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-rw-r--r--src/mesa/shader/slang/slang_execute.c783
1 files changed, 0 insertions, 783 deletions
diff --git a/src/mesa/shader/slang/slang_execute.c b/src/mesa/shader/slang/slang_execute.c
deleted file mode 100644
index 3ffa4b88bf..0000000000
--- a/src/mesa/shader/slang/slang_execute.c
+++ /dev/null
@@ -1,783 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_execute.c
- * intermediate code interpreter
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_compile.h"
-#include "slang_execute.h"
-#include "slang_library_noise.h"
-#include "slang_library_texsample.h"
-
-#define DEBUG_SLANG 0
-
-GLvoid
-slang_machine_ctr(slang_machine * self)
-{
- slang_machine_init(self);
- self->infolog = NULL;
-#if defined(USE_X86_ASM) || defined(SLANG_X86)
- self->x86.compiled_func = NULL;
-#endif
-}
-
-GLvoid
-slang_machine_dtr(slang_machine * self)
-{
- if (self->infolog != NULL) {
- slang_info_log_destruct(self->infolog);
- slang_alloc_free(self->infolog);
- }
-#if defined(USE_X86_ASM) || defined(SLANG_X86)
- if (self->x86.compiled_func != NULL)
- _mesa_exec_free(self->x86.compiled_func);
-#endif
-}
-
-
-/**
- * Initialize the shader virtual machine.
- * NOTE: stack grows downward in memory.
- */
-void
-slang_machine_init(slang_machine * mach)
-{
- mach->ip = 0;
- mach->sp = SLANG_MACHINE_STACK_SIZE;
- mach->bp = 0;
- mach->kill = GL_FALSE;
- mach->exit = GL_FALSE;
-}
-
-#if DEBUG_SLANG
-
-static void
-dump_instruction(FILE * f, slang_assembly * a, unsigned int i)
-{
- fprintf(f, "%.5u:\t", i);
-
- switch (a->type) {
- /* core */
- case slang_asm_none:
- fprintf(f, "none");
- break;
- case slang_asm_float_copy:
- fprintf(f, "float_copy\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_float_move:
- fprintf(f, "float_move\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_float_push:
- fprintf(f, "float_push\t%f", a->literal);
- break;
- case slang_asm_float_deref:
- fprintf(f, "float_deref");
- break;
- case slang_asm_float_add:
- fprintf(f, "float_add");
- break;
- case slang_asm_float_multiply:
- fprintf(f, "float_multiply");
- break;
- case slang_asm_float_divide:
- fprintf(f, "float_divide");
- break;
- case slang_asm_float_negate:
- fprintf(f, "float_negate");
- break;
- case slang_asm_float_less:
- fprintf(f, "float_less");
- break;
- case slang_asm_float_equal_exp:
- fprintf(f, "float_equal");
- break;
- case slang_asm_float_equal_int:
- fprintf(f, "float_equal\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_float_to_int:
- fprintf(f, "float_to_int");
- break;
- case slang_asm_float_sine:
- fprintf(f, "float_sine");
- break;
- case slang_asm_float_arcsine:
- fprintf(f, "float_arcsine");
- break;
- case slang_asm_float_arctan:
- fprintf(f, "float_arctan");
- break;
- case slang_asm_float_power:
- fprintf(f, "float_power");
- break;
- case slang_asm_float_log2:
- fprintf(f, "float_log2");
- break;
- case slang_asm_float_floor:
- fprintf(f, "float_floor");
- break;
- case slang_asm_float_ceil:
- fprintf(f, "float_ceil");
- break;
- case slang_asm_float_noise1:
- fprintf(f, "float_noise1");
- break;
- case slang_asm_float_noise2:
- fprintf(f, "float_noise2");
- break;
- case slang_asm_float_noise3:
- fprintf(f, "float_noise3");
- break;
- case slang_asm_float_noise4:
- fprintf(f, "float_noise4");
- break;
- case slang_asm_int_copy:
