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diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef SHADER_API_H
+#define SHADER_API_H
+
+
+#include "glheader.h"
+#include "mtypes.h"
+
+
+/**
+ * Internal functions
+ */
+
+extern void
+_mesa_init_shader_state(GLcontext * ctx);
+
+extern struct gl_shader_program *
+_mesa_new_shader_program(GLcontext *ctx, GLuint name);
+
+extern void
+_mesa_free_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg);
+
+extern void
+_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
+
+extern struct gl_shader_program *
+_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
+
+
+extern struct gl_shader *
+_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
+
+extern void
+_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);
+
+extern struct gl_shader *
+_mesa_lookup_shader(GLcontext *ctx, GLuint name);
+
+
+/**
+ * API/Driver functions
+ */
+
+extern void
+_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader);
+
+extern void
+_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
+ const GLchar *name);
+
+extern void
+_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj);
+
+extern GLuint
+_mesa_create_shader(GLcontext *ctx, GLenum type);
+
+extern GLuint
+_mesa_create_program(GLcontext *ctx);
+
+extern void
+_mesa_delete_program2(GLcontext *ctx, GLuint name);
+
+extern void
+_mesa_delete_shader(GLcontext *ctx, GLuint shader);
+
+extern void
+_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader);
+
+extern void
+_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size,
+ GLenum *type, GLchar *name);
+
+extern void
+_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size,
+ GLenum *type, GLchar *name);
+
+extern void
+_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj);
+
+extern GLint
+_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
+ const GLchar *name);
+
+extern GLuint
+_mesa_get_handle(GLcontext *ctx, GLenum pname);
+
+extern void
+_mesa_get_programiv(GLcontext *ctx, GLuint program,
+ GLenum pname, GLint *params);
+
+extern void
+_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+extern void
+_mesa_get_shaderiv(GLcontext *ctx, GLuint shader, GLenum pname, GLint *params);
+
+extern void
+_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+extern void
+_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
+ GLsizei *length, GLchar *sourceOut);
+
+extern void
+_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
+ GLfloat *params);
+
+extern GLint
+_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name);
+
+extern GLboolean
+_mesa_is_program(GLcontext *ctx, GLuint name);
+
+extern GLboolean
+_mesa_is_shader(GLcontext *ctx, GLuint name);
+
+extern void
+_mesa_link_program(GLcontext *ctx, GLuint program);
+
+extern void
+_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source);
+
+extern void
+_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
+ const GLvoid *values, GLenum type);
+
+void
+_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
+ GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *values);
+
+extern void
+_mesa_use_program(GLcontext *ctx, GLuint program);
+
+extern void
+_mesa_validate_program(GLcontext *ctx, GLuint program);
+
+
+#endif /* SHADER_API_H */