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Diffstat (limited to 'src/mesa/shader/slang/library/slang_core.gc')
-rw-r--r--src/mesa/shader/slang/library/slang_core.gc301
1 files changed, 144 insertions, 157 deletions
diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc
index 1f57997051..10a6bb5cb1 100644
--- a/src/mesa/shader/slang/library/slang_core.gc
+++ b/src/mesa/shader/slang/library/slang_core.gc
@@ -107,7 +107,7 @@
int __constructor(const float f)
{
- __asm float_to_int __retVal, f;
+ __asm vec4_to_ivec4 __retVal, f;
}
int __constructor(const bool b)
@@ -122,14 +122,12 @@ int __constructor(const int i)
bool __constructor(const int i)
{
- const float zero = 0.0;
- __asm vec4_sne __retVal, i, zero;
+ __asm vec4_sne __retVal, i, 0.0;
}
bool __constructor(const float f)
{
- const float zero = 0.0;
- __asm vec4_sne __retVal, f, zero;
+ __asm vec4_sne __retVal, f, 0.0;
}
bool __constructor(const bool b)
@@ -139,12 +137,12 @@ bool __constructor(const bool b)
float __constructor(const int i)
{
- __asm int_to_float __retVal, i;
+ __asm ivec4_to_vec4 __retVal, i;
}
float __constructor(const bool b)
{
- __retVal = b;
+ __asm ivec4_to_vec4 __retVal, b;
}
float __constructor(const float f)
@@ -163,32 +161,33 @@ vec2 __constructor(const float x, const float y)
vec2 __constructor(const float f)
{
- __retVal.xy = f.xx;
+ __asm vec4_move __retVal.xy, f;
}
vec2 __constructor(const int i)
{
- __retVal.xy = i.xx;
+ __asm ivec4_to_vec4 __retVal.xy, i;
}
vec2 __constructor(const bool b)
{
- __retVal.xy = b.xx;
+ __asm ivec4_to_vec4 __retVal.xy, b;
}
vec2 __constructor(const bvec2 b)
{
- __retVal = b;
+// __retVal = b;
+ __asm ivec4_to_vec4 __retVal.xy, b;
}
vec2 __constructor(const vec3 v)
{
- __retVal.xy = v.xy;
+ __asm vec4_move __retVal.xy, v.xy;
}
vec2 __constructor(const vec4 v)
{
- __retVal.st = v.xy;
+ __asm vec4_move __retVal.xy, v.xy;
}
@@ -203,27 +202,28 @@ vec3 __constructor(const float x, const float y, const float z)
vec3 __constructor(const float f)
{
- __retVal.xyz = f.xxx;
+ // Note: this could be "__retVal.xyz = f" but that's an illegal assignment
+ __asm vec4_move __retVal.xyz, f;
}
vec3 __constructor(const int i)
{
- __asm int_to_float __retVal.xyz, i.xxx;
+ __asm ivec4_to_vec4 __retVal.xyz, i;
}
vec3 __constructor(const bool b)
{
- __retVal.xyz = b.xxx;
+ __asm ivec4_to_vec4 __retVal.xyz, b;
}
vec3 __constructor(const bvec3 b)
{
- __retVal = b;
+ __asm ivec4_to_vec4 __retVal.xyz, b;
}
vec3 __constructor(const vec4 v)
{
- __retVal.xyz = v.xyz;
+ __asm vec4_move __retVal.xyz, v;
}
@@ -239,22 +239,28 @@ vec4 __constructor(const float x, const float y, const float z, const float w)
vec4 __constructor(const float f)
{
- __retVal = f.xxxx;
+ // Note: this could be "__retVal = f" but that's an illegal assignment
+ __asm vec4_move __retVal, f;
}
vec4 __constructor(const int i)
{
- __retVal = i.xxxx;
+ __asm ivec4_to_vec4 __retVal, i;
}
vec4 __constructor(const bool b)
{
- __retVal = b.xxxx;
+ __asm ivec4_to_vec4 __retVal, b;
}
vec4 __constructor(const bvec4 b)
{
- __retVal = b;
+ __asm ivec4_to_vec4 __retVal, b;
+}
+
+vec4 __constructor(const ivec4 i)
+{
+ __asm ivec4_to_vec4 __retVal, i;
}
vec4 __constructor(const vec3 v3, const float f)
@@ -283,17 +289,17 @@ ivec2 __constructor(const int i, const int j)
ivec2 __constructor(const int i)
{
- __retVal.xy = i.xx;
+ __asm vec4_move __retVal.xy, i;
}
ivec2 __constructor(const float f)
{
- __asm float_to_int __retVal.xy, f.xx;
+ __asm vec4_to_ivec4 __retVal.xy, f;
}
ivec2 __constructor(const bool b)
{
- __asm float_to_int __retVal.xy, b.xx;
+ __asm vec4_to_ivec4 __retVal.xy, b;
}
@@ -308,17 +314,17 @@ ivec3 __constructor(const int i, const int j, const int k)
ivec3 __constructor(const int i)
{
- __retVal.xyz = i.xxx;
+ __asm vec4_move __retVal.xyz, i;
}
ivec3 __constructor(const float f)
{
- __retVal.xyz = f.xxx;
+ __asm vec4_to_ivec4 __retVal.xyz, f;
}
ivec3 __constructor(const bool b)
{
- __retVal.xyz = b.xxx;
+ __asm vec4_move __retVal.xyz, b;
}
@@ -334,17 +340,17 @@ ivec4 __constructor(const int x, const int y, const int z, const int w)
ivec4 __constructor(const int i)
{
- __retVal = i.xxxx;
+ __asm vec4_move __retVal, i;
}
ivec4 __constructor(const float f)
{
- __asm float_to_int __retVal, f.xxxx;
+ __asm vec4_to_ivec4 __retVal, f;
}
ivec4 __constructor(const bool b)
{
- __retVal = b.xxxx;
+ __asm vec4_to_ivec4 __retVal, b;
}
@@ -356,21 +362,26 @@ bvec2 __constructor(const bool b1, const bool b2)
__retVal.y = b2;
}
+bvec2 __constructor(const int i1, const int i2)
+{
+ __asm vec4_sne __retVal.x, i1, 0.0;
+ __asm vec4_sne __retVal.y, i2, 0.0;
+}
+
+
bvec2 __constructor(const bool b)
{
- __retVal.xy = b.xx;
+ __asm vec4_move __retVal.xy, b;
}
bvec2 __constructor(const float f)
{
- const vec2 zero = vec2(0.0, 0.0);
- __asm vec4_sne __retVal.xy, f.xx, zero;
+ __asm vec4_sne __retVal.xy, f, 0.0;
}
bvec2 __constructor(const int i)
{
- const ivec2 zero = ivec2(0, 0);
- __asm vec4_sne __retVal.xy, i.xx, zero;
+ __asm vec4_sne __retVal.xy, i, 0.0;
}
bvec2 __constructor(const vec2 v)
@@ -380,8 +391,7 @@ bvec2 __constructor(const vec2 v)
bvec2 __constructor(const ivec2 v)
