diff options
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 648 |
1 files changed, 314 insertions, 334 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index b0f79c29c1..0bb96a0d6c 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -43,6 +43,7 @@ #include "prog_parameter.h" #include "prog_print.h" #include "prog_statevars.h" +#include "prog_uniform.h" #include "shader/shader_api.h" #include "shader/slang/slang_compile.h" #include "shader/slang/slang_link.h" @@ -52,7 +53,7 @@ /** * Allocate a new gl_shader_program object, initialize it. */ -struct gl_shader_program * +static struct gl_shader_program * _mesa_new_shader_program(GLcontext *ctx, GLuint name) { struct gl_shader_program *shProg; @@ -74,26 +75,11 @@ void _mesa_clear_shader_program_data(GLcontext *ctx, struct gl_shader_program *shProg) { - if (shProg->VertexProgram) { - if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) { - /* to prevent a double-free in the next call */ - shProg->VertexProgram->Base.Parameters = NULL; - } - ctx->Driver.DeleteProgram(ctx, &shProg->VertexProgram->Base); - shProg->VertexProgram = NULL; - } - - if (shProg->FragmentProgram) { - if (shProg->FragmentProgram->Base.Parameters == shProg->Uniforms) { - /* to prevent a double-free in the next call */ - shProg->FragmentProgram->Base.Parameters = NULL; - } - ctx->Driver.DeleteProgram(ctx, &shProg->FragmentProgram->Base); - shProg->FragmentProgram = NULL; - } + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); if (shProg->Uniforms) { - _mesa_free_parameter_list(shProg->Uniforms); + _mesa_free_uniform_list(shProg->Uniforms); shProg->Uniforms = NULL; } @@ -177,8 +163,10 @@ _mesa_reference_shader_program(GLcontext *ctx, ASSERT(old->RefCount > 0); old->RefCount--; - /*printf("SHPROG DECR %p (%d) to %d\n", - (void*) old, old->Name, old->RefCount);*/ +#if 0 + printf("ShaderProgram %p ID=%u RefCount-- to %d\n", + (void *) old, old->Name, old->RefCount); +#endif deleteFlag = (old->RefCount == 0); if (deleteFlag) { @@ -192,8 +180,10 @@ _mesa_reference_shader_program(GLcontext *ctx, if (shProg) { shProg->RefCount++; - /*printf("SHPROG INCR %p (%d) to %d\n", - (void*) shProg, shProg->Name, shProg->RefCount);*/ +#if 0 + printf("ShaderProgram %p ID=%u RefCount++ to %d\n", + (void *) shProg, shProg->Name, shProg->RefCount); +#endif *ptr = shProg; } } @@ -248,10 +238,8 @@ _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh) _mesa_free((void *) sh->Source); if (sh->InfoLog) _mesa_free(sh->InfoLog); - for (i = 0; i < sh->NumPrograms; i++) { - assert(sh->Programs[i]); - ctx->Driver.DeleteProgram(ctx, sh->Programs[i]); - } + for (i = 0; i < sh->NumPrograms; i++) + _mesa_reference_program(ctx, &sh->Programs[i], NULL); if (sh->Programs) _mesa_free(sh->Programs); _mesa_free(sh); @@ -373,57 +361,9 @@ copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src) /** - * Return size (in floats) of the given GLSL type. - * See also _slang_sizeof_type_specifier(). - */ -static GLint -sizeof_glsl_type(GLenum type) -{ - switch (type) { - case GL_BOOL: - case GL_FLOAT: - case GL_INT: - return 1; - case GL_BOOL_VEC2: - case GL_FLOAT_VEC2: - case GL_INT_VEC2: - return 2; - case GL_BOOL_VEC3: - case GL_FLOAT_VEC3: - case GL_INT_VEC3: - return 3; - case GL_BOOL_VEC4: - case GL_FLOAT_VEC4: - case GL_INT_VEC4: - return 4; - case GL_FLOAT_MAT2: - return 8; /* 2 rows of 4, actually */ - case GL_FLOAT_MAT3: - return 12; /* 3 rows of 4, actually */ - case GL_FLOAT_MAT4: - return 16; - case GL_FLOAT_MAT2x3: - return 8; /* 2 rows of 4, actually */ - case GL_FLOAT_MAT2x4: - return 8; - case GL_FLOAT_MAT3x2: - return 12; /* 3 rows of 4, actually */ - case GL_FLOAT_MAT3x4: - return 12; - case GL_FLOAT_MAT4x2: - return 16; /* 4 rows of 4, actually */ - case GL_FLOAT_MAT4x3: - return 16; /* 4 rows of 4, actually */ - default: - return 0; /* error */ - } -} - - -/** * Called via ctx->Driver.AttachShader() */ -void +static void _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) { struct gl_shader_program *shProg @@ -464,7 +404,38 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) } -void +static GLint +_mesa_get_attrib_location(GLcontext *ctx, GLuint program, + const GLchar *name) +{ + struct gl_shader_program *shProg + = _mesa_lookup_shader_program(ctx, program); + + if (!shProg) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation"); + return -1; + } + + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetAttribLocation(program not linked)"); + return -1; + } + + if (!name) + return -1; + + if (shProg->Attributes) { + GLint i = _mesa_lookup_parameter_index(shProg->Attributes, -1, name); + if (i >= 0) { + return shProg->Attributes->Parameters[i].StateIndexes[0]; + } + } + return -1; +} + + +static void _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, const GLchar *name) { @@ -510,7 +481,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, } -GLuint +static GLuint _mesa_create_shader(GLcontext *ctx, GLenum type) { struct gl_shader *sh; @@ -534,7 +505,7 @@ _mesa_create_shader(GLcontext *ctx, GLenum type) } -GLuint +static GLuint _mesa_create_program(GLcontext *ctx) { GLuint name; @@ -555,7 +526,7 @@ _mesa_create_program(GLcontext *ctx) * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's * DeleteProgramARB. */ -void +static void _mesa_delete_program2(GLcontext *ctx, GLuint name) { /* @@ -581,7 +552,7 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) } -void +static void _mesa_delete_shader(GLcontext *ctx, GLuint shader) { struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); @@ -596,7 +567,7 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader) } -void +static void _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) { struct gl_shader_program *shProg @@ -658,7 +629,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) } -void +static void _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) @@ -684,64 +655,64 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, shProg->Attributes->Parameters[index].Name); sz = shProg->Attributes->Parameters[index].Size; if (size) - *size = 1; /* attributes may not be arrays */ - if (type && sz > 0 && sz <= 4) /* XXX this is a temporary hack */ - *type = vec_types[sz - 1]; + *size = sz; + if (type) + *type = vec_types[sz]; /* XXX this is a temporary hack */ } /** * Called via ctx->Driver.GetActiveUniform(). */ -void +static void _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { - struct gl_shader_program *shProg + const struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); - GLuint ind, j; + const struct gl_program *prog; + GLint progPos; if (!shProg) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); return; } - if (!shProg->Uniforms || index >= shProg->Uniforms->NumParameters) { + if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); return; } - ind = 0; - for (j = 0; j < shProg->Uniforms->NumParameters; j++) { - if (shProg->Uniforms->Parameters[j].Type == PROGRAM_UNIFORM || - shProg->Uniforms->Parameters[j].Type == PROGRAM_SAMPLER) { - if (ind == index) { - GLuint uSize = shProg->Uniforms->Parameters[j].Size; - GLenum uType = shProg->Uniforms->Parameters[j].DataType; - /* found it */ - copy_string(nameOut, maxLength, length, - shProg->Uniforms->Parameters[j].Name); - if (size) { - /* convert from floats to 'type' (eg: sizeof(mat4x4)=1) */ - *size = uSize / sizeof_glsl_type(uType); - } - if (type) - *type = uType; - return; - } - ind++; + progPos = shProg->Uniforms->Uniforms[index].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[index].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; } } - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); + if (!prog || progPos < 0) + return; /* should never happen */ + + if (nameOut) + copy_string(nameOut, maxLength, length, + prog->Parameters->Parameters[progPos].Name); + if (size) + *size = prog->Parameters->Parameters[progPos].Size; + + if (type) + *type = prog->Parameters->Parameters[progPos].DataType; } /** * Called via ctx->Driver.GetAttachedShaders(). */ -void +static void _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) { @@ -761,38 +732,7 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, } -GLint -_mesa_get_attrib_location(GLcontext *ctx, GLuint program, - const GLchar *name) -{ - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); - - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation"); - return -1; - } - - if (!shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetAttribLocation(program not linked)"); - return -1; - } - - if (!name) - return -1; - - if (shProg->Attributes) { - GLint i = _mesa_lookup_parameter_index(shProg->Attributes, -1, name); - if (i >= 0) { - return shProg->Attributes->Parameters[i].StateIndexes[0]; - } - } - return -1; -} - - -GLuint +static GLuint _mesa_get_handle(GLcontext *ctx, GLenum pname) { #if 0 @@ -816,7 +756,7 @@ _mesa_get_handle(GLcontext *ctx, GLenum pname) } -void +static void _mesa_get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params) { @@ -852,14 +792,10 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, PROGRAM_INPUT) + 1; break; case GL_ACTIVE_UNIFORMS: - *params - = _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_UNIFORM) - + _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_SAMPLER); + *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0; break; case GL_ACTIVE_UNIFORM_MAX_LENGTH: - *params = MAX2( - _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_UNIFORM), - _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_SAMPLER)); + *params = _mesa_longest_uniform_name(shProg->Uniforms); if (*params > 0) (*params)++; /* add one for terminating zero */ break; @@ -870,7 +806,7 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, } -void +static void _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) { struct gl_shader *shader = _mesa_lookup_shader(ctx, name); @@ -903,7 +839,7 @@ _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) } -void +static void _mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { @@ -917,7 +853,7 @@ _mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize, } -void +static void _mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { @@ -933,7 +869,7 @@ _mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize, /** * Called via ctx->Driver.GetShaderSource(). */ -void +static void _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *sourceOut) { @@ -949,49 +885,34 @@ _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, /** * Called via ctx->Driver.GetUniformfv(). */ -void +static void _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, GLfloat *params) { struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); if (shProg) { - GLint i; - if (location >= 0 && location < shProg->Uniforms->NumParameters) { - GLuint uSize; - GLenum uType; - GLint rows = 0; - uType = shProg->Uniforms->Parameters[location].DataType; - uSize = sizeof_glsl_type(uType); - /* Matrix types need special handling, because they span several - * parameters, and may also not be fully packed. - */ - switch (shProg->Uniforms->Parameters[location].DataType) { - case GL_FLOAT_MAT2: - case GL_FLOAT_MAT3x2: - case GL_FLOAT_MAT4x2: - rows = 2; - break; - case GL_FLOAT_MAT2x3: - case GL_FLOAT_MAT3: - case GL_FLOAT_MAT4x3: - rows = 3; - break; - case GL_FLOAT_MAT2x4: - case GL_FLOAT_MAT3x4: - case GL_FLOAT_MAT4: - rows = 4; + if (location < shProg->Uniforms->NumUniforms) { + GLint progPos, i; + const struct gl_program *prog = NULL; + + progPos = shProg->Uniforms->Uniforms[location].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; } - if (rows != 0) { - GLint r, c; - for (c = 0, i = 0; c * 4 < uSize; c++) - for (r = 0; r < rows; r++, i++) - params[i] = shProg->Uniforms->ParameterValues[location + c][r]; + else { + progPos = shProg->Uniforms->Uniforms[location].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } } - else - for (i = 0; i < uSize; i++) { - params[i] = shProg->Uniforms->ParameterValues[location][i]; + + ASSERT(prog); + if (prog) { + for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) { + params[i] = prog->Parameters->ParameterValues[progPos][i]; } + } } else { _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformfv(location)"); @@ -1006,32 +927,19 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, /** * Called via ctx->Driver.GetUniformLocation(). */ -GLint +static GLint _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) { struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); - if (shProg) { - GLuint loc; - for (loc = 0; loc < shProg->Uniforms->NumParameters; loc++) { - const struct gl_program_parameter *u - = shProg->Uniforms->Parameters + loc; - /* XXX this is a temporary simplification / short-cut. - * We need to handle things like "e.c[0].b" as seen in the - * GLSL orange book, page 189. - */ - if ((u->Type == PROGRAM_UNIFORM || - u->Type == PROGRAM_SAMPLER) && !strcmp(u->Name, name)) { - return loc; - } - } - } - return -1; + if (!shProg) + return -1; + return _mesa_lookup_uniform(shProg->Uniforms, name); } -GLboolean +static GLboolean _mesa_is_program(GLcontext *ctx, GLuint name) { struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); @@ -1039,7 +947,7 @@ _mesa_is_program(GLcontext *ctx, GLuint name) } -GLboolean +static GLboolean _mesa_is_shader(GLcontext *ctx, GLuint name) { struct gl_shader *shader = _mesa_lookup_shader(ctx, name); @@ -1051,7 +959,7 @@ _mesa_is_shader(GLcontext *ctx, GLuint name) /** * Called via ctx->Driver.ShaderSource() */ -void +static void _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) { struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); @@ -1072,7 +980,7 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) /** * Called via ctx->Driver.CompileShader() */ -void +static void _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) { struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); @@ -1089,7 +997,7 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) /** * Called via ctx->Driver.LinkProgram() */ -void +static void _mesa_link_program(GLcontext *ctx, GLuint program) { struct gl_shader_program *shProg; @@ -1100,6 +1008,8 @@ _mesa_link_program(GLcontext *ctx, GLuint program) return; } + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + _slang_link(ctx, program, shProg); } @@ -1136,55 +1046,121 @@ _mesa_use_program(GLcontext *ctx, GLuint program) } + /** - * Called via ctx->Driver.Uniform(). + * Update the vertex and fragment program's TexturesUsed arrays. */ -void -_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, - const GLvoid *values, GLenum type) +static void +update_textures_used(struct gl_program *prog) { - struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; - GLint elems, i, k; - GLenum uType; - GLsizei maxCount; + GLuint s; - if (!shProg || !shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); - return; - } + memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); - if (location == -1) - return; /* The standard specifies this as a no-op */ - - /* The spec says this is GL_INVALID_OPERATION, although it seems like it - * ought to be GL_INVALID_VALUE - */ - if (location < 0 || location >= (GLint) shProg->Uniforms->NumParameters) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location)"); - return; + for (s = 0; s < MAX_SAMPLERS; s++) { + if (prog->SamplersUsed & (1 << s)) { + GLuint u = prog->SamplerUnits[s]; + GLuint t = prog->SamplerTargets[s]; + assert(u < MAX_TEXTURE_IMAGE_UNITS); + prog->TexturesUsed[u] |= (1 << t); + } } +} - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - uType = shProg->Uniforms->Parameters[location].DataType; - /* - * If we're setting a sampler, we must use glUniformi1()! - */ - if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) { - GLint unit; +/** + * Set the value of a program's uniform variable. + * \param program the program whose uniform to update + * \param location the location/index of the uniform + * \param type the datatype of the uniform + * \param count the number of uniforms to set + * \param elems number of elements per uniform + * \param values the new values + */ +static void +set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, + GLenum type, GLint count, GLint elems, const void *values) +{ + if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) { + /* This controls which texture unit which is used by a sampler */ + GLuint texUnit, sampler; + + /* data type for setting samplers must be int */ if (type != GL_INT || count != 1) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(only glUniform1i can be used " "to set sampler uniforms)"); return; } + + sampler = (GLuint) program->Parameters->ParameterValues[location][0]; + texUnit = ((GLuint *) values)[0]; + /* check that the sampler (tex unit index) is legal */ - unit = ((GLint *) values)[0]; - if (unit >= ctx->Const.MaxTextureImageUnits) { + if (texUnit >= ctx->Const.MaxTextureImageUnits) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniform1(invalid sampler/tex unit index)"); return; } + + /* This maps a sampler to a texture unit: */ + program->SamplerUnits[sampler] = texUnit; + update_textures_used(program); + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + } + else { + /* ordinary uniform variable */ + GLint k, i; + + if (count * elems > program->Parameters->Parameters[location].Size) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); + return; + } + + for (k = 0; k < count; k++) { + GLfloat *uniformVal = program->Parameters->ParameterValues[location + k]; + if (type == GL_INT || + type == GL_INT_VEC2 || + type == GL_INT_VEC3 || + type == GL_INT_VEC4) { + const GLint *iValues = ((const GLint *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = (GLfloat) iValues[i]; + } + } + else { + const GLfloat *fValues = ((const GLfloat *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = fValues[i]; + } + } + } + } +} + + +/** + * Called via ctx->Driver.Uniform(). + */ +static void +_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, + const GLvoid *values, GLenum type) +{ + struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + GLint elems; + + if (!shProg || !shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); + return; + } + + if (location == -1) + return; /* The standard specifies this as a no-op */ + + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)"); + return; } if (count < 0) { @@ -1214,69 +1190,56 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, return; } - /* OpenGL requires types to match exactly, except that one can convert - * float or int array to boolean array. + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + /* A uniform var may be used by both a vertex shader and a fragment + * shader. We may need to update one or both shader's uniform here: */ - switch (uType) - { - case GL_BOOL: - case GL_BOOL_VEC2: - case GL_BOOL_VEC3: - case GL_BOOL_VEC4: - if (elems != sizeof_glsl_type(uType)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count mismatch)"); - } - break; - case PROGRAM_SAMPLER: - break; - default: - if (shProg->Uniforms->Parameters[location].Type != PROGRAM_SAMPLER - && uType != type) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); - } - break; + if (shProg->VertexProgram) { + GLint loc = shProg->Uniforms->Uniforms[location].VertPos; + if (loc >= 0) { + set_program_uniform(ctx, &shProg->VertexProgram->Base, + loc, type, count, elems, values); + } + } + + if (shProg->FragmentProgram) { + GLint loc = shProg->Uniforms->Uniforms[location].FragPos; + if (loc >= 0) { + set_program_uniform(ctx, &shProg->FragmentProgram->Base, + loc, type, count, elems, values); + } } +} + - /* XXX if this is a base type, then count must equal 1. However, we - * don't have enough information from the compiler to distinguish a - * base type from a 1-element array of that type. The standard allows - * count to overrun an array, in which case the overflow is ignored. +static void +set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, + GLuint location, GLuint rows, GLuint cols, + GLboolean transpose, const GLfloat *values) +{ + /* + * Note: the _columns_ of a matrix are stored in program registers, not + * the rows. */ - maxCount = shProg->Uniforms->Parameters[location].Size / elems; - if (count > maxCount) count = maxCount; - - for (k = 0; k < count; k++) { - GLfloat *uniformVal = shProg->Uniforms->ParameterValues[location + k]; - if (type == GL_INT || - type == GL_INT_VEC2 || - type == GL_INT_VEC3 || - type == GL_INT_VEC4) { - const GLint *iValues = ((const GLint *) values) + k * elems; - for (i = 0; i < elems; i++) { - uniformVal[i] = (GLfloat) iValues[i]; + /* XXXX need to test 3x3 and 2x2 matrices... */ + if (transpose) { + GLuint row, col; + for (col = 0; col < cols; col++) { + GLfloat *v = program->Parameters->ParameterValues[location + col]; + for (row = 0; row < rows; row++) { + v[row] = values[row * cols + col]; } } - else { - const GLfloat *fValues = ((const GLfloat *) values) + k * elems; - for (i = 0; i < elems; i++) { - uniformVal[i] = fValues[i]; + } + else { + GLuint row, col; + for (col = 0; col < cols; col++) { + GLfloat *v = program->Parameters->ParameterValues[location + col]; + for (row = 0; row < rows; row++) { + v[row] = values[col * rows + row]; } } - if (uType == GL_BOOL || - uType == GL_BOOL_VEC2 || - uType == GL_BOOL_VEC3 || - uType == GL_BOOL_VEC4) { - for (i = 0; i < elems; i++) - uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; - } - } - - if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) { - if (shProg->VertexProgram) - _slang_resolve_samplers(shProg, &shProg->VertexProgram->Base); - if (shProg->FragmentProgram) - _slang_resolve_samplers(shProg, &shProg->FragmentProgram->Base); - FLUSH_VERTICES(ctx, _NEW_TEXTURE); } } @@ -1284,72 +1247,52 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, /** * Called by ctx->Driver.UniformMatrix(). */ -void +static void _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, GLenum matrixType, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) { - GLsizei maxCount, i; struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(program not linked)"); return; } + if (location == -1) return; /* The standard specifies this as a no-op */ - /* The spec says this is GL_INVALID_OPERATION, although it seems like it - * ought to be GL_INVALID_VALUE - */ - if (location < 0 || location >= (GLint) shProg->Uniforms->NumParameters) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)"); + + if (location < 0 || location >= shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); return; } if (values == NULL) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix"); return; } - if (count < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(count < 0)"); - return; - } FLUSH_VERTICES(ctx, _NEW_PROGRAM); - /* - * Note: the _columns_ of a matrix are stored in program registers, not - * the rows. - */ - /* XXXX need to test 3x3 and 2x2 matrices... */ - maxCount = shProg->Uniforms->Parameters[location].Size / (4 * cols); - if (count > maxCount) - count = maxCount; - for (i = 0; i < count; i++) { - if (transpose) { - GLuint row, col; - for (col = 0; col < cols; col++) { - GLfloat *v = shProg->Uniforms->ParameterValues[location + col]; - for (row = 0; row < rows; row++) { - v[row] = values[row * cols + col]; - } - } + if (shProg->VertexProgram) { + GLint loc = shProg->Uniforms->Uniforms[location].VertPos; + if (loc >= 0) { + set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, + loc, rows, cols, transpose, values); } - else { - GLuint row, col; - for (col = 0; col < cols; col++) { - GLfloat *v = shProg->Uniforms->ParameterValues[location + col]; - for (row = 0; row < rows; row++) { - v[row] = values[col * rows + row]; - } - } + } + + if (shProg->FragmentProgram) { + GLint loc = shProg->Uniforms->Uniforms[location].FragPos; + if (loc >= 0) { + set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, + loc, rows, cols, transpose, values); } - location += cols; - values += rows * cols; } } -void +static void _mesa_validate_program(GLcontext *ctx, GLuint program) { struct gl_shader_program *shProg; @@ -1375,3 +1318,40 @@ _mesa_validate_program(GLcontext *ctx, GLuint program) image units allowed. */ } + + +/** + * Plug in Mesa's GLSL functions into the device driver function table. + */ +void +_mesa_init_glsl_driver_functions(struct dd_function_table *driver) +{ + driver->AttachShader = _mesa_attach_shader; + driver->BindAttribLocation = _mesa_bind_attrib_location; + driver->CompileShader = _mesa_compile_shader; + driver->CreateProgram = _mesa_create_program; + driver->CreateShader = _mesa_create_shader; + driver->DeleteProgram2 = _mesa_delete_program2; + driver->DeleteShader = _mesa_delete_shader; + driver->DetachShader = _mesa_detach_shader; + driver->GetActiveAttrib = _mesa_get_active_attrib; + driver->GetActiveUniform = _mesa_get_active_uniform; + driver->GetAttachedShaders = _mesa_get_attached_shaders; + driver->GetAttribLocation = _mesa_get_attrib_location; + driver->GetHandle = _mesa_get_handle; + driver->GetProgramiv = _mesa_get_programiv; + driver->GetProgramInfoLog = _mesa_get_program_info_log; + driver->GetShaderiv = _mesa_get_shaderiv; + driver->GetShaderInfoLog = _mesa_get_shader_info_log; + driver->GetShaderSource = _mesa_get_shader_source; + driver->GetUniformfv = _mesa_get_uniformfv; + driver->GetUniformLocation = _mesa_get_uniform_location; + driver->IsProgram = _mesa_is_program; + driver->IsShader = _mesa_is_shader; + driver->LinkProgram = _mesa_link_program; + driver->ShaderSource = _mesa_shader_source; + driver->Uniform = _mesa_uniform; + driver->UniformMatrix = _mesa_uniform_matrix; + driver->UseProgram = _mesa_use_program; + driver->ValidateProgram = _mesa_validate_program; +} |