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diff --git a/src/mesa/shader/slang/slang_compile_function.h b/src/mesa/shader/slang/slang_compile_function.h
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef SLANG_COMPILE_FUNCTION_H
+#define SLANG_COMPILE_FUNCTION_H
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+struct slang_code_unit_;
+
+/**
+ * Types of functions.
+ */
+typedef enum slang_function_kind_
+{
+ slang_func_ordinary,
+ slang_func_constructor,
+ slang_func_operator
+} slang_function_kind;
+
+
+/**
+ * When we need to fill in addresses which we won't know until the future,
+ * we keep track of them with a fix-up table.
+ */
+typedef struct slang_fixup_table_
+{
+ GLuint *table; /**< array[count] of addresses */
+ GLuint count;
+} slang_fixup_table;
+
+extern void slang_fixup_table_init(slang_fixup_table *);
+extern void slang_fixup_table_free(slang_fixup_table *);
+extern GLboolean slang_fixup_save(slang_fixup_table *fixups, GLuint address);
+
+
+/**
+ * Description of a compiled shader function.
+ */
+typedef struct slang_function_
+{
+ slang_function_kind kind;
+ slang_variable header; /**< The function's name and return type */
+ slang_variable_scope *parameters; /**< formal parameters AND local vars */
+ unsigned int param_count; /**< number of formal params (no locals) */
+ slang_operation *body; /**< The instruction tree */
+ unsigned int address; /**< Address of this func in memory */
+ slang_fixup_table fixups; /**< Mem locations which need func's address */
+} slang_function;
+
+extern int slang_function_construct(slang_function *);
+extern void slang_function_destruct(slang_function *);
+
+
+/**
+ * Basically, a list of compiled functions.
+ */
+typedef struct slang_function_scope_
+{
+ slang_function *functions;
+ GLuint num_functions;
+ struct slang_function_scope_ *outer_scope;
+} slang_function_scope;
+
+
+extern GLvoid
+_slang_function_scope_ctr(slang_function_scope *);
+
+extern void
+slang_function_scope_destruct(slang_function_scope *);
+
+extern int
+slang_function_scope_find_by_name(slang_function_scope *, slang_atom, int);
+
+extern slang_function *
+slang_function_scope_find(slang_function_scope *, slang_function *, int);
+
+extern GLboolean
+_slang_build_export_code_table(slang_export_code_table *,
+ slang_function_scope *,
+ struct slang_code_unit_ *);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SLANG_COMPILE_FUNCTION_H */