diff options
Diffstat (limited to 'src/mesa/shader/ir_to_mesa.cpp')
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 2308 |
1 files changed, 0 insertions, 2308 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp deleted file mode 100644 index 89cad8a8b0..0000000000 --- a/src/mesa/shader/ir_to_mesa.cpp +++ /dev/null @@ -1,2308 +0,0 @@ -/* - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file ir_to_mesa.cpp - * - * Translates the IR to ARB_fragment_program text if possible, - * printing the result - */ - -#include <stdio.h> -#include "ir.h" -#include "ir_visitor.h" -#include "ir_print_visitor.h" -#include "ir_expression_flattening.h" -#include "glsl_types.h" -#include "glsl_parser_extras.h" -#include "../glsl/program.h" -#include "ir_optimization.h" -#include "ast.h" - -extern "C" { -#include "main/mtypes.h" -#include "shader/prog_instruction.h" -#include "shader/prog_optimize.h" -#include "shader/prog_print.h" -#include "shader/program.h" -#include "shader/prog_uniform.h" -#include "shader/prog_parameter.h" -#include "shader/shader_api.h" -} - -/** - * This struct is a corresponding struct to Mesa prog_src_register, with - * wider fields. - */ -typedef struct ir_to_mesa_src_reg { - int file; /**< PROGRAM_* from Mesa */ - int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ - GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */ - int negate; /**< NEGATE_XYZW mask from mesa */ - /** Register index should be offset by the integer in this reg. */ - ir_to_mesa_src_reg *reladdr; -} ir_to_mesa_src_reg; - -typedef struct ir_to_mesa_dst_reg { - int file; /**< PROGRAM_* from Mesa */ - int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ - int writemask; /**< Bitfield of WRITEMASK_[XYZW] */ - GLuint cond_mask:4; - /** Register index should be offset by the integer in this reg. */ - ir_to_mesa_src_reg *reladdr; -} ir_to_mesa_dst_reg; - -extern ir_to_mesa_src_reg ir_to_mesa_undef; - -class ir_to_mesa_instruction : public exec_node { -public: - enum prog_opcode op; - ir_to_mesa_dst_reg dst_reg; - ir_to_mesa_src_reg src_reg[3]; - /** Pointer to the ir source this tree came from for debugging */ - ir_instruction *ir; - GLboolean cond_update; - int sampler; /**< sampler index */ - int tex_target; /**< One of TEXTURE_*_INDEX */ - GLboolean tex_shadow; - - class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */ -}; - -class variable_storage : public exec_node { -public: - variable_storage(ir_variable *var, int file, int index) - : file(file), index(index), var(var) - { - /* empty */ - } - - int file; - int index; - ir_variable *var; /* variable that maps to this, if any */ -}; - -class function_entry : public exec_node { -public: - ir_function_signature *sig; - - /** - * identifier of this function signature used by the program. - * - * At the point that Mesa instructions for function calls are - * generated, we don't know the address of the first instruction of - * the function body. So we make the BranchTarget that is called a - * small integer and rewrite them during set_branchtargets(). - */ - int sig_id; - - /** - * Pointer to first instruction of the function body. - * - * Set during function body emits after main() is processed. - */ - ir_to_mesa_instruction *bgn_inst; - - /** - * Index of the first instruction of the function body in actual - * Mesa IR. - * - * Set after convertion from ir_to_mesa_instruction to prog_instruction. - */ - int inst; - - /** Storage for the return value. */ - ir_to_mesa_src_reg return_reg; -}; - -class ir_to_mesa_visitor : public ir_visitor { -public: - ir_to_mesa_visitor(); - - function_entry *current_function; - - GLcontext *ctx; - struct gl_program *prog; - - int next_temp; - - variable_storage *find_variable_storage(ir_variable *var); - - function_entry *get_function_signature(ir_function_signature *sig); - - ir_to_mesa_src_reg get_temp(const glsl_type *type); - void reladdr_to_temp(ir_instruction *ir, - ir_to_mesa_src_reg *reg, int *num_reladdr); - - struct ir_to_mesa_src_reg src_reg_for_float(float val); - - /** - * \name Visit methods - * - * As typical for the visitor pattern, there must be one \c visit method for - * each concrete subclass of \c ir_instruction. Virtual base classes within - * the hierarchy should not have \c visit methods. - */ - /*@{*/ - virtual void visit(ir_variable *); - virtual void visit(ir_loop *); - virtual void visit(ir_loop_jump *); - virtual void visit(ir_function_signature *); - virtual void visit(ir_function *); - virtual void visit(ir_expression *); - virtual void visit(ir_swizzle *); - virtual void visit(ir_dereference_variable *); - virtual void visit(ir_dereference_array *); - virtual void visit(ir_dereference_record *); - virtual void visit(ir_assignment *); - virtual void visit(ir_constant *); - virtual void visit(ir_call *); - virtual void visit(ir_return *); - virtual void visit(ir_discard *); - virtual void visit(ir_texture *); - virtual void visit(ir_if *); - /*@}*/ - - struct ir_to_mesa_src_reg result; - - /** List of variable_storage */ - exec_list variables; - - /** List of function_entry */ - exec_list function_signatures; - int next_signature_id; - - /** List of ir_to_mesa_instruction */ - exec_list instructions; - - ir_to_mesa_instruction *ir_to_mesa_emit_op0(ir_instruction *ir, - enum prog_opcode op); - - ir_to_mesa_instruction *ir_to_mesa_emit_op1(ir_instruction *ir, - enum prog_opcode op, - ir_to_mesa_dst_reg dst, - ir_to_mesa_src_reg src0); - - ir_to_mesa_instruction *ir_to_mesa_emit_op2(ir_instruction *ir, - enum prog_opcode op, - ir_to_mesa_dst_reg dst, - ir_to_mesa_src_reg src0, - ir_to_mesa_src_reg src1); - - ir_to_mesa_instruction *ir_to_mesa_emit_op3(ir_instruction *ir, - enum prog_opcode op, - ir_to_mesa_dst_reg dst, - ir_to_mesa_src_reg src0, - ir_to_mesa_src_reg src1, - ir_to_mesa_src_reg src2); - - void ir_to_mesa_emit_scalar_op1(ir_instruction *ir, - enum prog_opcode op, - ir_to_mesa_dst_reg dst, - ir_to_mesa_src_reg src0); - - void ir_to_mesa_emit_scalar_op2(ir_instruction *ir, - enum prog_opcode op, - ir_to_mesa_dst_reg dst, - ir_to_mesa_src_reg src0, - ir_to_mesa_src_reg src1); - - GLboolean try_emit_mad(ir_expression *ir, - int mul_operand); - - int *sampler_map; - int sampler_map_size; - - void map_sampler(int location, int sampler); - int get_sampler_number(int location); - - void *mem_ctx; -}; - -ir_to_mesa_src_reg ir_to_mesa_undef = { - PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP, NEGATE_NONE, NULL, -}; - -ir_to_mesa_dst_reg ir_to_mesa_undef_dst = { - PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP, COND_TR, NULL, -}; - -ir_to_mesa_dst_reg ir_to_mesa_address_reg = { - PROGRAM_ADDRESS, 0, WRITEMASK_X, COND_TR, NULL -}; - -static int swizzle_for_size(int size) -{ - int size_swizzles[4] = { - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z), - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), - }; - - return size_swizzles[size - 1]; -} - -ir_to_mesa_instruction * -ir_to_mesa_visitor::ir_to_mesa_emit_op3(ir_instruction *ir, - enum prog_opcode op, - ir_to_mesa_dst_reg dst, - ir_to_mesa_src_reg src0, - ir_to_mesa_src_reg src1, - ir_to_mesa_src_reg src2) -{ - ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction(); - int num_reladdr = 0; - - /* If we have to do relative addressing, we want to load the ARL - * reg directly for one of the regs, and preload the other reladdr - * sources into temps. - */ - num_reladdr += dst.reladdr != NULL; - num_reladdr += src0.reladdr != NULL; - num_reladdr += src1.reladdr != NULL; - num_reladdr += src2.reladdr != NULL; - - reladdr_to_temp(ir, &src2, &num_reladdr); - reladdr_to_temp(ir, &src1, &num_reladdr); - reladdr_to_temp(ir, &src0, &num_reladdr); - - if (dst.reladdr) { - ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, - *dst.reladdr); - - num_reladdr--; - } - assert(num_reladdr == 0); - - inst->op = op; - inst->dst_reg = dst; - inst->src_reg[0] = src0; - inst->src_reg[1] = src1; - inst->src_reg[2] = src2; - inst->ir = ir; - - inst->function = NULL; - - this->instructions.push_tail(inst); - - return inst; -} - - -ir_to_mesa_instruction * -ir_to_mesa_visitor::ir_to_mesa_emit_op2(ir_instruction *ir, - enum prog_opcode op, - ir_to_mesa_dst_reg dst, - ir_to_mesa_src_reg src0, - ir_to_mesa_src_reg src1) -{ - return ir_to_mesa_emit_op3(ir, op, dst, src0, src1, ir_to_mesa_undef); -} - -ir_to_mesa_instruction * -ir_to_mesa_visitor::ir_to_mesa_emit_op1(ir_instruction *ir, - enum prog_opcode op, - ir_to_mesa_dst_reg dst, - ir_to_mesa_src_reg src0) -{ - return ir_to_mesa_emit_op3(ir, op, dst, - src0, ir_to_mesa_undef, ir_to_mesa_undef); -} - -ir_to_mesa_instruction * -ir_to_mesa_visitor::ir_to_mesa_emit_op0(ir_instruction *ir, - enum prog_opcode op) -{ - return ir_to_mesa_emit_op3(ir, op, ir_to_mesa_undef_dst, - ir_to_mesa_undef, - ir_to_mesa_undef, - ir_to_mesa_undef); -} - -void -ir_to_mesa_visitor::map_sampler(int location, int sampler) -{ - if (this->sampler_map_size <= location) { - this->sampler_map = talloc_realloc(this->mem_ctx, this->sampler_map, - int, location + 1); - this->sampler_map_size = location + 1; - } - - this->sampler_map[location] = sampler; -} - -int -ir_to_mesa_visitor::get_sampler_number(int location) -{ - assert(location < this->sampler_map_size); - return this->sampler_map[location]; -} - -inline ir_to_mesa_dst_reg -ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg reg) -{ - ir_to_mesa_dst_reg dst_reg; - - dst_reg.file = reg.file; - dst_reg.index = reg.index; - dst_reg.writemask = WRITEMASK_XYZW; - dst_reg.cond_mask = COND_TR; - dst_reg.reladdr = reg.reladdr; - - return dst_reg; -} - -inline ir_to_mesa_src_reg -ir_to_mesa_src_reg_from_dst(ir_to_mesa_dst_reg reg) -{ - ir_to_mesa_src_reg src_reg; - - src_reg.file = reg.file; - src_reg.index = reg.index; - src_reg.swizzle = SWIZZLE_XYZW; - src_reg.negate = 0; - src_reg.reladdr = reg.reladdr; - - return src_reg; -} - -/** - * Emits Mesa scalar opcodes to produce unique answers across channels. - * - * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X - * channel determines the result across all channels. So to do a vec4 - * of this operation, we want to emit a scalar per source channel used - * to produce dest channels. - */ -void -ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op2(ir_instruction *ir, - enum prog_opcode op, - ir_to_mesa_dst_reg dst, - ir_to_mesa_src_reg orig_src0, - ir_to_mesa_src_reg orig_src1) -{ - int i, j; - int done_mask = ~dst.writemask; - - /* Mesa RCP is a scalar operation splatting results to all channels, - * like ARB_fp/vp. So emit as many RCPs as necessary to cover our - * dst channels. - */ - for (i = 0; i < 4; i++) { - GLuint this_mask = (1 << i); - ir_to_mesa_instruction *inst; - ir_to_mesa_src_reg src0 = orig_src0; - ir_to_mesa_src_reg src1 = orig_src1; - - if (done_mask & this_mask) - continue; - - GLuint src0_swiz = GET_SWZ(src0.swizzle, i); - GLuint src1_swiz = GET_SWZ(src1.swizzle, i); - for (j = i + 1; j < 4; j++) { - if (!(done_mask & (1 << j)) && - GET_SWZ(src0.swizzle, j) == src0_swiz && - GET_SWZ(src1.swizzle, j) == src1_swiz) { - this_mask |= (1 << j); - } - } - src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, - src0_swiz, src0_swiz); - src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz, - src1_swiz, src1_swiz); - - inst = ir_to_mesa_emit_op2(ir, op, - dst, - src0, - src1); - inst->dst_reg.writemask = this_mask; - done_mask |= this_mask; - } -} - -void -ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op1(ir_instruction *ir, - enum prog_opcode op, - ir_to_mesa_dst_reg dst, - ir_to_mesa_src_reg src0) -{ - ir_to_mesa_src_reg undef = ir_to_mesa_undef; - - undef.swizzle = SWIZZLE_XXXX; - - ir_to_mesa_emit_scalar_op2(ir, op, dst, src0, undef); -} - -struct ir_to_mesa_src_reg -ir_to_mesa_visitor::src_reg_for_float(float val) -{ - ir_to_mesa_src_reg src_reg; - - src_reg.file = PROGRAM_CONSTANT; - src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters, - &val, 1, &src_reg.swizzle); - src_reg.reladdr = NULL; - src_reg.negate = 0; - - return src_reg; -} - -static int -type_size(const struct glsl_type *type) -{ - unsigned int i; - int size; - - switch (type->base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - case GLSL_TYPE_FLOAT: - case GLSL_TYPE_BOOL: - if (type->is_matrix()) { - return type->matrix_columns; - } else { - /* Regardless of size of vector, it gets a vec4. This is bad - * packing for things like floats, but otherwise arrays become a - * mess. Hopefully a later pass over the code can pack scalars - * down if appropriate. - */ - return 1; - } - case GLSL_TYPE_ARRAY: - return type_size(type->fields.array) * type->length; - case GLSL_TYPE_STRUCT: - size = 0; - for (i = 0; i < type->length; i++) { - size += type_size(type->fields.structure[i].type); - } - return size; - default: - assert(0); - } -} - -/** - * In the initial pass of codegen, we assign temporary numbers to - * intermediate results. (not SSA -- variable assignments will reuse - * storage). Actual register allocation for the Mesa VM occurs in a - * pass over the Mesa IR later. - */ -ir_to_mesa_src_reg -ir_to_mesa_visitor::get_temp(const glsl_type *type) -{ - ir_to_mesa_src_reg src_reg; - int swizzle[4]; - int i; - - assert(!type->is_array()); - - src_reg.file = PROGRAM_TEMPORARY; - src_reg.index = next_temp; - src_reg.reladdr = NULL; - next_temp += type_size(type); - - for (i = 0; i < type->vector_elements; i++) - swizzle[i] = i; - for (; i < 4; i++) - swizzle[i] = type->vector_elements - 1; - src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], - swizzle[2], swizzle[3]); - src_reg.negate = 0; - - return src_reg; -} - -variable_storage * -ir_to_mesa_visitor::find_variable_storage(ir_variable *var) -{ - - variable_storage *entry; - - foreach_iter(exec_list_iterator, iter, this->variables) { - entry = (variable_storage *)iter.get(); - - if (entry->var == var) - return entry; - } - - return NULL; -} - -void -ir_to_mesa_visitor::visit(ir_variable *ir) -{ - (void)ir; -} - -void -ir_to_mesa_visitor::visit(ir_loop *ir) -{ - assert(!ir->from); - assert(!ir->to); - assert(!ir->increment); - assert(!ir->counter); - - ir_to_mesa_emit_op0(NULL, OPCODE_BGNLOOP); - visit_exec_list(&ir->body_instructions, this); - ir_to_mesa_emit_op0(NULL, OPCODE_ENDLOOP); -} - -void -ir_to_mesa_visitor::visit(ir_loop_jump *ir) -{ - switch (ir->mode) { - case ir_loop_jump::jump_break: - ir_to_mesa_emit_op0(NULL, OPCODE_BRK); - break; - case ir_loop_jump::jump_continue: - ir_to_mesa_emit_op0(NULL, OPCODE_CONT); - break; - } -} - - -void -ir_to_mesa_visitor::visit(ir_function_signature *ir) -{ - assert(0); - (void)ir; -} - -void -ir_to_mesa_visitor::visit(ir_function *ir) -{ - /* Ignore function bodies other than main() -- we shouldn't see calls to - * them since they should all be inlined before we get to ir_to_mesa. - */ - if (strcmp(ir->name, "main") == 0) { - const ir_function_signature *sig; - exec_list empty; - - sig = ir->matching_signature(&empty); - - assert(sig); - - foreach_iter(exec_list_iterator, iter, sig->body) { - ir_instruction *ir = (ir_instruction *)iter.get(); - - ir->accept(this); - } - } -} - -GLboolean -ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand) -{ - int nonmul_operand = 1 - mul_operand; - ir_to_mesa_src_reg