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-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin.gc20
-rw-r--r--src/mesa/shader/slang/slang_builtin.c68
-rw-r--r--src/mesa/shader/slang/slang_builtin.h10
-rw-r--r--src/mesa/shader/slang/slang_codegen.c2
-rw-r--r--src/mesa/shader/slang/slang_link.c109
5 files changed, 180 insertions, 29 deletions
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc
index a25ca55bc4..d75354deff 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_common_builtin.gc
@@ -605,7 +605,7 @@ float sqrt(const float x)
const float nx = -x;
float r;
__asm float_rsq r, x;
- __asm float_rcp r, r;
+ r = r * x;
__asm vec4_cmp __retVal, nx, r, 0.0;
}
@@ -615,8 +615,7 @@ vec2 sqrt(const vec2 x)
vec2 r;
__asm float_rsq r.x, x.x;
__asm float_rsq r.y, x.y;
- __asm float_rcp r.x, r.x;
- __asm float_rcp r.y, r.y;
+ r = r * x;
__asm vec4_cmp __retVal, nx, r, zero;
}
@@ -627,9 +626,7 @@ vec3 sqrt(const vec3 x)
__asm float_rsq r.x, x.x;
__asm float_rsq r.y, x.y;
__asm float_rsq r.z, x.z;
- __asm float_rcp r.x, r.x;
- __asm float_rcp r.y, r.y;
- __asm float_rcp r.z, r.z;
+ r = r * x;
__asm vec4_cmp __retVal, nx, r, zero;
}
@@ -641,10 +638,7 @@ vec4 sqrt(const vec4 x)
__asm float_rsq r.y, x.y;
__asm float_rsq r.z, x.z;
__asm float_rsq r.w, x.w;
- __asm float_rcp r.x, r.x;
- __asm float_rcp r.y, r.y;
- __asm float_rcp r.z, r.z;
- __asm float_rcp r.w, r.w;
+ r = r * x;
__asm vec4_cmp __retVal, nx, r, zero;
}
@@ -1166,7 +1160,7 @@ float length(const vec2 v)
float r;
const float p = dot(v, v); // p = v.x * v.x + v.y * v.y
__asm float_rsq r, p; // r = 1 / sqrt(p)
- __asm float_rcp __retVal.x, r; // retVal = 1 / r
+ __retVal = p * r; // p * r = sqrt(p);
}
float length(const vec3 v)
@@ -1174,7 +1168,7 @@ float length(const vec3 v)
float r;
const float p = dot(v, v); // p = v.x * v.x + v.y * v.y + v.z * v.z
__asm float_rsq r, p; // r = 1 / sqrt(p)
- __asm float_rcp __retVal, r; // retVal = 1 / r
+ __retVal = p * r; // p * r = sqrt(p);
}
float length(const vec4 v)
@@ -1182,7 +1176,7 @@ float length(const vec4 v)
float r;
const float p = dot(v, v); // p = v.x * v.x + v.y * v.y + ...
