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-rw-r--r--src/mesa/shader/slang/descrip.mms68
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin.gc34
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin_gc.h234
-rw-r--r--src/mesa/shader/slang/library/slang_fragment_builtin.gc30
-rw-r--r--src/mesa/shader/slang/library/slang_fragment_builtin_gc.h177
-rw-r--r--[-rwxr-xr-x]src/mesa/shader/slang/library/slang_pp_directives.syn20
-rw-r--r--src/mesa/shader/slang/library/slang_pp_directives_syn.h11
-rw-r--r--[-rwxr-xr-x]src/mesa/shader/slang/library/slang_pp_expression.syn0
-rw-r--r--src/mesa/shader/slang/library/slang_shader.syn13
-rw-r--r--src/mesa/shader/slang/library/slang_shader_syn.h4
-rw-r--r--[-rwxr-xr-x]src/mesa/shader/slang/library/slang_version.syn0
-rw-r--r--src/mesa/shader/slang/library/slang_vertex_builtin.gc28
-rw-r--r--src/mesa/shader/slang/library/slang_vertex_builtin_gc.h131
-rw-r--r--src/mesa/shader/slang/slang_codegen.c388
-rw-r--r--src/mesa/shader/slang/slang_codegen.h1
-rw-r--r--src/mesa/shader/slang/slang_compile.c66
-rw-r--r--src/mesa/shader/slang/slang_emit.c147
-rw-r--r--src/mesa/shader/slang/slang_emit.h8
-rw-r--r--src/mesa/shader/slang/slang_ir.c35
-rw-r--r--src/mesa/shader/slang/slang_ir.h20
-rw-r--r--src/mesa/shader/slang/slang_library_noise.c501
-rw-r--r--src/mesa/shader/slang/slang_library_noise.h42
-rw-r--r--src/mesa/shader/slang/slang_link.c86
-rw-r--r--src/mesa/shader/slang/slang_log.c19
-rw-r--r--src/mesa/shader/slang/slang_mem.c2
-rw-r--r--src/mesa/shader/slang/slang_preprocess.c160
-rw-r--r--src/mesa/shader/slang/slang_preprocess.h11
-rw-r--r--src/mesa/shader/slang/slang_typeinfo.c2
-rw-r--r--src/mesa/shader/slang/slang_vartable.c59
-rw-r--r--src/mesa/shader/slang/sources44
30 files changed, 1206 insertions, 1135 deletions
diff --git a/src/mesa/shader/slang/descrip.mms b/src/mesa/shader/slang/descrip.mms
new file mode 100644
index 0000000000..6eefbcf5bd
--- /dev/null
+++ b/src/mesa/shader/slang/descrip.mms
@@ -0,0 +1,68 @@
+# Makefile for core library for VMS
+# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl
+# Last revision : 3 October 2007
+
+.first
+ define gl [----.include.gl]
+ define math [--.math]
+ define swrast [--.swrast]
+ define array_cache [--.array_cache]
+ define main [--.main]
+ define glapi [--.glapi]
+ define shader [--.shader]
+
+.include [----]mms-config.