a, b, c; - - ir_expression *expr = ir->operands[mul_operand]->as_expression(); - if (!expr || expr->operation != ir_binop_mul) - return false; - - expr->operands[0]->accept(this); - a = this->result; - expr->operands[1]->accept(this); - b = this->result; - ir->operands[nonmul_operand]->accept(this); - c = this->result; - - this->result = get_temp(ir->type); - ir_to_mesa_emit_op3(ir, OPCODE_MAD, - ir_to_mesa_dst_reg_from_src(this->result), a, b, c); - - return true; -} - -void -ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir, - ir_to_mesa_src_reg *reg, int *num_reladdr) -{ - if (!reg->reladdr) - return; - - ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, *reg->reladdr); - - if (*num_reladdr != 1) { - ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type); - - ir_to_mesa_emit_op1(ir, OPCODE_MOV, - ir_to_mesa_dst_reg_from_src(temp), *reg); - *reg = temp; - } - - (*num_reladdr)--; -} - -void -ir_to_mesa_visitor::visit(ir_expression *ir) -{ - unsigned int operand; - struct ir_to_mesa_src_reg op[2]; - struct ir_to_mesa_src_reg result_src; - struct ir_to_mesa_dst_reg result_dst; - const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1); - const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1); - const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1); - - /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c) - */ - if (ir->operation == ir_binop_add) { - if (try_emit_mad(ir, 1)) - return; - if (try_emit_mad(ir, 0)) - return; - } - - for (operand = 0; operand < ir->get_num_operands(); operand++) { - this->result.file = PROGRAM_UNDEFINED; - ir->operands[operand]->accept(this); - if (this->result.file == PROGRAM_UNDEFINED) { - ir_print_visitor v; - printf("Failed to get tree for expression operand:\n"); - ir->operands[operand]->accept(&v); - exit(1); - } - op[operand] = this->result; - - /* Matrix expression operands should have been broken down to vector - * operations already. - */ - assert(!ir->operands[operand]->type->is_matrix()); - } - - this->result.file = PROGRAM_UNDEFINED; - - /* Storage for our result. Ideally for an assignment we'd be using - * the actual storage for the result here, instead. - */ - result_src = get_temp(ir->type); - /* convenience for the emit functions below. */ - result_dst = ir_to_mesa_dst_reg_from_src(result_src); - /* Limit writes to the channels that will be used by result_src later. - * This does limit this temp's use as a temporary for multi-instruction - * sequences. - */ - result_dst.writemask = (1 << ir->type->vector_elements) - 1; - - switch (ir->operation) { - case ir_unop_logic_not: - ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, - op[0], src_reg_for_float(0.0)); - break; - case ir_unop_neg: - op[0].negate = ~op[0].negate; - result_src = op[0]; - break; - case ir_unop_abs: - ir_to_mesa_emit_op1(ir, OPCODE_ABS, result_dst, op[0]); - break; - case ir_unop_sign: - ir_to_mesa_emit_op1(ir, OPCODE_SSG, result_dst, op[0]); - break; - case ir_unop_rcp: - ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, op[0]); - break; - - case ir_unop_exp: - ir_to_mesa_emit_scalar_op2(ir, OPCODE_POW, result_dst, - src_reg_for_float(M_E), op[0]); - break; - case ir_unop_exp2: - ir_to_mesa_emit_scalar_op1(ir, OPCODE_EX2, result_dst, op[0]); - break; - case ir_unop_log: - ir_to_mesa_emit_scalar_op1(ir, OPCODE_LOG, result_dst, op[0]); - break; - case ir_unop_log2: - ir_to_mesa_emit_scalar_op1(ir, OPCODE_LG2, result_dst, op[0]); - break; - case ir_unop_sin: - ir_to_mesa_emit_scalar_op1(ir, OPCODE_SIN, result_dst, op[0]); - break; - case ir_unop_cos: - ir_to_mesa_emit_scalar_op1(ir, OPCODE_COS, result_dst, op[0]); - break; - - case ir_unop_dFdx: - ir_to_mesa_emit_op1(ir, OPCODE_DDX, result_dst, op[0]); - break; - case ir_unop_dFdy: - ir_to_mesa_emit_op1(ir, OPCODE_DDY, result_dst, op[0]); - break; - - case ir_binop_add: - ir_to_mesa_emit_op2(ir, OPCODE_ADD, result_dst, op[0], op[1]); - break; - case ir_binop_sub: - ir_to_mesa_emit_op2(ir, OPCODE_SUB, result_dst, op[0], op[1]); - break; - - case ir_binop_mul: - ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], op[1]); - break; - case ir_binop_div: - assert(!"not reached: should be handled by ir_div_to_mul_rcp"); - case ir_binop_mod: - assert(!"ir_binop_mod should have been converted to b * fract(a/b)"); - break; - - case ir_binop_less: - ir_to_mesa_emit_op2(ir, OPCODE_SLT, result_dst, op[0], op[1]); - break; - case ir_binop_greater: - ir_to_mesa_emit_op2(ir, OPCODE_SGT, result_dst, op[0], op[1]); - break; - case ir_binop_lequal: - ir_to_mesa_emit_op2(ir, OPCODE_SLE, result_dst, op[0], op[1]); - break; - case ir_binop_gequal: - ir_to_mesa_emit_op2(ir, OPCODE_SGE, result_dst, op[0], op[1]); - break; - case ir_binop_equal: - ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]); - break; - case ir_binop_logic_xor: - case ir_binop_nequal: - ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]); - break; - - case ir_binop_logic_or: - /* This could be a saturated add and skip the SNE. */ - ir_to_mesa_emit_op2(ir, OPCODE_ADD, - result_dst, - op[0], op[1]); - - ir_to_mesa_emit_op2(ir, OPCODE_SNE, - result_dst, - result_src, src_reg_for_float(0.0)); - break; - - case ir_binop_logic_and: - /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */ - ir_to_mesa_emit_op2(ir, OPCODE_MUL, - result_dst, - op[0], op[1]); - break; - - case ir_binop_dot: - if (ir->operands[0]->type == vec4_type) { - assert(ir->operands[1]->type == vec4_type); - ir_to_mesa_emit_op2(ir, OPCODE_DP4, - result_dst, - op[0], op[1]); - } else if (ir->operands[0]->type == vec3_type) { - assert(ir->operands[1]->type == vec3_type); - ir_to_mesa_emit_op2(ir, OPCODE_DP3, - result_dst, - op[0], op[1]); - } else if (ir->operands[0]->type == vec2_type) { - assert(ir->operands[1]->type == vec2_type); - ir_to_mesa_emit_op2(ir, OPCODE_DP2, - result_dst, - op[0], op[1]); - } - break; - - case ir_binop_cross: - ir_to_mesa_emit_op2(ir, OPCODE_XPD, result_dst, op[0], op[1]); - break; - - case ir_unop_sqrt: - ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]); - ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, result_src); - /* For incoming channels < 0, set the result to 0. */ - ir_to_mesa_emit_op3(ir, OPCODE_CMP, result_dst, - op[0], src_reg_for_float(0.0), result_src); - break; - case ir_unop_rsq: - ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]); - break; - case ir_unop_i2f: - case ir_unop_b2f: - case ir_unop_b2i: - /* Mesa IR lacks types, ints are stored as truncated floats. */ - result_src = op[0]; - break; - case ir_unop_f2i: - ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]); - break; - case ir_unop_f2b: - case ir_unop_i2b: - ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, - result_src, src_reg_for_float(0.0)); - break; - case ir_unop_trunc: - ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]); - break; - case ir_unop_ceil: - op[0].negate = ~op[0].negate; - ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]); - result_src.negate = ~result_src.negate; - break; - case ir_unop_floor: - ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]); - break; - case ir_unop_fract: - ir_to_mesa_emit_op1(ir, OPCODE_FRC, result_dst, op[0]); - break; - - case ir_binop_min: - ir_to_mesa_emit_op2(ir, OPCODE_MIN, result_dst, op[0], op[1]); - break; - case ir_binop_max: - ir_to_mesa_emit_op2(ir, OPCODE_MAX, result_dst, op[0], op[1]); - break; - case ir_binop_pow: - ir_to_mesa_emit_scalar_op2(ir, OPCODE_POW, result_dst, op[0], op[1]); - break; - - case ir_unop_bit_not: - case ir_unop_u2f: - case ir_binop_lshift: - case ir_binop_rshift: - case ir_binop_bit_and: - case ir_binop_bit_xor: - case ir_binop_bit_or: - assert(!"GLSL 1.30 features unsupported"); - break; - } - - this->result = result_src; -} - - -void -ir_to_mesa_visitor::visit(ir_swizzle *ir) -{ - ir_to_mesa_src_reg src_reg; - int i; - int swizzle[4]; - - /* Note that this is only swizzles in expressions, not those on the left - * hand side of an assignment, which do write masking. See ir_assignment - * for that. - */ - - ir->val->accept(this); - src_reg = this->result; - assert(src_reg.file != PROGRAM_UNDEFINED); - - for (i = 0; i < 4; i++) { - if (i < ir->type->vector_elements) { - switch (i) { - case 0: - swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.x); - break; - case 1: - swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.y); - break; - case 2: - swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.z); - break; - case 3: - swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.w); - break; - } - } else { - /* If the type is smaller than a vec4, replicate the last - * channel out. - */ - swizzle[i] = swizzle[ir->type->vector_elements - 1]; - } - } - - src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], - swizzle[1], - swizzle[2], - swizzle[3]); - - this->result = src_reg; -} - -static int -add_matrix_ref(struct gl_program *prog, int *tokens) -{ - int base_pos = -1; - int i; - - /* Add a ref for each column. It looks like the reason we do - * it this way is that _mesa_add_state_reference doesn't work - * for things that aren't vec4s, so the tokens[2]/tokens[3] - * range has to be equal. - */ - for (i = 0; i < 4; i++) { - tokens[2] = i; - tokens[3] = i; - int pos = _mesa_add_state_reference(prog->Parameters, - (gl_state_index *)tokens); - if (base_pos == -1) - base_pos = pos; - else - assert(base_pos + i == pos); - } - - return base_pos; -} - -static variable_storage * -get_builtin_matrix_ref(void *mem_ctx, struct gl_program *prog, ir_variable *var, - ir_rvalue *array_index) -{ - /* - * NOTE: The ARB_vertex_program extension specified that matrices get - * loaded in registers in row-major order. With GLSL, we want column- - * major order. So, we need to transpose all matrices here... - */ - static const struct { - const char *name; - int matrix; - int modifier; - } matrices[] = { - { "gl_ModelViewMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "gl_ModelViewMatrixInverse", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS }, - { "gl_ModelViewMatrixTranspose", STATE_MODELVIEW_MATRIX, 0 }, - { "gl_ModelViewMatrixInverseTranspose", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, - - { "gl_ProjectionMatrix", STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "gl_ProjectionMatrixInverse", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS }, - { "gl_ProjectionMatrixTranspose", STATE_PROJECTION_MATRIX, 0 }, - { "gl_ProjectionMatrixInverseTranspose", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE }, - - { "gl_ModelViewProjectionMatrix", STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "gl_ModelViewProjectionMatrixInverse", STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS }, - { "gl_ModelViewProjectionMatrixTranspose", STATE_MVP_MATRIX, 0 }, - { "gl_ModelViewProjectionMatrixInverseTranspose", STATE_MVP_MATRIX, STATE_MATRIX_INVERSE }, - - { "gl_TextureMatrix", STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "gl_TextureMatrixInverse", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS }, - { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 }, - { "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE }, - - { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, - - }; - unsigned int i; - variable_storage *entry; - - /* C++ gets angry when we try to use an int as a gl_state_index, so we use - * ints for gl_state_index. Make sure they're compatible. - */ - assert(sizeof(gl_state_index) == sizeof(int)); - - for (i = 0; i < Elements(matrices); i++) { - if (strcmp(var->name, matrices[i].name) == 0) { - int tokens[STATE_LENGTH]; - int base_pos = -1; - - tokens[0] = matrices[i].matrix; - tokens[4] = matrices[i].modifier; - if (matrices[i].matrix == STATE_TEXTURE_MATRIX) { - ir_constant *index = array_index->constant_expression_value(); - if (index) { - tokens[1] = index->value.i[0]; - base_pos = add_matrix_ref(prog, tokens); - } else { - for (i = 0; i < var->type->length; i++) { - tokens[1] = i; - int pos = add_matrix_ref(prog, tokens); - if (base_pos == -1) - base_pos = pos; - else - assert(base_pos + (int)i * 4 == pos); - } - } - } else { - tokens[1] = 0; /* unused array index */ - base_pos = add_matrix_ref(prog, tokens); - } - tokens[4] = matrices[i].modifier; - - entry = new(mem_ctx) variable_storage(var, - PROGRAM_STATE_VAR, - base_pos); - - return entry; - } - } - - return NULL; -} - -void -ir_to_mesa_visitor::visit(ir_dereference_variable *ir) -{ - ir_to_mesa_src_reg src_reg; - variable_storage *entry = find_variable_storage(ir->var); - unsigned int loc; - - if (!entry) { - switch (ir->var->mode) { - case ir_var_uniform: - entry = get_builtin_matrix_ref(this->mem_ctx, this->prog, ir->var, - NULL); - if (entry) - break; - - /* FINISHME: Fix up uniform name for arrays and things */ - if (ir->var->type->base_type == GLSL_TYPE_SAMPLER) { - /* FINISHME: we whack the location of the var here, which - * is probably not expected. But we need to communicate - * mesa's sampler number to the tex instruction. - */ - int sampler = _mesa_add_sampler(this->prog->Parameters, - ir->var->name, - ir->var->type->gl_type); - map_sampler(ir->var->location, sampler); - - entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_SAMPLER, - sampler); - this->variables.push_tail(entry); - break; - } - - assert(ir->var->type->gl_type != 0 && - ir->var->type->gl_type != GL_INVALID_ENUM); - loc = _mesa_add_uniform(this->prog->Parameters, - ir->var->name, - type_size(ir->var->type) * 4, - ir->var->type->gl_type, - NULL); - - /* Always mark the uniform used at this point. If it isn't - * used, dead code elimination should have nuked the decl already. - */ - this->prog->Parameters->Parameters[loc].Used = GL_TRUE; - - entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_UNIFORM, loc); - this->variables.push_tail(entry); - break; - case ir_var_in: - case ir_var_out: - case ir_var_inout: - /* The linker assigns locations for varyings and attributes, - * including deprecated builtins (like gl_Color), user-assign - * generic attributes (glBindVertexLocation), and - * user-defined varyings. - * - * FINISHME: We would hit this path for function arguments. Fix! - */ - assert(ir->var->location != -1); - if (ir->var->mode == ir_var_in || - ir->var->mode == ir_var_inout) { - entry = new(mem_ctx) variable_storage(ir->var, - PROGRAM_INPUT, - ir->var->location); - - if (this->prog->Target == GL_VERTEX_PROGRAM_ARB && - ir->var->location >= VERT_ATTRIB_GENERIC0) { - _mesa_add_attribute(prog->Attributes, - ir->var->name, - type_size(ir->var->type) * 4, - ir->var->type->gl_type, - ir->var->location - VERT_ATTRIB_GENERIC0); - } - } else { - entry = new(mem_ctx) variable_storage(ir->var, - PROGRAM_OUTPUT, - ir->var->location); - } - - break; - case ir_var_auto: - case ir_var_temporary: - entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_TEMPORARY, - this->next_temp); - this->variables.push_tail(entry); - - next_temp += type_size(ir->var->type); - break; - } - - if (!entry) { - printf("Failed to make storage for %s\n", ir->var->name); - exit(1); - } - } - - src_reg.file = entry->file; - src_reg.index = entry->index; - /* If the type is smaller than a vec4, replicate the last channel out. */ - if (ir->type->is_scalar() || ir->type->is_vector()) - src_reg.swizzle = swizzle_for_size(ir->var->type->vector_elements); - else - src_reg.swizzle = SWIZZLE_NOOP; - src_reg.reladdr = NULL; - src_reg.negate = 0; - - this->result = src_reg; -} - -void -ir_to_mesa_visitor::visit(ir_dereference_array *ir) -{ - ir_constant *index; - ir_to_mesa_src_reg src_reg; - ir_dereference_variable *deref_var = ir->array->as_dereference_variable(); - int element_size = type_size(ir->type); - - index = ir->array_index->constant_expression_value(); - - if (deref_var && strncmp(deref_var->var->name, - "gl_TextureMatrix", - strlen("gl_TextureMatrix")) == 0) { - ir_to_mesa_src_reg src_reg; - struct variable_storage *entry; - - entry = get_builtin_matrix_ref(this->mem_ctx, this->prog, deref_var->var, - ir->array_index); - assert(entry); - - src_reg.file = entry->file; - src_reg.index = entry->index; - src_reg.swizzle = swizzle_for_size(ir->type->vector_elements); - src_reg.negate = 0; - - if (index) { - src_reg.reladdr = NULL; - } else { - ir_to_mesa_src_reg index_reg = get_temp(glsl_type::float_type); - - ir->array_index->accept(this); - ir_to_mesa_emit_op2(ir, OPCODE_MUL, - ir_to_mesa_dst_reg_from_src(index_reg), - this->result, src_reg_for_float(element_size)); - - src_reg.reladdr = talloc(mem_ctx, ir_to_mesa_src_reg); - memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg)); - } - - this->result = src_reg; - return; - } - - ir->array->accept(this); - src_reg = this->result; - - if (index) { - src_reg.index += index->value.i[0] * element_size; - } else { - ir_to_mesa_src_reg array_base = this->result; - /* Variable index array dereference. It eats the "vec4" of the - * base of the array and an index that offsets the Mesa register - * index. - */ - ir->array_index->accept(this); - - ir_to_mesa_src_reg index_reg; - - if (element_size == 1) { - index_reg = this->result; - } else { - index_reg = get_temp(glsl_type::float_type); - - ir_to_mesa_emit_op2(ir, OPCODE_MUL, - ir_to_mesa_dst_reg_from_src(index_reg), - this->result, src_reg_for_float(element_size)); - } - - src_reg.reladdr = talloc(mem_ctx, ir_to_mesa_src_reg); - memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg)); - } - - /* If the type is smaller than a vec4, replicate the last channel out. */ - if (ir->type->is_scalar() || ir->type->is_vector()) - src_reg.swizzle = swizzle_for_size(ir->type->vector_elements); - else - src_reg.swizzle = SWIZZLE_NOOP; - - this->result = src_reg; -} - -void -ir_to_mesa_visitor::visit(ir_dereference_record *ir) -{ - unsigned int i; - const glsl_type *struct_type = ir->record->type; - int offset = 0; - - ir->record->accept(this); - - for (i = 0; i < struct_type->length; i++) { - if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0) - break; - offset += type_size(struct_type->fields.structure[i].type); - } - this->result.swizzle = swizzle_for_size(ir->type->vector_elements); - this->result.index += offset; -} - -/** - * We want to be careful in assignment setup to hit the actual storage - * instead of potentially using a temporary like we might with the - * ir_dereference handler. - * - * Thanks to ir_swizzle_swizzle, and ir_vec_index_to_swizzle, we - * should only see potentially one variable array index of a vector, - * and one swizzle, before getting to actual vec4 storage. So handle - * those, then go use ir_dereference to handle the rest. - */ -static struct ir_to_mesa_dst_reg -get_assignment_lhs(ir_instruction *ir, ir_to_mesa_visitor *v, - ir_to_mesa_src_reg *r) -{ - struct ir_to_mesa_dst_reg dst_reg; - ir_swizzle *swiz; - - ir_dereference_array *deref_array = ir->as_dereference_array(); - /* This should have been handled by ir_vec_index_to_cond_assign */ - if (deref_array) { - assert(!deref_array->array->type->is_vector()); - } - - /* Use the rvalue deref handler for the most part. We'll ignore - * swizzles in it and write swizzles using writemask, though. - */ - ir->accept(v); - dst_reg = ir_to_mesa_dst_reg_from_src(v->result); - - if ((swiz = ir->as_swizzle())) { - int swizzles[4] = { - swiz->mask.x, - swiz->mask.y, - swiz->mask.z, - swiz->mask.w - }; - int new_r_swizzle[4]; - int orig_r_swizzle = r->swizzle; - int i; - - for (i = 0; i < 4; i++) { - new_r_swizzle[i] = GET_SWZ(orig_r_swizzle, 0); - } - - dst_reg.writemask = 0; - for (i = 0; i < 4; i++) { - if (i < swiz->mask.num_components) { - dst_reg.writemask |= 1 << swizzles[i]; - new_r_swizzle[swizzles[i]] = GET_SWZ(orig_r_swizzle, i); - } - } - - r->swizzle = MAKE_SWIZZLE4(new_r_swizzle[0], - new_r_swizzle[1], - new_r_swizzle[2], - new_r_swizzle[3]); - } - - return dst_reg; -} - -void -ir_to_mesa_visitor::visit(ir_assignment *ir) -{ - struct ir_to_mesa_dst_reg l; - struct ir_to_mesa_src_reg r; - int i; - - assert(!ir->lhs->type->is_array()); - - ir->rhs->accept(this); - r = this->result; - - l = get_assignment_lhs(ir->lhs, this, &r); - - assert(l.file != PROGRAM_UNDEFINED); - assert(r.file != PROGRAM_UNDEFINED); - - if (ir->condition) { - ir_to_mesa_src_reg condition; - - ir->condition->accept(this); - condition = this->result; - - /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, - * and the condition we produced is 0.0 or 1.0. By flipping the - * sign, we can choose which value OPCODE_CMP produces without - * an extra computing the condition. - */ - condition.negate = ~condition.negate; - for (i = 0; i < type_size(ir->lhs->type); i++) { - ir_to_mesa_emit_op3(ir, OPCODE_CMP, l, - condition, r, ir_to_mesa_src_reg_from_dst(l)); - l.index++; - r.index++; - } - } else { - for (i = 0; i < type_size(ir->lhs->type); i++) { - ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); - l.index++; - r.index++; - } - } -} - - -void -ir_to_mesa_visitor::visit(ir_constant *ir) -{ - ir_to_mesa_src_reg src_reg; - GLfloat stack_vals[4]; - GLfloat *values = stack_vals; - unsigned int i; - - if (ir->type->is_array()) { - ir->print(); - printf("\n"); - assert(!"FINISHME: array constants"); - } - - if (ir->type->is_matrix()) { - /* Unfortunately, 4 floats is all we can get into - * _mesa_add_unnamed_constant. So, make a temp to store the - * matrix and move each constant value into it. If we get - * lucky, copy propagation will eliminate the extra moves. - */ - ir_to_mesa_src_reg mat = get_temp(glsl_type::vec4_type); - ir_to_mesa_dst_reg mat_column = ir_to_mesa_dst_reg_from_src(mat); - - for (i = 0; i < ir->type->matrix_columns; i++) { - src_reg.file = PROGRAM_CONSTANT; - - assert(ir->type->base_type == GLSL_TYPE_FLOAT); - values = &ir->value.f[i * ir->type->vector_elements]; - - src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters, - values, - ir->type->vector_elements, - &src_reg.swizzle); - src_reg.reladdr = NULL; - src_reg.negate = 0; - ir_to_mesa_emit_op1(ir, OPCODE_MOV, mat_column, src_reg); - - mat_column.index++; - } - - this->result = mat; - } - - src_reg.file = PROGRAM_CONSTANT; - switch (ir->type->base_type) { - case GLSL_TYPE_FLOAT: - values = &ir->value.f[0]; - break; - case GLSL_TYPE_UINT: - for (i = 0; i < ir->type->vector_elements; i++) { - values[i] = ir->value.u[i]; - } - break; - case GLSL_TYPE_INT: - for (i = 0; i < ir->type->vector_elements; i++) { - values[i] = ir->value.i[i]; - } - break; - case GLSL_TYPE_BOOL: - for (i = 0; i < ir->type->vector_elements; i++) { - values[i] = ir->value.b[i]; - } - break; - default: - assert(!"Non-float/uint/int/bool constant"); - } - - src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters, - values, ir->type->vector_elements, - &src_reg.swizzle); - src_reg.reladdr = NULL; - src_reg.negate = 0; - - this->result = src_reg; -} - -function_entry * -ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig) -{ - function_entry *entry; - - foreach_iter(exec_list_iterator, iter, this->function_signatures) { - entry = (function_entry *)iter.get(); - - if (entry->sig == sig) - return entry; - } - - entry = talloc(mem_ctx, function_entry); - entry->sig = sig; - entry->sig_id = this->next_signature_id++; - entry->bgn_inst = NULL; - - /* Allocate storage for all the parameters. */ - foreach_iter(exec_list_iterator, iter, sig->parameters) { - ir_variable *param = (ir_variable *)iter.get(); - variable_storage *storage; - - storage = find_variable_storage(param); - assert(!storage); - - storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY, - this->next_temp); - this->variables.push_tail(storage); - - this->next_temp += type_size(param->type); - break; - } - - if (sig->return_type) { - entry->return_reg = get_temp(sig->return_type); - } else { - entry->return_reg = ir_to_mesa_undef; - } - - this->function_signatures.push_tail(entry); - return entry; -} - -void -ir_to_mesa_visitor::visit(ir_call *ir) -{ - ir_to_mesa_instruction *call_inst; - ir_function_signature *sig = ir->get_callee(); - function_entry *entry = get_function_signature(sig); - int i; - - /* Process in parameters. */ - exec_list_iterator sig_iter = sig->parameters.iterator(); - foreach_iter(exec_list_iterator, iter, *ir) { - ir_rvalue *param_rval = (ir_rvalue *)iter.get(); - ir_variable *param = (ir_variable *)sig_iter.get(); - - if (param->mode == ir_var_in || - param->mode == ir_var_inout) { - variable_storage *storage = find_variable_storage(param); - assert(storage); - - param_rval->accept(this); - ir_to_mesa_src_reg r = this->result; - - ir_to_mesa_dst_reg l; - l.file = storage->file; - l.index = storage->index; - l.reladdr = NULL; - l.writemask = WRITEMASK_XYZW; - l.cond_mask = COND_TR; - - for (i = 0; i < type_size(param->type); i++) { - ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); - l.index++; - r.index++; - } - } - - sig_iter.next(); - } - assert(!sig_iter.has_next()); - - /* Emit call instruction */ - call_inst = ir_to_mesa_emit_op1(ir, OPCODE_CAL, - ir_to_mesa_undef_dst, ir_to_mesa_undef); - call_inst->function = entry; - - /* Process out parameters. */ - sig_iter = sig->parameters.iterator(); - foreach_iter(exec_list_iterator, iter, *ir) { - ir_rvalue *param_rval = (ir_rvalue *)iter.get(); - ir_variable *param = (ir_variable *)sig_iter.get(); - - if (param->mode == ir_var_out || - param->mode == ir_var_inout) { - variable_storage *storage = find_variable_storage(param); - assert(storage); - - ir_to_mesa_src_reg r; - r.file = storage->file; - r.index = storage->index; - r.reladdr = NULL; - r.swizzle = SWIZZLE_NOOP; - r.negate = 0; - - param_rval->accept(this); - ir_to_mesa_dst_reg l = ir_to_mesa_dst_reg_from_src(this->result); - - for (i = 0; i < type_size(param->type); i++) { - ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); - l.index++; - r.index++; - } - } - - sig_iter.next(); - } - assert(!sig_iter.has_next()); - - /* Process return value. */ - this->result = entry->return_reg; -} - - -void -ir_to_mesa_visitor::visit(ir_texture *ir) -{ - ir_to_mesa_src_reg result_src, coord, lod_info = { 0 }, projector; - ir_to_mesa_dst_reg result_dst, coord_dst; - ir_to_mesa_instruction *inst = NULL; - prog_opcode opcode = OPCODE_NOP; - - ir->coordinate->accept(this); - - /* Put our coords in a temp. We'll need to modify them for shadow, - * projection, or LOD, so the only case we'd use it as is is if - * we're doing plain old texturing. Mesa IR optimization should - * handle cleaning up our mess in that case. - */ - coord = get_temp(glsl_type::vec4_type); - coord_dst = ir_to_mesa_dst_reg_from_src(coord); - ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, - this->result); - - if (ir->projector) { - ir->projector->accept(this); - projector = this->result; - } - - /* Storage for our result. Ideally for an assignment we'd be using - * the actual storage for the result here, instead. - */ - result_src = get_temp(glsl_type::vec4_type); - result_dst = ir_to_mesa_dst_reg_from_src(result_src); - - switch (ir->op) { - case ir_tex: - opcode = OPCODE_TEX; - break; - case ir_txb: - opcode = OPCODE_TXB; - ir->lod_info.bias->accept(this); - lod_info = this->result; - break; - case ir_txl: - opcode = OPCODE_TXL; - ir->lod_info.lod->accept(this); - lod_info = this->result; - break; - case ir_txd: - case ir_txf: - assert(!"GLSL 1.30 features unsupported"); - break; - } - - if (ir->projector) { - if (opcode == OPCODE_TEX) { - /* Slot the projector in as the last component of the coord. */ - coord_dst.writemask = WRITEMASK_W; - ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, projector); - coord_dst.writemask = WRITEMASK_XYZW; - opcode = OPCODE_TXP; - } else { - ir_to_mesa_src_reg coord_w = coord; - coord_w.swizzle = SWIZZLE_WWWW; - - /* For the other TEX opcodes there's no projective version - * since the last slot is taken up by lod info. Do the - * projective divide now. - */ - coord_dst.writemask = WRITEMASK_W; - ir_to_mesa_emit_op1(ir, OPCODE_RCP, coord_dst, projector); - - coord_dst.writemask = WRITEMASK_XYZ; - ir_to_mesa_emit_op2(ir, OPCODE_MUL, coord_dst, coord, coord_w); - - coord_dst.writemask = WRITEMASK_XYZW; - coord.swizzle = SWIZZLE_XYZW; - } - } - - if (ir->shadow_comparitor) { - /* Slot the shadow value in as the second to last component of the - * coord. - */ - ir->shadow_comparitor->accept(this); - coord_dst.writemask = WRITEMASK_Z; - ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, this->result); - coord_dst.writemask = WRITEMASK_XYZW; - } - - if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) { - /* Mesa IR stores lod or lod bias in the last channel of the coords. */ - coord_dst.writemask = WRITEMASK_W; - ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, lod_info); - coord_dst.writemask = WRITEMASK_XYZW; - } - - inst = ir_to_mesa_emit_op1(ir, opcode, result_dst, coord); - - if (ir->shadow_comparitor) - inst->tex_shadow = GL_TRUE; - - ir_dereference_variable *sampler = ir->sampler->as_dereference_variable(); - assert(sampler); /* FINISHME: sampler arrays */ - /* generate the mapping, remove when we generate storage at - * declaration time - */ - sampler->accept(this); - - inst->sampler = get_sampler_number(sampler->var->location); - - switch (sampler->type->sampler_dimensionality) { - case GLSL_SAMPLER_DIM_1D: - inst->tex_target = TEXTURE_1D_INDEX; - break; - case GLSL_SAMPLER_DIM_2D: - inst->tex_target = TEXTURE_2D_INDEX; - break; - case GLSL_SAMPLER_DIM_3D: - inst->tex_target = TEXTURE_3D_INDEX; - break; - case GLSL_SAMPLER_DIM_CUBE: - inst->tex_target = TEXTURE_CUBE_INDEX; - break; - default: - assert(!"FINISHME: other texture targets"); - } - - this->result = result_src; -} - -void -ir_to_mesa_visitor::visit(ir_return *ir) -{ - assert(current_function); - - if (ir->get_value()) { - ir_to_mesa_dst_reg l; - int i; - - ir->get_value()->accept(this); - ir_to_mesa_src_reg r = this->result; - - l = ir_to_mesa_dst_reg_from_src(current_function->return_reg); - - for (i = 0; i < type_size(current_function->sig->return_type); i++) { - ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); - l.index++; - r.index++; - } - } - - ir_to_mesa_emit_op0(ir, OPCODE_RET); -} - -void -ir_to_mesa_visitor::visit(ir_discard *ir) -{ - assert(ir->condition == NULL); /* FINISHME */ - - ir_to_mesa_emit_op0(ir, OPCODE_KIL_NV); -} - -void -ir_to_mesa_visitor::visit(ir_if *ir) -{ - ir_to_mesa_instruction *cond_inst, *if_inst, *else_inst = NULL; - ir_to_mesa_instruction *prev_inst; - - prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); - - ir->condition->accept(this); - assert(this->result.file != PROGRAM_UNDEFINED); - - if (ctx->Shader.EmitCondCodes) { - cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); - - /* See if we actually generated any instruction for generating - * the condition. If not, then cook up a move to a temp so we - * have something to set cond_update on. - */ - if (cond_inst == prev_inst) { - ir_to_mesa_src_reg temp = get_temp(glsl_type::bool_type); - cond_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_MOV, - ir_to_mesa_dst_reg_from_src(temp), - result); - } - cond_inst->cond_update = GL_TRUE; - - if_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_IF); - if_inst->dst_reg.cond_mask = COND_NE; - } else { - if_inst = ir_to_mesa_emit_op1(ir->condition, - OPCODE_IF, ir_to_mesa_undef_dst, - this->result); - } - - this->instructions.push_tail(if_inst); - - visit_exec_list(&ir->then_instructions, this); - - if (!ir->else_instructions.is_empty()) { - else_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_ELSE); - visit_exec_list(&ir->else_instructions, this); - } - - if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_ENDIF, - ir_to_mesa_undef_dst, ir_to_mesa_undef); -} - -ir_to_mesa_visitor::ir_to_mesa_visitor() -{ - result.file = PROGRAM_UNDEFINED; - next_temp = 1; - next_signature_id = 1; - sampler_map = NULL; - sampler_map_size = 0; - current_function = NULL; -} - -static struct prog_src_register -mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg) -{ - struct prog_src_register mesa_reg; - - mesa_reg.File = reg.file; - assert(reg.index < (1 << INST_INDEX_BITS) - 1); - mesa_reg.Index = reg.index; - mesa_reg.Swizzle = reg.swizzle; - mesa_reg.RelAddr = reg.reladdr != NULL; - mesa_reg.Negate = reg.negate; - mesa_reg.Abs = 0; - - return mesa_reg; -} - -static void -set_branchtargets(ir_to_mesa_visitor *v, - struct prog_instruction *mesa_instructions, - int num_instructions) -{ - int if_count = 0, loop_count = 0; - int *if_stack, *loop_stack; - int if_stack_pos = 0, loop_stack_pos = 0; - int i, j; - - for (i = 0; i < num_instructions; i++) { - switch (mesa_instructions[i].Opcode) { - case OPCODE_IF: - if_count++; - break; - case OPCODE_BGNLOOP: - loop_count++; - break; - case OPCODE_BRK: - case OPCODE_CONT: - mesa_instructions[i].BranchTarget = -1; - break; - default: - break; - } - } - - if_stack = (int *)calloc(if_count, sizeof(*if_stack)); - loop_stack = (int *)calloc(loop_count, sizeof(*loop_stack)); - - for (i = 0; i < num_instructions; i++) { - switch (mesa_instructions[i].Opcode) { - case OPCODE_IF: - if_stack[if_stack_pos] = i; - if_stack_pos++; - break; - case OPCODE_ELSE: - mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; - if_stack[if_stack_pos - 1] = i; - break; - case OPCODE_ENDIF: - mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; - if_stack_pos--; - break; - case OPCODE_BGNLOOP: - loop_stack[loop_stack_pos] = i; - loop_stack_pos++; - break; - case OPCODE_ENDLOOP: - loop_stack_pos--; - /* Rewrite any breaks/conts at this nesting level (haven't - * already had a BranchTarget assigned) to point to the end - * of the loop. - */ - for (j = loop_stack[loop_stack_pos]; j < i; j++) { - if (mesa_instructions[j].Opcode == OPCODE_BRK || - mesa_instructions[j].Opcode == OPCODE_CONT) { - if (mesa_instructions[j].BranchTarget == -1) { - mesa_instructions[j].BranchTarget = i; - } - } - } - /* The loop ends point at each other. */ - mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos]; - mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i; - break; - case OPCODE_CAL: - foreach_iter(exec_list_iterator, iter, v->function_signatures) { - function_entry *entry = (function_entry *)iter.get(); - - if (entry->sig_id == mesa_instructions[i].BranchTarget) { - mesa_instructions[i].BranchTarget = entry->inst; - break; - } - } - break; - default: - break; - } - } - - free(if_stack); -} - -static void -print_program(struct prog_instruction *mesa_instructions, - ir_instruction **mesa_instruction_annotation, - int num_instructions) -{ - ir_instruction *last_ir = NULL; - int i; - int indent = 0; - - for (i = 0; i < num_instructions; i++) { - struct prog_instruction *mesa_inst = mesa_instructions + i; - ir_instruction *ir = mesa_instruction_annotation[i]; - - fprintf(stdout, "%3d: ", i); - - if (last_ir != ir && ir) { - int j; - - for (j = 0; j < indent; j++) { - fprintf(stdout, " "); - } - ir->print(); - printf("\n"); - last_ir = ir; - - fprintf(stdout, " "); /* line number spacing. */ - } - - indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent, - PROG_PRINT_DEBUG, NULL); - } -} - -static void -mark_input(struct gl_program *prog, - int index, - GLboolean reladdr) -{ - prog->InputsRead |= BITFIELD64_BIT(index); - int i; - - if (reladdr) { - if (index >= FRAG_ATTRIB_TEX0 && index <= FRAG_ATTRIB_TEX7) { - for (i = 0; i < 8; i++) { - prog->InputsRead |= BITFIELD64_BIT(FRAG_ATTRIB_TEX0 + i); - } - } else { - assert(!"FINISHME: Mark InputsRead for varying arrays"); - } - } -} - -static void -mark_output(struct gl_program *prog, - int index, - GLboolean reladdr) -{ - prog->OutputsWritten |= BITFIELD64_BIT(index); - int i; - - if (reladdr) { - if (index >= VERT_RESULT_TEX0 && index <= VERT_RESULT_TEX7) { - for (i = 0; i < 8; i++) { - prog->OutputsWritten |= BITFIELD64_BIT(FRAG_ATTRIB_TEX0 + i); - } - } else { - assert(!"FINISHME: Mark OutputsWritten for varying arrays"); - } - } -} - -static void -count_resources(struct gl_program *prog) -{ - unsigned int i; - - prog->InputsRead = 0; - prog->OutputsWritten = 0; - prog->SamplersUsed = 0; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = &prog->Instructions[i]; - unsigned int reg; - - switch (inst->DstReg.File) { - case PROGRAM_OUTPUT: - mark_output(prog, inst->DstReg.Index, inst->DstReg.RelAddr); - break; - case PROGRAM_INPUT: - mark_input(prog, inst->DstReg.Index, inst->DstReg.RelAddr); - break; - default: - break; - } - - for (reg = 0; reg < _mesa_num_inst_src_regs(inst->Opcode); reg++) { - switch (inst->SrcReg[reg].File) { - case PROGRAM_OUTPUT: - mark_output(prog, inst->SrcReg[reg].Index, - inst->SrcReg[reg].RelAddr); - break; - case PROGRAM_INPUT: - mark_input(prog, inst->SrcReg[reg].Index, inst->SrcReg[reg].RelAddr); - break; - default: - break; - } - } - - /* Instead of just using the uniform's value to map to a - * sampler, Mesa first allocates a separate number for the - * sampler (_mesa_add_sampler), then we reindex it down to a - * small integer (sampler_map[], SamplersUsed), then that gets - * mapped to the uniform's value, and we get an actual sampler. - */ - if (_mesa_is_tex_instruction(inst->Opcode)) { - prog->SamplerTargets[inst->TexSrcUnit] = - (gl_texture_index)inst->TexSrcTarget; - prog->SamplersUsed |= 1 << inst->TexSrcUnit; - if (inst->TexShadow) { - prog->ShadowSamplers |= 1 << inst->TexSrcUnit; - } - } - } - - _mesa_update_shader_textures_used(prog); -} - -/* Each stage has some uniforms in its Parameters list. The Uniforms - * list for the linked shader program has a pointer to these uniforms - * in each of the stage's Parameters list, so that their values can be - * updated when a uniform is set. - */ -static void -link_uniforms_to_shared_uniform_list(struct gl_uniform_list *uniforms, - struct gl_program *prog) -{ - unsigned int i; - - for (i = 0; i < prog->Parameters->NumParameters; i++) { - const struct gl_program_parameter *p = prog->Parameters->Parameters + i; - - if (p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) { - struct gl_uniform *uniform = - _mesa_append_uniform(uniforms, p->Name, prog->Target, i); - if (uniform) - uniform->Initialized = p->Initialized; - } - } -} - -struct