diff options
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 8 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile.c | 3 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_print.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_utility.h | 2 |
4 files changed, 7 insertions, 8 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index fe4bddf9ad..2280ceb9ee 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1020,7 +1020,7 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper, GLuint i; v = _slang_variable_locate(oper->locals, id, GL_TRUE); if (!v) { - if (_mesa_strcmp((char *) oper->a_id, "__notRetFlag")) + if (strcmp((char *) oper->a_id, "__notRetFlag")) _mesa_problem(NULL, "var %s not found!\n", (char *) oper->a_id); return; } @@ -1658,7 +1658,7 @@ slang_find_asm_info(const char *name) { GLuint i; for (i = 0; AsmInfo[i].Name; i++) { - if (_mesa_strcmp(AsmInfo[i].Name, name) == 0) { + if (strcmp(AsmInfo[i].Name, name) == 0) { return AsmInfo + i; } } @@ -2317,7 +2317,7 @@ _slang_is_vec_mat_type(const char *name) }; int i; for (i = 0; vecmat_types[i]; i++) - if (_mesa_strcmp(name, vecmat_types[i]) == 0) + if (strcmp(name, vecmat_types[i]) == 0) return GL_TRUE; return GL_FALSE; } @@ -5224,7 +5224,7 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun) slang_ir_node *n; GLboolean success = GL_TRUE; - if (_mesa_strcmp((char *) fun->header.a_name, "main") != 0) { + if (strcmp((char *) fun->header.a_name, "main") != 0) { /* we only really generate code for main, all other functions get * inlined or codegen'd upon an actual call. */ diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 65842ac0c8..1a2c39104b 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -2563,8 +2563,7 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, { slang_function *func; success = parse_function(C, &o, 1, &func); - if (success && - _mesa_strcmp((char *) func->header.a_name, "main") == 0) { + if (success && strcmp((char *) func->header.a_name, "main") == 0) { /* found main() */ mainFunc = func; } diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c index 98c7877534..6efc5b7826 100644 --- a/src/mesa/shader/slang/slang_print.c +++ b/src/mesa/shader/slang/slang_print.c @@ -698,7 +698,7 @@ slang_print_function(const slang_function *f, GLboolean body) GLuint i; #if 0 - if (_mesa_strcmp((char *) f->header.a_name, "main") != 0) + if (strcmp((char *) f->header.a_name, "main") != 0) return; #endif diff --git a/src/mesa/shader/slang/slang_utility.h b/src/mesa/shader/slang/slang_utility.h index 10071f2c17..2c0d0bcbb2 100644 --- a/src/mesa/shader/slang/slang_utility.h +++ b/src/mesa/shader/slang/slang_utility.h @@ -32,7 +32,7 @@ #define static_assert(expr) do { int _array[(expr) ? 1 : -1]; (void) _array[0]; } while (0) -#define slang_string_compare(str1, str2) _mesa_strcmp (str1, str2) +#define slang_string_compare(str1, str2) strcmp (str1, str2) #define slang_string_copy(dst, src) strcpy (dst, src) #define slang_string_length(str) strlen (str) |