- fprintf(f, "int_copy\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_int_move:
- fprintf(f, "int_move\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_int_push:
- fprintf(f, "int_push\t%d", (GLint) a->literal);
- break;
- case slang_asm_int_deref:
- fprintf(f, "int_deref");
- break;
- case slang_asm_int_to_float:
- fprintf(f, "int_to_float");
- break;
- case slang_asm_int_to_addr:
- fprintf(f, "int_to_addr");
- break;
- case slang_asm_bool_copy:
- fprintf(f, "bool_copy\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_bool_move:
- fprintf(f, "bool_move\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_bool_push:
- fprintf(f, "bool_push\t%d", a->literal != 0.0f);
- break;
- case slang_asm_bool_deref:
- fprintf(f, "bool_deref");
- break;
- case slang_asm_addr_copy:
- fprintf(f, "addr_copy");
- break;
- case slang_asm_addr_push:
- fprintf(f, "addr_push\t%u", a->param[0]);
- break;
- case slang_asm_addr_deref:
- fprintf(f, "addr_deref");
- break;
- case slang_asm_addr_add:
- fprintf(f, "addr_add");
- break;
- case slang_asm_addr_multiply:
- fprintf(f, "addr_multiply");
- break;
- case slang_asm_vec4_tex1d:
- fprintf(f, "vec4_tex1d");
- break;
- case slang_asm_vec4_tex2d:
- fprintf(f, "vec4_tex2d");
- break;
- case slang_asm_vec4_tex3d:
- fprintf(f, "vec4_tex3d");
- break;
- case slang_asm_vec4_texcube:
- fprintf(f, "vec4_texcube");
- break;
- case slang_asm_vec4_shad1d:
- fprintf(f, "vec4_shad1d");
- break;
- case slang_asm_vec4_shad2d:
- fprintf(f, "vec4_shad2d");
- break;
- case slang_asm_jump:
- fprintf(f, "jump\t%u", a->param[0]);
- break;
- case slang_asm_jump_if_zero:
- fprintf(f, "jump_if_zero\t%u", a->param[0]);
- break;
- case slang_asm_enter:
- fprintf(f, "enter\t%u", a->param[0]);
- break;
- case slang_asm_leave:
- fprintf(f, "leave");
- break;
- case slang_asm_local_alloc:
- fprintf(f, "local_alloc\t%u", a->param[0]);
- break;
- case slang_asm_local_free:
- fprintf(f, "local_free\t%u", a->param[0]);
- break;
- case slang_asm_local_addr:
- fprintf(f, "local_addr\t%u, %u", a->param[0], a->param[1]);
- break;
- case slang_asm_global_addr:
- fprintf(f, "global_addr\t%u", a->param[0]);
- break;
- case slang_asm_call:
- fprintf(f, "call\t%u", a->param[0]);
- break;
- case slang_asm_return:
- fprintf(f, "return");
- break;
- case slang_asm_discard:
- fprintf(f, "discard");
- break;
- case slang_asm_exit:
- fprintf(f, "exit");
- break;
- /* GL_MESA_shader_debug */
- case slang_asm_float_print:
- fprintf(f, "float_print");
- break;
- case slang_asm_int_print:
- fprintf(f, "int_print");
- break;
- case slang_asm_bool_print:
- fprintf(f, "bool_print");
- break;
- /* vec4 */
- case slang_asm_float_to_vec4:
- fprintf(f, "float_to_vec4");
- break;
- case slang_asm_vec4_add:
- fprintf(f, "vec4_add");
- break;
- case slang_asm_vec4_subtract:
- fprintf(f, "vec4_subtract");
- break;
- case slang_asm_vec4_multiply:
- fprintf(f, "vec4_multiply");
- break;
- case slang_asm_vec4_divide:
- fprintf(f, "vec4_divide");
- break;
- case slang_asm_vec4_negate:
- fprintf(f, "vec4_negate");
- break;
- case slang_asm_vec4_dot:
- fprintf(f, "vec4_dot");
- break;
- case slang_asm_vec4_copy:
- fprintf(f, "vec4_copy");
- break;
- case slang_asm_vec4_deref:
- fprintf(f, "vec4_deref");
- break;
- case slang_asm_vec4_equal_int:
- fprintf(f, "vec4_equal");
- break;
- default:
- break;
- }
-
- fprintf(f, "\n");
-}
-
-static void
