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-rw-r--r--src/mesa/pipe/softpipe/sp_quad_bufloop.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_bufloop.c b/src/mesa/pipe/softpipe/sp_quad_bufloop.c
index 977cc74c26..76e7fd5889 100644
--- a/src/mesa/pipe/softpipe/sp_quad_bufloop.c
+++ b/src/mesa/pipe/softpipe/sp_quad_bufloop.c
@@ -23,9 +23,15 @@ cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad)
/* make copy of original colors since they can get modified
* by blending and masking.
+ * XXX we won't have to do this if the fragment program actually emits
+ * N separate colors and we're drawing to N color buffers (MRT).
+ * But if we emitted one color and glDrawBuffer(GL_FRONT_AND_BACK) is
+ * in effect, we need to save/restore colors like this.
*/
memcpy(tmp, quad->outputs.color, sz);
+ assert(softpipe->framebuffer.num_cbufs <= PIPE_MAX_COLOR_BUFS);
+
for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
/* set current cbuffer */
softpipe->cbuf = softpipe->framebuffer.cbufs[i];
@@ -45,7 +51,8 @@ cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad)
/**
* Create the colorbuffer loop stage.
- * This is used to implement GL_FRONT_AND_BACK rendering.
+ * This is used to implement multiple render targets and GL_FRONT_AND_BACK
+ * rendering.
*/
struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe )
{