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path: root/src/mesa/shader/arbprogparse.c
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Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
-rw-r--r--src/mesa/shader/arbprogparse.c17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index f10233e5fe..78cc6aa9cc 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -35,11 +35,12 @@
#include "shader/grammar/grammar_mesa.h"
#include "arbprogparse.h"
#include "program.h"
+#include "programopt.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "prog_instruction.h"
@@ -3871,6 +3872,16 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
_mesa_free_parameter_list(program->Base.Parameters);
program->Base.Parameters = ap.Base.Parameters;
+ /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
+ * or similar. We used to leave this up to drivers, but it appears
+ * there's no hardware that wants to do fog in a discrete stage separate
+ * from the fragment shader.
+ */
+ if (program->FogOption != GL_NONE) {
+ _mesa_append_fog_code(ctx, program);
+ program->FogOption = GL_NONE;
+ }
+
#if DEBUG_FP
_mesa_printf("____________Fragment program %u ________\n", program->Base.Id);
_mesa_print_program(&program->Base);