diff options
Diffstat (limited to 'src/mesa/shader/program.c')
-rw-r--r-- | src/mesa/shader/program.c | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index d270bf9e1c..2cd6eb8a38 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -62,6 +62,12 @@ _mesa_init_program(GLcontext *ctx) ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4 <= (1 << INST_INDEX_BITS)); + /* If this fails, increase prog_instruction::TexSrcUnit size */ + ASSERT(MAX_TEXTURE_UNITS < (1 << 5)); + + /* If this fails, increase prog_instruction::TexSrcTarget size */ + ASSERT(NUM_TEXTURE_TARGETS < (1 << 3)); + ctx->Program.ErrorPos = -1; ctx->Program.ErrorString = _mesa_strdup(""); @@ -496,6 +502,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) = (const struct gl_vertex_program *) prog; struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone; vpc->IsPositionInvariant = vp->IsPositionInvariant; + vpc->IsNVProgram = vp->IsNVProgram; } break; case GL_FRAGMENT_PROGRAM_ARB: @@ -820,3 +827,63 @@ _mesa_find_free_register(const struct gl_program *prog, GLuint regFile) return -1; } + + + +/** + * "Post-process" a GPU program. This is intended to be used for debugging. + * Example actions include no-op'ing instructions or changing instruction + * behaviour. + */ +void +_mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog) +{ + static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 }; + GLuint i; + GLuint whiteSwizzle; + GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters, + white, 4, &whiteSwizzle); + + (void) whiteIndex; + + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); + + (void) n; + + if (_mesa_is_tex_instruction(inst->Opcode)) { +#if 0 + /* replace TEX/TXP/TXB with MOV */ + inst->Opcode = OPCODE_MOV; + inst->DstReg.WriteMask = WRITEMASK_XYZW; + inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; + inst->SrcReg[0].Negate = NEGATE_NONE; +#endif + +#if 0 + /* disable shadow texture mode */ + inst->TexShadow = 0; +#endif + } + + if (inst->Opcode == OPCODE_TXP) { +#if 0 + inst->Opcode = OPCODE_MOV; + inst->DstReg.WriteMask = WRITEMASK_XYZW; + inst->SrcReg[0].File = PROGRAM_CONSTANT; + inst->SrcReg[0].Index = whiteIndex; + inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; + inst->SrcReg[0].Negate = NEGATE_NONE; +#endif +#if 0 + inst->TexShadow = 0; +#endif +#if 0 + inst->Opcode = OPCODE_TEX; + inst->TexShadow = 0; +#endif + } + + } +} |