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path: root/src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.c
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Diffstat (limited to 'src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.c')
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/symbols.c636
1 files changed, 318 insertions, 318 deletions
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.c b/src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.c
index f7ef690680..051d9aaaf9 100755
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.c
+++ b/src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.c
@@ -1,318 +1,318 @@
-//
-//Copyright (C) 2002-2004 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-//
-// symbols.c
-//
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-
-#include "slglobals.h"
-
-///////////////////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////////// Symbol Table Variables: ///////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////////////////////
-
-Scope *ScopeList = NULL;
-Scope *CurrentScope = NULL;
-Scope *GlobalScope = NULL;
-
-static void unlinkScope(void *_scope) {
- Scope *scope = _scope;
-
- if (scope->next)
- scope->next->prev = scope->prev;
- if (scope->prev)
- scope->prev->next = scope->next;
- else
- ScopeList = scope->next;
-}
-
-/*
- * NewScope()
- *
- */
-Scope *NewScopeInPool(MemoryPool *pool)
-{
- Scope *lScope;
-
- lScope = mem_Alloc(pool, sizeof(Scope));
- lScope->pool = pool;
- lScope->parent = NULL;
- lScope->funScope = NULL;
- lScope->symbols = NULL;
-
- lScope->level = 0;
-
- lScope->programs = NULL;
- if ((lScope->next = ScopeList))
- ScopeList->prev = lScope;
- lScope->prev = 0;
- ScopeList = lScope;
- mem_AddCleanup(pool, unlinkScope, lScope);
- return lScope;
-} // NewScope
-
-/*
- * PushScope()
- *
- */
-
-void PushScope(Scope *fScope)
-{
- Scope *lScope;
-
- if (CurrentScope) {
- fScope->level = CurrentScope->level + 1;
- if (fScope->level == 1) {
- if (!GlobalScope) {
- /* HACK - CTD -- if GlobalScope==NULL and level==1, we're
- * defining a function in the superglobal scope. Things
- * will break if we leave the level as 1, so we arbitrarily
- * set it to 2 */
- fScope->level = 2;
- }
- }
- if (fScope->level >= 2) {
- lScope = fScope;
- while (lScope->level > 2)
- lScope = lScope->next;
- fScope->funScope = lScope;
- }
- } else {
- fScope->level = 0;
- }
- fScope->parent = CurrentScope;
- CurrentScope = fScope;
-} // PushScope
-
-/*
- * PopScope()
- *
- */
-
-Scope *PopScope(void)
-{
- Scope *lScope;
-
- lScope = CurrentScope;
- if (CurrentScope)
- CurrentScope = CurrentScope->parent;
- return lScope;
-} // PopScope
-
-/*
- * NewSymbol() - Allocate a new symbol node;
- *
- */
-
-Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind)
-{
- Symbol *lSymb;
- char *pch;
- int ii;
-
- lSymb = (Symbol *) mem_Alloc(fScope->pool, sizeof(Symbol));
- lSymb->left = NULL;
- lSymb->right = NULL;
- lSymb->next = NULL;
- lSymb->name = name;
- lSymb->loc = *loc;
- lSymb->kind = kind;
-
- // Clear union area:
-
- pch = (char *) &lSymb->details;
- for (ii = 0; ii < sizeof(lSymb->details); ii++)
- *pch++ = 0;
- return lSymb;
-} // NewSymbol
-
-/*
- * lAddToTree() - Using a binary tree is not a good idea for basic atom values because they
- * are generated in order. We'll fix this later (by reversing the bit pattern).
- */
-
-static void lAddToTree(Symbol **fSymbols, Symbol *fSymb)
-{
- Symbol *lSymb;
- int lrev, frev;
-
- lSymb = *fSymbols;
- if (lSymb) {
- frev = GetReversedAtom(atable, fSymb->name);
- while (lSymb) {
- lrev = GetReversedAtom(atable, lSymb->name);
- if (lrev == frev) {
- CPPErrorToInfoLog("GetAtomString(atable, fSymb->name)");
- break;
- } else {
- if (lrev > frev) {
- if (lSymb->left) {
- lSymb = lSymb->left;
- } else {
- lSymb->left = fSymb;
- break;
- }
- } else {
- if (lSymb->right) {
- lSymb = lSymb->right;
- } else {
- lSymb->right = fSymb;
- break;
- }
- }
- }
- }
- } else {
- *fSymbols = fSymb;
- }
-} // lAddToTree
-
-
-/*
- * AddSymbol() - Add a variable, type, or function name to a scope.
