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path: root/src/mesa/shader/slang/slang_link.c
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Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r--src/mesa/shader/slang/slang_link.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 22ae635b06..b49fd0e99d 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -208,7 +208,8 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
* the vertex and fragment shaders.
*/
static GLboolean
-link_uniform_vars(struct gl_shader_program *shProg,
+link_uniform_vars(GLcontext *ctx,
+ struct gl_shader_program *shProg,
struct gl_program *prog,
GLuint *numSamplers)
{
@@ -239,10 +240,10 @@ link_uniform_vars(struct gl_shader_program *shProg,
/* Allocate a new sampler index */
GLuint sampNum = *numSamplers;
GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0];
- if (oldSampNum >= MAX_SAMPLERS) {
+ if (oldSampNum >= ctx->Const.MaxTextureImageUnits) {
char s[100];
sprintf(s, "Too many texture samplers (%u, max is %u)",
- oldSampNum + 1, MAX_SAMPLERS);
+ oldSampNum + 1, ctx->Const.MaxTextureImageUnits);
link_error(shProg, s);
return GL_FALSE;
}
@@ -568,13 +569,13 @@ _slang_link(GLcontext *ctx,
/* link uniform vars */
if (shProg->VertexProgram) {
- if (!link_uniform_vars(shProg, &shProg->VertexProgram->Base,
+ if (!link_uniform_vars(ctx, shProg, &shProg->VertexProgram->Base,
&numSamplers)) {
return;
}
}
if (shProg->FragmentProgram) {
- if (!link_uniform_vars(shProg, &shProg->FragmentProgram->Base,
+ if (!link_uniform_vars(ctx, shProg, &shProg->FragmentProgram->Base,
&numSamplers)) {
return;
}