{
- const ivec2 zero = ivec2(0, 0);
- __asm vec4_sne __retVal.xy, v, zero;
+ __asm vec4_sne __retVal.xy, v, 0.0;
}
@@ -395,33 +405,36 @@ bvec3 __constructor(const bool b1, const bool b2, const bool b3)
__retVal.z = b3;
}
+bvec3 __constructor(const float f1, const float f2, const float f3)
+{
+ __asm vec4_sne __retVal.x, f1, 0.0;
+ __asm vec4_sne __retVal.y, f2, 0.0;
+ __asm vec4_sne __retVal.z, f3, 0.0;
+}
+
bvec3 __constructor(const bool b)
{
- __retVal.xyz = b.xxx;
+ __asm vec4_move __retVal.xyz, b;
}
bvec3 __constructor(const float f)
{
- const vec3 zero = vec3(0.0, 0.0, 0.0);
- __asm vec4_sne __retVal.xyz, f.xxx, zero;
+ __asm vec4_sne __retVal.xyz, f, 0.0;
}
bvec3 __constructor(const int i)
{
- const ivec3 zero = ivec3(0, 0, 0);
- __asm vec4_sne __retVal.xyz, i.xxx, zero;
+ __asm vec4_sne __retVal.xyz, i, 0.0;
}
bvec3 __constructor(const vec3 v)
{
- const vec3 zero = vec3(0.0, 0.0, 0.0);
- __asm vec4_sne __retVal.xyz, v, zero;
+ __asm vec4_sne __retVal.xyz, v, 0.0;
}
bvec3 __constructor(const ivec3 v)
{
- const ivec3 zero = ivec3(0, 0, 0);
- __asm vec4_sne __retVal.xyz, v, zero;
+ __asm vec4_sne __retVal.xyz, v, 0.0;
}
@@ -436,33 +449,38 @@ bvec4 __constructor(const bool b1, const bool b2, const bool b3, const bool b4)
__retVal.w = b4;
}
+bvec4 __constructor(const float f1, const float f2, const float f3, const float f4)
+{
+ const float zero = 0.0;
+ __asm vec4_sne __retVal.x, f1, zero;
+ __asm vec4_sne __retVal.y, f2, zero;
+ __asm vec4_sne __retVal.z, f3, zero;
+ __asm vec4_sne __retVal.w, f4, zero;
+}
+
bvec4 __constructor(const bool b)
{
- __retVal.xyzw = b.xxxx;
+ __asm vec4_move __retVal.xyzw, b;
}
bvec4 __constructor(const float f)
{
- const vec4 zero = vec4(0.0, 0.0, 0.0, 0.0);
- __asm vec4_sne __retVal, f.xxxx, zero;
+ __asm vec4_sne __retVal.xyzw, f, 0.0;
}
bvec4 __constructor(const int i)
{
- const ivec4 zero = ivec4(0, 0, 0, 0);
- __asm vec4_sne __retVal, i.xxxx, zero;
+ __asm vec4_sne __retVal.xyzw, i, 0.0;
}
bvec4 __constructor(const vec4 v)
{
- const vec4 zero = vec4(0.0, 0.0, 0.0, 0.0);
- __asm vec4_sne __retVal, v, zero;
+ __asm vec4_sne __retVal.xyzw, v, 0.0;
}
bvec4 __constructor(const ivec4 v)
{
- const ivec4 zero = ivec4(0, 0, 0, 0);
- __asm vec4_sne __retVal, v, zero;
+ __asm vec4_sne __retVal.xyzw, v, 0.0;
}
@@ -605,30 +623,17 @@ mat4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2, const vec4 c3)
int __operator + (const int a, const int b)
{
-// XXX If we ever have int registers, we'll do something like this:
-// XXX For now, mostly treat ints as floats.