- *
- */
-
-Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind)
-{
- Symbol *lSymb;
-
- if (!fScope)
- fScope = CurrentScope;
- lSymb = NewSymbol(loc, fScope, atom, kind);
- lAddToTree(&fScope->symbols, lSymb);
- return lSymb;
-} // AddSymbol
-
-
-/*********************************************************************************************/
-/************************************ Symbol Semantic Functions ******************************/
-/*********************************************************************************************/
-
-/*
- * LookUpLocalSymbol()
- *
- */
-
-Symbol *LookUpLocalSymbol(Scope *fScope, int atom)
-{
- Symbol *lSymb;
- int rname, ratom;
-
- ratom = GetReversedAtom(atable, atom);
- if (!fScope)
- fScope = CurrentScope;
- lSymb = fScope->symbols;
- while (lSymb) {
- rname = GetReversedAtom(atable, lSymb->name);
- if (rname == ratom) {
- return lSymb;
- } else {
- if (rname > ratom) {
- lSymb = lSymb->left;
- } else {
- lSymb = lSymb->right;
- }
- }
- }
- return NULL;
-} // LookUpLocalSymbol
-
-/*
- * LookUpSymbol()
- *
- */
-
-Symbol *LookUpSymbol(Scope *fScope, int atom)
-{
- Symbol *lSymb;
-
- if (!fScope)
- fScope = CurrentScope;
- while (fScope) {
- lSymb = LookUpLocalSymbol(fScope, atom);
- if (lSymb)
- return lSymb;
- fScope = fScope->parent;
- }
- return NULL;
-} // LookUpSymbol
-
+/*
+//Copyright (C) 2002-2004 3Dlabs Inc. Ltd.
+//All rights reserved.
+//
+//Redistribution and use in source and binary forms, with or without
+//modification, are permitted provided that the following conditions
+//are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+//POSSIBILITY OF SUCH DAMAGE.
+*/
+/****************************************************************************\
+Copyright (c) 2002, NVIDIA Corporation.
+
+NVIDIA Corporation("NVIDIA") supplies this software to you in
+consideration of your agreement to the following terms, and your use,
+installation, modification or redistribution of this NVIDIA software
+constitutes acceptance of these terms. If you do not agree with these
+terms, please do not use, install, modify or redistribute this NVIDIA
+software.
+
+In consideration of your agreement to abide by the following terms, and
+subject to these terms, NVIDIA grants you a personal, non-exclusive
+license, under NVIDIA's copyrights in this original NVIDIA software (the
+"NVIDIA Software"), to use, reproduce, modify and redistribute the
+NVIDIA Software, with or without modifications, in source and/or binary
+forms; provided that if you redistribute the NVIDIA Software, you must
+retain the copyright notice of NVIDIA, this notice and the following
+text and disclaimers in all such redistributions of the NVIDIA Software.
+Neither the name, trademarks, service marks nor logos of NVIDIA
+Corporation may be used to endorse or promote products derived from the
+NVIDIA Software without specific prior written permission from NVIDIA.
+Except as expressly stated in this notice, no other rights or licenses
+express or implied, are granted by NVIDIA herein, including but not
+limited to any patent rights that may be infringed by your derivative
+works or by other works in which the NVIDIA Software may be
+incorporated. No hardware is licensed hereunder.
+
+THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
+INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
+NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
+ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
+PRODUCTS.
+
+IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
+INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
+USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
+OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
+NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
+TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
+NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+\****************************************************************************/
+/*
+// symbols.c
+*/
+
+#include <assert.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "slglobals.h"
+
+/*/////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////// Symbol Table Variables: ///////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////////////////////*/
+
+Scope *ScopeList = NULL;
+Scope *CurrentScope = NULL;
+Scope *GlobalScope = NULL;
+
