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Diffstat (limited to 'src/mesa/shader/slang/slang_compile.c')
-rw-r--r--src/mesa/shader/slang/slang_compile.c35
1 files changed, 34 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 60539f19b6..f90bbd8c56 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -61,6 +61,20 @@
/**
+ * Check if the given identifier is legal.
+ */
+static GLboolean
+legal_identifier(slang_atom name)
+{
+ /* "gl_" is a reserved prefix */
+ if (_mesa_strncmp((char *) name, "gl_", 3) == 0) {
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+
+/**
* Allocate storage for a variable of 'size' bytes from given pool.
* Return the allocated address for the variable.
*/
@@ -835,6 +849,12 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O,
o->type = SLANG_OPER_VARIABLE_DECL;
o->locals->outer_scope = O->vars;
o->a_id = O->vars->variables[i]->a_name;
+
+ if (!legal_identifier(o->a_id)) {
+ slang_info_log_error(C->L, "illegal variable name '%s'",
+ (char *) o->a_id);
+ return 0;
+ }
}
}
}
@@ -1404,6 +1424,7 @@ parse_operator_name(slang_parse_ctx * C)
return 0;
}
+
static int
parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O,
slang_function * func)
@@ -1441,6 +1462,12 @@ parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O,
return 0;
}
+ if (!legal_identifier(func->header.a_name)) {
+ slang_info_log_error(C->L, "illegal function name '%s'",
+ (char *) func->header.a_name);
+ return 0;
+ }
+
/* parse function parameters */
while (*C->I++ == PARAMETER_NEXT) {
slang_variable *p = slang_variable_scope_grow(func->parameters);
@@ -2025,6 +2052,12 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
A.vartable = o.vartable;
A.log = C->L;
+ /* main() takes no parameters */
+ if (mainFunc->param_count > 0) {
+ slang_info_log_error(A.log, "main() takes no arguments");
+ return GL_FALSE;
+ }
+
_slang_codegen_function(&A, mainFunc);
shader->Main = GL_TRUE; /* this shader defines main() */
@@ -2285,7 +2318,7 @@ compile_shader(GLcontext *ctx, slang_code_object * object,
GLboolean success;
grammar id = 0;
-#if 1 /* for debug */
+#if 0 /* for debug */
_mesa_printf("********* COMPILE SHADER ***********\n");
_mesa_printf("%s\n", shader->Source);
_mesa_printf("************************************\n");