-dump(const slang_assembly_file * file)
-{
- unsigned int i;
- static unsigned int counter = 0;
- FILE *f;
- char filename[256];
-
- counter++;
- _mesa_sprintf(filename, "~mesa-slang-assembly-dump-(%u).txt", counter);
- f = fopen(filename, "w");
- if (f == NULL)
- return;
-
- for (i = 0; i < file->count; i++)
- dump_instruction(f, file->code + i, i);
-
- fclose(f);
-}
-
-#endif
-
-static GLvoid
-ensure_infolog_created(slang_info_log ** infolog)
-{
- if (*infolog == NULL) {
- *infolog = (slang_info_log *) slang_alloc_malloc(sizeof(slang_info_log));
- if (*infolog == NULL)
- return;
- slang_info_log_construct(*infolog);
- }
-}
-
-GLboolean
-_slang_execute2(const slang_assembly_file * file, slang_machine * mach)
-{
- slang_machine_slot *stack;
-
-#if DEBUG_SLANG
- static unsigned int counter = 0;
- char filename[256];
- FILE *f;
-#endif
-
- /* assume 32-bit floats and uints; should work fine also on 64-bit platforms */
- static_assert(sizeof(GLfloat) == 4);
- static_assert(sizeof(GLuint) == 4);
-
-#if DEBUG_SLANG
- dump(file);
- counter++;
- _mesa_sprintf(filename, "~mesa-slang-assembly-exec-(%u).txt", counter);
- f = fopen(filename, "w");
-#endif
-
-#if defined(USE_X86_ASM) || defined(SLANG_X86)
- if (mach->x86.compiled_func != NULL) {
- mach->x86.compiled_func(mach);
- return GL_TRUE;
- }
-#endif
-
- stack = mach->mem + SLANG_MACHINE_GLOBAL_SIZE;
-
- while (!mach->exit) {
- const slang_assembly *a = &file->code[mach->ip];
-
-#if DEBUG_SLANG
- if (f != NULL && a->type != slang_asm_none) {
- unsigned int i;
-
- dump_instruction(f, file->code + mach->ip, mach->ip);
- fprintf(f, "\t\tsp=%u bp=%u\n", mach->sp, mach->bp);
- for (i = mach->sp; i < SLANG_MACHINE_STACK_SIZE; i++)
- fprintf(f, "\t%.5u\t%6f\t%u\n", i, stack[i]._float,
- stack[i]._addr);
- fflush(f);
- }
-#endif
-
- mach->ip++;
-
- switch (a->type) {
- /* core */
- case slang_asm_none:
- break;
- case slang_asm_float_copy:
- case slang_asm_int_copy:
- case slang_asm_bool_copy:
- /* store top value on stack to memory */
- {
- GLuint address
- = (stack[mach->sp + a->param[0] / 4]._addr + a->param[1]) / 4;
- GLfloat value = stack[mach->sp]._float;
- mach->mem[address]._float = value;
- }
- mach->sp++;
- break;
- case slang_asm_float_move:
- case slang_asm_int_move:
- case slang_asm_bool_move:
- stack[mach->sp + a->param[0] / 4]._float =
- stack[mach->sp +
- (stack[mach->sp]._addr + a->param[1]) / 4]._float;
- break;
- case slang_asm_float_push:
- case slang_asm_int_push:
- case slang_asm_bool_push:
- /* push float/int/bool literal onto stop of stack */
- mach->sp--;
- stack[mach->sp]._float = a->literal;
- break;
- case slang_asm_float_deref:
- case slang_asm_int_deref:
- case slang_asm_bool_deref:
- /* load value from memory, replace stop of stack with it */
- stack[mach->sp]._float = mach->mem[stack[mach->sp]._addr / 4]._float;
- break;
- case slang_asm_float_add:
- /* pop two top floats, push sum */
- stack[mach->sp + 1]._float += stack[mach->sp]._float;
- mach->sp++;
- break;
- case slang_asm_float_multiply:
- stack[mach->sp + 1]._float *= stack[mach->sp]._float;
- mach->sp++;
- break;
- case slang_asm_float_divide:
- stack[mach->sp + 1]._float /= stack[mach->sp]._float;
- mach->sp++;
- break;
- case slang_asm_float_negate:
- stack[mach->sp]._float = -stack[mach->sp]._float;
- break;
- case slang_asm_float_less:
- stack[mach->sp + 1]._float =
