >= max) i = size; else - i = IFLOOR(s * size); + i = ifloor(s * size); } return i; case PIPE_TEX_WRAP_MIRROR_REPEAT: { const float min = 1.0F / (2.0F * size); const float max = 1.0F - min; - const GLint flr = IFLOOR(s); + const int flr = ifloor(s); float u; if (flr & 1) u = 1.0F - (s - (float) flr); @@ -161,7 +161,7 @@ nearest_texcoord(GLuint wrapMode, float s, GLuint size) else if (u > max) i = size - 1; else - i = IFLOOR(u * size); + i = ifloor(u * size); } return i; case PIPE_TEX_WRAP_MIRROR_CLAMP: @@ -174,7 +174,7 @@ nearest_texcoord(GLuint wrapMode, float s, GLuint size) else if (u >= 1.0F) i = size - 1; else - i = IFLOOR(u * size); + i = ifloor(u * size); } return i; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: @@ -189,7 +189,7 @@ nearest_texcoord(GLuint wrapMode, float s, GLuint size) else if (u > max) i = size - 1; else - i = IFLOOR(u * size); + i = ifloor(u * size); } return i; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: @@ -204,7 +204,7 @@ nearest_texcoord(GLuint wrapMode, float s, GLuint size) else if (u > max) i = size; else - i = IFLOOR(u * size); + i = ifloor(u * size); } return i; default: @@ -224,14 +224,14 @@ nearest_texcoord(GLuint wrapMode, float s, GLuint size) * \param a returns blend factor/weight between texture indexes */ static INLINE void -linear_texcoord(GLuint wrapMode, float s, GLuint size, - GLint *i0, GLint *i1, float *a) +linear_texcoord(unsigned wrapMode, float s, unsigned size, + int *i0, int *i1, float *a) { float u; switch (wrapMode) { case PIPE_TEX_WRAP_REPEAT: u = s * size - 0.5F; - *i0 = repeat_remainder(IFLOOR(u), size); + *i0 = repeat_remainder(ifloor(u), size); *i1 = repeat_remainder(*i0 + 1, size); break; case PIPE_TEX_WRAP_CLAMP: @@ -242,7 +242,7 @@ linear_texcoord(GLuint wrapMode, float s, GLuint size, else u = s * size; u -= 0.5F; - *i0 = IFLOOR(u); + *i0 = ifloor(u); *i1 = *i0 + 1; break; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: @@ -253,11 +253,11 @@ linear_texcoord(GLuint wrapMode, float s, GLuint size, else u = s * size; u -= 0.5F; - *i0 = IFLOOR(u); + *i0 = ifloor(u); *i1 = *i0 + 1; if (*i0 < 0) *i0 = 0; - if (*i1 >= (GLint) size) + if (*i1 >= (int) size) *i1 = size - 1; break; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: @@ -271,23 +271,23 @@ linear_texcoord(GLuint wrapMode, float s, GLuint size, else u = s * size; u -= 0.5F; - *i0 = IFLOOR(u); + *i0 = ifloor(u); *i1 = *i0 + 1; } break; case PIPE_TEX_WRAP_MIRROR_REPEAT: { - const GLint flr = IFLOOR(s); + const int flr = ifloor(s); if (flr & 1) u = 1.0F - (s - (float) flr); else u = s - (float) flr; u = (u * size) - 0.5F; - *i0 = IFLOOR(u); + *i0 = ifloor(u); *i1 = *i0 + 1; if (*i0 < 0) *i0 = 0; - if (*i1 >= (GLint) size) + if (*i1 >= (int) size) *i1 = size - 1; } break; @@ -298,7 +298,7 @@ linear_texcoord(GLuint wrapMode, float s, GLuint size, else u *= size; u -= 0.5F; - *i0 = IFLOOR(u); + *i0 = ifloor(u); *i1 = *i0 + 1; break; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: @@ -308,11 +308,11 @@ linear_texcoord(GLuint wrapMode, float s, GLuint size, else u *= size; u -= 0.5F; - *i0 = IFLOOR(u); + *i0 = ifloor(u); *i1 = *i0 + 1; if (*i0 < 0) *i0 = 0; - if (*i1 >= (GLint) size) + if (*i1 >= (int) size) *i1 = size - 1; break; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: @@ -327,7 +327,7 @@ linear_texcoord(GLuint wrapMode, float s, GLuint size, else u *= size; u -= 0.5F; - *i0 = IFLOOR(u); + *i0 = ifloor(u); *i1 = *i0 + 1; } break; @@ -338,7 +338,7 @@ linear_texcoord(GLuint wrapMode, float s, GLuint size, } -static GLuint +static unsigned choose_cube_face(float rx, float ry, float rz, float *newS, float *newT) { /* @@ -353,7 +353,7 @@ choose_cube_face(float rx, float ry, float rz, float *newS, float *newT) -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz */ const float arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz); - GLuint face; + unsigned face; float sc, tc, ma; if (arx > ary && arx > arz) { @@ -779,16 +779,16 @@ sp_get_samples(struct tgsi_sampler *sampler, float rgba[NUM_CHANNELS][QUAD_SIZE]) { switch (sampler->texture->target) { - case GL_TEXTURE_1D: + case PIPE_TEXTURE_1D: sp_get_samples_1d(sampler, s, t, p, lodbias, rgba); break; - case GL_TEXTURE_2D: + case PIPE_TEXTURE_2D: sp_get_samples_2d(sampler, s, t, p, lodbias, rgba); break; - case GL_TEXTURE_3D: + case PIPE_TEXTURE_3D: sp_get_samples_3d(sampler, s, t, p, lodbias, rgba); break; - case GL_TEXTURE_CUBE_MAP: + case PIPE_TEXTURE_CUBE: sp_get_samples_cube(sampler, s, t, p, lodbias, rgba); break; default: diff --git a/src/mesa/pipe/softpipe/sp_tex_sample.h b/src/mesa/pipe/softpipe/sp_tex_sample.h index 43aae87283..404bfd0c36 100644 --- a/src/mesa/pipe/softpipe/sp_tex_sample.h +++ b/src/mesa/pipe/softpipe/sp_tex_sample.h @@ -7,11 +7,11 @@ struct tgsi_sampler; extern void sp_get_samples(struct tgsi_sampler *sampler, - const GLfloat s[QUAD_SIZE], - const GLfloat t[QUAD_SIZE], - const GLfloat p[QUAD_SIZE], + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], float lodbias, - GLfloat rgba[NUM_CHANNELS][QUAD_SIZE]); + float rgba[NUM_CHANNELS][QUAD_SIZE]); #endif /* SP_TEX_SAMPLE_H */ |