gl_program * -get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program, - struct gl_shader *shader) -{ - void *mem_ctx = shader_program; - ir_to_mesa_visitor v; - struct prog_instruction *mesa_instructions, *mesa_inst; - ir_instruction **mesa_instruction_annotation; - int i; - struct gl_program *prog; - GLenum target; - const char *target_string; - GLboolean progress; - - switch (shader->Type) { - case GL_VERTEX_SHADER: - target = GL_VERTEX_PROGRAM_ARB; - target_string = "vertex"; - break; - case GL_FRAGMENT_SHADER: - target = GL_FRAGMENT_PROGRAM_ARB; - target_string = "fragment"; - break; - default: - assert(!"should not be reached"); - break; - } - - validate_ir_tree(shader->ir); - - prog = ctx->Driver.NewProgram(ctx, target, 1); - if (!prog) - return NULL; - prog->Parameters = _mesa_new_parameter_list(); - prog->Varying = _mesa_new_parameter_list(); - prog->Attributes = _mesa_new_parameter_list(); - v.ctx = ctx; - v.prog = prog; - - v.mem_ctx = talloc_new(NULL); - - /* Emit Mesa IR for main(). */ - visit_exec_list(shader->ir, &v); - v.ir_to_mesa_emit_op0(NULL, OPCODE_END); - - /* Now emit bodies for any functions that were used. */ - do { - progress = GL_FALSE; - - foreach_iter(exec_list_iterator, iter, v.function_signatures) { - function_entry *entry = (function_entry *)iter.get(); - - if (!entry->bgn_inst) { - v.current_function = entry; - - entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_BGNSUB); - entry->bgn_inst->function = entry; - - visit_exec_list(&entry->sig->body, &v); - - entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_RET); - entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_ENDSUB); - progress = GL_TRUE; - } - } - } while (progress); - - prog->NumTemporaries = v.next_temp; - - int num_instructions = 0; - foreach_iter(exec_list_iterator, iter, v.instructions) { - num_instructions++; - } - - mesa_instructions = - (struct prog_instruction *)calloc(num_instructions, - sizeof(*mesa_instructions)); - mesa_instruction_annotation = talloc_array(mem_ctx, ir_instruction *, - num_instructions); - - mesa_inst = mesa_instructions; - i = 0; - foreach_iter(exec_list_iterator, iter, v.instructions) { - ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); - - mesa_inst->Opcode = inst->op; - mesa_inst->CondUpdate = inst->cond_update; - mesa_inst->DstReg.File = inst->dst_reg.file; - mesa_inst->DstReg.Index = inst->dst_reg.index; - mesa_inst->DstReg.CondMask = inst->dst_reg.cond_mask; - mesa_inst->DstReg.WriteMask = inst->dst_reg.writemask; - mesa_inst->DstReg.RelAddr = inst->dst_reg.reladdr != NULL; - mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src_reg[0]); - mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src_reg[1]); - mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src_reg[2]); - mesa_inst->TexSrcUnit = inst->sampler; - mesa_inst->TexSrcTarget = inst->tex_target; - mesa_inst->TexShadow = inst->tex_shadow; - mesa_instruction_annotation[i] = inst->ir; - - if (ctx->Shader.EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) { - shader_program->InfoLog = - talloc_asprintf_append(shader_program->InfoLog, - "Couldn't flatten if statement\n"); - shader_program->LinkStatus = false; - } - - if (mesa_inst->Opcode == OPCODE_BGNSUB) - inst->function->inst = i; - else if (mesa_inst->Opcode == OPCODE_CAL) - mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */ - else if (mesa_inst->Opcode == OPCODE_ARL) - prog->NumAddressRegs = 1; - - mesa_inst++; - i++; - } - - set_branchtargets(&v, mesa_instructions, num_instructions); - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("Mesa %s program:\n", target_string); - print_program(mesa_instructions, mesa_instruction_annotation, - num_instructions); - } - - prog->Instructions = mesa_instructions; - prog->NumInstructions = num_instructions; - - _mesa_reference_program(ctx, &shader->Program, prog); - - if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) { - _mesa_optimize_program(ctx, prog); - } - - return prog; -} - -extern "C" { - -void -_mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) -{ - struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); - - const char *source = shader->Source; - state->error = preprocess(state, &source, &state->info_log, - &ctx->Extensions); - - if (!state->error) { - _mesa_glsl_lexer_ctor(state, source); - _mesa_glsl_parse(state); - _mesa_glsl_lexer_dtor(state); - } - - shader->ir = new(shader) exec_list; - if (!state->error && !state->translation_unit.is_empty()) - _mesa_ast_to_hir(shader->ir, state); - - if (!state->error && !shader->ir->is_empty()) { - validate_ir_tree(shader->ir); - - /* Lowering */ - do_mat_op_to_vec(shader->ir); - do_mod_to_fract(shader->ir); - do_div_to_mul_rcp(shader->ir); - - /* Optimization passes */ - bool progress; - do { - progress = false; - - progress = do_function_inlining(shader->ir) || progress; - progress = do_if_simplification(shader->ir) || progress; - progress = do_copy_propagation(shader->ir) || progress; - progress = do_dead_code_local(shader->ir) || progress; - progress = do_dead_code_unlinked(state, shader->ir) || progress; - progress = do_constant_variable_unlinked(shader->ir) || progress; - progress = do_constant_folding(shader->ir) || progress; - progress = do_if_return(shader->ir) || progress; - if (ctx->Shader.EmitNoIfs) - progress = do_if_to_cond_assign(shader->ir) || progress; - - progress = do_vec_index_to_swizzle(shader->ir) || progress; - /* Do this one after the previous to let the easier pass handle - * constant vector indexing. - */ - progress = do_vec_index_to_cond_assign(shader->ir) || progress; - - progress = do_swizzle_swizzle(shader->ir) || progress; - } while (progress); - - validate_ir_tree(shader->ir); - } - - shader->symbols = state->symbols; - - shader->CompileStatus = !state->error; - shader->InfoLog = state->info_log; - shader->Version = state->language_version; - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; - - /* Retain any live IR, but trash the rest. */ - reparent_ir(shader->ir, shader); - - talloc_free(state); - } - -void -_mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog) -{ - unsigned int i; - - _mesa_clear_shader_program_data(ctx, prog); - - prog->LinkStatus = GL_TRUE; - - for (i = 0; i < prog->NumShaders; i++) { - if (!prog->Shaders[i]->CompileStatus) { - prog->InfoLog = - talloc_asprintf_append(prog->InfoLog, - "linking with uncompiled shader"); - prog->LinkStatus = GL_FALSE; - } - } - - prog->Varying = _mesa_new_parameter_list(); - _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); - _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); - - if (prog->LinkStatus) { - link_shaders(prog); - - /* We don't use the linker's uniforms list, and cook up our own at - * generate time. - */ - free(prog->Uniforms); - prog->Uniforms = _mesa_new_uniform_list(); - } - - if (prog->LinkStatus) { - for (i = 0; i < prog->_NumLinkedShaders; i++) { - struct gl_program *linked_prog; - - linked_prog = get_mesa_program(ctx, prog, - prog->_LinkedShaders[i]); - count_resources(linked_prog); - - link_uniforms_to_shared_uniform_list(prog->Uniforms, linked_prog); - - switch (prog->_LinkedShaders[i]->Type) { - case GL_VERTEX_SHADER: - _mesa_reference_vertprog(ctx, &prog->VertexProgram, - (struct gl_vertex_program *)linked_prog); - ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - linked_prog); - break; - case GL_FRAGMENT_SHADER: - _mesa_reference_fragprog(ctx, &prog->FragmentProgram, - (struct gl_fragment_program *)linked_prog); - ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - linked_prog); - break; - } - } - } -} - -} /* extern "C" */ |