- (stack[mach->sp + 1]._float < stack[mach->sp]._float)
- ? (GLfloat) 1 : (GLfloat) 0;
- mach->sp++;
- break;
- case slang_asm_float_equal_exp:
- stack[mach->sp + 1]._float =
- (stack[mach->sp + 1]._float == stack[mach->sp]._float)
- ? (GLfloat) 1 : (GLfloat) 0;
- mach->sp++;
- break;
- case slang_asm_float_equal_int:
- /* pop top two values, compare, push 0 or 1 */
- mach->sp--;
- stack[mach->sp]._float =
- (stack[mach->sp + 1 + a->param[0] / 4]._float ==
- stack[mach->sp + 1 + a->param[1] / 4]._float)
- ? (GLfloat) 1 : (GLfloat) 0;
- break;
- case slang_asm_float_to_int:
- stack[mach->sp]._float = (GLfloat) (GLint) stack[mach->sp]._float;
- break;
- case slang_asm_float_sine:
- stack[mach->sp]._float = (GLfloat) _mesa_sin(stack[mach->sp]._float);
- break;
- case slang_asm_float_arcsine:
- stack[mach->sp]._float = _mesa_asinf(stack[mach->sp]._float);
- break;
- case slang_asm_float_arctan:
- stack[mach->sp]._float = _mesa_atanf(stack[mach->sp]._float);
- break;
- case slang_asm_float_power:
- stack[mach->sp + 1]._float = (GLfloat)
- _mesa_pow(stack[mach->sp + 1]._float, stack[mach->sp]._float);
- mach->sp++;
- break;
- case slang_asm_float_log2:
- stack[mach->sp]._float = LOG2(stack[mach->sp]._float);
- break;
- case slang_asm_float_floor:
- stack[mach->sp]._float = FLOORF(stack[mach->sp]._float);
- break;
- case slang_asm_float_ceil:
- stack[mach->sp]._float = CEILF(stack[mach->sp]._float);
- break;
- case slang_asm_float_noise1:
- stack[mach->sp]._float =
- _slang_library_noise1(stack[mach->sp]._float);
- break;
- case slang_asm_float_noise2:
- stack[mach->sp + 1]._float =
- _slang_library_noise2(stack[mach->sp]._float,
- stack[mach->sp + 1]._float);
- mach->sp++;
- break;
- case slang_asm_float_noise3:
- stack[mach->sp + 2]._float =
- _slang_library_noise3(stack[mach->sp]._float,
- stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float);
- mach->sp += 2;
- break;
- case slang_asm_float_noise4:
- stack[mach->sp + 3]._float =
- _slang_library_noise4(stack[mach->sp]._float,
- stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float,
- stack[mach->sp + 3]._float);
- mach->sp += 3;
- break;
- case slang_asm_int_to_float:
- break;
- case slang_asm_int_to_addr:
- stack[mach->sp]._addr = (GLuint) (GLint) stack[mach->sp]._float;
- break;
- case slang_asm_addr_copy:
- mach->mem[stack[mach->sp + 1]._addr / 4]._addr =
- stack[mach->sp]._addr;
- mach->sp++;
- break;
- case slang_asm_addr_push:
- case slang_asm_global_addr:
- mach->sp--;
- stack[mach->sp]._addr = a->param[0];
- break;
- case slang_asm_addr_deref:
- stack[mach->sp]._addr = mach->mem[stack[mach->sp]._addr / 4]._addr;
- break;
- case slang_asm_addr_add:
- stack[mach->sp + 1]._addr += stack[mach->sp]._addr;
- mach->sp++;
- break;
- case slang_asm_addr_multiply:
- stack[mach->sp + 1]._addr *= stack[mach->sp]._addr;
- mach->sp++;
- break;
- case slang_asm_vec4_tex1d:
- _slang_library_tex1d(stack[mach->sp]._float,
- stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float,
- &mach->mem[stack[mach->sp + 3]._addr /
- 4]._float);
- mach->sp += 3;
- break;
- case slang_asm_vec4_tex2d:
- _slang_library_tex2d(stack[mach->sp]._float,
- stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float,
- stack[mach->sp + 3]._float,
- &mach->mem[stack[mach->sp + 4]._addr /
- 4]._float);
- mach->sp += 4;
- break;
- case slang_asm_vec4_tex3d:
- _slang_library_tex3d(stack[mach->sp]._float,
- stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float,
- stack[mach->sp + 3]._float,
- stack[mach->sp + 4]._float,
- &mach->mem[stack[mach->sp + 5]._addr /
- 4]._float);
- mach->sp += 5;
- break;
- case slang_asm_vec4_texcube:
- _slang_library_texcube(stack[mach->sp]._float,
- stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float,
- stack[mach->sp + 3]._float,
- stack[mach->sp + 4]._float,
- &mach->mem[stack[mach->sp + 5]._addr /
- 4]._float);
- mach->sp += 5;
- break;
- case slang_asm_vec4_shad1d:
- _slang_library_shad1d(stack[mach->sp]._float,
- stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float,
- stack[mach->sp + 3]._float,
- stack[mach->sp + 4]._float,
- &mach->mem[stack[mach->sp + 5]._addr /
- 4]._float);
- mach->sp += 5;
- break;
- case slang_asm_vec4_shad2d:
- _slang_library_shad2d(stack[mach->sp]._float,
- stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float,
- stack[mach->sp + 3]._float,
- stack[mach->sp + 4]._float,
- &mach->mem[stack[mach->sp + 5]._addr /
- 4]._float);
- mach->sp += 5;
- break;
- case slang_asm_jump:
- mach->ip = a->param[0];
- break;
- case slang_asm_jump_if_zero:
- if (stack[mach->sp]._float == 0.0f)
- mach->ip = a->param[0];
- mach->sp++;
- break;
- case slang_asm_enter:
- mach->sp--;
- stack[mach->sp]._addr = mach->bp;
- mach->bp = mach->sp + a->param[0] / 4;
- break;
- case slang_asm_leave:
- mach->bp = stack[mach->sp]._addr;
- mach->sp++;
- break;
- case slang_asm_local_alloc:
- mach->sp -= a->param[0] / 4;
- break;
- case slang_asm_local_free:
- mach->sp += a->param[0] / 4;
- break;
- case slang_asm_local_addr:
- mach->sp--;
- stack[mach->sp]._addr =
- SLANG_MACHINE_GLOBAL_SIZE * 4 + mach->bp * 4 - (a->param[0] +
- a->param[1]) + 4;
- break;
- case slang_asm_call:
- mach->sp--;
- stack[mach->sp]._addr = mach->ip;
- mach->ip = a->param[0];
- break;
- case slang_asm_return:
- mach->ip = stack[mach->sp]._addr;
- mach->sp++;
- break;
- case slang_asm_discard:
- mach->kill = GL_TRUE;
- break;
- case slang_asm_exit:
- mach->exit = GL_TRUE;
- break;
- /* GL_MESA_shader_debug */
- case slang_asm_float_print:
- _mesa_printf("slang print: %f\n", stack[mach->sp]._float);
- ensure_infolog_created(&mach->infolog);
- slang_info_log_print(mach->infolog, "%f", stack[mach->sp]._float);
- break;
- case slang_asm_int_print:
- _mesa_printf("slang print: %d\n", (GLint) stack[mach->sp]._float);
- ensure_infolog_created(&mach->infolog);
- slang_info_log_print(mach->infolog, "%d",
- (GLint) (stack[mach->sp]._float));
- break;
- case slang_asm_bool_print:
- _mesa_printf("slang print: %s\n",
- (GLint) stack[mach->sp]._float ? "true" : "false");
- ensure_infolog_created(&mach->infolog);
- slang_info_log_print(mach->infolog, "%s",
- (GLint) (stack[mach->sp].
- _float) ? "true" : "false");
- break;
- /* vec4 */
- case slang_asm_float_to_vec4:
- /* [vec4] | float > [vec4] */
- {
- GLuint da = stack[mach->sp + 1]._addr;
- mach->mem[da / 4]._float = stack[mach->sp]._float;
- mach->sp++;
- }
- break;
- case slang_asm_vec4_add:
- /* [vec4] | vec4 > [vec4] */
- {
- GLuint da = stack[mach->sp + 4]._addr;
- mach->mem[da / 4]._float += stack[mach->sp]._float;
- mach->mem[(da + 4) / 4]._float += stack[mach->sp + 1]._float;
- mach->mem[(da + 8) / 4]._float += stack[mach->sp + 2]._float;
- mach->mem[(da + 12) / 4]._float += stack[mach->sp + 3]._float;
- mach->sp += 4;
- }
- break;
- case slang_asm_vec4_subtract:
- /* [vec4] | vec4 > [vec4] */
- {
- GLuint da = stack[mach->sp + 4]._addr;
- mach->mem[da / 4]._float -= stack[mach->sp]._float;
- mach->mem[(da + 4) / 4]._float -= stack[mach->sp + 1]._float;
- mach->mem[(da + 8) / 4]._float -= stack[mach->sp + 2]._float;
- mach->mem[(da + 12) / 4]._float -= stack[mach->sp + 3]._float;
- mach->sp += 4;
- }
- break;
- case slang_asm_vec4_multiply:
- /* [vec4] | vec4 > [vec4] */
- {
- GLuint da = stack[mach->sp + 4]._addr;
- mach->mem[da / 4]._float *= stack[mach->sp]._float;
- mach->mem[(da + 4) / 4]._float *= stack[mach->sp + 1]._float;
- mach->mem[(da + 8) / 4]._float *= stack[mach->sp + 2]._float;
- mach->mem[(da + 12) / 4]._float *= stack[mach->sp + 3]._float;
- mach->sp += 4;
- }
- break;
- case slang_asm_vec4_divide:
- /* [vec4] | vec4 > [vec4] */
- {
- GLuint da = stack[mach->sp + 4]._addr;
- mach->mem[da / 4]._float /= stack[mach->sp]._float;
- mach->mem[(da + 4) / 4]._float /= stack[mach->sp + 1]._float;
- mach->mem[(da + 8) / 4]._float /= stack[mach->sp + 2]._float;
- mach->mem[(da + 12) / 4]._float /= stack[mach->sp + 3]._float;
- mach->sp += 4;
- }
- break;
- case slang_asm_vec4_negate:
- /* [vec4] > [vec4] */
- {
- GLuint da = stack[mach->sp]._addr;
- mach->mem[da / 4]._float = -mach->mem[da / 4]._float;
- mach->mem[(da + 4) / 4]._float = -mach->mem[(da + 4) / 4]._float;
- mach->mem[(da + 8) / 4]._float = -mach->mem[(da + 8) / 4]._float;
- mach->mem[(da + 12) / 4]._float =
- -mach->mem[(da + 12) / 4]._float;
- }
- break;
- case slang_asm_vec4_dot:
- /* [vec4] | vec4 > [float] */
- {
- GLuint da = stack[mach->sp + 4]._addr;
- mach->mem[da / 4]._float =
- mach->mem[da / 4]._float * stack[mach->sp]._float +
- mach->mem[(da + 4) / 4]._float * stack[mach->sp + 1]._float +
- mach->mem[(da + 8) / 4]._float * stack[mach->sp + 2]._float +
- mach->mem[(da + 12) / 4]._float * stack[mach->sp + 3]._float;
- mach->sp += 4;
- }
- break;
- case slang_asm_vec4_copy:
- /* [vec4] | vec4 > [vec4] */
- {
- GLuint da = stack[mach->sp + a->param[0] / 4]._addr + a->param[1];
- mach->mem[da / 4]._float = stack[mach->sp]._float;
- mach->mem[(da + 4) / 4]._float = stack[mach->sp + 1]._float;
- mach->mem[(da + 8) / 4]._float = stack[mach->sp + 2]._float;
- mach->mem[(da + 12) / 4]._float = stack[mach->sp + 3]._float;
- mach->sp += 4;
- }
- break;
- case slang_asm_vec4_deref:
- /* [vec4] > vec4 */
- {
- GLuint sa = stack[mach->sp]._addr;
- mach->sp -= 3;
- stack[mach->sp]._float = mach->mem[sa / 4]._float;
- stack[mach->sp + 1]._float = mach->mem[(sa + 4) / 4]._float;
- stack[mach->sp + 2]._float = mach->mem[(sa + 8) / 4]._float;
- stack[mach->sp + 3]._float = mach->mem[(sa + 12) / 4]._float;
- }
- break;
- case slang_asm_vec4_equal_int:
- {
- GLuint sp0 = mach->sp + a->param[0] / 4;
- GLuint sp1 = mach->sp + a->param[1] / 4;
- mach->sp--;
- if (stack[sp0]._float == stack[sp1]._float &&
- stack[sp0 + 1]._float == stack[sp1 + 1]._float &&
- stack[sp0 + 2]._float == stack[sp1 + 2]._float &&
- stack[sp0 + 3]._float == stack[sp1 + 3]._float) {
- stack[mach->sp]._float = 1.0f;
- }
- else {
- stack[mach->sp]._float = 0.0f;
- }
- }
- break;
- default:
- _mesa_problem(NULL, "bad slang opcode 0x%x", a->type);
- return GL_FALSE;
- }
- }
-
-#if DEBUG_SLANG
- if (f != NULL)
- fclose(f);
-#endif
-
- return GL_TRUE;
-}