+
+##### MACROS #####
+
+VPATH = RCS
+
+INCDIR = [----.include],[--.main],[--.glapi],[-.slang],[-.grammar],[-]
+LIBDIR = [----.lib]
+CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm
+
+SOURCES = \
+ slang_compile.c,slang_preprocess.c
+
+OBJECTS = slang_builtin.obj,slang_codegen.obj,slang_compile.obj,\
+ slang_compile_function.obj,slang_compile_operation.obj,\
+ slang_compile_struct.obj,slang_compile_variable.obj,slang_emit.obj,\
+ slang_ir.obj,slang_label.obj,slang_library_noise.obj,slang_link.obj,\
+ slang_log.obj,slang_mem.obj,slang_preprocess.obj,slang_print.obj,\
+ slang_simplify.obj,slang_storage.obj,slang_typeinfo.obj,\
+ slang_utility.obj,slang_vartable.obj
+
+##### RULES #####
+
+VERSION=Mesa V3.4
+
+##### TARGETS #####
+# Make the library
+$(LIBDIR)$(GL_LIB) : $(OBJECTS)
+ @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)
+
+clean :
+ purge
+ delete *.obj;*
+
+slang_builtin.obj : slang_builtin.c
+slang_codegen.obj : slang_codegen.c
+slang_compile.obj : slang_compile.c
+slang_compile_function.obj : slang_compile_function.c
+slang_compile_operation.obj : slang_compile_operation.c
+slang_compile_struct.obj : slang_compile_struct.c
+slang_compile_variable.obj : slang_compile_variable.c
+slang_emit.obj : slang_emit.c
+slang_ir.obj : slang_ir.c
+slang_label.obj : slang_label.c
+slang_library_noise.obj : slang_library_noise.c
+slang_link.obj : slang_link.c
+slang_log.obj : slang_log.c
+slang_mem.obj : slang_mem.c
+slang_preprocess.obj : slang_preprocess.c
+slang_print.obj : slang_print.c
+slang_simplify.obj : slang_simplify.c
+slang_storage.obj : slang_storage.c
+slang_typeinfo.obj : slang_typeinfo.c
+slang_utility.obj : slang_utility.c
+slang_vartable.obj : slang_vartable.c
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc
index 230c57cea8..71d937d81a 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_common_builtin.gc
@@ -1659,76 +1659,76 @@ bvec4 not (const bvec4 v)
vec4 texture1D(const sampler1D sampler, const float coord)
{
- __asm vec4_tex1d __retVal, sampler, coord;
+ __asm vec4_tex_1d __retVal, sampler, coord;
}
vec4 texture1DProj(const sampler1D sampler, const vec2 coord)
{
// need to swizzle .y into .w
- __asm vec4_texp1d __retVal, sampler, coord.xyyy;
+ __asm vec4_tex_1d_proj __retVal, sampler, coord.xyyy;
}
vec4 texture1DProj(const sampler1D sampler, const vec4 coord)
{
- __asm vec4_texp1d __retVal, sampler, coord;
+ __asm vec4_tex1d_proj __retVal, sampler, coord;
}
vec4 texture2D(const sampler2D sampler, const vec2 coord)
{
- __asm vec4_tex2d __retVal, sampler, coord;
+ __asm vec4_tex_2d __retVal, sampler, coord;
}
vec4 texture2DProj(const sampler2D sampler, const vec3 coord)
{
// need to swizzle 'z' into 'w'.
- __asm vec4_texp2d __retVal, sampler, coord.xyzz;
+ __asm vec4_tex_2d_proj __retVal, sampler, coord.xyzz;
}
vec4 texture2DProj(const sampler2D sampler, const vec4 coord)
{
- __asm vec4_texp2d __retVal, sampler, coord;
+ __asm vec4_tex_2d_proj __retVal, sampler, coord;
}
vec4 texture3D(const sampler3D sampler, const vec3 coord)
{
- __asm vec4_tex3d __retVal, sampler, coord;
+ __asm vec4_tex_3d __retVal, sampler, coord;
}
vec4 texture3DProj(const sampler3D sampler, const vec4 coord)
{
- __asm vec4_texp3d __retVal, sampler, coord;
+ __asm vec4_tex_3d_proj __retVal, sampler, coord;
}
vec4 textureCube(const samplerCube sampler, const vec3 coord)
{
- __asm vec4_texcube __retVal, sampler, coord;
+ __asm vec4_tex_cube __retVal, sampler, coord;
}
vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord)
{
