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path: root/src/mesa/shader/slang/slang_link.c
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Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r--src/mesa/shader/slang/slang_link.c86
1 files changed, 69 insertions, 17 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 108d11c7df..bcabe71bfa 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -260,8 +260,8 @@ link_uniform_vars(GLcontext *ctx,
GLuint newSampNum = *numSamplers;
if (newSampNum >= ctx->Const.MaxTextureImageUnits) {
char s[100];
- sprintf(s, "Too many texture samplers (%u, max is %u)",
- newSampNum, ctx->Const.MaxTextureImageUnits);
+ _mesa_sprintf(s, "Too many texture samplers (%u, max is %u)",
+ newSampNum, ctx->Const.MaxTextureImageUnits);
link_error(shProg, s);
return GL_FALSE;
}
@@ -282,17 +282,22 @@ link_uniform_vars(GLcontext *ctx,
for (i = 0; i < prog->NumInstructions; i++) {
struct prog_instruction *inst = prog->Instructions + i;
if (_mesa_is_tex_instruction(inst->Opcode)) {
- /*
+ const GLint oldSampNum = inst->TexSrcUnit;
+
+#if 0
printf("====== remap sampler from %d to %d\n",
- inst->Sampler, map[ inst->Sampler ]);
- */
+ inst->TexSrcUnit, samplerMap[ inst->TexSrcUnit ]);
+#endif
+
/* here, texUnit is really samplerUnit */
- const GLint oldSampNum = inst->TexSrcUnit;
if (oldSampNum < Elements(samplerMap)) {
const GLuint newSampNum = samplerMap[oldSampNum];
inst->TexSrcUnit = newSampNum;
prog->SamplerTargets[newSampNum] = inst->TexSrcTarget;
prog->SamplersUsed |= (1 << newSampNum);
+ if (inst->TexShadow) {
+ prog->ShadowSamplers |= (1 << newSampNum);
+ }
}
}
}
@@ -316,7 +321,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
{
GLint attribMap[MAX_VERTEX_ATTRIBS];
GLuint i, j;
- GLbitfield usedAttributes;
+ GLbitfield usedAttributes; /* generics only, not legacy attributes */
assert(origProg != linkedProg);
assert(origProg->Target == GL_VERTEX_PROGRAM_ARB);
@@ -340,6 +345,15 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
usedAttributes |= (1 << attr);
}
+ /* If gl_Vertex is used, that actually counts against the limit
+ * on generic vertex attributes. This avoids the ambiguity of
+ * whether glVertexAttrib4fv(0, v) sets legacy attribute 0 (vert pos)
+ * or generic attribute[0]. If gl_Vertex is used, we want the former.
+ */
+ if (origProg->InputsRead & VERT_BIT_POS) {
+ usedAttributes |= 0x1;
+ }
+
/* initialize the generic attribute map entries to -1 */
for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
attribMap[i] = -1;
@@ -382,7 +396,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
* Start at 1 since generic attribute 0 always aliases
* glVertex/position.
*/
- for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) {
+ for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) {
if (((1 << attr) & usedAttributes) == 0)
break;
}
@@ -484,14 +498,38 @@ _slang_update_inputs_outputs(struct gl_program *prog)
maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1));
}
}
+
if (inst->DstReg.File == PROGRAM_OUTPUT) {
prog->OutputsWritten |= 1 << inst->DstReg.Index;
+ if (inst->DstReg.RelAddr) {
+ /* If the output attribute is indexed with relative addressing
+ * we know that it must be a varying or texcoord such as
+ * gl_TexCoord[i] = v; In this case, mark all the texcoords
+ * or varying outputs as being written. It's not an error if
+ * a vertex shader writes varying vars that aren't used by the
+ * fragment shader. But it is an error for a fragment shader
+ * to use varyings that are not written by the vertex shader.
+ */
+ if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
+ if (inst->DstReg.Index == VERT_RESULT_TEX0) {
+ /* mark all texcoord outputs as written */
+ const GLbitfield mask =
+ ((1 << MAX_TEXTURE_COORD_UNITS) - 1) << VERT_RESULT_TEX0;
+ prog->OutputsWritten |= mask;
+ }
+ else if (inst->DstReg.Index == VERT_RESULT_VAR0) {
+ /* mark all generic varying outputs as written */
+ const GLbitfield mask =
+ ((1 << MAX_VARYING) - 1) << VERT_RESULT_VAR0;
+ prog->OutputsWritten |= mask;
+ }
+ }
+ }
}
else if (inst->DstReg.File == PROGRAM_ADDRESS) {
maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1);
}
}
-
prog->NumAddressRegs = maxAddrReg;
}
@@ -645,6 +683,17 @@ _slang_link(GLcontext *ctx,
}
}
+ /* check that gl_FragColor and gl_FragData are not both written to */
+ if (shProg->FragmentProgram) {
+ GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten;
+ if ((outputsWritten & ((1 << FRAG_RESULT_COLR))) &&
+ (outputsWritten >= (1 << FRAG_RESULT_DATA0))) {
+ link_error(shProg, "Fragment program cannot write both gl_FragColor"
+ " and gl_FragData[].\n");
+ return;
+ }
+ }
+
if (fragProg && shProg->FragmentProgram) {
/* Compute initial program's TexturesUsed info */
@@ -653,12 +702,12 @@ _slang_link(GLcontext *ctx,
/* notify driver that a new fragment program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
&shProg->FragmentProgram->Base);
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Mesa original fragment program:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Mesa pre-link fragment program:\n");
_mesa_print_program(&fragProg->Base);
_mesa_print_program_parameters(ctx, &fragProg->Base);
- printf("Mesa post-link fragment program:\n");
+ _mesa_printf("Mesa post-link fragment program:\n");
_mesa_print_program(&shProg->FragmentProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
}
@@ -671,20 +720,23 @@ _slang_link(GLcontext *ctx,
/* notify driver that a new vertex program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
&shProg->VertexProgram->Base);
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Mesa original vertex program:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Mesa pre-link vertex program:\n");
_mesa_print_program(&vertProg->Base);
_mesa_print_program_parameters(ctx, &vertProg->Base);
- printf("Mesa post-link vertex program:\n");
+ _mesa_printf("Mesa post-link vertex program:\n");
_mesa_print_program(&shProg->VertexProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
}
}
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Varying vars:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Varying vars:\n");
_mesa_print_parameter_list(shProg->Varying);
+ if (shProg->InfoLog) {
+ _mesa_printf("Info Log: %s\n", shProg->InfoLog);
+ }
}
shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);