diff options
Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 3947 |
1 files changed, 100 insertions, 3847 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index a3a75c3b0a..05ee4f563e 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -30,6 +30,27 @@ * \author Karl Rasche */ +/** +Notes on program parameters, etc. + +The instructions we emit will use six kinds of source registers: + + PROGRAM_INPUT - input registers + PROGRAM_TEMPORARY - temp registers + PROGRAM_ADDRESS - address/indirect register + PROGRAM_SAMPLER - texture sampler + PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal + PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: + + a state variable, like "state.fog.color", or + + a pointer to a "program.local[k]" parameter, or + + a pointer to a "program.env[k]" parameter + +Basically, all the program.local[] and program.env[] values will get mapped +into the unified gl_program->Parameters array. This solves the problem of +having three separate program parameter arrays. +*/ + + #include "main/glheader.h" #include "main/imports.h" #include "main/context.h" @@ -38,3809 +59,11 @@ #include "shader/grammar/grammar_mesa.h" #include "arbprogparse.h" #include "program.h" +#include "programopt.h" #include "prog_parameter.h" #include "prog_statevars.h" #include "prog_instruction.h" - - -/* For ARB programs, use the NV instruction limits */ -#define MAX_INSTRUCTIONS MAX2(MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS, \ - MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS) - - -/** - * This is basically a union of the vertex_program and fragment_program - * structs that we can use to parse the program into - * - * XXX we can probably get rid of this entirely someday. - */ -struct arb_program -{ - struct gl_program Base; - - GLuint Position; /* Just used for error reporting while parsing */ - GLuint MajorVersion; - GLuint MinorVersion; - - /* ARB_vertex_progmra options */ - GLboolean HintPositionInvariant; - - /* ARB_fragment_progmra options */ - GLenum PrecisionOption; /* GL_DONT_CARE, GL_NICEST or GL_FASTEST */ - GLenum FogOption; /* GL_NONE, GL_LINEAR, GL_EXP or GL_EXP2 */ - - /* ARB_fragment_program specifics */ - GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; - GLbitfield ShadowSamplers; - GLuint NumAluInstructions; - GLuint NumTexInstructions; - GLuint NumTexIndirections; - - GLboolean UsesKill; -}; - - - -/* TODO: - * Fragment Program Stuff: - * ----------------------------------------------------- - * - * - things from Michal's email - * + overflow on atoi - * + not-overflowing floats (don't use parse_integer..) - * + can remove range checking in arbparse.c - * - * - check all limits of number of various variables - * + parameters - * - * - test! test! test! - * - * Vertex Program Stuff: - * ----------------------------------------------------- - * - Optimize param array usage and count limits correctly, see spec, - * section 2.14.3.7 - * + Record if an array is reference absolutly or relatively (or both) - * + For absolute arrays, store a bitmap of accesses - * + For single parameters, store an access flag - * + After parsing, make a parameter cleanup and merging pass, where - * relative arrays are layed out first, followed by abs arrays, and - * finally single state. - * + Remap offsets for param src and dst registers - * + Now we can properly count parameter usage - * - * - Multiple state binding errors in param arrays (see spec, just before - * section 2.14.3.3) - * - grep for XXX - * - * Mesa Stuff - * ----------------------------------------------------- - * - User clipping planes vs. PositionInvariant - * - Is it sufficient to just multiply by the mvp to transform in the - * PositionInvariant case? Or do we need something more involved? - * - * - vp_src swizzle is GLubyte, fp_src swizzle is GLuint - * - fetch state listed in program_parameters list - * + WTF should this go??? - * + currently in nvvertexec.c and s_nvfragprog.c - * - * - allow for multiple address registers (and fetch address regs properly) - * - * Cosmetic Stuff - * ----------------------------------------------------- - * - remove any leftover unused grammer.c stuff (dict_ ?) - * - fix grammer.c error handling so its not static - * - #ifdef around stuff pertaining to extentions - * - * Outstanding Questions: - * ----------------------------------------------------- - * - ARB_matrix_palette / ARB_vertex_blend -- not supported - * what gets hacked off because of this: - * + VERTEX_ATTRIB_MATRIXINDEX - * + VERTEX_ATTRIB_WEIGHT - * + MATRIX_MODELVIEW - * + MATRIX_PALETTE - * - * - When can we fetch env/local params from their own register files, and - * when to we have to fetch them into the main state register file? - * (think arrays) - * - * Grammar Changes: - * ----------------------------------------------------- - */ - -/* Changes since moving the file to shader directory - -2004-III-4 ------------------------------------------------------------ -- added #include "grammar_mesa.h" -- removed grammar specific code part (it resides now in grammar.c) -- added GL_ARB_fragment_program_shadow tokens -- modified #include "arbparse_syn.h" -- major changes inside _mesa_parse_arb_program() -- check the program string for '\0' characters -- copy the program string to a one-byte-longer location to have - it null-terminated -- position invariance test (not writing to result.position) moved - to syntax part -*/ - -typedef GLubyte *production; - - -/** - * This is the text describing the rules to parse the grammar - */ -LONGSTRING static char arb_grammar_text[] = -#include "arbprogram_syn.h" -; - -/** - * These should match up with the values defined in arbprogram.syn - */ - -/* - Changes: - - changed and merged V_* and F_* opcode values to OP_*. - - added GL_ARB_fragment_program_shadow specific tokens (michal) -*/ -#define REVISION 0x0a - -/* program type */ -#define FRAGMENT_PROGRAM 0x01 -#define VERTEX_PROGRAM 0x02 - -/* program section */ -#define OPTION 0x01 -#define INSTRUCTION 0x02 -#define DECLARATION 0x03 -#define END 0x04 - -/* GL_ARB_fragment_program option */ -#define ARB_PRECISION_HINT_FASTEST 0x00 -#define ARB_PRECISION_HINT_NICEST 0x01 -#define ARB_FOG_EXP 0x02 -#define ARB_FOG_EXP2 0x03 -#define ARB_FOG_LINEAR 0x04 - -/* GL_ARB_vertex_program option */ -#define ARB_POSITION_INVARIANT 0x05 - -/* GL_ARB_fragment_program_shadow option */ -#define ARB_FRAGMENT_PROGRAM_SHADOW 0x06 - -/* GL_ARB_draw_buffers option */ -#define ARB_DRAW_BUFFERS 0x07 - -/* GL_MESA_texture_array option */ -#define MESA_TEXTURE_ARRAY 0x08 - -/* GL_ARB_fragment_program instruction class */ -#define OP_ALU_INST 0x00 -#define OP_TEX_INST 0x01 - -/* GL_ARB_vertex_program instruction class */ -/* OP_ALU_INST */ - -/* GL_ARB_fragment_program instruction type */ -#define OP_ALU_VECTOR 0x00 -#define OP_ALU_SCALAR 0x01 -#define OP_ALU_BINSC 0x02 -#define OP_ALU_BIN 0x03 -#define OP_ALU_TRI 0x04 -#define OP_ALU_SWZ 0x05 -#define OP_TEX_SAMPLE 0x06 -#define OP_TEX_KIL 0x07 - -/* GL_ARB_vertex_program instruction type */ -#define OP_ALU_ARL 0x08 -/* OP_ALU_VECTOR */ -/* OP_ALU_SCALAR */ -/* OP_ALU_BINSC */ -/* OP_ALU_BIN */ -/* OP_ALU_TRI */ -/* OP_ALU_SWZ */ - -/* GL_ARB_fragment_program instruction code */ -#define OP_ABS 0x00 -#define OP_ABS_SAT 0x1B -#define OP_FLR 0x09 -#define OP_FLR_SAT 0x26 -#define OP_FRC 0x0A -#define OP_FRC_SAT 0x27 -#define OP_LIT 0x0C -#define OP_LIT_SAT 0x2A -#define OP_MOV 0x11 -#define OP_MOV_SAT 0x30 -#define OP_COS 0x1F -#define OP_COS_SAT 0x20 -#define OP_EX2 0x07 -#define OP_EX2_SAT 0x25 -#define OP_LG2 0x0B -#define OP_LG2_SAT 0x29 -#define OP_RCP 0x14 -#define OP_RCP_SAT 0x33 -#define OP_RSQ 0x15 -#define OP_RSQ_SAT 0x34 -#define OP_SIN 0x38 -#define OP_SIN_SAT 0x39 -#define OP_SCS 0x35 -#define OP_SCS_SAT 0x36 -#define OP_POW 0x13 -#define OP_POW_SAT 0x32 -#define OP_ADD 0x01 -#define OP_ADD_SAT 0x1C -#define OP_DP3 0x03 -#define OP_DP3_SAT 0x21 -#define OP_DP4 0x04 -#define OP_DP4_SAT 0x22 -#define OP_DPH 0x05 -#define OP_DPH_SAT 0x23 -#define OP_DST 0x06 -#define OP_DST_SAT 0x24 -#define OP_MAX 0x0F -#define OP_MAX_SAT 0x2E -#define OP_MIN 0x10 -#define OP_MIN_SAT 0x2F -#define OP_MUL 0x12 -#define OP_MUL_SAT 0x31 -#define OP_SGE 0x16 -#define OP_SGE_SAT 0x37 -#define OP_SLT 0x17 -#define OP_SLT_SAT 0x3A -#define OP_SUB 0x18 -#define OP_SUB_SAT 0x3B -#define OP_XPD 0x1A -#define OP_XPD_SAT 0x43 -#define OP_CMP 0x1D -#define OP_CMP_SAT 0x1E -#define OP_LRP 0x2B -#define OP_LRP_SAT 0x2C -#define OP_MAD 0x0E -#define OP_MAD_SAT 0x2D -#define OP_SWZ 0x19 -#define OP_SWZ_SAT 0x3C -#define OP_TEX 0x3D -#define OP_TEX_SAT 0x3E -#define OP_TXB 0x3F -#define OP_TXB_SAT 0x40 -#define OP_TXP 0x41 -#define OP_TXP_SAT 0x42 -#define OP_KIL 0x28 - -/* GL_ARB_vertex_program instruction code */ -#define OP_ARL 0x02 -/* OP_ABS */ -/* OP_FLR */ -/* OP_FRC */ -/* OP_LIT */ -/* OP_MOV */ -/* OP_EX2 */ -#define OP_EXP 0x08 -/* OP_LG2 */ -#define OP_LOG 0x0D -/* OP_RCP */ -/* OP_RSQ */ -/* OP_POW */ -/* OP_ADD */ -/* OP_DP3 */ -/* OP_DP4 */ -/* OP_DPH */ -/* OP_DST */ -/* OP_MAX */ -/* OP_MIN */ -/* OP_MUL */ -/* OP_SGE */ -/* OP_SLT */ -/* OP_SUB */ -/* OP_XPD */ -/* OP_MAD */ -/* OP_SWZ */ - -/* fragment attribute binding */ -#define FRAGMENT_ATTRIB_COLOR 0x01 -#define FRAGMENT_ATTRIB_TEXCOORD 0x02 -#define FRAGMENT_ATTRIB_FOGCOORD 0x03 -#define FRAGMENT_ATTRIB_POSITION 0x04 - -/* vertex attribute binding */ -#define VERTEX_ATTRIB_POSITION 0x01 -#define VERTEX_ATTRIB_WEIGHT 0x02 -#define VERTEX_ATTRIB_NORMAL 0x03 -#define VERTEX_ATTRIB_COLOR 0x04 -#define VERTEX_ATTRIB_FOGCOORD 0x05 -#define VERTEX_ATTRIB_TEXCOORD 0x06 -#define VERTEX_ATTRIB_MATRIXINDEX 0x07 -#define VERTEX_ATTRIB_GENERIC 0x08 - -/* fragment result binding */ -#define FRAGMENT_RESULT_COLOR 0x01 -#define FRAGMENT_RESULT_DEPTH 0x02 - -/* vertex result binding */ -#define VERTEX_RESULT_POSITION 0x01 -#define VERTEX_RESULT_COLOR 0x02 -#define VERTEX_RESULT_FOGCOORD 0x03 -#define VERTEX_RESULT_POINTSIZE 0x04 -#define VERTEX_RESULT_TEXCOORD 0x05 - -/* texture target */ -#define TEXTARGET_1D 0x01 -#define TEXTARGET_2D 0x02 -#define TEXTARGET_3D 0x03 -#define TEXTARGET_RECT 0x04 -#define TEXTARGET_CUBE 0x05 -/* GL_ARB_fragment_program_shadow */ -#define TEXTARGET_SHADOW1D 0x06 -#define TEXTARGET_SHADOW2D 0x07 -#define TEXTARGET_SHADOWRECT 0x08 -/* GL_MESA_texture_array */ -#define TEXTARGET_1D_ARRAY 0x09 -#define TEXTARGET_2D_ARRAY 0x0a -#define TEXTARGET_SHADOW1D_ARRAY 0x0b -#define TEXTARGET_SHADOW2D_ARRAY 0x0c - -/* face type */ -#define FACE_FRONT 0x00 -#define FACE_BACK 0x01 - -/* color type */ -#define COLOR_PRIMARY 0x00 -#define COLOR_SECONDARY 0x01 - -/* component */ -#define COMPONENT_X 0x00 -#define COMPONENT_Y 0x01 -#define COMPONENT_Z 0x02 -#define COMPONENT_W 0x03 -#define COMPONENT_0 0x04 -#define COMPONENT_1 0x05 - -/* array index type */ -#define ARRAY_INDEX_ABSOLUTE 0x00 -#define ARRAY_INDEX_RELATIVE 0x01 - -/* matrix name */ -#define MATRIX_MODELVIEW 0x01 -#define MATRIX_PROJECTION 0x02 -#define MATRIX_MVP 0x03 -#define MATRIX_TEXTURE 0x04 -#define MATRIX_PALETTE 0x05 -#define MATRIX_PROGRAM 0x06 - -/* matrix modifier */ -#define MATRIX_MODIFIER_IDENTITY 0x00 -#define MATRIX_MODIFIER_INVERSE 0x01 -#define MATRIX_MODIFIER_TRANSPOSE 0x02 -#define MATRIX_MODIFIER_INVTRANS 0x03 - -/* constant type */ -#define CONSTANT_SCALAR 0x01 -#define CONSTANT_VECTOR 0x02 - -/* program param type */ -#define PROGRAM_PARAM_ENV 0x01 -#define PROGRAM_PARAM_LOCAL 0x02 - -/* register type */ -#define REGISTER_ATTRIB 0x01 -#define REGISTER_PARAM 0x02 -#define REGISTER_RESULT 0x03 -#define REGISTER_ESTABLISHED_NAME 0x04 - -/* param binding */ -#define PARAM_NULL 0x00 -#define PARAM_ARRAY_ELEMENT 0x01 -#define PARAM_STATE_ELEMENT 0x02 -#define PARAM_PROGRAM_ELEMENT 0x03 -#define PARAM_PROGRAM_ELEMENTS 0x04 -#define PARAM_CONSTANT 0x05 - -/* param state property */ -#define STATE_MATERIAL_PARSER 0x01 -#define STATE_LIGHT_PARSER 0x02 -#define STATE_LIGHT_MODEL 0x03 -#define STATE_LIGHT_PROD 0x04 -#define STATE_FOG 0x05 -#define STATE_MATRIX_ROWS 0x06 -/* GL_ARB_fragment_program */ -#define STATE_TEX_ENV 0x07 -#define STATE_DEPTH 0x08 -/* GL_ARB_vertex_program */ -#define STATE_TEX_GEN 0x09 -#define STATE_CLIP_PLANE 0x0A -#define STATE_POINT 0x0B - -/* state material property */ -#define MATERIAL_AMBIENT 0x01 -#define MATERIAL_DIFFUSE 0x02 -#define MATERIAL_SPECULAR 0x03 -#define MATERIAL_EMISSION 0x04 -#define MATERIAL_SHININESS 0x05 - -/* state light property */ -#define LIGHT_AMBIENT 0x01 -#define LIGHT_DIFFUSE 0x02 -#define LIGHT_SPECULAR 0x03 -#define LIGHT_POSITION 0x04 -#define LIGHT_ATTENUATION 0x05 -#define LIGHT_HALF 0x06 -#define LIGHT_SPOT_DIRECTION 0x07 - -/* state light model property */ -#define