-// float x, y;
-// __asm int_to_float x, a;
-// __asm int_to_float y, b;
-// __asm vec4_add x.x, x.x, y.x;
-// __asm float_to_int __retVal, x;
- float x;
- __asm vec4_add x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_add __retVal, a, b;
}
int __operator - (const int a, const int b)
{
- float x;
- __asm vec4_subtract x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_subtract __retVal, a, b;
}
int __operator * (const int a, const int b)
{
- float x;
- __asm vec4_multiply x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_multiply __retVal, a, b;
}
int __operator / (const int a, const int b)
@@ -636,7 +641,7 @@ int __operator / (const int a, const int b)
float bInv, x;
__asm float_rcp bInv, b;
__asm vec4_multiply x, a, bInv;
- __asm float_to_int __retVal, x;
+ __asm vec4_to_ivec4 __retVal, x;
}
@@ -644,23 +649,17 @@ int __operator / (const int a, const int b)
ivec2 __operator + (const ivec2 a, const ivec2 b)
{
- vec2 x;
- __asm vec4_add x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_add __retVal, a, b;
}
ivec2 __operator - (const ivec2 a, const ivec2 b)
{
- vec2 x;
- __asm vec4_subtract x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_subtract __retVal, a, b;
}
ivec2 __operator * (const ivec2 a, const ivec2 b)
{
- vec2 x;
- __asm vec4_multiply x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_multiply __retVal, a, b;
}
ivec2 __operator / (const ivec2 a, const ivec2 b)
@@ -669,7 +668,7 @@ ivec2 __operator / (const ivec2 a, const ivec2 b)
__asm float_rcp bInv.x, b.x;
__asm float_rcp bInv.y, b.y;
__asm vec4_multiply x, a, bInv;
- __asm float_to_int __retVal, x;
+ __asm vec4_to_ivec4 __retVal, x;
}
@@ -677,23 +676,17 @@ ivec2 __operator / (const ivec2 a, const ivec2 b)
ivec3 __operator + (const ivec3 a, const ivec3 b)
{
- vec3 x;
- __asm vec4_add x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_add __retVal, a, b;
}
ivec3 __operator - (const ivec3 a, const ivec3 b)
{
- vec3 x;
- __asm vec4_subtract x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_subtract __retVal, a, b;
}
ivec3 __operator * (const ivec3 a, const ivec3 b)
{
- vec3 x;
- __asm vec4_multiply x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_multiply __retVal, a, b;
}
ivec3 __operator / (const ivec3 a, const ivec3 b)
@@ -703,7 +696,7 @@ ivec3 __operator / (const ivec3 a, const ivec3 b)
__asm float_rcp bInv.y, b.y;
__asm float_rcp bInv.z, b.z;
__asm vec4_multiply x, a, bInv;
- __asm float_to_int __retVal, x;
+ __asm vec4_to_ivec4 __retVal, x;
}
@@ -711,23 +704,17 @@ ivec3 __operator / (const ivec3 a, const ivec3 b)
ivec4 __operator + (const ivec4 a, const ivec4 b)
{
- vec3 x;
- __asm vec4_add x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_add __retVal, a, b;
}
ivec4 __operator - (const ivec4 a, const ivec4 b)
{
- vec4 x;
- __asm vec4_subtract x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_subtract __retVal, a, b;
}
ivec4 __operator * (const ivec4 a, const ivec4 b)
{
- vec4 x;
- __asm vec4_multiply x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_multiply __retVal, a, b;
}
