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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file programopt.c
+ * Vertex/Fragment program optimizations and transformations for program
+ * options, etc.
+ *
+ * \author Brian Paul
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "imports.h"
+#include "mtypes.h"
+#include "program.h"
+#include "programopt.h"
+#include "program_instruction.h"
+
+
+/**
+ * This function inserts instructions for coordinate modelview * projection
+ * into a vertex program.
+ * May be used to implement the position_invariant option.
+ */
+void
+_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
+{
+ struct prog_instruction *newInst;
+ const GLuint origLen = vprog->Base.NumInstructions;
+ const GLuint newLen = origLen + 4;
+ GLuint i;
+
+ /*
+ * Setup state references for the modelview/projection matrix.
+ * XXX we should check if these state vars are already declared.
+ */
+ static const GLint mvpState[4][5] = {
+ { STATE_MATRIX, STATE_MVP, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
+ { STATE_MATRIX, STATE_MVP, 0, 1, 1 }, /* state.matrix.mvp.row[1] */
+ { STATE_MATRIX, STATE_MVP, 0, 2, 2 }, /* state.matrix.mvp.row[2] */
+ { STATE_MATRIX, STATE_MVP, 0, 3, 3 }, /* state.matrix.mvp.row[3] */
+ };
+ GLint mvpRef[4];
+
+ for (i = 0; i < 4; i++) {
+ mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
+ mvpState[i]);
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glProgramString(inserting position_invariant code)");
+ return;
+ }
+
+ /*
+ * Generated instructions:
+ * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
+ * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
+ * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
+ * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
+ */
+ _mesa_init_instructions(newInst, 4);
+ for (i = 0; i < 4; i++) {
+ newInst[i].Opcode = OPCODE_DP4;
+ newInst[i].DstReg.File = PROGRAM_OUTPUT;
+ newInst[i].DstReg.Index = VERT_RESULT_HPOS;
+ newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
+ newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
+ newInst[i].SrcReg[0].Index = mvpRef[i];
+ newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
+ newInst[i].SrcReg[1].File = PROGRAM_INPUT;
+ newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
+ newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
+ }
+
+ /* Append original instructions after new instructions */
+ _mesa_memcpy(newInst + 4, vprog->Base.Instructions,
+ origLen * sizeof(struct prog_instruction));
+
+ /* free old instructions */
+ _mesa_free(vprog->Base.Instructions);
+
+ /* install new instructions */
+ vprog->Base.Instructions = newInst;
+ vprog->Base.NumInstructions = newLen;
+ vprog->Base.InputsRead |= VERT_BIT_POS;
+ vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS);
+}
+
+
+
+/**
+ * Append extra instructions onto the given fragment program to implement
+ * the fog mode specified by fprog->FogOption.
+ * The fragment.fogcoord input is used to compute the fog blend factor.
+ *
+ * XXX with a little work, this function could be adapted to add fog code
+ * to vertex programs too.
+ */
+void
+_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
+{
+ static const GLint fogParamsState[] = { STATE_FOG_PARAMS, 0, 0, 0, 0 };
+ static const GLint fogColorState[] = { STATE_FOG_COLOR, 0, 0, 0, 0 };
+ struct prog_instruction *newInst, *inst;
+ const GLuint origLen = fprog->Base.NumInstructions;
+ const GLuint newLen = origLen + 6;
+ GLuint i;
+ GLint fogParamsRef, fogColorRef; /* state references */
+ GLuint colorTemp, fogFactorTemp; /* temporary registerss */
+ GLfloat fogVals[4];
+ GLuint fogConsts; /* constant values for EXP, EXP2 mode */
+
+ if (fprog->FogOption == GL_NONE) {
+ _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
+ " with FogOption == GL_NONE");
+ return;
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glProgramString(inserting fog_option code)");
+ return;
+ }
+
+ /* Copy orig instructions into new instruction buffer */
+ _mesa_memcpy(newInst, fprog->Base.Instructions,
+ origLen * sizeof(struct prog_instruction));
+
+ /* PARAM fogParamsRef = state.fog.params; */
+ fogParamsRef
+ = _mesa_add_state_reference(fprog->Base.Parameters, fogParamsState);
+ /* PARAM fogColorRef = state.fog.color; */
+ fogColorRef
+ = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
+
+ /* TEMP colorTemp; */
+ colorTemp = fprog->Base.NumTemporaries++;
+ /* TEMP fogFactorTemp; */
+ fogFactorTemp = fprog->Base.NumTemporaries++;
+
+ /* PARAM fogVals = { 1/ln(2), 1/sqrt(ln(2), 0, 0 }; */
+ fogVals[0] = 1.0 / log(2.0);
+ fogVals[1] = 1.0 / SQRTF(log(2.0));
+ fogVals[2] = 0.0;
+ fogVals[3] = 0.0;
