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Diffstat (limited to 'src/mesa/shader/prog_parameter.c')
-rw-r--r--src/mesa/shader/prog_parameter.c79
1 files changed, 59 insertions, 20 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index 2c8a340763..9e3d3fecf2 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -81,7 +81,7 @@ _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
GLint
_mesa_add_parameter(struct gl_program_parameter_list *paramList,
enum register_file type, const char *name,
- GLuint size, const GLfloat *values,
+ GLuint size, GLenum datatype, const GLfloat *values,
const gl_state_index state[STATE_LENGTH])
{
const GLuint oldNum = paramList->NumParameters;
@@ -126,6 +126,7 @@ _mesa_add_parameter(struct gl_program_parameter_list *paramList,
p->Name = name ? _mesa_strdup(name) : NULL;
p->Type = type;
p->Size = size;
+ p->DataType = datatype;
if (values) {
COPY_4V(paramList->ParameterValues[oldNum + i], values);
values += 4;
@@ -156,7 +157,7 @@ _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
const char *name, const GLfloat values[4])
{
return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
- 4, values, NULL);
+ 4, GL_NONE, values, NULL);
}
@@ -187,7 +188,7 @@ _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
#endif
size = 4; /** XXX fix */
return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
- size, values, NULL);
+ size, GL_NONE, values, NULL);
}
@@ -239,7 +240,7 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
/* add a new parameter to store this constant */
pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
- size, values, NULL);
+ size, GL_NONE, values, NULL);
if (pos >= 0 && swizzleOut) {
if (size == 1)
*swizzleOut = SWIZZLE_XXXX;
@@ -250,37 +251,54 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
}
+/**
+ * Add a uniform to the parameter list.
+ * Note that if the uniform is an array, size may be greater than
+ * what's implied by the datatype.
+ * \param name uniform's name
+ * \param size number of floats to allocate
+ * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
+ */
GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
- const char *name, GLuint size)
+ const char *name, GLuint size, GLenum datatype)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
+ ASSERT(datatype != GL_NONE);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
+ ASSERT(paramList->Parameters[i].Size == size);
+ ASSERT(paramList->Parameters[i].DataType == datatype);
/* already in list */
return i;
}
else {
i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
- size, NULL, NULL);
-
+ size, datatype, NULL, NULL);
return i;
}
}
+/**
+ * Add a sampler to the parameter list.
+ * \param name uniform's name
+ * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
+ */
GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
- const char *name)
+ const char *name, GLenum datatype)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
+ ASSERT(paramList->Parameters[i].Size == 1);
+ ASSERT(paramList->Parameters[i].DataType == datatype);
/* already in list */
return i;
}
else {
- const GLint size = 1;
+ const GLint size = 1; /* a sampler is basically a texture unit number */
i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
- size, NULL, NULL);
+ size, datatype, NULL, NULL);
return i;
}
}
@@ -301,7 +319,7 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList,
else {
assert(size == 4);
i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
- size, NULL, NULL);
+ size, GL_NONE, NULL, NULL);
return i;
}
}
@@ -330,7 +348,7 @@ _mesa_add_attribute(struct gl_program_parameter_list *paramList,
if (size < 0)
size = 4;
i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
- size, NULL, state);
+ size, GL_NONE, NULL, state);
}
return i;
}
@@ -396,7 +414,8 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
name = _mesa_program_state_string(stateTokens);
index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
- size, NULL, (gl_state_index *) stateTokens);
+ size, GL_NONE,
+ NULL, (gl_state_index *) stateTokens);
paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
/* free name string here since we duplicated it in add_parameter() */
@@ -565,8 +584,8 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
for (i = 0; i < list->NumParameters; i++) {
struct gl_program_parameter *p = list->Parameters + i;
GLuint size = MIN2(p->Size, 4);
- GLint j = _mesa_add_parameter(clone, p->Type, p->Name,
- size, list->ParameterValues[i], NULL);
+ GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
+ list->ParameterValues[i], NULL);
ASSERT(j >= 0);
/* copy state indexes */
if (p->Type == PROGRAM_STATE_VAR) {
@@ -586,19 +605,39 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
/**
- * Find longest name of any parameter in list.
+ * Find longest name of all uniform parameters in list.
*/
GLuint
-_mesa_parameter_longest_name(const struct gl_program_parameter_list *list)
+_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
+ enum register_file type)
{
GLuint i, maxLen = 0;
if (!list)
return 0;
for (i = 0; i < list->NumParameters; i++) {
- GLuint len = _mesa_strlen(list->Parameters[i].Name);
- if (len > maxLen)
- maxLen = len;
+ if (list->Parameters[i].Type == type) {
+ GLuint len = _mesa_strlen(list->Parameters[i].Name);
+ if (len > maxLen)
+ maxLen = len;
+ }
}
return maxLen;
}
+
+/**
+ * Count the number of parameters in the last that match the given type.
+ */
+GLuint
+_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
+ enum register_file type)
+{
+ GLuint i, count = 0;
+ if (list) {
+ for (i = 0; i < list->NumParameters; i++) {
+ if (list->Parameters[i].Type == type)
+ count++;
+ }
+ }
+ return count;
+}