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path: root/src/mesa/shader/slang/slang_link.c
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Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r--src/mesa/shader/slang/slang_link.c25
1 files changed, 17 insertions, 8 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 1fdf4db054..5ea89d2ff3 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -97,7 +97,8 @@ bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit)
* which inputs are centroid-sampled, invariant, etc.
*/
static GLboolean
-link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
+link_varying_vars(GLcontext *ctx,
+ struct gl_shader_program *shProg, struct gl_program *prog)
{
GLuint *map, i, firstVarying, newFile;
GLbitfield *inOutFlags;
@@ -156,8 +157,12 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
var->Flags);
}
+ if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) {
+ link_error(shProg, "Too many varying variables");
+ return GL_FALSE;
+ }
+
/* Map varying[i] to varying[j].
- * Plus, set prog->Input/OutputFlags[] as described above.
* Note: the loop here takes care of arrays or large (sz>4) vars.
*/
{
@@ -319,7 +324,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
const struct gl_program *origProg,
struct gl_program *linkedProg)
{
- GLint attribMap[MAX_VERTEX_ATTRIBS];
+ GLint attribMap[MAX_VERTEX_GENERIC_ATTRIBS];
GLuint i, j;
GLbitfield usedAttributes; /* generics only, not legacy attributes */
@@ -355,7 +360,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
}
/* initialize the generic attribute map entries to -1 */
- for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
+ for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
attribMap[i] = -1;
}
@@ -396,11 +401,11 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
* Start at 1 since generic attribute 0 always aliases
* glVertex/position.
*/
- for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) {
+ for (attr = 0; attr < MAX_VERTEX_GENERIC_ATTRIBS; attr++) {
if (((1 << attr) & usedAttributes) == 0)
break;
}
- if (attr == MAX_VERTEX_ATTRIBS) {
+ if (attr == MAX_VERTEX_GENERIC_ATTRIBS) {
link_error(shProg, "Too many vertex attributes");
return GL_FALSE;
}
@@ -712,6 +717,8 @@ _slang_link(GLcontext *ctx,
struct gl_vertex_program *linked_vprog =
vertex_program(_mesa_clone_program(ctx, &vertProg->Base));
shProg->VertexProgram = linked_vprog; /* refcount OK */
+ /* vertex program ID not significant; just set Id for debugging purposes */
+ shProg->VertexProgram->Base.Id = shProg->Name;
ASSERT(shProg->VertexProgram->Base.RefCount == 1);
}
@@ -720,16 +727,18 @@ _slang_link(GLcontext *ctx,
struct gl_fragment_program *linked_fprog =
fragment_program(_mesa_clone_program(ctx, &fragProg->Base));
shProg->FragmentProgram = linked_fprog; /* refcount OK */
+ /* vertex program ID not significant; just set Id for debugging purposes */
+ shProg->FragmentProgram->Base.Id = shProg->Name;
ASSERT(shProg->FragmentProgram->Base.RefCount == 1);
}
/* link varying vars */
if (shProg->VertexProgram) {
- if (!link_varying_vars(shProg, &shProg->VertexProgram->Base))
+ if (!link_varying_vars(ctx, shProg, &shProg->VertexProgram->Base))
return;
}
if (shProg->FragmentProgram) {
- if (!link_varying_vars(shProg, &shProg->FragmentProgram->Base))
+ if (!link_varying_vars(ctx, shProg, &shProg->FragmentProgram->Base))
return;
}