+ fogConsts = _mesa_add_unnamed_constant(fprog->Base.Parameters, fogVals, 4);
+
+ /* Scan program to find where result.color is written */
+ inst = newInst;
+ for (i = 0; i < fprog->Base.NumInstructions; i++) {
+ if (inst->Opcode == OPCODE_END)
+ break;
+ if (inst->DstReg.File == PROGRAM_OUTPUT &&
+ inst->DstReg.Index == FRAG_RESULT_COLR) {
+ /* change the instruction to write to colorTemp w/ clamping */
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = colorTemp;
+ inst->SaturateMode = SATURATE_ZERO_ONE;
+ /* don't break (may be several writes to result.color) */
+ }
+ inst++;
+ }
+ assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
+
+ _mesa_init_instructions(inst, 6);
+
+ /* emit instructions to compute fog blending factor */
+ if (fprog->FogOption == GL_LINEAR) {
+ /* SUB fogFactorTemp.x, fogParamsRef.z, fragment.fogcoord.x; */
+ inst->Opcode = OPCODE_SUB;
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = fogFactorTemp;
+ inst->DstReg.WriteMask = WRITEMASK_X;
+ inst->SrcReg[0].File = PROGRAM_STATE_VAR;
+ inst->SrcReg[0].Index = fogParamsRef;
+ inst->SrcReg[0].Swizzle = SWIZZLE_Z;
+ inst->SrcReg[1].File = PROGRAM_INPUT;
+ inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
+ inst++;
+ /* MUL fogFactorTemp.x, fogFactorTemp, fogParamsRef.w; */
+ inst->Opcode = OPCODE_MUL;
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = fogFactorTemp;
+ inst->DstReg.WriteMask = WRITEMASK_X;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = fogFactorTemp;
+ inst->SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst->SrcReg[1].Index = fogParamsRef;
+ inst->SrcReg[1].Swizzle = SWIZZLE_W;
+ inst++;
+ }
+ else {
+ ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
+ /* MUL fogFactorTemp.x, fogParamsRef.x, fragment.fogcoord; */
+ inst->Opcode = OPCODE_MUL;
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = fogFactorTemp;
+ inst->DstReg.WriteMask = WRITEMASK_X;
+ inst->SrcReg[0].File = PROGRAM_STATE_VAR;
+ inst->SrcReg[0].Index = fogParamsRef;
+ inst->SrcReg[0].Swizzle = SWIZZLE_X; /* X=density */
+ inst->SrcReg[1].File = PROGRAM_INPUT;
+ inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
+ inst->SrcReg[1].Swizzle = SWIZZLE_X;
+ inst++;
+ if (fprog->FogOption == GL_EXP2) {
+ /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
+ inst->Opcode = OPCODE_MUL;
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = fogFactorTemp;
+ inst->DstReg.WriteMask = WRITEMASK_X;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = fogFactorTemp;
+ inst->SrcReg[1].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[1].Index = fogFactorTemp;
+ inst++;
+ }
+ /* EXP: MUL fogFactorTemp.x, fogFactorTemp.x, {1/ln(2)}; */
+ /* EXP2: MUL fogFactorTemp.x, fogFactorTemp.x, {1/sqrt(ln(2))}; */
+ inst->Opcode = OPCODE_MUL;
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = fogFactorTemp;
+ inst->DstReg.WriteMask = WRITEMASK_X;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = fogFactorTemp;
+ inst->SrcReg[1].File = PROGRAM_CONSTANT;
+ inst->SrcReg[1].Index = fogConsts;
+ inst->SrcReg[1].Swizzle
+ = (fprog->FogOption == GL_EXP) ? SWIZZLE_X : SWIZZLE_Y;
+ inst++;
+ /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
+ inst->Opcode = OPCODE_EX2;
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = fogFactorTemp;
+ inst->DstReg.WriteMask = WRITEMASK_X;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = fogFactorTemp;
+ inst->SrcReg[0].NegateBase = GL_TRUE;
+ inst->SaturateMode = SATURATE_ZERO_ONE;
+ inst++;
+ }
+ /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
+ inst->Opcode = OPCODE_LRP;
+ inst->DstReg.File = PROGRAM_OUTPUT;
+ inst->DstReg.Index = FRAG_RESULT_COLR;
+ inst->DstReg.WriteMask = WRITEMASK_XYZ;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = fogFactorTemp;
+ inst->SrcReg[0].Swizzle
+ = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
+ inst->SrcReg[1].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[1].Index = colorTemp;
+ inst->SrcReg[2].File = PROGRAM_STATE_VAR;
+ inst->SrcReg[2].Index = fogColorRef;
+ inst++;
+ /* MOV result.color.w, colorTemp.x; # copy alpha */
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg.File = PROGRAM_OUTPUT;
+ inst->DstReg.Index = FRAG_RESULT_COLR;
+ inst->DstReg.WriteMask = WRITEMASK_W;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = colorTemp;
+ inst++;
+ /* END; */
+ inst->Opcode = OPCODE_END;
+ inst++;
+
+ /* free old instructions */
+ _mesa_free(fprog->Base.Instructions);
+
+ /* install new instructions */
+ fprog->Base.Instructions = newInst;
+ fprog->Base.NumInstructions = inst - newInst;
+ fprog->Base.InputsRead |= FRAG_BIT_FOGC;
+ /* XXX do this? fprog->FogOption = GL_NONE; */
+}