__asm float_rsq r, p; // r = 1 / sqrt(p)
- __asm float_rcp __retVal, r; // retVal = 1 / r
+ __retVal = p * r; // p * r = sqrt(p);
}
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index 791e751526..b7bf4e06dc 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -752,7 +752,6 @@ static const struct input_info fragInputs[] = {
{ "gl_Color", FRAG_ATTRIB_COL0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
{ "gl_SecondaryColor", FRAG_ATTRIB_COL1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
{ "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- /* note: we're packing several quantities into the fogcoord vector */
{ "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
{ "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX },
{ "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW },
@@ -839,27 +838,28 @@ struct output_info
{
const char *Name;
GLuint Attrib;
+ GLenum Type;
};
/** Predefined vertex shader outputs */
static const struct output_info vertOutputs[] = {
- { "gl_Position", VERT_RESULT_HPOS },
- { "gl_FrontColor", VERT_RESULT_COL0 },
- { "gl_BackColor", VERT_RESULT_BFC0 },
- { "gl_FrontSecondaryColor", VERT_RESULT_COL1 },
- { "gl_BackSecondaryColor", VERT_RESULT_BFC1 },
- { "gl_TexCoord", VERT_RESULT_TEX0 },
- { "gl_FogFragCoord", VERT_RESULT_FOGC },
- { "gl_PointSize", VERT_RESULT_PSIZ },
- { NULL, 0 }
+ { "gl_Position", VERT_RESULT_HPOS, GL_FLOAT_VEC4 },
+ { "gl_FrontColor", VERT_RESULT_COL0, GL_FLOAT_VEC4 },
+ { "gl_BackColor", VERT_RESULT_BFC0, GL_FLOAT_VEC4 },
+ { "gl_FrontSecondaryColor", VERT_RESULT_COL1, GL_FLOAT_VEC4 },
+ { "gl_BackSecondaryColor", VERT_RESULT_BFC1, GL_FLOAT_VEC4 },
+ { "gl_TexCoord", VERT_RESULT_TEX0, GL_FLOAT_VEC4 },
+ { "gl_FogFragCoord", VERT_RESULT_FOGC, GL_FLOAT },
+ { "gl_PointSize", VERT_RESULT_PSIZ, GL_FLOAT },
+ { NULL, 0, GL_NONE }
};
/** Predefined fragment shader outputs */
static const struct output_info fragOutputs[] = {
- { "gl_FragColor", FRAG_RESULT_COLOR },
- { "gl_FragDepth", FRAG_RESULT_DEPTH },
- { "gl_FragData", FRAG_RESULT_DATA0 },
- { NULL, 0 }
+ { "gl_FragColor", FRAG_RESULT_COLOR, GL_FLOAT_VEC4 },
+ { "gl_FragDepth", FRAG_RESULT_DEPTH, GL_FLOAT },
+ { "gl_FragData", FRAG_RESULT_DATA0, GL_FLOAT_VEC4 },
+ { NULL, 0, GL_NONE }
};
@@ -895,3 +895,43 @@ _slang_output_index(const char *name, GLenum target)
}
return -1;
}
+
+
+/**
+ * Given a VERT_RESULT_x index, return the corresponding string name.
+ */
+const char *
+_slang_vertex_output_name(gl_vert_result index)
+{
+ if (index < Elements(vertOutputs))
+ return vertOutputs[index].Name;
+ else
+ return NULL;
+}
+
+
+/**
+ * Given a FRAG_RESULT_x index, return the corresponding string name.
+ */
+const char *
+_slang_fragment_output_name(gl_frag_result index)
+{
+ if (index < Elements(fragOutputs))
+ return fragOutputs[index].Name;
+ else
+ return NULL;
+}
+
+
+/**
+ * Given a VERT_RESULT_x index, return the corresponding varying
+ * var's datatype.
+ */
+GLenum
+_slang_vertex_output_type(gl_vert_result index)
+{
+ if (index < Elements(vertOutputs))
+ return vertOutputs[index].Type;
+ else
+ return GL_NONE;
+}
diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h
index f814d11ac7..c3021ca33c 100644
--- a/src/mesa/shader/slang/slang_builtin.h
+++ b/src/mesa/shader/slang/slang_builtin.h
@@ -51,4 +51,14 @@ extern GLenum
_slang_vert_attrib_type(GLuint attrib);
+const char *
+_slang_vertex_output_name(gl_vert_result index);
+
+const char *
+_slang_fragment_output_name(gl_frag_result index);
+
+GLenum
+_slang_vertex_output_type(gl_vert_result index);
+
+
#endif /* SLANG_BUILTIN_H */
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index ecb2f6d5c1..fa79632c18 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -5130,7 +5130,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
flags |= PROG_PARAM_BIT_INVARIANT;
varyingLoc = _mesa_add_varying(prog->Varying, varName,
- totalSize, flags);
+ totalSize, GL_NONE, flags);
swizzle = _slang_var_swizzle(size, 0);
store = _slang_new_ir_storage_swz(PROGRAM_VARYING, varyingLoc,
totalSize, swizzle);
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 7c7bfbdbc5..f71fde1d72 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -87,6 +87,107 @@ bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit)
/**
+ * Examine the outputs/varyings written by the vertex shader and
+ * append the names of those outputs onto the Varyings list.