- __asm vec4_tex1d __retVal, sampler, coord;
+ __asm vec4_tex_1d_shadow __retVal, sampler, coord;
}
vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord)
{
// .s and .p will be divided by .q
- __asm vec4_texp1d __retVal, sampler, coord;
+ __asm vec4_tex_1d_proj_shadow __retVal, sampler, coord;
}
vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord)
{
- __asm vec4_tex2d __retVal, sampler, coord;
+ __asm vec4_tex_2d_shadow __retVal, sampler, coord;
}
vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord)
{
// .s, .t and .p will be divided by .q
- __asm vec4_texp2d __retVal, sampler, coord;
+ __asm vec4_tex_2d_proj_shadow __retVal, sampler, coord;
}
@@ -1741,22 +1741,22 @@ vec4 texture2DRect(const sampler2DRect sampler, const vec2 coord)
vec4 texture2DRectProj(const sampler2DRect sampler, const vec3 coord)
{
// need to swizzle .y into .w
- __asm vec4_texp_rect __retVal, sampler, coord.xyzz;
+ __asm vec4_tex_rect_proj __retVal, sampler, coord.xyzz;
}
vec4 texture2DRectProj(const sampler2DRect sampler, const vec4 coord)
{
- __asm vec4_texp_rect __retVal, sampler, ccoord;
+ __asm vec4_tex_rect_proj __retVal, sampler, ccoord;
}
vec4 shadow2DRect(const sampler2DRectShadow sampler, const vec3 coord)
{
- __asm vec4_tex_rect __retVal, sampler, coord;
+ __asm vec4_tex_rect_shadow __retVal, sampler, coord;
}
vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord)
{
- __asm vec4_texp_rect __retVal, sampler, coord;
+ __asm vec4_tex_rect_proj_shadow __retVal, sampler, coord;
}
diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h
index 759bf247d8..f537c00266 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h
@@ -744,125 +744,129 @@
120,121,122,0,0,18,118,0,0,17,48,0,48,0,0,0,0,0,1,90,95,0,0,4,0,0,110,111,116,0,1,1,0,0,4,0,118,0,
0,0,1,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,0,18,118,0,0,17,48,0,48,0,
0,0,0,0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,49,68,0,1,1,0,0,16,0,115,97,109,112,108,101,
-114,0,0,1,1,0,0,9,0,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,120,49,100,0,18,95,95,
+114,0,0,1,1,0,0,9,0,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,120,95,49,100,0,18,95,95,
114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,0,0,0,0,1,90,95,
0,0,12,0,0,116,101,120,116,117,114,101,49,68,80,114,111,106,0,1,1,0,0,16,0,115,97,109,112,108,101,
-114,0,0,1,1,0,0,10,0,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,120,112,49,100,0,18,95,
-95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,0,59,120,121,
-121,121,0,0,0,0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,49,68,80,114,111,106,0,1,1,0,0,16,0,
-115,97,109,112,108,101,114,0,0,1,1,0,0,12,0,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,
-120,112,49,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,
-111,114,100,0,0,0,0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,50,68,0,1,1,0,0,17,0,115,97,109,
-112,108,101,114,0,0,1,1,0,0,10,0,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,120,50,100,
-0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,0,0,0,
-0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,50,68,80,114,111,106,0,1,1,0,0,17,0,115,97,109,
-112,108,101,114,0,0,1,1,0,0,11,0,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,120,112,50,
-100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,0,
-59,120,121,122,122,0,0,0,0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,50,68,80,114,111,106,0,1,
-1,0,0,17,0,115,97,109,112,108,101,114,0,0,1,1,0,0,12,0,99,111,111,114,100,0,0,0,1,4,118,101,99,52,