LIGHT_MODEL_AMBIENT 0x01 -#define LIGHT_MODEL_SCENECOLOR 0x02 - -/* state light product property */ -#define LIGHT_PROD_AMBIENT 0x01 -#define LIGHT_PROD_DIFFUSE 0x02 -#define LIGHT_PROD_SPECULAR 0x03 - -/* state texture environment property */ -#define TEX_ENV_COLOR 0x01 - -/* state texture generation coord property */ -#define TEX_GEN_EYE 0x01 -#define TEX_GEN_OBJECT 0x02 - -/* state fog property */ -#define FOG_COLOR 0x01 -#define FOG_PARAMS 0x02 - -/* state depth property */ -#define DEPTH_RANGE 0x01 - -/* state point parameters property */ -#define POINT_SIZE 0x01 -#define POINT_ATTENUATION 0x02 - -/* declaration */ -#define ATTRIB 0x01 -#define PARAM 0x02 -#define TEMP 0x03 -#define OUTPUT 0x04 -#define ALIAS 0x05 -/* GL_ARB_vertex_program */ -#define ADDRESS 0x06 - -/*----------------------------------------------------------------------- - * From here on down is the semantic checking portion - * - */ - -/** - * Variable Table Handling functions - */ -typedef enum -{ - vt_none, - vt_address, - vt_attrib, - vt_param, - vt_temp, - vt_output, - vt_alias -} var_type; - - -/** - * Setting an explicit field for each of the binding properties is a bit - * wasteful of space, but it should be much more clear when reading later on.. - */ -struct var_cache -{ - const GLubyte *name; /* don't free() - no need */ - var_type type; - GLuint address_binding; /* The index of the address register we should - * be using */ - GLuint attrib_binding; /* For type vt_attrib, see nvfragprog.h for values */ - GLuint attrib_is_generic; /* If the attrib was specified through a generic - * vertex attrib */ - GLuint temp_binding; /* The index of the temp register we are to use */ - GLuint output_binding; /* Output/result register number */ - struct var_cache *alias_binding; /* For type vt_alias, points to the var_cache entry - * that this is aliased to */ - GLuint param_binding_type; /* {PROGRAM_STATE_VAR, PROGRAM_LOCAL_PARAM, - * PROGRAM_ENV_PARAM} */ - GLuint param_binding_begin; /* This is the offset into the program_parameter_list where - * the tokens representing our bound state (or constants) - * start */ - GLuint param_binding_length; /* This is how many entries in the the program_parameter_list - * we take up with our state tokens or constants. Note that - * this is _not_ the same as the number of param registers - * we eventually use */ - struct var_cache *next; -}; - -static GLvoid -var_cache_create (struct var_cache **va) -{ - *va = (struct var_cache *) _mesa_malloc (sizeof (struct var_cache)); - if (*va) { - (**va).name = NULL; - (**va).type = vt_none; - (**va).attrib_binding = ~0; - (**va).attrib_is_generic = 0; - (**va).temp_binding = ~0; - (**va).output_binding = ~0; - (**va).param_binding_type = ~0; - (**va).param_binding_begin = ~0; - (**va).param_binding_length = ~0; - (**va).alias_binding = NULL; - (**va).next = NULL; - } -} - -static GLvoid -var_cache_destroy (struct var_cache **va) -{ - if (*va) { - var_cache_destroy (&(**va).next); - _mesa_free (*va); - *va = NULL; - } -} - -static GLvoid -var_cache_append (struct var_cache **va, struct var_cache *nv) -{ - if (*va) - var_cache_append (&(**va).next, nv); - else - *va = nv; -} - -static struct var_cache * -var_cache_find (struct var_cache *va, const GLubyte * name) -{ - /*struct var_cache *first = va;*/ - - while (va) { - if (!_mesa_strcmp ( (const char*) name, (const char*) va->name)) { - if (va->type == vt_alias) - return va->alias_binding; - return va; - } - - va = va->next; - } - - return NULL; -} - - - -/** - * Called when an error is detected while parsing/compiling a program. - * Sets the ctx->Program.ErrorString field to descript and records a - * GL_INVALID_OPERATION error. - * \param position position of error in program string - * \param descrip verbose error description - */ -static void -program_error(GLcontext *ctx, GLint position, const char *descrip) -{ - if (descrip) { - const char *prefix = "glProgramString(", *suffix = ")"; - char *str = (char *) _mesa_malloc(_mesa_strlen(descrip) + - _mesa_strlen(prefix) + - _mesa_strlen(suffix) + 1); - if (str) { - _mesa_sprintf(str, "%s%s%s", prefix, descrip, suffix); - _mesa_error(ctx, GL_INVALID_OPERATION, str); - _mesa_free(str); - } - } - _mesa_set_program_error(ctx, position, descrip); -} - - -/** - * As above, but with an extra string parameter for more info. - */ -static void -program_error2(GLcontext *ctx, GLint position, const char *descrip, - const char *var) -{ - if (descrip) { - const char *prefix = "glProgramString(", *suffix = ")"; - char *str = (char *) _mesa_malloc(_mesa_strlen(descrip) + - _mesa_strlen(": ") + - _mesa_strlen(var) + - _mesa_strlen(prefix) + - _mesa_strlen(suffix) + 1); - if (str) { - _mesa_sprintf(str, "%s%s: %s%s", prefix, descrip, var, suffix); - _mesa_error(ctx, GL_INVALID_OPERATION, str); - _mesa_free(str); - } - } - { - char *str = (char *) _mesa_malloc(_mesa_strlen(descrip) + - _mesa_strlen(": ") + - _mesa_strlen(var) + 1); - if (str) { - _mesa_sprintf(str, "%s: %s", descrip, var); - } - _mesa_set_program_error(ctx, position, str); - if (str) { - _mesa_free(str); - } - } -} - - - -/** - * constructs an integer from 4 GLubytes in LE format - */ -static GLuint -parse_position (const GLubyte ** inst) -{ - GLuint value; - - value = (GLuint) (*(*inst)++); - value += (GLuint) (*(*inst)++) * 0x100; - value += (GLuint) (*(*inst)++) * 0x10000; - value += (GLuint) (*(*inst)++) * 0x1000000; - - return value; -} - -/** - * This will, given a string, lookup the string as a variable name in the - * var cache. If the name is found, the var cache node corresponding to the - * var name is returned. If it is not found, a new entry is allocated - * - * \param I Points into the binary array where the string identifier begins - * \param found 1 if the string was found in the var_cache, 0 if it was allocated - * \return The location on the var_cache corresponding the the string starting at I - */ -static struct var_cache * -parse_string (const GLubyte ** inst, struct var_cache **vc_head, - struct arb_program *Program, GLuint * found) -{ - const GLubyte *i = *inst; - struct var_cache *va = NULL; - (void) Program; - - *inst += _mesa_strlen ((char *) i) + 1; - - va = var_cache_find (*vc_head, i); - - if (va) { - *found = 1; - return va; - } - - *found = 0; - var_cache_create (&va); - va->name = (const GLubyte *) i; - - var_cache_append (vc_head, va); - - return va; -} - -static char * -parse_string_without_adding (const GLubyte ** inst, struct arb_program *Program) -{ - const GLubyte *i = *inst; - (void) Program; - - *inst += _mesa_strlen ((char *) i) + 1; - - return (char *) i; -} - -/** - * \return -1 if we parse '-', return 1 otherwise - */ -static GLint -parse_sign (const GLubyte ** inst) -{ - /*return *(*inst)++ != '+'; */ - - if (**inst == '-') { - (*inst)++; - return -1; - } - else if (**inst == '+') { - (*inst)++; - return 1; - } - - return 1; -} - -/** - * parses and returns signed integer - */ -static GLint -parse_integer (const GLubyte ** inst, struct arb_program *Program) -{ - GLint sign; - GLint value; - - /* check if *inst points to '+' or '-' - * if yes, grab the sign and increment *inst - */ - sign = parse_sign (inst); - - /* now check if *inst points to 0 - * if yes, increment the *inst and return the default value - */ - if (**inst == 0) { - (*inst)++; - return 0; - } - - /* parse the integer as you normally would do it */ - value = _mesa_atoi (parse_string_without_adding (inst, Program)); - - /* now, after terminating 0 there is a position - * to parse it - parse_position() - */ - Program->Position = parse_position (inst); - - return value * sign; -} - -/** - Accumulate this string of digits, and return them as - a large integer represented in floating point (for range). - If scale is not NULL, also accumulates a power-of-ten - integer scale factor that represents the number of digits - in the string. -*/ -static GLdouble -parse_float_string(const GLubyte ** inst, struct arb_program *Program, GLdouble *scale) -{ - GLdouble value = 0.0; - GLdouble oscale = 1.0; - - if (**inst == 0) { /* this string of digits is empty-- do nothing */ - (*inst)++; - } - else { /* nonempty string-- parse out the digits */ - while (**inst >= '0' && **inst <= '9') { - GLubyte digit = *((*inst)++); - value = value * 10.0 + (GLint) (digit - '0'); - oscale *= 10.0; - } - assert(**inst == 0); /* integer string should end with 0 */ - (*inst)++; /* skip over terminating 0 */ - Program->Position = parse_position(inst); /* skip position (from integer) */ - } - if (scale) - *scale = oscale; - return value; -} - -/** - Parse an unsigned floating-point number from this stream of tokenized - characters. Example floating-point formats supported: - 12.34 - 12 - 0.34 - .34 - 12.34e-4 - */ -static GLfloat -parse_float (const GLubyte ** inst, struct arb_program *Program) -{ - GLint exponent; - GLdouble whole, fraction, fracScale = 1.0; - - whole = parse_float_string(inst, Program, 0); - fraction = parse_float_string(inst, Program, &fracScale); - - /* Parse signed exponent */ - exponent = parse_integer(inst, Program); /* This is the exponent */ - - /* Assemble parts of floating-point number: */ - return (GLfloat) ((whole + fraction / fracScale) * - _mesa_pow(10.0, (GLfloat) exponent)); -} - - -/** - */ -static GLfloat -parse_signed_float (const GLubyte ** inst, struct arb_program *Program) -{ - GLint sign = parse_sign (inst); - GLfloat value = parse_float (inst, Program); - return value * sign; -} - -/** - * This picks out a constant value from the parsed array. The constant vector is r - * returned in the *values array, which should be of length 4. - * - * \param values - The 4 component vector with the constant value in it - */ -static GLvoid -parse_constant (const GLubyte ** inst, GLfloat *values, struct arb_program *Program, - GLboolean use) -{ - GLuint components, i; - - - switch (*(*inst)++) { - case CONSTANT_SCALAR: - if (use == GL_TRUE) { - values[0] = - values[1] = - values[2] = values[3] = parse_float (inst, Program); - } - else { - values[0] = - values[1] = - values[2] = values[3] = parse_signed_float (inst, Program); - } - - break; - case CONSTANT_VECTOR: - values[0] = values[1] = values[2] = 0; - values[3] = 1; - components = *(*inst)++; - for (i = 0; i < components; i++) { - values[i] = parse_signed_float (inst, Program); - } - break; - } -} - -/** - * \param offset The offset from the address register that we should - * address - * - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_relative_offset(GLcontext *ctx, const GLubyte **inst, - struct arb_program *Program, GLint *offset) -{ - (void) ctx; - *offset = parse_integer(inst, Program); - return 0; -} - -/** - * \param color 0 if color type is primary, 1 if color type is secondary - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_color_type (GLcontext * ctx, const GLubyte ** inst, struct arb_program *Program, - GLint * color) -{ - (void) ctx; (void) Program; - *color = *(*inst)++ != COLOR_PRIMARY; - return 0; -} - -/** - * Get an integer corresponding to a generic vertex attribute. - * - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_generic_attrib_num(GLcontext *ctx, const GLubyte ** inst, - struct arb_program *Program, GLuint *attrib) -{ - GLint i = parse_integer(inst, Program); - - if ((i < 0) || (i >= MAX_VERTEX_PROGRAM_ATTRIBS)) - { - program_error(ctx, Program->Position, - "Invalid generic vertex attribute index"); - return 1; - } - - *attrib = (GLuint) i; - - return 0; -} - - -/** - * \param color The index of the color buffer to write into - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_output_color_num (GLcontext * ctx, const GLubyte ** inst, - struct arb_program *Program, GLuint * color) -{ - GLint i = parse_integer (inst, Program); - - if ((i < 0) || (i >= (int)ctx->Const.MaxDrawBuffers)) { - program_error(ctx, Program->Position, "Invalid draw buffer index"); - return 1; - } - - *color = (GLuint) i; - return 0; -} - - -/** - * Validate the index of a texture coordinate - * - * \param coord The texture unit index - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_texcoord_num (GLcontext * ctx, const GLubyte ** inst, - struct arb_program *Program, GLuint * coord) -{ - GLint i = parse_integer (inst, Program); - - if ((i < 0) || (i >= (int)ctx->Const.MaxTextureCoordUnits)) { - program_error(ctx, Program->Position, "Invalid texture coordinate index"); - return 1; - } - - *coord = (GLuint) i; - return 0; -} - - -/** - * Validate the index of a texture image unit - * - * \param coord The texture unit index - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_teximage_num (GLcontext * ctx, const GLubyte ** inst, - struct arb_program *Program, GLuint * coord) -{ - GLint i = parse_integer (inst, Program); - - if ((i < 0) || (i >= (int)ctx->Const.MaxTextureImageUnits)) { - program_error(ctx, Program->Position, "Invalid texture image index"); - return 1; - } - - *coord = (GLuint) i; - return 0; -} - - -/** - * \param coord The weight index - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_weight_num (GLcontext * ctx, const GLubyte ** inst, struct arb_program *Program, - GLint * coord) -{ - *coord = parse_integer (inst, Program); - - if ((*coord < 0) || (*coord >= 1)) { - program_error(ctx, Program->Position, "Invalid weight index"); - return 1; - } - - return 0; -} - -/** - * \param coord The clip plane index - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_clipplane_num (GLcontext * ctx, const GLubyte ** inst, - struct arb_program *Program, GLint * coord) -{ - *coord = parse_integer (inst, Program); - - if ((*coord < 0) || (*coord >= (GLint) ctx->Const.MaxClipPlanes)) { - program_error(ctx, Program->Position, "Invalid clip plane index"); - return 1; - } - - return 0; -} - - -/** - * \return 0 on front face, 1 on back face - */ -static GLuint -parse_face_type (const GLubyte ** inst) -{ - switch (*(*inst)++) { - case FACE_FRONT: - return 0; - - case FACE_BACK: - return 1; - } - return 0; -} - - -/** - * Given a matrix and a modifier token on the binary array, return tokens - * that _mesa_fetch_state() [program.c] can understand. - * - * \param matrix - the matrix we are talking about - * \param matrix_idx - the index of the matrix we have (for texture & program matricies) - * \param matrix_modifier - the matrix modifier (trans, inv, etc) - * \return 0 on sucess, 1 on failure - */ -static GLuint -parse_matrix (GLcontext * ctx, const GLubyte ** inst, struct arb_program *Program, - GLint * matrix, GLint * matrix_idx, GLint * matrix_modifier) -{ - GLubyte mat = *(*inst)++; - - *matrix_idx = 0; - - switch (mat) { - case MATRIX_MODELVIEW: - *matrix = STATE_MODELVIEW_MATRIX; - *matrix_idx = parse_integer (inst, Program); - if (*matrix_idx > 0) { - program_error(ctx, Program->Position, - "ARB_vertex_blend not supported"); - return 1; - } - break; - - case MATRIX_PROJECTION: - *matrix = STATE_PROJECTION_MATRIX; - break; - - case MATRIX_MVP: - *matrix = STATE_MVP_MATRIX; - break; - - case MATRIX_TEXTURE: - *matrix = STATE_TEXTURE_MATRIX; - *matrix_idx = parse_integer (inst, Program); - if (*matrix_idx >= (GLint) ctx->Const.MaxTextureUnits) { - program_error(ctx, Program->Position, "Invalid Texture Unit"); - /* bad *matrix_id */ - return 1; - } - break; - - /* This is not currently supported (ARB_matrix_palette) */ - case MATRIX_PALETTE: - *matrix_idx = parse_integer (inst, Program); - program_error(ctx, Program->Position, - "ARB_matrix_palette not supported"); - return 1; - break; - - case MATRIX_PROGRAM: - *matrix = STATE_PROGRAM_MATRIX; - *matrix_idx = parse_integer (inst, Program); - if (*matrix_idx >= (GLint) ctx->Const.MaxProgramMatrices) { - program_error(ctx, Program->Position, "Invalid Program Matrix"); - /* bad *matrix_idx */ - return 1; - } - break; - } - - switch (*(*inst)++) { - case MATRIX_MODIFIER_IDENTITY: - *matrix_modifier = 0; - break; - case MATRIX_MODIFIER_INVERSE: - *matrix_modifier = STATE_MATRIX_INVERSE; - break; - case MATRIX_MODIFIER_TRANSPOSE: - *matrix_modifier = STATE_MATRIX_TRANSPOSE; - break; - case MATRIX_MODIFIER_INVTRANS: - *matrix_modifier = STATE_MATRIX_INVTRANS; - break; - } - - return 0; -} - - -/** - * This parses a state string (rather, the binary version of it) into - * a 6-token sequence as described in _mesa_fetch_state() [program.c] - * - * \param inst - the start in the binary arry to start working from - * \param state_tokens - the storage for the 6-token state description - * \return - 0 on sucess, 1 on error - */ -static GLuint -parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, - struct arb_program *Program, - gl_state_index state_tokens[STATE_LENGTH]) -{ - GLubyte token = *(*inst)++; - - switch (token) { - case STATE_MATERIAL_PARSER: - state_tokens[0] = STATE_MATERIAL; - state_tokens[1] = parse_face_type (inst); - switch (*(*inst)++) { - case MATERIAL_AMBIENT: - state_tokens[2] = STATE_AMBIENT; - break; - case MATERIAL_DIFFUSE: - state_tokens[2] = STATE_DIFFUSE; - break; - case MATERIAL_SPECULAR: - state_tokens[2] = STATE_SPECULAR; - break; - case MATERIAL_EMISSION: - state_tokens[2] = STATE_EMISSION; - break; - case MATERIAL_SHININESS: - state_tokens[2] = STATE_SHININESS; - break; - } - break; - - case STATE_LIGHT_PARSER: - state_tokens[0] = STATE_LIGHT; - state_tokens[1] = parse_integer (inst, Program); - - /* Check the value of state_tokens[1] against the # of lights */ - if (state_tokens[1] >= (GLint) ctx->Const.MaxLights) { - program_error(ctx, Program->Position, "Invalid Light Number"); - /* bad state_tokens[1] */ - return 1; - } - - switch (*(*inst)++) { - case LIGHT_AMBIENT: - state_tokens[2] = STATE_AMBIENT; - break; - case LIGHT_DIFFUSE: - state_tokens[2] = STATE_DIFFUSE; - break; - case LIGHT_SPECULAR: - state_tokens[2] = STATE_SPECULAR; - break; - case LIGHT_POSITION: - state_tokens[2] = STATE_POSITION; - break; - case LIGHT_ATTENUATION: - state_tokens[2] = STATE_ATTENUATION; - break; - case LIGHT_HALF: - state_tokens[2] = STATE_HALF_VECTOR; - break; - case LIGHT_SPOT_DIRECTION: - state_tokens[2] = STATE_SPOT_DIRECTION; - break; - } - break; - - case STATE_LIGHT_MODEL: - switch (*(*inst)++) { - case LIGHT_MODEL_AMBIENT: - state_tokens[0] = STATE_LIGHTMODEL_AMBIENT; - break; - case LIGHT_MODEL_SCENECOLOR: - state_tokens[0] = STATE_LIGHTMODEL_SCENECOLOR; - state_tokens[1] = parse_face_type (inst); - break; - } - break; - - case STATE_LIGHT_PROD: - state_tokens[0] = STATE_LIGHTPROD; - state_tokens[1] = parse_integer (inst, Program); - - /* Check the value of state_tokens[1] against the # of lights */ - if (state_tokens[1] >= (GLint) ctx->Const.MaxLights) { - program_error(ctx, Program->Position, "Invalid Light Number"); - /* bad state_tokens[1] */ - return 1; - } - - state_tokens[2] = parse_face_type (inst); - switch (*(*inst)++) { - case LIGHT_PROD_AMBIENT: - state_tokens[3] = STATE_AMBIENT; - break; - case LIGHT_PROD_DIFFUSE: - state_tokens[3] = STATE_DIFFUSE; - break; - case LIGHT_PROD_SPECULAR: - state_tokens[3] = STATE_SPECULAR; - break; - } - break; - - - case STATE_FOG: - switch (*(*inst)++) { - case FOG_COLOR: - state_tokens[0] = STATE_FOG_COLOR; - break; - case FOG_PARAMS: - state_tokens[0] = STATE_FOG_PARAMS; - break; - } - break; - - case STATE_TEX_ENV: - state_tokens[1] = parse_integer (inst, Program); - switch (*(*inst)++) { - case TEX_ENV_COLOR: - state_tokens[0] = STATE_TEXENV_COLOR; - break; - } - break; - - case STATE_TEX_GEN: - { - GLuint type, coord; - - state_tokens[0] = STATE_TEXGEN; - /*state_tokens[1] = parse_integer (inst, Program);*/ /* Texture Unit */ - - if (parse_texcoord_num (ctx, inst, Program, &coord)) - return 1; - state_tokens[1] = coord; - - /* EYE or OBJECT */ - type = *(*inst)++; - - /* 0 - s, 1 - t, 2 - r, 3 - q */ - coord = *(*inst)++; - - if (type == TEX_GEN_EYE) { - switch (coord) { - case COMPONENT_X: - state_tokens[2] = STATE_TEXGEN_EYE_S; - break; - case COMPONENT_Y: - state_tokens[2] = STATE_TEXGEN_EYE_T; - break; - case COMPONENT_Z: - state_tokens[2] = STATE_TEXGEN_EYE_R; - break; - case COMPONENT_W: - state_tokens[2] = STATE_TEXGEN_EYE_Q; - break; - default: - _mesa_problem(ctx, "bad texgen component in " - "parse_state_single_item()"); - } - } - else { - switch (coord) { - case COMPONENT_X: - state_tokens[2] = STATE_TEXGEN_OBJECT_S; - break; - case COMPONENT_Y: - state_tokens[2] = STATE_TEXGEN_OBJECT_T; - break; - case COMPONENT_Z: - state_tokens[2] = STATE_TEXGEN_OBJECT_R; - break; - case COMPONENT_W: - state_tokens[2] = STATE_TEXGEN_OBJECT_Q; - break; - default: - _mesa_problem(ctx, "bad texgen component in " - "parse_state_single_item()"); - } - } - } - break; - - case STATE_DEPTH: - switch (*(*inst)++) { - case DEPTH_RANGE: - state_tokens[0] = STATE_DEPTH_RANGE; - break; - } - break; - - case STATE_CLIP_PLANE: - state_tokens[0] = STATE_CLIPPLANE; - if (parse_clipplane_num (ctx, inst, Program, - (GLint *) &state_tokens[1])) - return 1; - break; - - case STATE_POINT: - switch (*(*inst)++) { - case POINT_SIZE: - state_tokens[0] = STATE_POINT_SIZE; - break; - - case POINT_ATTENUATION: - state_tokens[0] = STATE_POINT_ATTENUATION; - break; - } - break; - - /* XXX: I think this is the correct format for a matrix row */ - case STATE_MATRIX_ROWS: - if (parse_matrix(ctx, inst, Program, - (GLint *) &state_tokens[0], - (GLint *) &state_tokens[1], - (GLint *) &state_tokens[4])) - return 1; - - state_tokens[2] = parse_integer (inst, Program); /* The first row to grab */ - - if ((**inst) != 0) { /* Either the last row, 0 */ - state_tokens[3] = parse_integer (inst, Program); - if (state_tokens[3] < state_tokens[2]) { - program_error(ctx, Program->Position, - "Second matrix index less than the first"); - /* state_tokens[4] vs. state_tokens[3] */ - return 1; - } - } - else { - state_tokens[3] = state_tokens[2]; - (*inst)++; - } - break; - } - - return 0; -} - -/** - * This parses a state string (rather, the binary version of it) into - * a 6-token similar for the state fetching code in program.c - * - * One might ask, why fetch these parameters into just like you fetch - * state when they are already stored in other places? - * - * Because of array offsets -> We can stick env/local parameters in the - * middle of a parameter array and then index someplace into the array - * when we execute. - * - * One optimization might be to only do this for the cases where the - * env/local parameters end up inside of an array, and leave the - * single parameters (or arrays of pure env/local pareameters) in their - * respective register files. - * - * For ENV parameters, the format is: - * state_tokens[0] = STATE_FRAGMENT_PROGRAM / STATE_VERTEX_PROGRAM - * state_tokens[1] = STATE_ENV - * state_tokens[2] = the parameter index - * - * for LOCAL parameters, the format is: - * state_tokens[0] = STATE_FRAGMENT_PROGRAM / STATE_VERTEX_PROGRAM - * state_tokens[1] = STATE_LOCAL - * state_tokens[2] = the parameter index - * - * \param inst - the start in the binary arry to start working from - * \param state_tokens - the storage for the 6-token state description - * \return - 0 on sucess, 1 on failure - */ -static GLuint -parse_program_single_item (GLcontext * ctx, const GLubyte ** inst, - struct arb_program *Program, - gl_state_index state_tokens[STATE_LENGTH]) -{ - if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) - state_tokens[0] = STATE_FRAGMENT_PROGRAM; - else - state_tokens[0] = STATE_VERTEX_PROGRAM; - - - switch (*(*inst)++) { - case PROGRAM_PARAM_ENV: - state_tokens[1] = STATE_ENV; - state_tokens[2] = parse_integer (inst, Program); - - /* Check state_tokens[2] against the number of ENV parameters available */ - if (((Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) && - (state_tokens[2] >= (GLint) ctx->Const.FragmentProgram.MaxEnvParams)) - || - ((Program->Base.Target == GL_VERTEX_PROGRAM_ARB) && - (state_tokens[2] >= (GLint) ctx->Const.VertexProgram.MaxEnvParams))) { - program_error(ctx, Program->Position, - "Invalid Program Env Parameter"); - /* bad state_tokens[2] */ - return 1; - } - - break; - - case PROGRAM_PARAM_LOCAL: - state_tokens[1] = STATE_LOCAL; - state_tokens[2] = parse_integer (inst, Program); - - /* Check state_tokens[2] against the number of LOCAL parameters available */ - if (((Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) && - (state_tokens[2] >= (GLint) ctx->Const.FragmentProgram.MaxLocalParams)) - || - ((Program->Base.Target == GL_VERTEX_PROGRAM_ARB) && - (state_tokens[2] >= (GLint) ctx->Const.VertexProgram.MaxLocalParams))) { - program_error(ctx, Program->Position, - "Invalid Program Local Parameter"); - /* bad state_tokens[2] */ - return 1; - } - break; - } - - return 0; -} - -/** - * For ARB_vertex_program, programs are not allowed to use both an explicit - * vertex attribute and a generic vertex attribute corresponding to the same - * state. See section 2.14.3.1 of the GL_ARB_vertex_program spec. - * - * This will walk our var_cache and make sure that nobody does anything fishy. - * - * \return 0 on sucess, 1 on error - */ -static GLuint -generic_attrib_check(struct var_cache *vc_head) -{ - int a; - struct var_cache *curr; - GLboolean explicitAttrib[MAX_VERTEX_PROGRAM_ATTRIBS], - genericAttrib[MAX_VERTEX_PROGRAM_ATTRIBS]; - - for (a=0; a<MAX_VERTEX_PROGRAM_ATTRIBS; a++) { - explicitAttrib[a] = GL_FALSE; - genericAttrib[a] = GL_FALSE; - } - - curr = vc_head; - while (curr) { - if (curr->type == vt_attrib) { - if (curr->attrib_is_generic) - genericAttrib[ curr->attrib_binding ] = GL_TRUE; - else - explicitAttrib[ curr->attrib_binding ] = GL_TRUE; - } - - curr = curr->next; - } - - for (a=0; a<MAX_VERTEX_PROGRAM_ATTRIBS; a++) { - if ((explicitAttrib[a]) && (genericAttrib[a])) - return 1; - } - - return 0; -} - -/** - * This will handle the binding side of an ATTRIB var declaration - * - * \param inputReg returns the input register index, one of the - * VERT_ATTRIB_* or FRAG_ATTRIB_* values. - * \return returns 0 on success, 1 on error - */ -static GLuint -parse_attrib_binding(GLcontext * ctx, const GLubyte ** inst, - struct arb_program *Program, - GLuint *inputReg, GLuint *is_generic) -{ - GLint err = 0; - - *is_generic = 0; - - if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { - switch (*(*inst)++) { - case FRAGMENT_ATTRIB_COLOR: - { - GLint coord; - err = parse_color_type (ctx, inst, Program, &coord); - *inputReg = FRAG_ATTRIB_COL0 + coord; - } - break; - case FRAGMENT_ATTRIB_TEXCOORD: - { - GLuint texcoord = 0; - err = parse_texcoord_num (ctx, inst, Program, &texcoord); - *inputReg = FRAG_ATTRIB_TEX0 + texcoord; - } - break; - case FRAGMENT_ATTRIB_FOGCOORD: - *inputReg = FRAG_ATTRIB_FOGC; - break; - case FRAGMENT_ATTRIB_POSITION: - *inputReg = FRAG_ATTRIB_WPOS; - break; - default: - err = 1; - break; - } - } - else { - switch (*(*inst)++) { - case VERTEX_ATTRIB_POSITION: - *inputReg = VERT_ATTRIB_POS; - break; - - case VERTEX_ATTRIB_WEIGHT: - { - GLint weight; - err = parse_weight_num (ctx, inst, Program, &weight); - *inputReg = VERT_ATTRIB_WEIGHT; -#if 1 - /* hack for Warcraft (see bug 8060) */ - _mesa_warning(ctx, "Application error: vertex program uses 'vertex.weight' but GL_ARB_vertex_blend not supported."); - break; -#else - program_error(ctx, Program->Position, - "ARB_vertex_blend not supported"); - return 1; -#endif - } - - case VERTEX_ATTRIB_NORMAL: - *inputReg = VERT_ATTRIB_NORMAL; - break; - - case VERTEX_ATTRIB_COLOR: - { - GLint color; - err = parse_color_type (ctx, inst, Program, &color); - if (color) { - *inputReg = VERT_ATTRIB_COLOR1; - } - else { - *inputReg = VERT_ATTRIB_COLOR0; - } - } - break; - - case VERTEX_ATTRIB_FOGCOORD: - *inputReg = VERT_ATTRIB_FOG; - break; - - case VERTEX_ATTRIB_TEXCOORD: - { - GLuint unit = 0; - err = parse_texcoord_num (ctx, inst, Program, &unit); - *inputReg = VERT_ATTRIB_TEX0 + unit; - } - break; - - case VERTEX_ATTRIB_MATRIXINDEX: - /* Not supported at this time */ - { - const char *msg = "ARB_palette_matrix not supported"; - parse_integer (inst, Program); - program_error(ctx, Program->Position, msg); - } - return 1; - - case VERTEX_ATTRIB_GENERIC: - { - GLuint attrib; - err = parse_generic_attrib_num(ctx, inst, Program, &attrib); - if (!err) { - *is_generic = 1; - /* Add VERT_ATTRIB_GENERIC0 here because ARB_vertex_program's - * attributes do not alias the conventional vertex - * attributes. - */ - if (attrib > 0) - *inputReg = attrib + VERT_ATTRIB_GENERIC0; - else - *inputReg = 0; - } - } - break; - - default: - err = 1; - break; - } - } - - if (err) { - program_error(ctx, Program->Position, "Bad attribute binding"); - } - - return err; -} - - -/** - * This translates between a binary token for an output variable type - * and the mesa token for the same thing. - * - * \param inst The parsed tokens - * \param outputReg Returned index/number of the output register, - * one of the VERT_RESULT_* or FRAG_RESULT_* values. - */ -static GLuint -parse_result_binding(GLcontext *ctx, const GLubyte **inst, - GLuint *outputReg, struct arb_program *Program) -{ - const GLubyte token = *(*inst)++; - - switch (token) { - case FRAGMENT_RESULT_COLOR: - if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { - GLuint out_color; - - /* This gets result of the color buffer we're supposed to - * draw into. This pertains to GL_ARB_draw_buffers. - */ - parse_output_color_num(ctx, inst, Program, &out_color); - ASSERT(out_color < MAX_DRAW_BUFFERS); - *outputReg = FRAG_RESULT_COLR; - } - else { - /* for vtx programs, this is VERTEX_RESULT_POSITION */ - *outputReg = VERT_RESULT_HPOS; - } - break; - - case FRAGMENT_RESULT_DEPTH: - if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { - /* for frag programs, this is FRAGMENT_RESULT_DEPTH */ - *outputReg = FRAG_RESULT_DEPR; - } - else { - /* for vtx programs, this is VERTEX_RESULT_COLOR */ - GLint color_type; - GLuint face_type = parse_face_type(inst); - GLint err = parse_color_type(ctx, inst, Program, &color_type); - if (err) - return 1; - - if (face_type) { - /* back face */ - if (color_type) { - *outputReg = VERT_RESULT_BFC1; /* secondary color */ - } - else { - *outputReg = VERT_RESULT_BFC0; /* primary color */ - } - } - else { - /* front face */ - if (color_type) { - *outputReg = VERT_RESULT_COL1; /* secondary color */ - } - /* primary color */ - else { - *outputReg = VERT_RESULT_COL0; /* primary color */ - } - } - } - break; - - case VERTEX_RESULT_FOGCOORD: - *outputReg = VERT_RESULT_FOGC; - break; - - case VERTEX_RESULT_POINTSIZE: - *outputReg = VERT_RESULT_PSIZ; - break; - - case VERTEX_RESULT_TEXCOORD: - { - GLuint unit; - if (parse_texcoord_num (ctx, inst, Program, &unit)) - return 1; - *outputReg = VERT_RESULT_TEX0 + unit; - } - break; - } - - Program->Base.OutputsWritten |= (1 << *outputReg); - - return 0; -} - - -/** - * This handles the declaration of ATTRIB variables - * - * XXX: Still needs - * parse_vert_attrib_binding(), or something like that - * - * \return 0 on sucess, 1 on error - */ -static GLint -parse_attrib (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, - struct arb_program *Program) -{ - GLuint found; - struct var_cache *attrib_var; - - attrib_var = parse_string (inst, vc_head, Program, &found); - Program->Position = parse_position (inst); - if (found) { - program_error2(ctx, Program->Position, - "Duplicate variable declaration", - (char *) attrib_var->name); - return 1; - } - - attrib_var->type = vt_attrib; - - if (parse_attrib_binding(ctx, inst, Program, &attrib_var->attrib_binding, - &attrib_var->attrib_is_generic)) - return 1; - - if (generic_attrib_check(*vc_head)) { - program_error(ctx, Program->Position, - "Cannot use both a generic vertex attribute " - "and a specific attribute of the same type"); - return 1; - } - - Program->Base.NumAttributes++; - return 0; -} - -/** - * \param use -- TRUE if we're called when declaring implicit parameters, - * FALSE if we're declaraing variables. This has to do with - * if we get a signed or unsigned float for scalar constants - */ -static GLuint -parse_param_elements (GLcontext * ctx, const GLubyte ** inst, - struct var_cache *param_var, - struct arb_program *Program, GLboolean use) -{ - GLint idx; - GLuint err = 0; - gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0}; - GLfloat const_values[4]; - - GLubyte token = *(*inst)++; - - switch (token) { - case PARAM_STATE_ELEMENT: - if (parse_state_single_item (ctx, inst, Program, state_tokens)) - return 1; - - /* If we adding STATE_MATRIX that has multiple rows, we need to - * unroll it and call _mesa_add_state_reference() for each row - */ - if ((state_tokens[0] == STATE_MODELVIEW_MATRIX || - state_tokens[0] == STATE_PROJECTION_MATRIX || - state_tokens[0] == STATE_MVP_MATRIX || - state_tokens[0] == STATE_TEXTURE_MATRIX || - state_tokens[0] == STATE_PROGRAM_MATRIX) - && (state_tokens[2] != state_tokens[3])) { - GLint row; - const GLint first_row = state_tokens[2]; - const GLint last_row = state_tokens[3]; - - for (row = first_row; row <= last_row; row++) { - state_tokens[2] = state_tokens[3] = row; - - idx = _mesa_add_state_reference(Program->Base.Parameters, - state_tokens); - if (param_var->param_binding_begin == ~0U) - param_var->param_binding_begin = idx; - param_var->param_binding_length++; - Program->Base.NumParameters++; - } - } - else { - idx = _mesa_add_state_reference(Program->Base.Parameters, - state_tokens); - if (param_var->param_binding_begin == ~0U) - param_var->param_binding_begin = idx; - param_var->param_binding_length++; - Program->Base.NumParameters++; - } - break; - - case PARAM_PROGRAM_ELEMENT: - if (parse_program_single_item (ctx, inst, Program, state_tokens)) - return 1; - idx = _mesa_add_state_reference (Program->Base.Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) - param_var->param_binding_begin = idx; - param_var->param_binding_length++; - Program->Base.NumParameters++; - - /* Check if there is more: 0 -> we're done, else its an integer */ - if (**inst) { - GLuint out_of_range, new_idx; - GLuint start_idx = state_tokens[2] + 1; - GLuint end_idx = parse_integer (inst, Program); - - out_of_range = 0; - if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { - if (((state_tokens[1] == STATE_ENV) - && (end_idx >= ctx->Const.FragmentProgram.MaxEnvParams)) - || ((state_tokens[1] == STATE_LOCAL) - && (end_idx >= - ctx->Const.FragmentProgram.MaxLocalParams))) - out_of_range = 1; - } - else { - if (((state_tokens[1] == STATE_ENV) - && (end_idx >= ctx->Const.VertexProgram.MaxEnvParams)) - || ((state_tokens[1] == STATE_LOCAL) - && (end_idx >= - ctx->Const.VertexProgram.MaxLocalParams))) - out_of_range = 1; - } - if (out_of_range) { - program_error(ctx, Program->Position, - "Invalid Program Parameter"); /*end_idx*/ - return 1; - } - - for (new_idx = start_idx; new_idx <= end_idx; new_idx++) { - state_tokens[2] = new_idx; - idx = _mesa_add_state_reference(Program->Base.Parameters, - state_tokens); - param_var->param_binding_length++; - Program->Base.NumParameters++; - } - } - else { - (*inst)++; - } - break; - - case PARAM_CONSTANT: - /* parsing something like {1.0, 2.0, 3.0, 4.0} */ - parse_constant (inst, const_values, Program, use); - idx = _mesa_add_named_constant(Program->Base.Parameters, - (char *) param_var->name, - const_values, 4); - if (param_var->param_binding_begin == ~0U) - param_var->param_binding_begin = idx; - param_var->param_binding_type = PROGRAM_CONSTANT; - param_var->param_binding_length++; - Program->Base.NumParameters++; - break; - - default: - program_error(ctx, Program->Position, - "Unexpected token (in parse_param_elements())"); - return 1; - } - - /* Make sure we haven't blown past our parameter limits */ - if (((Program->Base.Target == GL_VERTEX_PROGRAM_ARB) && - (Program->Base.NumParameters >= - ctx->Const.VertexProgram.MaxLocalParams)) - || ((Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) - && (Program->Base.NumParameters >= - ctx->Const.FragmentProgram.MaxLocalParams))) { - program_error(ctx, Program->Position, "Too many parameter variables"); - return 1; - } - - return err; -} - - -/** - * This picks out PARAM program parameter bindings. - * - * XXX: This needs to be stressed & tested - * - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_param (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, - struct arb_program *Program) -{ - GLuint found, err; - GLint specified_length; - struct var_cache *param_var; - - err = 0; - param_var = parse_string (inst, vc_head, Program, &found); - Program->Position = parse_position (inst); - - if (found) { - program_error2(ctx, Program->Position, - "Duplicate variable declaration", - (char *) param_var->name); - return 1; - } - - specified_length = parse_integer (inst, Program); - - if (specified_length < 0) { - program_error(ctx, Program->Position, "Negative parameter array length"); - return 1; - } - - param_var->type = vt_param; - param_var->param_binding_length = 0; - - /* Right now, everything is shoved into the main state register file. - * - * In the future, it would be nice to leave things ENV/LOCAL params - * in their respective register files, if possible - */ - param_var->param_binding_type = PROGRAM_STATE_VAR; - - /* Remember to: - * * - add each guy to the parameter list - * * - increment the param_var->param_binding_len - * * - store the param_var->param_binding_begin for the first one - * * - compare the actual len to the specified len at the end - */ - while (**inst != PARAM_NULL) { - if (parse_param_elements (ctx, inst, param_var, Program, GL_FALSE)) - return 1; - } - - /* Test array length here! */ - if (specified_length) { - if (specified_length != (int)param_var->param_binding_length) { - program_error(ctx, Program->Position, - "Declared parameter array length does not match parameter list"); - } - } - - (*inst)++; - - return 0; -} - -/** - * - */ -static GLuint -parse_param_use (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, - struct arb_program *Program, struct var_cache **new_var) -{ - struct var_cache *param_var; - - /* First, insert a dummy entry into the var_cache */ - var_cache_create (¶m_var); - param_var->name = (const GLubyte *) " "; - param_var->type = vt_param; - - param_var->param_binding_length = 0; - /* Don't fill in binding_begin; We use the default value of -1 - * to tell if its already initialized, elsewhere. - * - * param_var->param_binding_begin = 0; - */ - param_var->param_binding_type = PROGRAM_STATE_VAR; - - var_cache_append (vc_head, param_var); - - /* Then fill it with juicy parameter goodness */ - if (parse_param_elements (ctx, inst, param_var, Program, GL_TRUE)) - return 1; - - *new_var = param_var; - - return 0; -} - - -/** - * This handles the declaration of TEMP variables - * - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_temp (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, - struct arb_program *Program) -{ - GLuint found; - struct var_cache *temp_var; - - while (**inst != 0) { - temp_var = parse_string (inst, vc_head, Program, &found); - Program->Position = parse_position (inst); - if (found) { - program_error2(ctx, Program->Position, - "Duplicate variable declaration", - (char *) temp_var->name); - return 1; - } - - temp_var->type = vt_temp; - - if (((Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) && - (Program->Base.NumTemporaries >= - ctx->Const.FragmentProgram.MaxTemps)) - || ((Program->Base.Target == GL_VERTEX_PROGRAM_ARB) - && (Program->Base.NumTemporaries >= - ctx->Const.VertexProgram.MaxTemps))) { - program_error(ctx, Program->Position, - "Too many TEMP variables declared"); - return 1; - } - - temp_var->temp_binding = Program->Base.NumTemporaries; - Program->Base.NumTemporaries++; - } - (*inst)++; - - return 0; -} - -/** - * This handles variables of the OUTPUT variety - * - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_output (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, - struct arb_program *Program) -{ - GLuint found; - struct var_cache *output_var; - GLuint err; - - output_var = parse_string (inst, vc_head, Program, &found); - Program->Position = parse_position (inst); - if (found) { - program_error2(ctx, Program->Position, - "Duplicate variable declaration", - (char *) output_var->name); - return 1; - } - - output_var->type = vt_output; - - err = parse_result_binding(ctx, inst, &output_var->output_binding, Program); - return err; -} - -/** - * This handles variables of the ALIAS kind - * - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_alias (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, - struct arb_program *Program) -{ - GLuint found; - struct var_cache *temp_var; - - temp_var = parse_string (inst, vc_head, Program, &found); - Program->Position = parse_position (inst); - - if (found) { - program_error2(ctx, Program->Position, - "Duplicate variable declaration", - (char *) temp_var->name); - return 1; - } - - temp_var->type = vt_alias; - temp_var->alias_binding = parse_string (inst, vc_head, Program, &found); - Program->Position = parse_position (inst); - - if (!found) - { - program_error2(ctx, Program->Position, - "Undefined alias value", - (char *) temp_var->alias_binding->name); - return 1; - } - - return 0; -} - -/** - * This handles variables of the ADDRESS kind - * - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_address (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, - struct arb_program *Program) -{ - GLuint found; - struct var_cache *temp_var; - - while (**inst != 0) { - temp_var = parse_string (inst, vc_head, Program, &found); - Program->Position = parse_position (inst); - if (found) { - program_error2(ctx, Program->Position, - "Duplicate variable declaration", - (char *) temp_var->name); - return 1; - } - - temp_var->type = vt_address; - - if (Program->Base.NumAddressRegs >= - ctx->Const.VertexProgram.MaxAddressRegs) { - const char *msg = "Too many ADDRESS variables declared"; - program_error(ctx, Program->Position, msg); - return 1; - } - - temp_var->address_binding = Program->Base.NumAddressRegs; - Program->Base.NumAddressRegs++; - } - (*inst)++; - - return 0; -} - -/** - * Parse a program declaration - * - * \return 0 on sucess, 1 on error - */ -static GLint -parse_declaration (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, - struct arb_program *Program) -{ - GLint err = 0; - - switch (*(*inst)++) { - case ADDRESS: - err = parse_address (ctx, inst, vc_head, Program); - break; - - case ALIAS: - err = parse_alias (ctx, inst, vc_head, Program); - break; - - case ATTRIB: - err = parse_attrib (ctx, inst, vc_head, Program); - break; - - case OUTPUT: - err = parse_output (ctx, inst, vc_head, Program); - break; - - case PARAM: - err = parse_param (ctx, inst, vc_head, Program); - break; - - case TEMP: - err = parse_temp (ctx, inst, vc_head, Program); - break; - } - - return err; -} - -/** - * Handle the parsing out of a masked destination register, either for a - * vertex or fragment program. - * - * If we are a vertex program, make sure we don't write to - * result.position if we have specified that the program is - * position invariant - * - * \param File - The register file we write to - * \param Index - The register index we write to - * \param WriteMask - The mask controlling which components we write (1->write) - * - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_masked_dst_reg (GLcontext * ctx, const GLubyte ** inst, - struct var_cache **vc_head, struct arb_program *Program, - enum register_file *File, GLuint *Index, GLint *WriteMask) -{ - GLuint tmp, result; - struct var_cache *dst; - - /* We either have a result register specified, or a - * variable that may or may not be writable - */ - switch (*(*inst)++) { - case REGISTER_RESULT: - if (parse_result_binding(ctx, inst, Index, Program)) - return 1; - *File = PROGRAM_OUTPUT; - break; - - case REGISTER_ESTABLISHED_NAME: - dst = parse_string (inst, vc_head, Program, &result); - Program->Position = parse_position (inst); - - /* If the name has never been added to our symbol table, we're hosed */ - if (!result) { - program_error(ctx, Program->Position, "0: Undefined variable"); - return 1; - } - - switch (dst->type) { - case vt_output: - *File = PROGRAM_OUTPUT; - *Index = dst->output_binding; - break; - - case vt_temp: - *File = PROGRAM_TEMPORARY; - *Index = dst->temp_binding; - break; - - /* If the var type is not vt_output or vt_temp, no go */ - default: - program_error(ctx, Program->Position, - "Destination register is read only"); - return 1; - } - break; - - default: - program_error(ctx, Program->Position, - "Unexpected opcode in parse_masked_dst_reg()"); - return 1; - } - - - /* Position invariance test */ - /* This test is done now in syntax portion - when position invariance OPTION - is specified, "result.position" rule is disabled so there is no way - to write the position - */ - /*if ((Program->HintPositionInvariant) && (*File == PROGRAM_OUTPUT) && - (*Index == 0)) { - program_error(ctx, Program->Position, - "Vertex program specified position invariance and wrote vertex position"); - }*/ - - /* And then the mask. - * w,a -> bit 0 - * z,b -> bit 1 - * y,g -> bit 2 - * x,r -> bit 3 - * - * ==> Need to reverse the order of bits for this! - */ - tmp = (GLint) *(*inst)++; - *WriteMask = (((tmp>>3) & 0x1) | - ((tmp>>1) & 0x2) | - ((tmp<<1) & 0x4) | - ((tmp<<3) & 0x8)); - - return 0; -} - - -/** - * Handle the parsing of a address register - * - * \param Index - The register index we write to - * - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_address_reg (GLcontext * ctx, const GLubyte ** inst, - struct var_cache **vc_head, - struct arb_program *Program, GLint * Index) -{ - struct var_cache *dst; - GLuint result; - - *Index = 0; /* XXX */ - - dst = parse_string (inst, vc_head, Program, &result); - Program->Position = parse_position (inst); - - /* If the name has never been added to our symbol table, we're hosed */ - if (!result) { - program_error(ctx, Program->Position, "Undefined variable"); - return 1; - } - - if (dst->type != vt_address) { - program_error(ctx, Program->Position, "Variable is not of type ADDRESS"); - return 1; - } - - return 0; -} - -#if 0 /* unused */ -/** - * Handle the parsing out of a masked address register - * - * \param Index - The register index we write to - * \param WriteMask - The mask controlling which components we write (1->write) - * - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_masked_address_reg (GLcontext * ctx, const GLubyte ** inst, - struct var_cache **vc_head, - struct arb_program *Program, GLint * Index, - GLboolean * WriteMask) -{ - if (parse_address_reg (ctx, inst, vc_head, Program, Index)) - return 1; - - /* This should be 0x8 */ - (*inst)++; - - /* Writemask of .x is implied */ - WriteMask[0] = 1; - WriteMask[1] = WriteMask[2] = WriteMask[3] = 0; - - return 0; -} -#endif - -/** - * Parse out a swizzle mask. - * - * Basically convert COMPONENT_X/Y/Z/W to SWIZZLE_X/Y/Z/W - * - * The len parameter allows us to grab 4 components for a vector - * swizzle, or just 1 component for a scalar src register selection - */ -static void -parse_swizzle_mask(const GLubyte ** inst, GLubyte *swizzle, GLint len) -{ - GLint i; - - for (i = 0; i < 4; i++) - swizzle[i] = i; - - for (i = 0; i < len; i++) { - switch (*(*inst)++) { - case COMPONENT_X: - swizzle[i] = SWIZZLE_X; - break; - case COMPONENT_Y: - swizzle[i] = SWIZZLE_Y; - break; - case COMPONENT_Z: - swizzle[i] = SWIZZLE_Z; - break; - case COMPONENT_W: - swizzle[i] = SWIZZLE_W; - break; - default: - _mesa_problem(NULL, "bad component in parse_swizzle_mask()"); - return; - } - } -} - - -/** - * Parse an extended swizzle mask which is a sequence of - * four x/y/z/w/0/1 tokens. - * \return swizzle four swizzle values - * \return negateMask four element bitfield - */ -static void -parse_extended_swizzle_mask(const GLubyte **inst, GLubyte swizzle[4], - GLubyte *negateMask) -{ - GLint i; - - *negateMask = 0x0; - for (i = 0; i < 4; i++) { - GLubyte swz; - if (parse_sign(inst) == -1) - *negateMask |= (1 << i); - - swz = *(*inst)++; - - switch (swz) { - case COMPONENT_0: - swizzle[i] = SWIZZLE_ZERO; - break; - case COMPONENT_1: - swizzle[i] = SWIZZLE_ONE; - break; - case COMPONENT_X: - swizzle[i] = SWIZZLE_X; - break; - case COMPONENT_Y: - swizzle[i] = SWIZZLE_Y; - break; - case COMPONENT_Z: - swizzle[i] = SWIZZLE_Z; - break; - case COMPONENT_W: - swizzle[i] = SWIZZLE_W; - break; - default: - _mesa_problem(NULL, "bad case in parse_extended_swizzle_mask()"); - return; - } - } -} - - -static GLuint -parse_src_reg (GLcontext * ctx, const GLubyte ** inst, - struct var_cache **vc_head, - struct arb_program *Program, - enum register_file * File, GLint * Index, - GLboolean *IsRelOffset ) -{ - struct var_cache *src; - GLuint binding, is_generic, found; - GLint offset; - - *IsRelOffset = 0; - - /* And the binding for the src */ - switch (*(*inst)++) { - case REGISTER_ATTRIB: - if (parse_attrib_binding - (ctx, inst, Program, &binding, &is_generic)) - return 1; - *File = PROGRAM_INPUT; - *Index = binding; - - /* We need to insert a dummy variable into the var_cache so we can - * catch generic vertex attrib aliasing errors - */ - var_cache_create(&src); - src->type = vt_attrib; - src->name = (const GLubyte *) "Dummy Attrib Variable"; - src->attrib_binding = binding; - src->attrib_is_generic = is_generic; - var_cache_append(vc_head, src); - if (generic_attrib_check(*vc_head)) { - program_error(ctx, Program->Position, - "Cannot use both a generic vertex attribute " - "and a specific attribute of the same type"); - return 1; - } - break; - - case REGISTER_PARAM: - switch (**inst) { - case PARAM_ARRAY_ELEMENT: - (*inst)++; - src = parse_string (inst, vc_head, Program, &found); - Program->Position = parse_position (inst); - - if (!found) { - program_error2(ctx, Program->Position, - "Undefined variable", - (char *) src->name); - return 1; - } - - *File = (enum register_file) src->param_binding_type; - - switch (*(*inst)++) { - case ARRAY_INDEX_ABSOLUTE: - offset = parse_integer (inst, Program); - - if ((offset < 0) - || (offset >= (int)src->param_binding_length)) { - program_error(ctx, Program->Position, - "Index out of range"); - /* offset, src->name */ - return 1; - } - - *Index = src->param_binding_begin + offset; - break; - - case ARRAY_INDEX_RELATIVE: - { - GLint addr_reg_idx, rel_off; - - /* First, grab the address regiseter */ - if (parse_address_reg (ctx, inst, vc_head, Program, &addr_reg_idx)) - return 1; - - /* And the .x */ - ((*inst)++); - ((*inst)++); - ((*inst)++); - ((*inst)++); - - /* Then the relative offset */ - if (parse_relative_offset(ctx, inst, Program, &rel_off)) return 1; - - /* And store it properly */ - *Index = src->param_binding_begin + rel_off; - *IsRelOffset = 1; - } - break; - } - break; - - default: - if (parse_param_use (ctx, inst, vc_head, Program, &src)) - return 1; - - *File = (enum register_file) src->param_binding_type; - *Index = src->param_binding_begin; - break; - } - break; - - case REGISTER_ESTABLISHED_NAME: - src = parse_string (inst, vc_head, Program, &found); - Program->Position = parse_position (inst); - - /* If