+static void unlinkScope(void *_scope) {
+ Scope *scope = _scope;
+
+ if (scope->next)
+ scope->next->prev = scope->prev;
+ if (scope->prev)
+ scope->prev->next = scope->next;
+ else
+ ScopeList = scope->next;
+}
+
+/*
+ * NewScope()
+ *
+ */
+Scope *NewScopeInPool(MemoryPool *pool)
+{
+ Scope *lScope;
+
+ lScope = mem_Alloc(pool, sizeof(Scope));
+ lScope->pool = pool;
+ lScope->parent = NULL;
+ lScope->funScope = NULL;
+ lScope->symbols = NULL;
+
+ lScope->level = 0;
+
+ lScope->programs = NULL;
+ if ((lScope->next = ScopeList))
+ ScopeList->prev = lScope;
+ lScope->prev = 0;
+ ScopeList = lScope;
+ mem_AddCleanup(pool, unlinkScope, lScope);
+ return lScope;
+} /* NewScope */
+
+/*
+ * PushScope()
+ *
+ */
+
+void PushScope(Scope *fScope)
+{
+ Scope *lScope;
+
+ if (CurrentScope) {
+ fScope->level = CurrentScope->level + 1;
+ if (fScope->level == 1) {
+ if (!GlobalScope) {
+ /* HACK - CTD -- if GlobalScope==NULL and level==1, we're
+ * defining a function in the superglobal scope. Things
+ * will break if we leave the level as 1, so we arbitrarily
+ * set it to 2 */
+ fScope->level = 2;
+ }
+ }
+ if (fScope->level >= 2) {
+ lScope = fScope;
+ while (lScope->level > 2)
+ lScope = lScope->next;
+ fScope->funScope = lScope;
+ }
+ } else {
+ fScope->level = 0;
+ }
+ fScope->parent = CurrentScope;
+ CurrentScope = fScope;
+} /* PushScope */
+
+/*
+ * PopScope()
+ *
+ */
+
+Scope *PopScope(void)
+{
+ Scope *lScope;
+
+ lScope = CurrentScope;
+ if (CurrentScope)
+ CurrentScope = CurrentScope->parent;
+ return lScope;
+} /* PopScope */
+
+/*
+ * NewSymbol() - Allocate a new symbol node;
+ *
+ */
+
+Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind)
+{
+ Symbol *lSymb;
+ char *pch;
+ int ii;
+
+ lSymb = (Symbol *) mem_Alloc(fScope->pool, sizeof(Symbol));
+ lSymb->left = NULL;
+ lSymb->right = NULL;
+ lSymb->next = NULL;
+ lSymb->name = name;
+ lSymb->loc = *loc;
+ lSymb->kind = kind;
+
+ /* Clear union area: */
+
+ pch = (char *) &lSymb->details;
+ for (ii = 0; ii < sizeof(lSymb->details); ii++)
+ *pch++ = 0;
+ return lSymb;
+} /* NewSymbol */
+
+/*
+ * lAddToTree() - Using a binary tree is not a good idea for basic atom values because they
+ * are generated in order. We'll fix this later (by reversing the bit pattern).
+ */
+
+static void lAddToTree(Symbol **fSymbols, Symbol *fSymb)
+{
+ Symbol *lSymb;
+ int lrev, frev;
+
+ lSymb = *fSymbols;
+ if (lSymb) {
+ frev = GetReversedAtom(atable, fSymb->name);
+ while (lSymb) {
+ lrev = GetReversedAtom(atable, lSymb->name);
+ if (lrev == frev) {
+ CPPErrorToInfoLog("GetAtomString(atable, fSymb->name)");
+ break;
+ } else {
+ if (lrev > frev) {
+ if (lSymb->left) {
+ lSymb = lSymb->left;
+ } else {
+ lSymb->left = fSymb;
+ break;
+ }
+ } else {
+ if (lSymb->right) {
+ lSymb = lSymb->right;
+ } else {
+ lSymb->right = fSymb;
+ break;
+ }
+ }
+ }
+ }
+ } else {
+ *fSymbols = fSymb;
+ }
+} /* lAddToTree */
+
+
+/*
+ * AddSymbol() - Add a variable, type, or function name to a scope.
+ *
+ */
+
+Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind)
+{
+ Symbol *lSymb;
+
+ if (!fScope)
+ fScope = CurrentScope;
+ lSymb = NewSymbol(loc, fScope, atom, kind);
+ lAddToTree(&fScope->symbols, lSymb);
+ return lSymb;
+} /* AddSymbol */
+
+
+/*********************************************************************************************/
+/************************************ Symbol Semantic Functions ******************************/
+/*********************************************************************************************/
+
+/*
+ * LookUpLocalSymbol()
+ *
+ */
+
+Symbol *LookUpLocalSymbol(Scope *fScope, int atom)
+{
+ Symbol *lSymb;
+ int rname, ratom;
+
+ ratom = GetReversedAtom(atable, atom);
+ if (!fScope)
+ fScope = CurrentScope;
+ lSymb = fScope->symbols;
+ while (lSymb) {
+ rname = GetReversedAtom(atable, lSymb->name);
+ if (rname == ratom) {
+ return lSymb;
+ } else {
+ if (rname > ratom) {
+ lSymb = lSymb->left;
+ } else {
+ lSymb = lSymb->right;
+ }
+ }
+ }
+ return NULL;
+} /* LookUpLocalSymbol */
+
+/*
+ * LookUpSymbol()
+ *
+ */
+
+Symbol *LookUpSymbol(Scope *fScope, int atom)
+{
+ Symbol *lSymb;
+
+ if (!fScope)
+ fScope = CurrentScope;
+ while (fScope) {
+ lSymb = LookUpLocalSymbol(fScope, atom);
+ if (lSymb)
+ return lSymb;
+ fScope = fScope->parent;
+ }
+ return NULL;
+} /* LookUpSymbol */
+