+ * This will only capture the pre-defined/built-in varyings like
+ * gl_Position, not user-defined varyings.
+ */
+static void
+update_varying_var_list(GLcontext *ctx, struct gl_shader_program *shProg)
+{
+ if (shProg->VertexProgram) {
+ GLbitfield64 written = shProg->VertexProgram->Base.OutputsWritten;
+ GLuint i;
+ for (i = 0; written && i < VERT_RESULT_MAX; i++) {
+ if (written & BITFIELD64_BIT(i)) {
+ const char *name = _slang_vertex_output_name(i);
+ if (name)
+ _mesa_add_varying(shProg->Varying, name, 1, GL_FLOAT_VEC4, 0x0);
+ written &= ~BITFIELD64_BIT(i);
+ }
+ }
+ }
+}
+
+
+/**
+ * Do link error checking related to transform feedback.
+ */
+static GLboolean
+link_transform_feedback(GLcontext *ctx, struct gl_shader_program *shProg)
+{
+ GLbitfield varyingMask;
+ GLuint totalComps, maxComps, i;
+
+ if (shProg->TransformFeedback.NumVarying == 0) {
+ /* nothing to do */
+ return GL_TRUE;
+ }
+
+ /* Check that there's a vertex shader */
+ if (shProg->TransformFeedback.NumVarying > 0 &&
+ !shProg->VertexProgram) {
+ link_error(shProg, "Transform feedback without vertex shader");
+ return GL_FALSE;
+ }
+
+ /* Check that all named variables exist, and that none are duplicated.
+ * Also, build a count of the number of varying components to feedback.
+ */
+ totalComps = 0;
+ varyingMask = 0x0;
+ for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
+ const GLchar *name = shProg->TransformFeedback.VaryingNames[i];
+ GLint v = _mesa_lookup_parameter_index(shProg->Varying, -1, name);
+ struct gl_program_parameter *p;
+
+ if (v < 0) {
+ char msg[100];
+ _mesa_snprintf(msg, sizeof(msg),
+ "vertex shader does not emit %s", name);
+ link_error(shProg, msg);
+ return GL_FALSE;
+ }
+
+ assert(v < MAX_VARYING);
+
+ /* already seen this varying name? */
+ if (varyingMask & (1 << v)) {
+ char msg[100];
+ _mesa_snprintf(msg, sizeof(msg),
+ "duplicated transform feedback varying name: %s",
+ name);
+ link_error(shProg, msg);
+ return GL_FALSE;
+ }
+
+ varyingMask |= (1 << v);
+
+ p = &shProg->Varying->Parameters[v];
+
+ totalComps += _mesa_sizeof_glsl_type(p->DataType);
+ }
+
+ if (shProg->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS)
+ maxComps = ctx->Const.MaxTransformFeedbackInterleavedComponents;
+ else
+ maxComps = ctx->Const.MaxTransformFeedbackSeparateComponents;
+
+ /* check max varying components against the limit */
+ if (totalComps > maxComps) {
+ char msg[100];
+ _mesa_snprintf(msg, sizeof(msg),
+ "Too many feedback components: %u, max is %u",
+ totalComps, maxComps);
+ link_error(shProg, msg);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
* Linking varying vars involves rearranging varying vars so that the
* vertex program's output varyings matches the order of the fragment
* program's input varyings.
@@ -157,7 +258,7 @@ link_varying_vars(GLcontext *ctx,
else {
/* not already in linked list */
j = _mesa_add_varying(shProg->Varying, var->Name, var->Size,
- var->Flags);
+ var->DataType, var->Flags);
}
if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) {
@@ -866,6 +967,12 @@ _slang_link(GLcontext *ctx,
}
}
+ update_varying_var_list(ctx, shProg);
+
+ /* checks related to transform feedback */
+ if (!link_transform_feedback(ctx, shProg)) {
+ return;
+ }
if (fragProg && shProg->FragmentProgram) {
/* Compute initial program's TexturesUsed info */