ivec4 __operator / (const ivec4 a, const ivec4 b)
@@ -738,7 +725,7 @@ ivec4 __operator / (const ivec4 a, const ivec4 b)
__asm float_rcp bInv.z, b.z;
__asm float_rcp bInv.w, b.w;
__asm vec4_multiply x, a, bInv;
- __asm float_to_int __retVal, x;
+ __asm vec4_to_ivec4 __retVal, x;
}
@@ -746,24 +733,24 @@ ivec4 __operator / (const ivec4 a, const ivec4 b)
float __operator + (const float a, const float b)
{
- __asm vec4_add __retVal.x, a, b;
+ __asm vec4_add __retVal, a, b;
}
float __operator - (const float a, const float b)
{
- __asm vec4_subtract __retVal.x, a, b;
+ __asm vec4_subtract __retVal, a, b;
}
float __operator * (const float a, const float b)
{
- __asm vec4_multiply __retVal.x, a, b;
+ __asm vec4_multiply __retVal, a, b;
}
float __operator / (const float a, const float b)
{
float bInv;
- __asm float_rcp bInv.x, b.x;
- __asm vec4_multiply __retVal.x, a, bInv;
+ __asm float_rcp bInv.x, b;
+ __asm vec4_multiply __retVal, a, bInv;
}
@@ -854,32 +841,32 @@ vec4 __operator / (const vec4 v, const vec4 u)
vec2 __operator + (const float a, const vec2 u)
{
- __asm vec4_add __retVal.xy, a.xx, u.xy;
+ __asm vec4_add __retVal.xy, a, u.xy;
}
vec2 __operator + (const vec2 v, const float b)
{
- __asm vec4_add __retVal.xy, v.xy, b.xx;
+ __asm vec4_add __retVal.xy, v.xy, b;
}
vec2 __operator - (const float a, const vec2 u)
{
- __asm vec4_subtract __retVal.xy, a.xx, u.xy;
+ __asm vec4_subtract __retVal.xy, a, u.xy;
}
vec2 __operator - (const vec2 v, const float b)
{
- __asm vec4_subtract __retVal.xy, v.xy, b.xx;
+ __asm vec4_subtract __retVal.xy, v.xy, b;
}
vec2 __operator * (const float a, const vec2 u)
{
- __asm vec4_multiply __retVal.xy, a.xx, u.xy;
+ __asm vec4_multiply __retVal.xy, a, u.xy;
}
vec2 __operator * (const vec2 v, const float b)
{
- __asm vec4_multiply __retVal.xy, v.xy, b.xx;
+ __asm vec4_multiply __retVal.xy, v.xy, b;
}
vec2 __operator / (const float a, const vec2 u)
@@ -887,14 +874,14 @@ vec2 __operator / (const float a, const vec2 u)
vec2 invU;
__asm float_rcp invU.x, u.x;
__asm float_rcp invU.y, u.y;
- __asm vec4_multiply __retVal.xy, a.xx, invU.xy;
+ __asm vec4_multiply __retVal.xy, a, invU.xy;
}
vec2 __operator / (const vec2 v, const float b)
{
float invB;
__asm float_rcp invB, b;
- __asm vec4_multiply __retVal.xy, v.xy, invB.xx;
+ __asm vec4_multiply __retVal.xy, v.xy, invB;
}
@@ -902,32 +889,32 @@ vec2 __operator / (const vec2 v, const float b)
vec3 __operator + (const float a, const vec3 u)
{
- __asm vec4_add __retVal.xyz, a.xxx, u.xyz;
+ __asm vec4_add __retVal.xyz, a, u.xyz;
}
vec3 __operator + (const vec3 v, const float b)
{
- __asm vec4_add __retVal.xyz, v.xyz, b.xxx;
+ __asm vec4_add __retVal.xyz, v.xyz, b;
}
vec3 __operator - (const float a, const vec3 u)
{
- __asm vec4_subtract __retVal.xyz, a.xxx, u.xyz;
+ __asm vec4_subtract __retVal.xyz, a, u.xyz;
}
vec3 __operator - (const vec3 v, const float b)
{
- __asm vec4_subtract __retVal.xyz, v.xyz, b.xxx;
+ __asm vec4_subtract __retVal.xyz, v.xyz, b;
}
vec3 __operator * (const float a, const vec3 u)
{
- __asm vec4_multiply __retVal.xyz, a.xxx, u.xyz;
