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path: root/src/mesa/shader/slang/slang_link.c
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Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r--src/mesa/shader/slang/slang_link.c109
1 files changed, 108 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 7c7bfbdbc5..f71fde1d72 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -87,6 +87,107 @@ bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit)
/**
+ * Examine the outputs/varyings written by the vertex shader and
+ * append the names of those outputs onto the Varyings list.
+ * This will only capture the pre-defined/built-in varyings like
+ * gl_Position, not user-defined varyings.
+ */
+static void
+update_varying_var_list(GLcontext *ctx, struct gl_shader_program *shProg)
+{
+ if (shProg->VertexProgram) {
+ GLbitfield64 written = shProg->VertexProgram->Base.OutputsWritten;
+ GLuint i;
+ for (i = 0; written && i < VERT_RESULT_MAX; i++) {
+ if (written & BITFIELD64_BIT(i)) {
+ const char *name = _slang_vertex_output_name(i);
+ if (name)
+ _mesa_add_varying(shProg->Varying, name, 1, GL_FLOAT_VEC4, 0x0);
+ written &= ~BITFIELD64_BIT(i);
+ }
+ }
+ }
+}
+
+
+/**
+ * Do link error checking related to transform feedback.
+ */
+static GLboolean
+link_transform_feedback(GLcontext *ctx, struct gl_shader_program *shProg)
+{
+ GLbitfield varyingMask;
+ GLuint totalComps, maxComps, i;
+
+ if (shProg->TransformFeedback.NumVarying == 0) {
+ /* nothing to do */
+ return GL_TRUE;
+ }
+
+ /* Check that there's a vertex shader */
+ if (shProg->TransformFeedback.NumVarying > 0 &&
+ !shProg->VertexProgram) {
+ link_error(shProg, "Transform feedback without vertex shader");
+ return GL_FALSE;
+ }
+
+ /* Check that all named variables exist, and that none are duplicated.
+ * Also, build a count of the number of varying components to feedback.
+ */
+ totalComps = 0;
+ varyingMask = 0x0;
+ for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
+ const GLchar *name = shProg->TransformFeedback.VaryingNames[i];
+ GLint v = _mesa_lookup_parameter_index(shProg->Varying, -1, name);
+ struct gl_program_parameter *p;
+
+ if (v < 0) {
+ char msg[100];
+ _mesa_snprintf(msg, sizeof(msg),
+ "vertex shader does not emit %s", name);
+ link_error(shProg, msg);
+ return GL_FALSE;
+ }
+
+ assert(v < MAX_VARYING);
+
+ /* already seen this varying name? */
+ if (varyingMask & (1 << v)) {
+ char msg[100];
+ _mesa_snprintf(msg, sizeof(msg),
+ "duplicated transform feedback varying name: %s",
+ name);
+ link_error(shProg, msg);
+ return GL_FALSE;
+ }
+
+ varyingMask |= (1 << v);
+
+ p = &shProg->Varying->Parameters[v];
+
+ totalComps += _mesa_sizeof_glsl_type(p->DataType);
+ }
+
+ if (shProg->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS)
+ maxComps = ctx->Const.MaxTransformFeedbackInterleavedComponents;
+ else
+ maxComps = ctx->Const.MaxTransformFeedbackSeparateComponents;
+
+ /* check max varying components against the limit */
+ if (totalComps > maxComps) {
+ char msg[100];
+ _mesa_snprintf(msg, sizeof(msg),
+ "Too many feedback components: %u, max is %u",
+ totalComps, maxComps);
+ link_error(shProg, msg);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
* Linking varying vars involves rearranging varying vars so that the
* vertex program's output varyings matches the order of the fragment
* program's input varyings.
@@ -157,7 +258,7 @@ link_varying_vars(GLcontext *ctx,
else {
/* not already in linked list */
j = _mesa_add_varying(shProg->Varying, var->Name, var->Size,
- var->Flags);
+ var->DataType, var->Flags);
}
if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) {
@@ -866,6 +967,12 @@ _slang_link(GLcontext *ctx,
}
}
+ update_varying_var_list(ctx, shProg);
+
+ /* checks related to transform feedback */
+ if (!link_transform_feedback(ctx, shProg)) {
+ return;
+ }
if (fragProg && shProg->FragmentProgram) {
/* Compute initial program's TexturesUsed info */