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-rw-r--r--src/mesa/shader/slang/slang_execute.h105
1 files changed, 105 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_execute.h b/src/mesa/shader/slang/slang_execute.h
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef SLANG_EXECUTE_H
+#define SLANG_EXECUTE_H
+
+#include "slang_assemble.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * A memory location
+ */
+typedef union slang_machine_slot_
+{
+ GLfloat _float;
+ GLuint _addr;
+} slang_machine_slot;
+
+#define SLANG_MACHINE_GLOBAL_SIZE 3072
+#define SLANG_MACHINE_STACK_SIZE 1024
+#define SLANG_MACHINE_MEMORY_SIZE (SLANG_MACHINE_GLOBAL_SIZE + SLANG_MACHINE_STACK_SIZE)
+
+
+#if defined(USE_X86_ASM) || defined(SLANG_X86)
+/**
+ * Extra machine state for x86 execution.
+ */
+typedef struct
+{
+ GLvoid(*compiled_func) (struct slang_machine_ *);
+ GLuint esp_restore;
+ GLshort fpucntl_rnd_neg;
+ GLshort fpucntl_restore;
+} slang_machine_x86;
+#endif
+
+
+/**
+ * Runtime shader machine state.
+ */
+typedef struct slang_machine_
+{
+ GLuint ip; /**< instruction pointer, for flow control */
+ GLuint sp; /**< stack pointer, for stack access */
+ GLuint bp; /**< base pointer, for local variable access */
+ GLboolean kill; /**< discard the fragment? */
+ GLboolean exit; /**< terminate the shader */
+ /** Machine memory */
+ slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE];
+ struct slang_info_log_ *infolog; /**< printMESA() support */
+#if defined(USE_X86_ASM) || defined(SLANG_X86)
+ slang_machine_x86 x86;
+#endif
+} slang_machine;
+
+
+extern GLvoid
+slang_machine_ctr(slang_machine *);
+
+extern GLvoid
+slang_machine_dtr(slang_machine *);
+
+extern void
+slang_machine_init(slang_machine *);
+
+extern GLboolean
+_slang_execute2(const slang_assembly_file *, slang_machine *);
+
+
+#if defined(USE_X86_ASM) || defined(SLANG_X86)
+extern GLboolean
+_slang_x86_codegen(slang_machine *, slang_assembly_file *, GLuint);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif