diff options
Diffstat (limited to 'src/mesa/shader/slang/slang_typeinfo.c')
-rw-r--r-- | src/mesa/shader/slang/slang_typeinfo.c | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c index 2af8eb736b..957c302c5b 100644 --- a/src/mesa/shader/slang/slang_typeinfo.c +++ b/src/mesa/shader/slang/slang_typeinfo.c @@ -944,3 +944,79 @@ _slang_type_dim(slang_type_specifier_type ty) return 0; } } + + +/** + * Return the GL_* type that corresponds to a SLANG_SPEC_* type. + */ +GLenum +_slang_gltype_from_specifier(const slang_type_specifier *type) +{ + switch (type->type) { + case SLANG_SPEC_BOOL: + return GL_BOOL; + case SLANG_SPEC_BVEC2: + return GL_BOOL_VEC2; + case SLANG_SPEC_BVEC3: + return GL_BOOL_VEC3; + case SLANG_SPEC_BVEC4: + return GL_BOOL_VEC4; + case SLANG_SPEC_INT: + return GL_INT; + case SLANG_SPEC_IVEC2: + return GL_INT_VEC2; + case SLANG_SPEC_IVEC3: + return GL_INT_VEC3; + case SLANG_SPEC_IVEC4: + return GL_INT_VEC4; + case SLANG_SPEC_FLOAT: + return GL_FLOAT; + case SLANG_SPEC_VEC2: + return GL_FLOAT_VEC2; + case SLANG_SPEC_VEC3: + return GL_FLOAT_VEC3; + case SLANG_SPEC_VEC4: + return GL_FLOAT_VEC4; + case SLANG_SPEC_MAT2: + return GL_FLOAT_MAT2; + case SLANG_SPEC_MAT3: + return GL_FLOAT_MAT3; + case SLANG_SPEC_MAT4: + return GL_FLOAT_MAT4; + case SLANG_SPEC_MAT23: + return GL_FLOAT_MAT2x3; + case SLANG_SPEC_MAT32: + return GL_FLOAT_MAT3x2; + case SLANG_SPEC_MAT24: + return GL_FLOAT_MAT2x4; + case SLANG_SPEC_MAT42: + return GL_FLOAT_MAT4x2; + case SLANG_SPEC_MAT34: + return GL_FLOAT_MAT3x4; + case SLANG_SPEC_MAT43: + return GL_FLOAT_MAT4x3; + case SLANG_SPEC_SAMPLER1D: + return GL_SAMPLER_1D; + case SLANG_SPEC_SAMPLER2D: + return GL_SAMPLER_2D; + case SLANG_SPEC_SAMPLER3D: + return GL_SAMPLER_3D; + case SLANG_SPEC_SAMPLERCUBE: + return GL_SAMPLER_CUBE; + case SLANG_SPEC_SAMPLER1DSHADOW: + return GL_SAMPLER_1D_SHADOW; + case SLANG_SPEC_SAMPLER2DSHADOW: + return GL_SAMPLER_2D_SHADOW; + case SLANG_SPEC_SAMPLER2DRECT: + return GL_SAMPLER_2D_RECT_ARB; + case SLANG_SPEC_SAMPLER2DRECTSHADOW: + return GL_SAMPLER_2D_RECT_SHADOW_ARB; + case SLANG_SPEC_ARRAY: + return _slang_gltype_from_specifier(type->_array); + case SLANG_SPEC_STRUCT: + /* fall-through */ + default: + return GL_NONE; + } +} + |