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-rw-r--r--src/mesa/program/register_allocate.c63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/mesa/program/register_allocate.c b/src/mesa/program/register_allocate.c
index 03f04697bf..a6aa7f39cb 100644
--- a/src/mesa/program/register_allocate.c
+++ b/src/mesa/program/register_allocate.c
@@ -72,6 +72,7 @@ struct ra_node {
unsigned int adjacency_count;
unsigned int reg;
GLboolean in_stack;
+ float spill_cost;
};
struct ra_graph {
@@ -359,3 +360,65 @@ ra_get_node_reg(struct ra_graph *g, unsigned int n)
{
return g->nodes[n].reg;
}
+
+static float
+ra_get_spill_benefit(struct ra_graph *g, unsigned int n)
+{
+ int j;
+ float benefit = 0;
+ int n_class = g->nodes[n].class;
+
+ /* Define the benefit of eliminating an interference between n, j
+ * through spilling as q(C, B) / p(C). This is similar to the
+ * "count number of edges" approach of traditional graph coloring,
+ * but takes classes into account.
+ */
+ for (j = 0; j < g->count; j++) {
+ if (j != n && g->nodes[n].adjacency[j]) {
+ unsigned int j_class = g->nodes[j].class;
+ benefit += ((float)g->regs->classes[n_class]->q[j_class] /
+ g->regs->classes[n_class]->p);
+ break;
+ }
+ }
+
+ return benefit;
+}
+
+/**
+ * Returns a node number to be spilled according to the cost/benefit using
+ * the pq test, or -1 if there are no spillable nodes.
+ */
+int
+ra_get_best_spill_node(struct ra_graph *g)
+{
+ unsigned int best_node = -1;
+ unsigned int best_benefit = 0.0;
+ unsigned int n;
+
+ for (n = 0; n < g->count; n++) {
+ float cost = g->nodes[n].spill_cost;
+
+ if (cost <= 0.0)
+ continue;
+
+ float benefit = ra_get_spill_benefit(g, n);
+
+ if (benefit / cost > best_benefit) {
+ best_benefit = benefit / cost;
+ best_node = n;
+ }
+ }
+
+ return best_node;
+}
+
+/**
+ * Only nodes with a spill cost set (cost != 0.0) will be considered
+ * for register spilling.
+ */
+void
+ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost)
+{
+ g->nodes[n].spill_cost = cost;
+}