-95,116,101,120,112,50,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,
-18,99,111,111,114,100,0,0,0,0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,51,68,0,1,1,0,0,18,0,
-115,97,109,112,108,101,114,0,0,1,1,0,0,11,0,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,
-120,51,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,
-114,100,0,0,0,0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,51,68,80,114,111,106,0,1,1,0,0,18,0,
-115,97,109,112,108,101,114,0,0,1,1,0,0,12,0,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,
-120,112,51,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,
-111,114,100,0,0,0,0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,67,117,98,101,0,1,1,0,0,19,0,
-115,97,109,112,108,101,114,0,0,1,1,0,0,11,0,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,
-120,99,117,98,101,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,
-111,114,100,0,0,0,0,1,90,95,0,0,12,0,0,115,104,97,100,111,119,49,68,0,1,1,0,0,20,0,115,97,109,112,
-108,101,114,0,0,1,1,0,0,11,0,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,120,49,100,0,18,
+114,0,0,1,1,0,0,10,0,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,120,95,49,100,95,112,
+114,111,106,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,
+114,100,0,59,120,121,121,121,0,0,0,0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,49,68,80,114,
+111,106,0,1,1,0,0,16,0,115,97,109,112,108,101,114,0,0,1,1,0,0,12,0,99,111,111,114,100,0,0,0,1,4,
+118,101,99,52,95,116,101,120,49,100,95,112,114,111,106,0,18,95,95,114,101,116,86,97,108,0,0,18,115,
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+114,101,50,68,0,1,1,0,0,17,0,115,97,109,112,108,101,114,0,0,1,1,0,0,10,0,99,111,111,114,100,0,0,0,
+1,4,118,101,99,52,95,116,101,120,95,50,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,
+108,101,114,0,0,18,99,111,111,114,100,0,0,0,0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,50,68,
+80,114,111,106,0,1,1,0,0,17,0,115,97,109,112,108,101,114,0,0,1,1,0,0,11,0,99,111,111,114,100,0,0,0,
+1,4,118,101,99,52,95,116,101,120,95,50,100,95,112,114,111,106,0,18,95,95,114,101,116,86,97,108,0,0,
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+100,0,0,0,0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,51,68,0,1,1,0,0,18,0,115,97,109,112,108,
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-111,111,114,100,0,0,0,1,4,118,101,99,52,95,116,101,120,112,50,100,0,18,95,95,114,101,116,86,97,108,
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114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,101,49,0,0,18,120,0,0,0,20,0,9,18,95,95,114,
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-9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,0,18,120,0,58,118,101,99,
-50,0,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,
-59,122,0,58,110,111,105,115,101,49,0,0,18,120,0,58,118,101,99,50,0,0,17,53,0,52,55,0,0,0,17,49,55,
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108,0,59,120,0,58,110,111,105,115,101,49,0,0,18,120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,
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-111,105,115,101,49,0,0,18,120,0,58,118,101,99,51,0,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,
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-101,49,0,0,18,120,0,58,118,101,99,51,0,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,
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-18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,101,49,0,0,18,120,0,0,0,20,0,9,18,95,