+ __asm vec4_multiply __retVal.xyz, a, u.xyz;
}
vec3 __operator * (const vec3 v, const float b)
{
- __asm vec4_multiply __retVal.xyz, v.xyz, b.xxx;
+ __asm vec4_multiply __retVal.xyz, v.xyz, b;
}
vec3 __operator / (const float a, const vec3 u)
@@ -936,14 +923,14 @@ vec3 __operator / (const float a, const vec3 u)
__asm float_rcp invU.x, u.x;
__asm float_rcp invU.y, u.y;
__asm float_rcp invU.z, u.z;
- __asm vec4_multiply __retVal.xyz, a.xxx, invU.xyz;
+ __asm vec4_multiply __retVal.xyz, a, invU.xyz;
}
vec3 __operator / (const vec3 v, const float b)
{
float invB;
__asm float_rcp invB, b;
- __asm vec4_multiply __retVal.xyz, v.xyz, invB.xxx;
+ __asm vec4_multiply __retVal.xyz, v.xyz, invB;
}
@@ -951,32 +938,32 @@ vec3 __operator / (const vec3 v, const float b)
vec4 __operator + (const float a, const vec4 u)
{
- __asm vec4_add __retVal, a.xxxx, u;
+ __asm vec4_add __retVal, a, u;
}
vec4 __operator + (const vec4 v, const float b)
{
- __asm vec4_add __retVal, v, b.xxxx;
+ __asm vec4_add __retVal, v, b;
}
vec4 __operator - (const float a, const vec4 u)
{
- __asm vec4_subtract __retVal, a.xxxx, u;
+ __asm vec4_subtract __retVal, a, u;
}
vec4 __operator - (const vec4 v, const float b)
{
- __asm vec4_subtract __retVal, v, b.xxxx;
+ __asm vec4_subtract __retVal, v, b;
}
vec4 __operator * (const float a, const vec4 u)
{
- __asm vec4_multiply __retVal, a.xxxx, u;
+ __asm vec4_multiply __retVal, a, u;
}
vec4 __operator * (const vec4 v, const float b)
{
- __asm vec4_multiply __retVal, v, b.xxxx;
+ __asm vec4_multiply __retVal, v, b;
}
vec4 __operator / (const float a, const vec4 u)
@@ -986,14 +973,14 @@ vec4 __operator / (const float a, const vec4 u)
__asm float_rcp invU.y, u.y;
__asm float_rcp invU.z, u.z;
__asm float_rcp invU.w, u.w;
- __asm vec4_multiply __retVal, a.xxxx, invU;
+ __asm vec4_multiply __retVal, a, invU;
}
vec4 __operator / (const vec4 v, const float b)
{
float invB;
__asm float_rcp invB, b;
- __asm vec4_multiply __retVal, v, invB.xxxx;
+ __asm vec4_multiply __retVal, v, invB;
}
@@ -1240,7 +1227,7 @@ void __operator /= (inout int a, const int b)
float invB;
__asm float_rcp invB, b;
__asm vec4_multiply a, a, invB;
- __asm float_to_int a, a;
+ __asm vec4_to_ivec4 a, a;
}
@@ -1267,7 +1254,7 @@ void __operator /= (inout ivec2 v, const ivec2 u)
__asm float_rcp inv.x, u.x;
__asm float_rcp inv.y, u.y;
__asm vec4_multiply z, v, inv;
- __asm float_to_int v, z;
+ __asm vec4_to_ivec4 v, z;
}
@@ -1294,7 +1281,7 @@ void __operator /= (inout ivec3 v, const ivec3 u)
__asm float_rcp inv.x, u.x;
__asm float_rcp inv.y, u.y;
__asm vec4_multiply z, v, inv;
- __asm float_to_int v, z;
+ __asm vec4_to_ivec4 v, z;
}
@@ -1321,7 +1308,7 @@ void __operator /= (inout ivec4 v, const ivec4 u)
__asm float_rcp inv.x, u.x;
__asm float_rcp inv.y, u.y;
__asm vec4_multiply z, v, inv;
- __asm float_to_int v, z;
+ __asm vec4_to_ivec4 v, z;
}
@@ -1436,17 +1423,17 @@ void __operator /= (inout vec4 v, const vec4 u)
void __operator += (inout ivec2 v, const int a)
{
- __asm vec4_add v.xy, v.xy, a.xx;
+ __asm vec4_add v.xy, v.xy, a;
}
