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path: root/src/mesa/shader/programopt.c
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Diffstat (limited to 'src/mesa/shader/programopt.c')
-rw-r--r--src/mesa/shader/programopt.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c
index 3b8529592d..a0daac1b80 100644
--- a/src/mesa/shader/programopt.c
+++ b/src/mesa/shader/programopt.c
@@ -109,7 +109,7 @@ _mesa_insert_mvp_dp4_code(GLcontext *ctx, struct gl_vertex_program *vprog)
vprog->Base.Instructions = newInst;
vprog->Base.NumInstructions = newLen;
vprog->Base.InputsRead |= VERT_BIT_POS;
- vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS);
+ vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
}
@@ -211,7 +211,7 @@ _mesa_insert_mvp_mad_code(GLcontext *ctx, struct gl_vertex_program *vprog)
vprog->Base.Instructions = newInst;
vprog->Base.NumInstructions = newLen;
vprog->Base.InputsRead |= VERT_BIT_POS;
- vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS);
+ vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
}
@@ -613,7 +613,7 @@ _mesa_nop_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog)
prog->Base.Instructions = inst;
prog->Base.NumInstructions = 2;
prog->Base.InputsRead = 1 << inputAttr;
- prog->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
+ prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
}
@@ -657,7 +657,7 @@ _mesa_nop_vertex_program(GLcontext *ctx, struct gl_vertex_program *prog)
prog->Base.Instructions = inst;
prog->Base.NumInstructions = 2;
prog->Base.InputsRead = 1 << inputAttr;
- prog->Base.OutputsWritten = 1 << VERT_RESULT_COL0;
+ prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0);
/*
* Now insert code to do standard modelview/projection transformation.