-95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,0,18,120,0,58,118,101,99,52,0,0,17,
-49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,0,0,0,17,50,0,55,55,0,0,0,0,46,0,0,20,0,9,18,
-95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,115,101,49,0,0,18,120,0,58,118,101,99,52,0,0,
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-20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,0,18,120,0,58,118,101,
-99,52,0,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,17,51,55,0,52,56,0,
-0,0,0,46,0,0,20,0,0,0
+59,121,0,58,110,111,105,115,101,49,0,0,18,120,0,17,49,57,0,51,52,0,0,46,0,0,20,0,9,18,95,95,114,
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+9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,0,18,120,0,17,50,51,0,53,
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+114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,0,18,120,0,58,118,101,99,52,0,0,17,50,
+51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,17,51,55,0,52,56,0,0,0,0,46,0,0,20,
+0,0,0
diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc
index 416c6ff313..2e063e6416 100644
--- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_fragment_builtin.gc
@@ -46,7 +46,7 @@ vec4 texture1D(const sampler1D sampler, const float coord, const float bias)
vec4 coord4;
coord4.x = coord;
coord4.w = bias;
- __asm vec4_texb1d __retVal, sampler, coord4;
+ __asm vec4_tex_1d_bias __retVal, sampler, coord4;
}
vec4 texture1DProj(const sampler1D sampler, const vec2 coord, const float bias)
@@ -55,7 +55,7 @@ vec4 texture1DProj(const sampler1D sampler, const vec2 coord, const float bias)
vec4 pcoord;
pcoord.x = coord.x / coord.y;
pcoord.w = bias;
- __asm vec4_texb1d __retVal, sampler, pcoord;
+ __asm vec4_tex_1d_bias __retVal, sampler, pcoord;
}
vec4 texture1DProj(const sampler1D sampler, const vec4 coord, const float bias)
@@ -64,7 +64,7 @@ vec4 texture1DProj(const sampler1D sampler, const vec4 coord, const float bias)
vec4 pcoord;
pcoord.x = coord.x / coord.z;
pcoord.w = bias;
- __asm vec4_texb1d __retVal, sampler, pcoord;
+ __asm vec4_tex_1d_bias __retVal, sampler, pcoord;
}
@@ -75,7 +75,7 @@ vec4 texture2D(const sampler2D sampler, const vec2 coord, const float bias)
vec4 coord4;
coord4.xy = coord.xy;
coord4.w = bias;
- __asm vec4_texb2d __retVal, sampler, coord4;
+ __asm vec4_tex_2d_bias __retVal, sampler, coord4;
}
vec4 texture2DProj(const sampler2D sampler, const vec3 coord, const float bias)
@@ -84,7 +84,7 @@ vec4 texture2DProj(const sampler2D sampler, const vec3 coord, const float bias)
vec4 pcoord;
pcoord.xy = coord.xy / coord.z;
pcoord.w = bias;
- __asm vec4_texb2d __retVal, sampler, pcoord;
+ __asm vec4_tex_2d_bias __retVal, sampler, pcoord;
}
vec4 texture2DProj(const sampler2D sampler, const vec4 coord, const float bias)
@@ -93,7 +93,7 @@ vec4 texture2DProj(const sampler2D sampler, const vec4 coord, const float bias)
vec4 pcoord;
pcoord.xy = coord.xy / coord.w;
pcoord.w = bias;
- __asm vec4_texb2d __retVal, sampler, pcoord;
+ __asm vec4_tex_2d_bias __retVal, sampler, pcoord;
}
@@ -104,7 +104,7 @@ vec4 texture3D(const sampler3D sampler, const vec3 coord, const float bias)
vec4 coord4;
coord4.xyz = coord.xyz;
coord4.w = bias;
- __asm vec4_texb3d __retVal, sampler, coord4;
+ __asm vec4_tex_3d_bias __retVal, sampler, coord4;
}
vec4 texture3DProj(const sampler3D sampler, const vec4 coord, const float bias)
@@ -113,7 +113,7 @@ vec4 texture3DProj(const sampler3D sampler, const vec4 coord, const float bias)
vec4 pcoord;