the name has never been added to our symbol table, we're hosed */ - if (!found) { - program_error(ctx, Program->Position, - "3: Undefined variable"); /* src->name */ - return 1; - } - - switch (src->type) { - case vt_attrib: - *File = PROGRAM_INPUT; - *Index = src->attrib_binding; - break; - - /* XXX: We have to handle offsets someplace in here! -- or are those above? */ - case vt_param: - *File = (enum register_file) src->param_binding_type; - *Index = src->param_binding_begin; - break; - - case vt_temp: - *File = PROGRAM_TEMPORARY; - *Index = src->temp_binding; - break; - - /* If the var type is vt_output no go */ - default: - program_error(ctx, Program->Position, - "destination register is read only"); - /* bad src->name */ - return 1; - } - break; - - default: - program_error(ctx, Program->Position, - "Unknown token in parse_src_reg"); - return 1; - } - - /* Add attributes to InputsRead only if they are used the program. - * This avoids the handling of unused ATTRIB declarations in the drivers. */ - if (*File == PROGRAM_INPUT) - Program->Base.InputsRead |= (1 << *Index); - - return 0; -} - - -/** - * Parse vertex/fragment program vector source register. - */ -static GLuint -parse_vector_src_reg(GLcontext *ctx, const GLubyte **inst, - struct var_cache **vc_head, - struct arb_program *program, - struct prog_src_register *reg) -{ - enum register_file file; - GLint index; - GLubyte negateMask; - GLubyte swizzle[4]; - GLboolean isRelOffset; - - /* Grab the sign */ - negateMask = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE; - - /* And the src reg */ - if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &isRelOffset)) - return 1; - - /* finally, the swizzle */ - parse_swizzle_mask(inst, swizzle, 4); - - reg->File = file; - reg->Index = index; - reg->Swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); - reg->NegateBase = negateMask; - reg->RelAddr = isRelOffset; - return 0; -} - - -/** - * Parse vertex/fragment program scalar source register. - */ -static GLuint -parse_scalar_src_reg(GLcontext *ctx, const GLubyte **inst, - struct var_cache **vc_head, - struct arb_program *program, - struct prog_src_register *reg) -{ - enum register_file file; - GLint index; - GLubyte negateMask; - GLubyte swizzle[4]; - GLboolean isRelOffset; - - /* Grab the sign */ - negateMask = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE; - - /* And the src reg */ - if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &isRelOffset)) - return 1; - - /* finally, the swizzle */ - parse_swizzle_mask(inst, swizzle, 1); - - reg->File = file; - reg->Index = index; - reg->Swizzle = (swizzle[0] << 0); - reg->NegateBase = negateMask; - reg->RelAddr = isRelOffset; - return 0; -} - - -/** - * Parse vertex/fragment program destination register. - * \return 1 if error, 0 if no error. - */ -static GLuint -parse_dst_reg(GLcontext * ctx, const GLubyte ** inst, - struct var_cache **vc_head, struct arb_program *program, - struct prog_dst_register *reg ) -{ - GLint mask; - GLuint idx; - enum register_file file; - - if (parse_masked_dst_reg (ctx, inst, vc_head, program, &file, &idx, &mask)) - return 1; - - reg->File = file; - reg->Index = idx; - reg->WriteMask = mask; - return 0; -} - - -/** - * This is a big mother that handles getting opcodes into the instruction - * and handling the src & dst registers for fragment program instructions - * \return 1 if error, 0 if no error - */ -static GLuint -parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, - struct var_cache **vc_head, struct arb_program *Program, - struct prog_instruction *fp) -{ - GLint a; - GLuint texcoord; - GLubyte instClass, type, code; - GLboolean rel; - GLuint shadow_tex = 0; - - _mesa_init_instructions(fp, 1); - - /* Record the position in the program string for debugging */ - fp->StringPos = Program->Position; - - /* OP_ALU_INST or OP_TEX_INST */ - instClass = *(*inst)++; - - /* OP_ALU_{VECTOR, SCALAR, BINSC, BIN, TRI, SWZ}, - * OP_TEX_{SAMPLE, KIL} - */ - type = *(*inst)++; - - /* The actual opcode name */ - code = *(*inst)++; - - /* Increment the correct count */ - switch (instClass) { - case OP_ALU_INST: - Program->NumAluInstructions++; - break; - case OP_TEX_INST: - Program->NumTexInstructions++; - break; - } - - switch (type) { - case OP_ALU_VECTOR: - switch (code) { - case OP_ABS_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_ABS: - fp->Opcode = OPCODE_ABS; - break; - - case OP_FLR_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_FLR: - fp->Opcode = OPCODE_FLR; - break; - - case OP_FRC_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_FRC: - fp->Opcode = OPCODE_FRC; - break; - - case OP_LIT_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_LIT: - fp->Opcode = OPCODE_LIT; - break; - - case OP_MOV_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_MOV: - fp->Opcode = OPCODE_MOV; - break; - } - - if (parse_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg)) - return 1; - - if (parse_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[0])) - return 1; - break; - - case OP_ALU_SCALAR: - switch (code) { - case OP_COS_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_COS: - fp->Opcode = OPCODE_COS; - break; - - case OP_EX2_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_EX2: - fp->Opcode = OPCODE_EX2; - break; - - case OP_LG2_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_LG2: - fp->Opcode = OPCODE_LG2; - break; - - case OP_RCP_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_RCP: - fp->Opcode = OPCODE_RCP; - break; - - case OP_RSQ_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_RSQ: - fp->Opcode = OPCODE_RSQ; - break; - - case OP_SIN_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_SIN: - fp->Opcode = OPCODE_SIN; - break; - - case OP_SCS_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_SCS: - - fp->Opcode = OPCODE_SCS; - break; - } - - if (parse_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg)) - return 1; - - if (parse_scalar_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[0])) - return 1; - break; - - case OP_ALU_BINSC: - switch (code) { - case OP_POW_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_POW: - fp->Opcode = OPCODE_POW; - break; - } - - if (parse_dst_reg(ctx, inst, vc_head, Program, &fp->DstReg)) - return 1; - - for (a = 0; a < 2; a++) { - if (parse_scalar_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[a])) - return 1; - } - break; - - - case OP_ALU_BIN: - switch (code) { - case OP_ADD_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_ADD: - fp->Opcode = OPCODE_ADD; - break; - - case OP_DP3_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_DP3: - fp->Opcode = OPCODE_DP3; - break; - - case OP_DP4_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_DP4: - fp->Opcode = OPCODE_DP4; - break; - - case OP_DPH_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_DPH: - fp->Opcode = OPCODE_DPH; - break; - - case OP_DST_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_DST: - fp->Opcode = OPCODE_DST; - break; - - case OP_MAX_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_MAX: - fp->Opcode = OPCODE_MAX; - break; - - case OP_MIN_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_MIN: - fp->Opcode = OPCODE_MIN; - break; - - case OP_MUL_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_MUL: - fp->Opcode = OPCODE_MUL; - break; - - case OP_SGE_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_SGE: - fp->Opcode = OPCODE_SGE; - break; - - case OP_SLT_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_SLT: - fp->Opcode = OPCODE_SLT; - break; - - case OP_SUB_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_SUB: - fp->Opcode = OPCODE_SUB; - break; - - case OP_XPD_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_XPD: - fp->Opcode = OPCODE_XPD; - break; - } - - if (parse_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg)) - return 1; - for (a = 0; a < 2; a++) { - if (parse_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[a])) - return 1; - } - break; - - case OP_ALU_TRI: - switch (code) { - case OP_CMP_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_CMP: - fp->Opcode = OPCODE_CMP; - break; - - case OP_LRP_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_LRP: - fp->Opcode = OPCODE_LRP; - break; - - case OP_MAD_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_MAD: - fp->Opcode = OPCODE_MAD; - break; - } - - if (parse_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg)) - return 1; - - for (a = 0; a < 3; a++) { - if (parse_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[a])) - return 1; - } - break; - - case OP_ALU_SWZ: - switch (code) { - case OP_SWZ_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_SWZ: - fp->Opcode = OPCODE_SWZ; - break; - } - if (parse_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg)) - return 1; - - { - GLubyte swizzle[4]; - GLubyte negateMask; - enum register_file file; - GLint index; - - if (parse_src_reg(ctx, inst, vc_head, Program, &file, &index, &rel)) - return 1; - parse_extended_swizzle_mask(inst, swizzle, &negateMask); - fp->SrcReg[0].File = file; - fp->SrcReg[0].Index = index; - fp->SrcReg[0].NegateBase = negateMask; - fp->SrcReg[0].Swizzle = MAKE_SWIZZLE4(swizzle[0], - swizzle[1], - swizzle[2], - swizzle[3]); - } - break; - - case OP_TEX_SAMPLE: - switch (code) { - case OP_TEX_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_TEX: - fp->Opcode = OPCODE_TEX; - break; - - case OP_TXP_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_TXP: - fp->Opcode = OPCODE_TXP; - break; - - case OP_TXB_SAT: - fp->SaturateMode = SATURATE_ZERO_ONE; - case OP_TXB: - fp->Opcode = OPCODE_TXB; - break; - } - - if (parse_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg)) - return 1; - - if (parse_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[0])) - return 1; - - /* texImageUnit */ - if (parse_teximage_num (ctx, inst, Program, &texcoord)) - return 1; - fp->TexSrcUnit = texcoord; - - /* texTarget */ - switch (*(*inst)++) { - case TEXTARGET_SHADOW1D: - shadow_tex = 1 << texcoord; - /* FALLTHROUGH */ - case TEXTARGET_1D: - fp->TexSrcTarget = TEXTURE_1D_INDEX; - break; - case TEXTARGET_SHADOW2D: - shadow_tex = 1 << texcoord; - /* FALLTHROUGH */ - case TEXTARGET_2D: - fp->TexSrcTarget = TEXTURE_2D_INDEX; - break; - case TEXTARGET_3D: - fp->TexSrcTarget = TEXTURE_3D_INDEX; - break; - case TEXTARGET_SHADOWRECT: - shadow_tex = 1 << texcoord; - /* FALLTHROUGH */ - case TEXTARGET_RECT: - fp->TexSrcTarget = TEXTURE_RECT_INDEX; - break; - case TEXTARGET_CUBE: - fp->TexSrcTarget = TEXTURE_CUBE_INDEX; - break; - case TEXTARGET_SHADOW1D_ARRAY: - shadow_tex = 1 << texcoord; - /* FALLTHROUGH */ - case TEXTARGET_1D_ARRAY: - fp->TexSrcTarget = TEXTURE_1D_ARRAY_INDEX; - break; - case TEXTARGET_SHADOW2D_ARRAY: - shadow_tex = 1 << texcoord; - /* FALLTHROUGH */ - case TEXTARGET_2D_ARRAY: - fp->TexSrcTarget = TEXTURE_2D_ARRAY_INDEX; - break; - } - - /* Don't test the first time a particular sampler is seen. Each time - * after that, make sure the shadow state is the same. - */ - if ((_mesa_bitcount(Program->TexturesUsed[texcoord]) > 0) - && ((Program->ShadowSamplers & (1 << texcoord)) != shadow_tex)) { - program_error(ctx, Program->Position, - "texture image unit used for shadow sampling and non-shadow sampling"); - return 1; - } - - Program->TexturesUsed[texcoord] |= (1 << fp->TexSrcTarget); - /* Check that both "2D" and "CUBE" (for example) aren't both used */ - if (_mesa_bitcount(Program->TexturesUsed[texcoord]) > 1) { - program_error(ctx, Program->Position, - "multiple targets used on one texture image unit"); - return 1; - } - - - Program->ShadowSamplers |= shadow_tex; - break; - - case OP_TEX_KIL: - Program->UsesKill = 1; - if (parse_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[0])) - return 1; - fp->Opcode = OPCODE_KIL; - break; - default: - _mesa_problem(ctx, "bad type 0x%x in parse_fp_instruction()", type); - return 1; - } - - return 0; -} - - -/** - * Handle the parsing out of a masked address register - * - * \param Index - The register index we write to - * \param WriteMask - The mask controlling which components we write (1->write) - * - * \return 0 on sucess, 1 on error - */ -static GLuint -parse_vp_address_reg (GLcontext * ctx, const GLubyte ** inst, - struct var_cache **vc_head, - struct arb_program *Program, - struct prog_dst_register *reg) -{ - GLint idx; - - if (parse_address_reg (ctx, inst, vc_head, Program, &idx)) - return 1; - - /* This should be 0x8 */ - (*inst)++; - - reg->File = PROGRAM_ADDRESS; - reg->Index = idx; - - /* Writemask of .x is implied */ - reg->WriteMask = 0x1; - return 0; -} - - -/** - * This is a big mother that handles getting opcodes into the instruction - * and handling the src & dst