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Diffstat (limited to 'src/mesa/shader/shaderobjects_3dlabs.h')
-rwxr-xr-xsrc/mesa/shader/shaderobjects_3dlabs.h100
1 files changed, 44 insertions, 56 deletions
diff --git a/src/mesa/shader/shaderobjects_3dlabs.h b/src/mesa/shader/shaderobjects_3dlabs.h
index d82079d8f3..8bf273ae9d 100755
--- a/src/mesa/shader/shaderobjects_3dlabs.h
+++ b/src/mesa/shader/shaderobjects_3dlabs.h
@@ -1,56 +1,44 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef SHADEROBJECTS_3DLABS_H
-#define SHADEROBJECTS_3DLABS_H
-
-extern int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val);
-
-extern GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro);
-
-extern GLvoid _slang_exec_vertex_shader (struct gl2_program_intf **pro);
-
-extern GLint _slang_get_uniform_location (struct gl2_program_intf **pro, const char *name);
-
-extern GLboolean _slang_write_uniform (struct gl2_program_intf **pro, GLint loc, GLsizei count,
- const GLvoid *data, GLenum type);
-
-extern GLuint _slang_get_active_uniform_count (struct gl2_program_intf **pro);
-
-extern GLuint _slang_get_active_uniform_max_length (struct gl2_program_intf **pro);
-
-extern GLvoid _slang_get_active_uniform (struct gl2_program_intf **pro, GLuint index, GLsizei maxLength,
- GLsizei *length, GLint *size, GLenum *type, char *name);
-
-extern GLhandleARB
-_mesa_3dlabs_create_shader_object (GLenum);
-
-extern GLhandleARB
-_mesa_3dlabs_create_program_object (GLvoid);
-
-extern void
-_mesa_init_shaderobjects_3dlabs (GLcontext *ctx);
-
-#endif
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef SHADEROBJECTS_3DLABS_H
+#define SHADEROBJECTS_3DLABS_H
+
+extern int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val);
+
+extern GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro);
+
+extern GLvoid _slang_exec_vertex_shader (struct gl2_program_intf **pro);
+
+extern GLhandleARB
+_mesa_3dlabs_create_shader_object (GLenum);
+
+extern GLhandleARB
+_mesa_3dlabs_create_program_object (GLvoid);
+
+extern void
+_mesa_init_shaderobjects_3dlabs (GLcontext *ctx);
+
+#endif
+