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path: root/src/mesa/shader/prog_uniform.c
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Diffstat (limited to 'src/mesa/shader/prog_uniform.c')
-rw-r--r--src/mesa/shader/prog_uniform.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c
index 20e004b350..0b1d0232a0 100644
--- a/src/mesa/shader/prog_uniform.c
+++ b/src/mesa/shader/prog_uniform.c
@@ -119,7 +119,7 @@ GLint
_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name)
{
GLuint i;
- for (i = 0; i < list->NumUniforms; i++) {
+ for (i = 0; list && i < list->NumUniforms; i++) {
if (!_mesa_strcmp(list->Uniforms[i].Name, name)) {
return i;
}
@@ -133,7 +133,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list)
{
GLint max = 0;
GLuint i;
- for (i = 0; i < list->NumUniforms; i++) {
+ for (i = 0; list && i < list->NumUniforms; i++) {
GLuint len = _mesa_strlen(list->Uniforms[i].Name);
if (len > max)
max = len;