registers for vertex program instructions - */ -static GLuint -parse_vp_instruction (GLcontext * ctx, const GLubyte ** inst, - struct var_cache **vc_head, struct arb_program *Program, - struct prog_instruction *vp) -{ - GLint a; - GLubyte type, code; - - /* OP_ALU_{ARL, VECTOR, SCALAR, BINSC, BIN, TRI, SWZ} */ - type = *(*inst)++; - - /* The actual opcode name */ - code = *(*inst)++; - - _mesa_init_instructions(vp, 1); - /* Record the position in the program string for debugging */ - vp->StringPos = Program->Position; - - switch (type) { - /* XXX: */ - case OP_ALU_ARL: - vp->Opcode = OPCODE_ARL; - - /* Remember to set SrcReg.RelAddr; */ - - /* Get the masked address register [dst] */ - if (parse_vp_address_reg(ctx, inst, vc_head, Program, &vp->DstReg)) - return 1; - - vp->DstReg.File = PROGRAM_ADDRESS; - - /* Get a scalar src register */ - if (parse_scalar_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[0])) - return 1; - - break; - - case OP_ALU_VECTOR: - switch (code) { - case OP_ABS: - vp->Opcode = OPCODE_ABS; - break; - case OP_FLR: - vp->Opcode = OPCODE_FLR; - break; - case OP_FRC: - vp->Opcode = OPCODE_FRC; - break; - case OP_LIT: - vp->Opcode = OPCODE_LIT; - break; - case OP_MOV: - vp->Opcode = OPCODE_MOV; - break; - } - - if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg)) - return 1; - - if (parse_vector_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[0])) - return 1; - break; - - case OP_ALU_SCALAR: - switch (code) { - case OP_EX2: - vp->Opcode = OPCODE_EX2; - break; - case OP_EXP: - vp->Opcode = OPCODE_EXP; - break; - case OP_LG2: - vp->Opcode = OPCODE_LG2; - break; - case OP_LOG: - vp->Opcode = OPCODE_LOG; - break; - case OP_RCP: - vp->Opcode = OPCODE_RCP; - break; - case OP_RSQ: - vp->Opcode = OPCODE_RSQ; - break; - } - if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg)) - return 1; - - if (parse_scalar_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[0])) - return 1; - break; - - case OP_ALU_BINSC: - switch (code) { - case OP_POW: - vp->Opcode = OPCODE_POW; - break; - } - if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg)) - return 1; - - for (a = 0; a < 2; a++) { - if (parse_scalar_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[a])) - return 1; - } - break; - - case OP_ALU_BIN: - switch (code) { - case OP_ADD: - vp->Opcode = OPCODE_ADD; - break; - case OP_DP3: - vp->Opcode = OPCODE_DP3; - break; - case OP_DP4: - vp->Opcode = OPCODE_DP4; - break; - case OP_DPH: - vp->Opcode = OPCODE_DPH; - break; - case OP_DST: - vp->Opcode = OPCODE_DST; - break; - case OP_MAX: - vp->Opcode = OPCODE_MAX; - break; - case OP_MIN: - vp->Opcode = OPCODE_MIN; - break; - case OP_MUL: - vp->Opcode = OPCODE_MUL; - break; - case OP_SGE: - vp->Opcode = OPCODE_SGE; - break; - case OP_SLT: - vp->Opcode = OPCODE_SLT; - break; - case OP_SUB: - vp->Opcode = OPCODE_SUB; - break; - case OP_XPD: - vp->Opcode = OPCODE_XPD; - break; - } - if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg)) - return 1; - - for (a = 0; a < 2; a++) { - if (parse_vector_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[a])) - return 1; - } - break; - - case OP_ALU_TRI: - switch (code) { - case OP_MAD: - vp->Opcode = OPCODE_MAD; - break; - } - - if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg)) - return 1; - - for (a = 0; a < 3; a++) { - if (parse_vector_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[a])) - return 1; - } - break; - - case OP_ALU_SWZ: - switch (code) { - case OP_SWZ: - vp->Opcode = OPCODE_SWZ; - break; - } - { - GLubyte swizzle[4]; - GLubyte negateMask; - GLboolean relAddr; - enum register_file file; - GLint index; - - if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg)) - return 1; - - if (parse_src_reg(ctx, inst, vc_head, Program, &file, &index, &relAddr)) - return 1; - parse_extended_swizzle_mask (inst, swizzle, &negateMask); - vp->SrcReg[0].File = file; - vp->SrcReg[0].Index = index; - vp->SrcReg[0].NegateBase = negateMask; - vp->SrcReg[0].Swizzle = MAKE_SWIZZLE4(swizzle[0], - swizzle[1], - swizzle[2], - swizzle[3]); - vp->SrcReg[0].RelAddr = relAddr; - } - break; - } - return 0; -} - -#if DEBUG_PARSING - -static GLvoid -debug_variables (GLcontext * ctx, struct var_cache *vc_head, - struct arb_program *Program) -{ - struct var_cache *vc; - GLint a, b; - - fprintf (stderr, "debug_variables, vc_head: %p\n", (void*) vc_head); - - /* First of all, print out the contents of the var_cache */ - vc = vc_head; - while (vc) { - fprintf (stderr, "[%p]\n", (void*) vc); - switch (vc->type) { - case vt_none: - fprintf (stderr, "UNDEFINED %s\n", vc->name); - break; - case vt_attrib: - fprintf (stderr, "ATTRIB %s\n", vc->name); - fprintf (stderr, " binding: 0x%x\n", vc->attrib_binding); - break; - case vt_param: - fprintf (stderr, "PARAM %s begin: %d len: %d\n", vc->name, - vc->param_binding_begin, vc->param_binding_length); - b = vc->param_binding_begin; - for (a = 0; a < vc->param_binding_length; a++) { - fprintf (stderr, "%s\n", - Program->Base.Parameters->Parameters[a + b].Name); - if (Program->Base.Parameters->Parameters[a + b].Type == PROGRAM_STATE_VAR) { - const char *s; - s = _mesa_program_state_string(Program->Base.Parameters->Parameters - [a + b].StateIndexes); - fprintf(stderr, "%s\n", s); - _mesa_free((char *) s); - } - else - fprintf (stderr, "%f %f %f %f\n", - Program->Base.Parameters->ParameterValues[a + b][0], - Program->Base.Parameters->ParameterValues[a + b][1], - Program->Base.Parameters->ParameterValues[a + b][2], - Program->Base.Parameters->ParameterValues[a + b][3]); - } - break; - case vt_temp: - fprintf (stderr, "TEMP %s\n", vc->name); - fprintf (stderr, " binding: 0x%x\n", vc->temp_binding); - break; - case vt_output: - fprintf (stderr, "OUTPUT %s\n", vc->name); - fprintf (stderr, " binding: 0x%x\n", vc->output_binding); - break; - case vt_alias: - fprintf (stderr, "ALIAS %s\n", vc->name); - fprintf (stderr, " binding: 0x%p (%s)\n", - (void*) vc->alias_binding, vc->alias_binding->name); - break; - default: - /* nothing */ - ; - } - vc = vc->next; - } -} - -#endif /* DEBUG_PARSING */ - - -/** - * The main loop for parsing a fragment or vertex program - * - * \return 1 on error, 0 on success - */ -static GLint -parse_instructions(GLcontext * ctx, const GLubyte * inst, - struct var_cache **vc_head, struct arb_program *Program) -{ - const GLuint maxInst = (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) - ? ctx->Const.FragmentProgram.MaxInstructions - : ctx->Const.VertexProgram.MaxInstructions; - GLint err = 0; - - ASSERT(MAX_INSTRUCTIONS >= maxInst); - - Program->MajorVersion = (GLuint) * inst++; - Program->MinorVersion = (GLuint) * inst++; - - while (*inst != END) { - switch (*inst++) { - - case OPTION: - switch (*inst++) { - case ARB_PRECISION_HINT_FASTEST: - Program->PrecisionOption = GL_FASTEST; - break; - - case ARB_PRECISION_HINT_NICEST: - Program->PrecisionOption = GL_NICEST; - break; - - case ARB_FOG_EXP: - Program->FogOption = GL_EXP; - break; - - case ARB_FOG_EXP2: - Program->FogOption = GL_EXP2; - break; - - case ARB_FOG_LINEAR: - Program->FogOption = GL_LINEAR; - break; - - case ARB_POSITION_INVARIANT: - if (Program->Base.Target == GL_VERTEX_PROGRAM_ARB) - Program->HintPositionInvariant = GL_TRUE; - break; - - case ARB_FRAGMENT_PROGRAM_SHADOW: - if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { - /* TODO ARB_fragment_program_shadow code */ - } - break; - - case ARB_DRAW_BUFFERS: - if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { - /* do nothing for now */ - } - break; - - case MESA_TEXTURE_ARRAY: - /* do nothing for now */ - break; - } - break; - - case INSTRUCTION: - /* check length */ - if (Program->Base.NumInstructions + 1 >= maxInst) { - program_error(ctx, Program->Position, - "Max instruction count exceeded"); - return 1; - } - Program->Position = parse_position (&inst); - /* parse the current instruction */ - if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { - err = parse_fp_instruction (ctx, &inst, vc_head, Program, - &Program->Base.Instructions[Program->Base.NumInstructions]); - } - else { - err = parse_vp_instruction (ctx, &inst, vc_head, Program, - &Program->Base.Instructions[Program->Base.NumInstructions]); - } - - /* increment instuction count */ - Program->Base.NumInstructions++; - break; - - case DECLARATION: - err = parse_declaration (ctx, &inst, vc_head, Program); - break; - - default: - break; - } - - if (err) - break; - } - - /* Finally, tag on an OPCODE_END instruction */ - { - const GLuint numInst = Program->Base.NumInstructions; - _mesa_init_instructions(Program->Base.Instructions + numInst, 1); - Program->Base.Instructions[numInst].Opcode = OPCODE_END; - /* YYY Wrong Position in program, whatever, at least not random -> crash - Program->Position = parse_position (&inst); - */ - Program->Base.Instructions[numInst].StringPos = Program->Position; - } - Program->Base.NumInstructions++; - - /* - * Initialize native counts to logical counts. The device driver may - * change them if program is translated into a hardware program. - */ - Program->Base.NumNativeInstructions = Program->Base.NumInstructions; - Program->Base.NumNativeTemporaries = Program->Base.NumTemporaries; - Program->Base.NumNativeParameters = Program->Base.NumParameters; - Program->Base.NumNativeAttributes = Program->Base.NumAttributes; - Program->Base.NumNativeAddressRegs = Program->Base.NumAddressRegs; - - return err; -} - - -/* XXX temporary */ -LONGSTRING static char core_grammar_text[] = -#include "shader/grammar/grammar_syn.h" -; - - -/** - * Set a grammar parameter. - * \param name the grammar parameter - * \param value the new parameter value - * \return 0 if OK, 1 if error - */ -static int -set_reg8 (GLcontext *ctx, grammar id, const char *name, GLubyte value) -{ - char error_msg[300]; - GLint error_pos; - - if (grammar_set_reg8 (id, (const byte *) name, value)) - return 0; - - grammar_get_last_error ((byte *) error_msg, 300, &error_pos); - _mesa_set_program_error (ctx, error_pos, error_msg); - _mesa_error (ctx, GL_INVALID_OPERATION, "Grammar Register Error"); - return 1; -} - - -/** - * Enable support for the given language option in the parser. - * \return 1 if OK, 0 if error - */ -static int -enable_ext(GLcontext *ctx, grammar id, const char *name) -{ - return !set_reg8(ctx, id, name, 1); -} - - -/** - * Enable parser extensions based on which OpenGL extensions are supported - * by this rendering context. - * - * \return GL_TRUE if OK, GL_FALSE if error. - */ -static GLboolean -enable_parser_extensions(GLcontext *ctx, grammar id) -{ -#if 0 - /* These are not supported at this time */ - if ((ctx->Extensions.ARB_vertex_blend || - ctx->Extensions.EXT_vertex_weighting) - && !enable_ext(ctx, id, "vertex_blend")) - return GL_FALSE; - if (ctx->Extensions.ARB_matrix_palette - && !enable_ext(ctx, id, "matrix_palette")) - return GL_FALSE; -#endif - if (ctx->Extensions.ARB_fragment_program_shadow - && !enable_ext(ctx, id, "fragment_program_shadow")) - return GL_FALSE; - if (ctx->Extensions.EXT_point_parameters - && !enable_ext(ctx, id, "point_parameters")) - return GL_FALSE; - if (ctx->Extensions.EXT_secondary_color - && !enable_ext(ctx, id, "secondary_color")) - return GL_FALSE; - if (ctx->Extensions.EXT_fog_coord - && !enable_ext(ctx, id, "fog_coord")) - return GL_FALSE; - if (ctx->Extensions.NV_texture_rectangle - && !enable_ext(ctx, id, "texture_rectangle")) - return GL_FALSE; - if (ctx->Extensions.ARB_draw_buffers - && !enable_ext(ctx, id, "draw_buffers")) - return GL_FALSE; - if (ctx->Extensions.MESA_texture_array - && !enable_ext(ctx, id, "texture_array")) - return GL_FALSE; -#if 1 - /* hack for Warcraft (see bug 8060) */ - enable_ext(ctx, id, "vertex_blend"); -#endif - - return GL_TRUE; -} - - -/** - * This kicks everything off. - * - * \param ctx - The GL Context - * \param str - The program string - * \param len - The program string length - * \param program - The arb_program struct to return all the parsed info in - * \return GL_TRUE on sucess, GL_FALSE on error - */ -static GLboolean -_mesa_parse_arb_program(GLcontext *ctx, GLenum target, - const GLubyte *str, GLsizei len, - struct arb_program *program) -{ - GLint a, err, error_pos; - char error_msg[300]; - GLuint parsed_len; - struct var_cache *vc_head; - grammar arbprogram_syn_id; - GLubyte *parsed, *inst; - GLubyte *strz = NULL; - static int arbprogram_syn_is_ok = 0; /* XXX temporary */ - - /* set the program target before parsing */ - program->Base.Target = target; - - /* Reset error state */ - _mesa_set_program_error(ctx, -1, NULL); - - /* check if arb_grammar_text (arbprogram.syn) is syntactically correct */ - if (!arbprogram_syn_is_ok) { - /* One-time initialization of parsing system */ - grammar grammar_syn_id; - GLuint parsed_len; - - grammar_syn_id = grammar_load_from_text ((byte *) core_grammar_text); - if (grammar_syn_id == 0) { - grammar_get_last_error ((byte *) error_msg, 300, &error_pos); - /* XXX this is not a GL error - it's an implementation bug! - FIX */ - _mesa_set_program_error (ctx, error_pos, error_msg); - _mesa_error (ctx, GL_INVALID_OPERATION, - "glProgramStringARB(Error loading grammar rule set)"); - return GL_FALSE; - } - - err = !grammar_check(grammar_syn_id, (byte *) arb_grammar_text, - &parsed, &parsed_len); - - /* 'parsed' is unused here */ - _mesa_free (parsed); - parsed = NULL; - - /* NOTE: we can't destroy grammar_syn_id right here because - * grammar_destroy() can reset the last error - */ - if (err) { - /* XXX this is not a GL error - it's an implementation bug! - FIX */ - grammar_get_last_error ((byte *) error_msg, 300, &error_pos); - _mesa_set_program_error (ctx, error_pos, error_msg); - _mesa_error (ctx, GL_INVALID_OPERATION, - "glProgramString(Error loading grammar rule set"); - grammar_destroy (grammar_syn_id); - return GL_FALSE; - } - - grammar_destroy (grammar_syn_id); - - arbprogram_syn_is_ok = 1; - } - - /* create the grammar object */ - arbprogram_syn_id = grammar_load_from_text ((byte *) arb_grammar_text); - if (arbprogram_syn_id == 0) { - /* XXX this is not a GL error - it's an implementation bug! - FIX */ - grammar_get_last_error ((GLubyte *) error_msg, 300, &error_pos); - _mesa_set_program_error (ctx, error_pos, error_msg); - _mesa_error (ctx, GL_INVALID_OPERATION, - "glProgramString(Error loading grammer rule set)"); - return GL_FALSE; - } - - /* Set program_target register value */ - if (set_reg8 (ctx, arbprogram_syn_id, "program_target", - program->Base.Target == GL_FRAGMENT_PROGRAM_ARB ? 