pcoord.xyz = coord.xyz / coord.w;
pcoord.w = bias;
- __asm vec4_texb3d __retVal, sampler, pcoord;
+ __asm vec4_tex_3d_bias __retVal, sampler, pcoord;
}
@@ -124,21 +124,17 @@ vec4 textureCube(const samplerCube sampler, const vec3 coord, const float bias)
vec4 coord4;
coord4.xyz = coord;
coord4.w = bias;
- __asm vec4_texcube __retVal, sampler, coord4;
+ __asm vec4_tex_cube __retVal, sampler, coord4;
}
-
-// For shadow textures, we use the regular tex instructions since they should
-// do the depth comparison step.
-
vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord, const float bias)
{
vec4 coord4;
coord4.xyz = coord;
coord4.w = bias;
- __asm vec4_texb1d __retVal, sampler, coord4;
+ __asm vec4_tex_1d_bias_shadow __retVal, sampler, coord4;
}
vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord, const float bias)
@@ -147,7 +143,7 @@ vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord, const float b
pcoord.x = coord.x / coord.w;
pcoord.z = coord.z;
pcoord.w = bias;
- __asm vec4_texb1d __retVal, sampler, pcoord;
+ __asm vec4_tex_1d_bias_shadow __retVal, sampler, pcoord;
}
vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord, const float bias)
@@ -155,7 +151,7 @@ vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord, const float bias)
vec4 coord4;
coord4.xyz = coord;
coord4.w = bias;
- __asm vec4_texb2d __retVal, sampler, coord4;
+ __asm vec4_tex_2d_bias_shadow __retVal, sampler, coord4;
}
vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float bias)
@@ -164,7 +160,7 @@ vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float b
pcoord.xy = coord.xy / coord.w;
pcoord.z = coord.z;
pcoord.w = bias;
- __asm vec4_texb2d __retVal, sampler, pcoord;
+ __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord;
}
diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
index 738a0f9295..c5a1cce2a4 100644
--- a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
@@ -14,94 +14,97 @@
108,101,114,0,0,1,1,0,0,9,0,99,111,111,114,100,0,0,1,1,0,0,9,0,98,105,97,115,0,0,0,1,3,2,90,95,0,0,
12,0,1,99,111,111,114,100,52,0,0,0,9,18,99,111,111,114,100,52,0,59,120,0,18,99,111,111,114,100,0,
20,0,9,18,99,111,111,114,100,52,0,59,119,0,18,98,105,97,115,0,20,0,4,118,101,99,52,95,116,101,120,
-98,49,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,114,
-100,52,0,0,0,0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,49,68,80,114,111,106,0,1,1,0,0,16,0,
-115,97,109,112,108,101,114,0,0,1,1,0,0,10,0,99,111,111,114,100,0,0,1,1,0,0,9,0,98,105,97,115,0,0,0,
-1,3,2,90,95,0,0,12,0,1,112,99,111,111,114,100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,0,18,99,
-111,111,114,100,0,59,120,0,18,99,111,111,114,100,0,59,121,0,49,20,0,9,18,112,99,111,111,114,100,0,
-59,119,0,18,98,105,97,115,0,20,0,4,118,101,99,52,95,116,101,120,98,49,100,0,18,95,95,114,101,116,
-86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,112,99,111,111,114,100,0,0,0,0,1,90,95,0,0,12,0,
-0,116,101,120,116,117,114,101,49,68,80,114,111,106,0,1,1,0,0,16,0,115,97,109,112,108,101,114,0,0,1,
-1,0,0,12,0,99,111,111,114,100,0,0,1,1,0,0,9,0,98,105,97,115,0,0,0,1,3,2,90,95,0,0,12,0,1,112,99,
-111,111,114,100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,0,18,99,111,111,114,100,0,59,120,0,18,
-99,111,111,114,100,0,59,122,0,49,20,0,9,18,112,99,111,111,114,100,0,59,119,0,18,98,105,97,115,0,20,
-0,4,118,101,99,52,95,116,101,120,98,49,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,
-108,101,114,0,0,18,112,99,111,111,114,100,0,0,0,0,1,90,95,0,0,12,0,0,116,101,120,116,117,114,101,
