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-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/scanner.h236
1 files changed, 118 insertions, 118 deletions
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/scanner.h b/src/mesa/shader/slang/MachineIndependent/preprocessor/scanner.h
index 225d20aead..8699e48e8e 100755
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/scanner.h
+++ b/src/mesa/shader/slang/MachineIndependent/preprocessor/scanner.h
@@ -1,118 +1,118 @@
-//
-//Copyright (C) 2002-2004 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-//
-// scanner.h
-//
-
-#if !defined(__SCANNER_H)
-#define __SCANNER_H 1
-
-#define MAX_SYMBOL_NAME_LEN 128
-#define MAX_STRING_LEN 512
-
-#include "parser.h"
-
-// Not really atom table stuff but needed first...
-
-typedef struct SourceLoc_Rec {
- unsigned short file, line;
-} SourceLoc;
-
-int yyparse (void);
-
-int yylex_CPP(char* buf, int maxSize);
-
-typedef struct InputSrc {
- struct InputSrc *prev;
- int (*scan)(struct InputSrc *, yystypepp *);
- int (*getch)(struct InputSrc *, yystypepp *);
- void (*ungetch)(struct InputSrc *, int, yystypepp *);
- int name; /* atom */
- int line;
-} InputSrc;
-
-int InitScanner(CPPStruct *cpp); // Intialise the cpp scanner.
-int ScanFromString(char *); // Start scanning the input from the string mentioned.
-int check_EOF(int); // check if we hit a EOF abruptly
-void CPPErrorToInfoLog(char *); // sticking the msg,line into the Shader's.Info.log
-void SetLineNumber(int);
-void SetStringNumber(int);
-void IncLineNumber(void);
-void DecLineNumber(void);
-int FreeScanner(void); // Free the cpp scanner
-#endif // !(defined(__SCANNER_H)
-
+/*
+//Copyright (C) 2002-2004 3Dlabs Inc. Ltd.
+//All rights reserved.
+//
+//Redistribution and use in source and binary forms, with or without
+//modification, are permitted provided that the following conditions
+//are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+//POSSIBILITY OF SUCH DAMAGE.
+*/
+/****************************************************************************\
+Copyright (c) 2002, NVIDIA Corporation.
+
+NVIDIA Corporation("NVIDIA") supplies this software to you in
+consideration of your agreement to the following terms, and your use,
+installation, modification or redistribution of this NVIDIA software
+constitutes acceptance of these terms. If you do not agree with these
+terms, please do not use, install, modify or redistribute this NVIDIA
+software.
+
+In consideration of your agreement to abide by the following terms, and
+subject to these terms, NVIDIA grants you a personal, non-exclusive
+license, under NVIDIA's copyrights in this original NVIDIA software (the
+"NVIDIA Software"), to use, reproduce, modify and redistribute the
+NVIDIA Software, with or without modifications, in source and/or binary
+forms; provided that if you redistribute the NVIDIA Software, you must
+retain the copyright notice of NVIDIA, this notice and the following
+text and disclaimers in all such redistributions of the NVIDIA Software.
+Neither the name, trademarks, service marks nor logos of NVIDIA
+Corporation may be used to endorse or promote products derived from the
+NVIDIA Software without specific prior written permission from NVIDIA.
+Except as expressly stated in this notice, no other rights or licenses
+express or implied, are granted by NVIDIA herein, including but not
+limited to any patent rights that may be infringed by your derivative
+works or by other works in which the NVIDIA Software may be
+incorporated. No hardware is licensed hereunder.
+
+THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
+INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
+NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
+ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
+PRODUCTS.
+
+IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
+INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
+USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
+OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
+NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
+TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
+NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+\****************************************************************************/
+/*
+// scanner.h
+*/
+
+#if !defined(__SCANNER_H)
+#define __SCANNER_H 1
+
+#define MAX_SYMBOL_NAME_LEN 128
+#define MAX_STRING_LEN 512
+
+#include "parser.h"
+
+/* Not really atom table stuff but needed first... */
+
+typedef struct SourceLoc_Rec {
+ unsigned short file, line;
+} SourceLoc;
+
+int yyparse (void);
+
+int yylex_CPP(char* buf, int maxSize);
+
+typedef struct InputSrc {
+ struct InputSrc *prev;
+ int (*scan)(struct InputSrc *, yystypepp *);
+ int (*getch)(struct InputSrc *, yystypepp *);
+ void (*ungetch)(struct InputSrc *, int, yystypepp *);
+ int name; /* atom */
+ int line;
+} InputSrc;
+
+int InitScanner(CPPStruct *cpp); /* Intialise the cpp scanner. */
+int ScanFromString(char *); /* Start scanning the input from the string mentioned. */
+int check_EOF(int); /* check if we hit a EOF abruptly */
+void CPPErrorToInfoLog(char *); /* sticking the msg,line into the Shader's.Info.log */
+void SetLineNumber(int);
+void SetStringNumber(int);
+void IncLineNumber(void);
+void DecLineNumber(void);
+int FreeScanner(void); /* Free the cpp scanner */
+#endif /* !(defined(__SCANNER_H) */
+