0x10 : 0x20)) { - grammar_destroy (arbprogram_syn_id); - return GL_FALSE; - } - - if (!enable_parser_extensions(ctx, arbprogram_syn_id)) { - grammar_destroy(arbprogram_syn_id); - return GL_FALSE; - } - - /* check for NULL character occurences */ - { - GLint i; - for (i = 0; i < len; i++) { - if (str[i] == '\0') { - program_error(ctx, i, "illegal character"); - grammar_destroy (arbprogram_syn_id); - return GL_FALSE; - } - } - } - - /* copy the program string to a null-terminated string */ - strz = (GLubyte *) _mesa_malloc (len + 1); - if (!strz) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); - grammar_destroy (arbprogram_syn_id); - return GL_FALSE; - } - _mesa_memcpy (strz, str, len); - strz[len] = '\0'; - - /* do a fast check on program string - initial production buffer is 4K */ - err = !grammar_fast_check(arbprogram_syn_id, strz, - &parsed, &parsed_len, 0x1000); - - /* Syntax parse error */ - if (err) { - grammar_get_last_error((GLubyte *) error_msg, 300, &error_pos); - program_error(ctx, error_pos, error_msg); - -#if DEBUG_PARSING - /* useful for debugging */ - do { - int line, col; - char *s; - fprintf(stderr, "program: %s\n", (char *) strz); - fprintf(stderr, "Error Pos: %d\n", ctx->Program.ErrorPos); - s = (char *) _mesa_find_line_column(strz, strz+ctx->Program.ErrorPos, - &line, &col); - fprintf(stderr, "line %d col %d: %s\n", line, col, s); - } while (0); -#endif - - _mesa_free(strz); - _mesa_free(parsed); - - grammar_destroy (arbprogram_syn_id); - return GL_FALSE; - } - - grammar_destroy (arbprogram_syn_id); - - /* - * Program string is syntactically correct at this point - * Parse the tokenized version of the program now, generating - * vertex/fragment program instructions. - */ - - /* Initialize the arb_program struct */ - program->Base.String = strz; - program->Base.Instructions = _mesa_alloc_instructions(MAX_INSTRUCTIONS); - program->Base.NumInstructions = - program->Base.NumTemporaries = - program->Base.NumParameters = - program->Base.NumAttributes = program->Base.NumAddressRegs = 0; - program->Base.Parameters = _mesa_new_parameter_list (); - program->Base.InputsRead = 0x0; - program->Base.OutputsWritten = 0x0; - program->Position = 0; - program->MajorVersion = program->MinorVersion = 0; - program->PrecisionOption = GL_DONT_CARE; - program->FogOption = GL_NONE; - program->HintPositionInvariant = GL_FALSE; - for (a = 0; a < MAX_TEXTURE_IMAGE_UNITS; a++) - program->TexturesUsed[a] = 0x0; - program->ShadowSamplers = 0x0; - program->NumAluInstructions = - program->NumTexInstructions = - program->NumTexIndirections = 0; - program->UsesKill = 0; - - vc_head = NULL; - err = GL_FALSE; - - /* Start examining the tokens in the array */ - inst = parsed; - - /* Check the grammer rev */ - if (*inst++ != REVISION) { - program_error (ctx, 0, "Grammar version mismatch"); - err = GL_TRUE; - } - else { - /* ignore program target */ - inst++; - err = parse_instructions(ctx, inst, &vc_head, program); - } - - /*debug_variables(ctx, vc_head, program); */ - - /* We're done with the parsed binary array */ - var_cache_destroy (&vc_head); - - _mesa_free (parsed); - - /* Reallocate the instruction array from size [MAX_INSTRUCTIONS] - * to size [ap.Base.NumInstructions]. - */ - program->Base.Instructions - = _mesa_realloc_instructions(program->Base.Instructions, - MAX_INSTRUCTIONS, - program->Base.NumInstructions); - - return !err; -} - +#include "program_parser.h" void @@ -3848,11 +71,18 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, const GLvoid *str, GLsizei len, struct gl_fragment_program *program) { - struct arb_program ap; + struct gl_program prog; + struct asm_parser_state state; GLuint i; ASSERT(target == GL_FRAGMENT_PROGRAM_ARB); - if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, &ap)) { + + memset(&prog, 0, sizeof(prog)); + memset(&state, 0, sizeof(state)); + state.prog = &prog; + + if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, + &state)) { /* Error in the program. Just return. */ return; } @@ -3860,44 +90,60 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, /* Copy the relevant contents of the arb_program struct into the * fragment_program struct. */ - program->Base.String = ap.Base.String; - program->Base.NumInstructions = ap.Base.NumInstructions; - program->Base.NumTemporaries = ap.Base.NumTemporaries; - program->Base.NumParameters = ap.Base.NumParameters; - program->Base.NumAttributes = ap.Base.NumAttributes; - program->Base.NumAddressRegs = ap.Base.NumAddressRegs; - program->Base.NumNativeInstructions = ap.Base.NumNativeInstructions; - program->Base.NumNativeTemporaries = ap.Base.NumNativeTemporaries; - program->Base.NumNativeParameters = ap.Base.NumNativeParameters; - program->Base.NumNativeAttributes = ap.Base.NumNativeAttributes; - program->Base.NumNativeAddressRegs = ap.Base.NumNativeAddressRegs; - program->Base.NumAluInstructions = ap.Base.NumAluInstructions; - program->Base.NumTexInstructions = ap.Base.NumTexInstructions; - program->Base.NumTexIndirections = ap.Base.NumTexIndirections; - program->Base.NumNativeAluInstructions = ap.Base.NumAluInstructions; - program->Base.NumNativeTexInstructions = ap.Base.NumTexInstructions; - program->Base.NumNativeTexIndirections = ap.Base.NumTexIndirections; - program->Base.InputsRead = ap.Base.InputsRead; - program->Base.OutputsWritten = ap.Base.OutputsWritten; + program->Base.String = prog.String; + program->Base.NumInstructions = prog.NumInstructions; + program->Base.NumTemporaries = prog.NumTemporaries; + program->Base.NumParameters = prog.NumParameters; + program->Base.NumAttributes = prog.NumAttributes; + program->Base.NumAddressRegs = prog.NumAddressRegs; + program->Base.NumNativeInstructions = prog.NumNativeInstructions; + program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; + program->Base.NumNativeParameters = prog.NumNativeParameters; + program->Base.NumNativeAttributes = prog.NumNativeAttributes; + program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; + program->Base.NumAluInstructions = prog.NumAluInstructions; + program->Base.NumTexInstructions = prog.NumTexInstructions; + program->Base.NumTexIndirections = prog.NumTexIndirections; + program->Base.NumNativeAluInstructions = prog.NumAluInstructions; + program->Base.NumNativeTexInstructions = prog.NumTexInstructions; + program->Base.NumNativeTexIndirections = prog.NumTexIndirections; + program->Base.InputsRead = prog.InputsRead; + program->Base.OutputsWritten = prog.OutputsWritten; for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { - program->Base.TexturesUsed[i] = ap.TexturesUsed[i]; - if (ap.TexturesUsed[i]) + program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; + if (prog.TexturesUsed[i]) program->Base.SamplersUsed |= (1 << i); } - program->Base.ShadowSamplers = ap.ShadowSamplers; - program->FogOption = ap.FogOption; - program->UsesKill = ap.UsesKill; + program->Base.ShadowSamplers = prog.ShadowSamplers; + switch (state.option.Fog) { + case OPTION_FOG_EXP: program->FogOption = GL_EXP; break; + case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break; + case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break; + default: program->FogOption = GL_NONE; break; + } + + program->UsesKill = state.fragment.UsesKill; if (program->FogOption) program->Base.InputsRead |= FRAG_BIT_FOGC; - + if (program->Base.Instructions) _mesa_free(program->Base.Instructions); - program->Base.Instructions = ap.Base.Instructions; + program->Base.Instructions = prog.Instructions; if (program->Base.Parameters) _mesa_free_parameter_list(program->Base.Parameters); - program->Base.Parameters = ap.Base.Parameters; + program->Base.Parameters = prog.Parameters; + + /* Append fog instructions now if the program has "OPTION ARB_fog_exp" + * or similar. We used to leave this up to drivers, but it appears + * there's no hardware that wants to do fog in a discrete stage separate + * from the fragment shader. + */ + if (program->FogOption != GL_NONE) { + _mesa_append_fog_code(ctx, program); + program->FogOption = GL_NONE; + } #if DEBUG_FP _mesa_printf("____________Fragment program %u ________\n", program->Base.Id); @@ -3917,11 +163,17 @@ _mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target, const GLvoid *str, GLsizei len, struct gl_vertex_program *program) { - struct arb_program ap; + struct gl_program prog; + struct asm_parser_state state; ASSERT(target == GL_VERTEX_PROGRAM_ARB); - if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, &ap)) { + memset(&prog, 0, sizeof(prog)); + memset(&state, 0, sizeof(state)); + state.prog = &prog; + + if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, + &state)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)"); return; } @@ -3929,28 +181,29 @@ _mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target, /* Copy the relevant contents of the arb_program struct into the * vertex_program struct. */ - program->Base.String = ap.Base.String; - program->Base.NumInstructions = ap.Base.NumInstructions; - program->Base.NumTemporaries = ap.Base.NumTemporaries; - program->Base.NumParameters = ap.Base.NumParameters; - program->Base.NumAttributes = ap.Base.NumAttributes; - program->Base.NumAddressRegs = ap.Base.NumAddressRegs; - program->Base.NumNativeInstructions = ap.Base.NumNativeInstructions; - program->Base.NumNativeTemporaries = ap.Base.NumNativeTemporaries; - program->Base.NumNativeParameters = ap.Base.NumNativeParameters; - program->Base.NumNativeAttributes = ap.Base.NumNativeAttributes; - program->Base.NumNativeAddressRegs = ap.Base.NumNativeAddressRegs; - program->Base.InputsRead = ap.Base.InputsRead; - program->Base.OutputsWritten = ap.Base.OutputsWritten; - program->IsPositionInvariant = ap.HintPositionInvariant; + program->Base.String = prog.String; + program->Base.NumInstructions = prog.NumInstructions; + program->Base.NumTemporaries = prog.NumTemporaries; + program->Base.NumParameters = prog.NumParameters; + program->Base.NumAttributes = prog.NumAttributes; + program->Base.NumAddressRegs = prog.NumAddressRegs; + program->Base.NumNativeInstructions = prog.NumNativeInstructions; + program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; + program->Base.NumNativeParameters = prog.NumNativeParameters; + program->Base.NumNativeAttributes = prog.NumNativeAttributes; + program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; + program->Base.InputsRead = prog.InputsRead; + program->Base.OutputsWritten = prog.OutputsWritten; + program->IsPositionInvariant = (state.option.PositionInvariant) + ? GL_TRUE : GL_FALSE; if (program->Base.Instructions) _mesa_free(program->Base.Instructions); - program->Base.Instructions = ap.Base.Instructions; + program->Base.Instructions = prog.Instructions; if (program->Base.Parameters) _mesa_free_parameter_list(program->Base.Parameters); - program->Base.Parameters = ap.Base.Parameters; + program->Base.Parameters = prog.Parameters; #if DEBUG_VP _mesa_printf("____________Vertex program %u __________\n", program->Base.Id); |