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path: root/src/mesa/shader/shader_api.c
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Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r--src/mesa/shader/shader_api.c73
1 files changed, 42 insertions, 31 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 7af502a84c..122688826c 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -39,15 +39,15 @@
#include "main/context.h"
#include "main/hash.h"
#include "main/macros.h"
-#include "program.h"
-#include "prog_parameter.h"
-#include "prog_print.h"
-#include "prog_statevars.h"
-#include "prog_uniform.h"
+#include "shader/program.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+#include "shader/prog_statevars.h"
+#include "shader/prog_uniform.h"
#include "shader/shader_api.h"
#include "shader/slang/slang_compile.h"
#include "shader/slang/slang_link.h"
-
+#include "glapi/dispatch.h"
#ifndef GL_PROGRAM_BINARY_LENGTH_OES
@@ -455,7 +455,13 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
n = shProg->NumShaders;
for (i = 0; i < n; i++) {
if (shProg->Shaders[i] == sh) {
- /* already attached */
+ /* The shader is already attched to this program. The
+ * GL_ARB_shader_objects spec says:
+ *
+ * "The error INVALID_OPERATION is generated by AttachObjectARB
+ * if <obj> is already attached to <containerObj>."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
return;
}
}
@@ -517,7 +523,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
{
struct gl_shader_program *shProg;
const GLint size = -1; /* unknown size */
- GLint i;
+ GLint i, oldIndex;
GLenum datatype = GL_FLOAT_VEC4;
shProg = _mesa_lookup_shader_program_err(ctx, program,
@@ -540,6 +546,14 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
return;
}
+ if (shProg->LinkStatus) {
+ /* get current index/location for the attribute */
+ oldIndex = _mesa_get_attrib_location(ctx, program, name);
+ }
+ else {
+ oldIndex = -1;
+ }
+
/* this will replace the current value if it's already in the list */
i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
if (i < 0) {
@@ -911,24 +925,15 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
static GLuint
_mesa_get_handle(GLcontext *ctx, GLenum pname)
{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
-
- switch (pname) {
- case GL_PROGRAM_OBJECT_ARB:
- {
- struct gl2_program_intf **pro = ctx->Shader.CurrentProgram;
-
- if (pro != NULL)
- return (**pro)._container._generic.
- GetName((struct gl2_generic_intf **) (pro));
- }
- break;
- default:
+ GLint handle = 0;
+
+ if (pname == GL_PROGRAM_OBJECT_ARB) {
+ CALL_GetIntegerv(ctx->Exec, (GL_CURRENT_PROGRAM, &handle));
+ } else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
}
-#endif
- return 0;
+
+ return handle;
}
@@ -1610,6 +1615,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
const GLvoid *values, GLenum type)
{
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
+ struct gl_uniform *uniform;
GLint elems, offset;
if (!shProg || !shProg->LinkStatus) {
@@ -1656,12 +1662,14 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ uniform = &shProg->Uniforms->Uniforms[location];
+
/* A uniform var may be used by both a vertex shader and a fragment
* shader. We may need to update one or both shader's uniform here:
*/
if (shProg->VertexProgram) {
/* convert uniform location to program parameter index */
- GLint index = shProg->Uniforms->Uniforms[location].VertPos;
+ GLint index = uniform->VertPos;
if (index >= 0) {
set_program_uniform(ctx, &shProg->VertexProgram->Base,
index, offset, type, count, elems, values);
@@ -1670,14 +1678,14 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
if (shProg->FragmentProgram) {
/* convert uniform location to program parameter index */
- GLint index = shProg->Uniforms->Uniforms[location].FragPos;
+ GLint index = uniform->FragPos;
if (index >= 0) {
set_program_uniform(ctx, &shProg->FragmentProgram->Base,
index, offset, type, count, elems, values);
}
}
- shProg->Uniforms->Uniforms[location].Initialized = GL_TRUE;
+ uniform->Initialized = GL_TRUE;
}
@@ -1744,8 +1752,9 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
GLenum matrixType, GLint location, GLsizei count,
GLboolean transpose, const GLfloat *values)
{
- GLint offset;
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
+ struct gl_uniform *uniform;
+ GLint offset;
if (!shProg || !shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -1769,9 +1778,11 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ uniform = &shProg->Uniforms->Uniforms[location];
+
if (shProg->VertexProgram) {
/* convert uniform location to program parameter index */
- GLint index = shProg->Uniforms->Uniforms[location].VertPos;
+ GLint index = uniform->VertPos;
if (index >= 0) {
set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
index, offset,
@@ -1781,7 +1792,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
if (shProg->FragmentProgram) {
/* convert uniform location to program parameter index */
- GLint index = shProg->Uniforms->Uniforms[location].FragPos;
+ GLint index = uniform->FragPos;
if (index >= 0) {
set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
index, offset,
@@ -1789,7 +1800,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
}
}
- shProg->Uniforms->Uniforms[location].Initialized = GL_TRUE;
+ uniform->Initialized = GL_TRUE;
}