void __operator -= (inout ivec2 v, const int a)
{
- __asm vec4_subtract v.xy, v.xy, a.xx;
+ __asm vec4_subtract v.xy, v.xy, a;
}
void __operator *= (inout ivec2 v, const int a)
{
- __asm vec4_multiply v.xy, v.xy, a.xx;
+ __asm vec4_multiply v.xy, v.xy, a;
v.x *= a;
v.y *= a;
}
@@ -1463,17 +1450,17 @@ void __operator /= (inout ivec2 v, const int a)
void __operator += (inout ivec3 v, const int a)
{
- __asm vec4_add v.xyz, v.xyz, a.xxx;
+ __asm vec4_add v.xyz, v.xyz, a;
}
void __operator -= (inout ivec3 v, const int a)
{
- __asm vec4_subtract v.xyz, v.xyz, a.xxx;
+ __asm vec4_subtract v.xyz, v.xyz, a;
}
void __operator *= (inout ivec3 v, const int a)
{
- __asm vec4_multiply v.xyz, v.xyz, a.xxx;
+ __asm vec4_multiply v.xyz, v.xyz, a;
}
void __operator /= (inout ivec3 v, const int a)
@@ -1489,17 +1476,17 @@ void __operator /= (inout ivec3 v, const int a)
void __operator += (inout ivec4 v, const int a)
{
- __asm vec4_add v, v, a.xxxx;
+ __asm vec4_add v, v, a;
}
void __operator -= (inout ivec4 v, const int a)
{
- __asm vec4_subtract v, v, a.xxxx;
+ __asm vec4_subtract v, v, a;
}
void __operator *= (inout ivec4 v, const int a)
{
- __asm vec4_multiply v, v, a.xxxx;
+ __asm vec4_multiply v, v, a;
}
void __operator /= (inout ivec4 v, const int a)
@@ -1516,24 +1503,24 @@ void __operator /= (inout ivec4 v, const int a)
void __operator += (inout vec2 v, const float a)
{
- __asm vec4_add v.xy, v, a.xx;
+ __asm vec4_add v.xy, v, a;
}
void __operator -= (inout vec2 v, const float a)
{
- __asm vec4_subtract v.xy, v, a.xx;
+ __asm vec4_subtract v.xy, v, a;
}
void __operator *= (inout vec2 v, const float a)
{
- __asm vec4_multiply v.xy, v, a.xx;
+ __asm vec4_multiply v.xy, v, a;
}
void __operator /= (inout vec2 v, const float a)
{
float invA;
__asm float_rcp invA, a;
- __asm vec4_multiply v.xy, v.xy, invA.xx;
+ __asm vec4_multiply v.xy, v.xy, invA;
}
@@ -1541,24 +1528,24 @@ void __operator /= (inout vec2 v, const float a)
void __operator += (inout vec3 v, const float a)
{
- __asm vec4_add v.xyz, v, a.xxx;
+ __asm vec4_add v.xyz, v, a;
}
void __operator -= (inout vec3 v, const float a)
{
- __asm vec4_subtract v.xyz, v, a.xxx;
+ __asm vec4_subtract v.xyz, v, a;
}
void __operator *= (inout vec3 v, const float a)
{
- __asm vec4_multiply v.xyz, v, a.xxx;
+ __asm vec4_multiply v.xyz, v, a;
}
void __operator /= (inout vec3 v, const float a)
{
float invA;
__asm float_rcp invA, a;
- __asm vec4_multiply v.xyz, v.xyz, invA.xxx;
+ __asm vec4_multiply v.xyz, v.xyz, invA;
}
@@ -1566,24 +1553,24 @@ void __operator /= (inout vec3 v, const float a)
void __operator += (inout vec4 v, const float a)
{
- __asm vec4_add v, v, a.xxxx;
+ __asm vec4_add v, v, a;
}
void __operator -= (inout vec4 v, const float a)
{
- __asm vec4_subtract v, v, a.xxxx;
+ __asm vec4_subtract v, v, a;
}
void __operator *= (inout vec4 v, const float a)
{
- __asm vec4_multiply v, v, a.xxxx;
+ __asm vec4_multiply v, v, a;
}
void __operator /= (inout vec4 v, const float a)
{
float invA;
__asm float_rcp invA, a;
- __asm vec4_multiply v, v, invA.xxxx;
+ __asm vec4_multiply v, v, invA;
}