-50,68,0,1,1,0,0,17,0,115,97,109,112,108,101,114,0,0,1,1,0,0,10,0,99,111,111,114,100,0,0,1,1,0,0,9,
-0,98,105,97,115,0,0,0,1,3,2,90,95,0,0,12,0,1,99,111,111,114,100,52,0,0,0,9,18,99,111,111,114,100,
-52,0,59,120,121,0,18,99,111,111,114,100,0,59,120,121,0,20,0,9,18,99,111,111,114,100,52,0,59,119,0,
-18,98,105,97,115,0,20,0,4,118,101,99,52,95,116,101,120,98,50,100,0,18,95,95,114,101,116,86,97,108,
-0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,52,0,0,0,0,1,90,95,0,0,12,0,0,116,101,
-120,116,117,114,101,50,68,80,114,111,106,0,1,1,0,0,17,0,115,97,109,112,108,101,114,0,0,1,1,0,0,11,
-0,99,111,111,114,100,0,0,1,1,0,0,9,0,98,105,97,115,0,0,0,1,3,2,90,95,0,0,12,0,1,112,99,111,111,114,
-100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,121,0,18,99,111,111,114,100,0,59,120,121,0,18,99,
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+99,111,111,114,100,0,59,120,0,18,99,111,111,114,100,0,59,120,0,18,99,111,111,114,100,0,59,119,0,49,
+20,0,9,18,112,99,111,111,114,100,0,59,122,0,18,99,111,111,114,100,0,59,122,0,20,0,9,18,112,99,111,
+111,114,100,0,59,119,0,18,98,105,97,115,0,20,0,4,118,101,99,52,95,116,101,120,95,49,100,95,98,105,
+97,115,95,115,104,97,100,111,119,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,
+114,0,0,18,112,99,111,111,114,100,0,0,0,0,1,90,95,0,0,12,0,0,115,104,97,100,111,119,50,68,0,1,1,0,
+0,21,0,115,97,109,112,108,101,114,0,0,1,1,0,0,11,0,99,111,111,114,100,0,0,1,1,0,0,9,0,98,105,97,
+115,0,0,0,1,3,2,90,95,0,0,12,0,1,99,111,111,114,100,52,0,0,0,9,18,99,111,111,114,100,52,0,59,120,
+121,122,0,18,99,111,111,114,100,0,20,0,9,18,99,111,111,114,100,52,0,59,119,0,18,98,105,97,115,0,20,
+0,4,118,101,99,52,95,116,101,120,95,50,100,95,98,105,97,115,95,115,104,97,100,111,119,0,18,95,95,
+114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,52,0,0,0,0,1,90,
+95,0,0,12,0,0,115,104,97,100,111,119,50,68,80,114,111,106,0,1,1,0,0,21,0,115,97,109,112,108,101,
+114,0,0,1,1,0,0,12,0,99,111,111,114,100,0,0,1,1,0,0,9,0,98,105,97,115,0,0,0,1,3,2,90,95,0,0,12,0,1,
+112,99,111,111,114,100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,121,0,18,99,111,111,114,100,0,59,
+120,121,0,18,99,111,111,114,100,0,59,119,0,49,20,0,9,18,112,99,111,111,114,100,0,59,122,0,18,99,
+111,111,114,100,0,59,122,0,20,0,9,18,112,99,111,111,114,100,0,59,119,0,18,98,105,97,115,0,20,0,4,
+118,101,99,52,95,116,101,120,95,50,100,95,98,105,97,115,95,115,104,97,100,111,119,0,18,95,95,114,
+101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,112,99,111,111,114,100,0,0,0,0,1,90,95,
+0,0,9,0,0,100,70,100,120,0,1,1,0,0,9,0,112,0,0,0,1,4,118,101,99,52,95,100,100,120,0,18,95,95,114,
+101,116,86,97,108,0,59,120,0,0,18,112,0,59,120,120,120,120,0,0,0,0,1,90,95,0,0,10,0,0,100,70,100,
+120,0,1,1,0,0,10,0,112,0,0,0,1,4,118,101,99,52,95,100,100,120,0,18,95,95,114,101,116,86,97,108,0,
+59,120,121,0,0,18,112,0,59,120,121,121,121,0,0,0,0,1,90,95,0,0,11,0,0,100,70,100,120,0,1,1,0,0,11,
+0,112,0,0,0,1,4,118,101,99,52,95,100,100,120,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,
+18,112,0,59,120,121,122,122,0,0,0,0,1,90,95,0,0,12,0,0,100,70,100,120,0,1,1,0,0,12,0,112,0,0,0,1,4,
+118,101,99,52,95,100,100,120,0,18,95,95,114,101,116,86,97,108,0,0,18,112,0,0,0,0,1,90,95,0,0,9,0,0,
+100,70,100,121,0,1,1,0,0,9,0,112,0,0,0,1,4,118,101,99,52,95,100,100,121,0,18,95,95,114,101,116,86,
+97,108,0,59,120,0,0,18,112,0,59,120,120,120,120,0,0,0,0,1,90,95,0,0,10,0,0,100,70,100,121,0,1,1,0,
+0,10,0,112,0,0,0,1,4,118,101,99,52,95,100,100,121,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,
