diff options
Diffstat (limited to 'src/mesa/shader/program.c')
-rw-r--r-- | src/mesa/shader/program.c | 163 |
1 files changed, 145 insertions, 18 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index b03dd24d11..37962f0e9b 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -121,6 +121,43 @@ _mesa_free_program_data(GLcontext *ctx) /** + * Update the default program objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_program(GLcontext *ctx) +{ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + (struct gl_vertex_program *) + ctx->Shared->DefaultVertexProgram); + assert(ctx->VertexProgram.Current); +#endif + +#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + (struct gl_fragment_program *) + ctx->Shared->DefaultFragmentProgram); + assert(ctx->FragmentProgram.Current); +#endif + + /* XXX probably move this stuff */ +#if FEATURE_ATI_fragment_shader + if (ctx->ATIFragmentShader.Current) { + ctx->ATIFragmentShader.Current->RefCount--; + if (ctx->ATIFragmentShader.Current->RefCount <= 0) { + _mesa_free(ctx->ATIFragmentShader.Current); + } + } + ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; + assert(ctx->ATIFragmentShader.Current); + ctx->ATIFragmentShader.Current->RefCount++; +#endif +} + + +/** * Set the vertex/fragment program error state (position and error string). * This is generally called from within the parsers. */ @@ -211,7 +248,7 @@ struct gl_program * _mesa_init_fragment_program( GLcontext *ctx, struct gl_fragment_program *prog, GLenum target, GLuint id) { - if (prog) + if (prog) return _mesa_init_program_struct( ctx, &prog->Base, target, id ); else return NULL; @@ -225,7 +262,7 @@ struct gl_program * _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog, GLenum target, GLuint id) { - if (prog) + if (prog) return _mesa_init_program_struct( ctx, &prog->Base, target, id ); else return NULL; @@ -238,7 +275,7 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog, * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a * device driver function to implement OO deriviation with additional * types not understood by this function. - * + * * \param ctx context * \param id program id/number * \param target program target/type @@ -247,19 +284,23 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog, struct gl_program * _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id) { + struct gl_program *prog; switch (target) { case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ - return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), + prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), target, id ); + break; case GL_FRAGMENT_PROGRAM_NV: case GL_FRAGMENT_PROGRAM_ARB: - return _mesa_init_fragment_program(ctx, + prog =_mesa_init_fragment_program(ctx, CALLOC_STRUCT(gl_fragment_program), target, id ); + break; default: _mesa_problem(ctx, "bad target in _mesa_new_program"); - return NULL; + prog = NULL; } + return prog; } @@ -278,7 +319,7 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog) if (prog == &_mesa_DummyProgram) return; - + if (prog->String) _mesa_free(prog->String); @@ -331,7 +372,11 @@ _mesa_reference_program(GLcontext *ctx, assert(ptr); if (*ptr && prog) { /* sanity check */ - ASSERT((*ptr)->Target == prog->Target); + if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB) + ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB); + else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB) + ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB || + prog->Target == GL_FRAGMENT_PROGRAM_NV); } if (*ptr == prog) { return; /* no change */ @@ -341,15 +386,17 @@ _mesa_reference_program(GLcontext *ctx, /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/ #if 0 - printf("Program %p %u 0x%x Refcount-- to %d\n", - *ptr, (*ptr)->Id, (*ptr)->Target, (*ptr)->RefCount - 1); + printf("Program %p ID=%u Target=%s Refcount-- to %d\n", + *ptr, (*ptr)->Id, + ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"), + (*ptr)->RefCount - 1); #endif ASSERT((*ptr)->RefCount > 0); (*ptr)->RefCount--; deleteFlag = ((*ptr)->RefCount == 0); /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/ - + if (deleteFlag) { ASSERT(ctx); ctx->Driver.DeleteProgram(ctx, *ptr); @@ -363,8 +410,10 @@ _mesa_reference_program(GLcontext *ctx, /*_glthread_LOCK_MUTEX(prog->Mutex);*/ prog->RefCount++; #if 0 - printf("Program %p %u 0x%x Refcount++ to %d\n", - prog, prog->Id, prog->Target, prog->RefCount); + printf("Program %p ID=%u Target=%s Refcount++ to %d\n", + prog, prog->Id, + (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"), + prog->RefCount); #endif /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/ } @@ -402,6 +451,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) clone->InputsRead = prog->InputsRead; clone->OutputsWritten = prog->OutputsWritten; clone->SamplersUsed = prog->SamplersUsed; + clone->ShadowSamplers = prog->ShadowSamplers; memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed)); if (prog->Parameters) @@ -504,6 +554,52 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count) return GL_TRUE; } +/** + * Delete 'count' instructions at 'start' in the given program. + * Adjust branch targets accordingly. + */ +GLboolean +_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count) +{ + const GLuint origLen = prog->NumInstructions; + const GLuint newLen = origLen - count; + struct prog_instruction *newInst; + GLuint i; + + /* adjust branches */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->BranchTarget > 0) { + if (inst->BranchTarget >= start) { + inst->BranchTarget -= count; + } + } + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + return GL_FALSE; + } + + /* Copy 'start' instructions into new instruction buffer */ + _mesa_copy_instructions(newInst, prog->Instructions, start); + + /* Copy the remaining/tail instructions to new inst buffer */ + _mesa_copy_instructions(newInst + start, + prog->Instructions + start + count, + newLen - start); + + /* free old instructions */ + _mesa_free_instructions(prog->Instructions, origLen); + + /* install new instructions */ + prog->Instructions = newInst; + prog->NumInstructions = newLen; + + return GL_TRUE; +} + /** * Search instructions for registers that match (oldFile, oldIndex), @@ -594,17 +690,47 @@ _mesa_combine_programs(GLcontext *ctx, if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) { struct gl_fragment_program *fprogA, *fprogB, *newFprog; + GLbitfield progB_inputsRead = progB->InputsRead; + GLint progB_colorFile, progB_colorIndex; + fprogA = (struct gl_fragment_program *) progA; fprogB = (struct gl_fragment_program *) progB; newFprog = (struct gl_fragment_program *) newProg; newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill; + /* We'll do a search and replace for instances + * of progB_colorFile/progB_colorIndex below... + */ + progB_colorFile = PROGRAM_INPUT; + progB_colorIndex = FRAG_ATTRIB_COL0; + + /* + * The fragment program may get color from a state var rather than + * a fragment input (vertex output) if it's constant. + * See the texenvprogram.c code. + * So, search the program's parameter list now to see if the program + * gets color from a state var instead of a conventional fragment + * input register. + */ + for (i = 0; i < progB->Parameters->NumParameters; i++) { + struct gl_program_parameter *p = &progB->Parameters->Parameters[i]; + if (p->Type == PROGRAM_STATE_VAR && + p->StateIndexes[0] == STATE_INTERNAL && + p->StateIndexes[1] == STATE_CURRENT_ATTRIB && + p->StateIndexes[2] == VERT_ATTRIB_COLOR0) { + progB_inputsRead |= FRAG_BIT_COL0; + progB_colorFile = PROGRAM_STATE_VAR; + progB_colorIndex = i; + break; + } + } + /* Connect color outputs of fprogA to color inputs of fprogB, via a * new temporary register. */ if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) && - (progB->InputsRead & (1 << FRAG_ATTRIB_COL0))) { + (progB_inputsRead & FRAG_BIT_COL0)) { GLint tempReg = _mesa_find_free_register(newProg, PROGRAM_TEMPORARY); if (tempReg < 0) { _mesa_problem(ctx, "No free temp regs found in " @@ -615,13 +741,14 @@ _mesa_combine_programs(GLcontext *ctx, replace_registers(newInst, lenA, PROGRAM_OUTPUT, FRAG_RESULT_COLR, PROGRAM_TEMPORARY, tempReg); - /* replace reads from input.color[0] with tempReg */ + /* replace reads from the input color with tempReg */ replace_registers(newInst + lenA, lenB, - PROGRAM_INPUT, FRAG_ATTRIB_COL0, - PROGRAM_TEMPORARY, tempReg); + progB_colorFile, progB_colorIndex, /* search for */ + PROGRAM_TEMPORARY, tempReg /* replace with */ ); } - inputsB = progB->InputsRead; + /* compute combined program's InputsRead */ + inputsB = progB_inputsRead; if (progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) { inputsB &= ~(1 << FRAG_ATTRIB_COL0); } |