+0,18,112,0,59,120,121,121,121,0,0,0,0,1,90,95,0,0,11,0,0,100,70,100,121,0,1,1,0,0,11,0,112,0,0,0,1,
+4,118,101,99,52,95,100,100,121,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,112,0,59,
+120,121,122,122,0,0,0,0,1,90,95,0,0,12,0,0,100,70,100,121,0,1,1,0,0,12,0,112,0,0,0,1,4,118,101,99,
+52,95,100,100,121,0,18,95,95,114,101,116,86,97,108,0,0,18,112,0,0,0,0,1,90,95,0,0,9,0,0,102,119,
+105,100,116,104,0,1,1,0,0,9,0,112,0,0,0,1,8,58,97,98,115,0,0,58,100,70,100,120,0,0,18,112,0,0,0,0,
+0,58,97,98,115,0,0,58,100,70,100,121,0,0,18,112,0,0,0,0,0,46,0,0,1,90,95,0,0,10,0,0,102,119,105,
+100,116,104,0,1,1,0,0,10,0,112,0,0,0,1,8,58,97,98,115,0,0,58,100,70,100,120,0,0,18,112,0,0,0,0,0,
+58,97,98,115,0,0,58,100,70,100,121,0,0,18,112,0,0,0,0,0,46,0,0,1,90,95,0,0,11,0,0,102,119,105,100,
+116,104,0,1,1,0,0,11,0,112,0,0,0,1,8,58,97,98,115,0,0,58,100,70,100,120,0,0,18,112,0,0,0,0,0,58,97,
+98,115,0,0,58,100,70,100,121,0,0,18,112,0,0,0,0,0,46,0,0,1,90,95,0,0,12,0,0,102,119,105,100,116,
+104,0,1,1,0,0,12,0,112,0,0,0,1,8,58,97,98,115,0,0,58,100,70,100,120,0,0,18,112,0,0,0,0,0,58,97,98,
+115,0,0,58,100,70,100,121,0,0,18,112,0,0,0,0,0,46,0,0,0
diff --git a/src/mesa/shader/slang/library/slang_pp_directives.syn b/src/mesa/shader/slang/library/slang_pp_directives.syn
index d4a321034d..b51d168cc0 100755..100644
--- a/src/mesa/shader/slang/library/slang_pp_directives.syn
+++ b/src/mesa/shader/slang/library/slang_pp_directives.syn
@@ -79,6 +79,12 @@
.emtcode BEHAVIOR_WARN 3
.emtcode BEHAVIOR_DISABLE 4
+/*
+ * The PRAGMA_* symbols follow TOKEN_PRAGMA
+ */
+.emtcode PRAGMA_NO_PARAM 0
+.emtcode PRAGMA_PARAM 1
+
source
optional_directive .and .loop source_element .and '\0' .emit ESCAPE_TOKEN .emit TOKEN_END;
@@ -153,6 +159,7 @@ directive
dir_elif .emit TOKEN_ELIF .or
dir_endif .emit TOKEN_ENDIF .or
dir_ext .emit TOKEN_EXTENSION .or
+ dir_pragma .emit TOKEN_PRAGMA .or
dir_line .emit TOKEN_LINE;
dir_define
@@ -187,6 +194,19 @@ dir_ext
dir_line
optional_space .and '#' .and optional_space .and "line" .and expression;
+dir_pragma
+ optional_space .and '#' .and optional_space .and "pragma" .and symbol .and opt_pragma_param;
+
+
+opt_pragma_param
+ pragma_param .or .true .emit PRAGMA_NO_PARAM;
+
+pragma_param
+ optional_space .and '(' .emit PRAGMA_PARAM .and optional_space .and symbol_no_space .and optional_space .and ')';
+
+symbol_no_space
+ symbol_character .emit * .and .loop symbol_character2 .emit * .and .true .emit '\0';
+
symbol
space .and symbol_character .emit * .and .loop symbol_character2 .emit * .and .true .emit '\0';
diff --git a/src/mesa/shader/slang/library/slang_pp_directives_syn.h b/src/mesa/shader/slang/library/slang_pp_directives_syn.h
index 35e7bc2761..430f8d8217 100644
--- a/src/mesa/shader/slang/library/slang_pp_directives_syn.h
+++ b/src/mesa/shader/slang/library/slang_pp_directives_syn.h
@@ -20,6 +20,8 @@
".emtcode BEHAVIOR_ENABLE 2\n"
".emtcode BEHAVIOR_WARN 3\n"
".emtcode BEHAVIOR_DISABLE 4\n"
+".emtcode PRAGMA_NO_PARAM 0\n"
+".emtcode PRAGMA_PARAM 1\n"
"source\n"
" optional_directive .and .loop source_element .and '\\0' .emit ESCAPE_TOKEN .emit TOKEN_END;\n"
"source_element\n"
@@ -76,6 +78,7 @@
" dir_elif .emit TOKEN_ELIF .or\n"
" dir_endif .emit TOKEN_ENDIF .or\n"
" dir_ext .emit TOKEN_EXTENSION .or\n"
+" dir_pragma .emit TOKEN_PRAGMA .or\n"
" dir_line .emit TOKEN_LINE;\n"
"dir_define\n"
" optional_space .and '#' .and optional_space .and \"define\" .and symbol .and opt_parameters .and\n"
@@ -99,6 +102,14 @@
" optional_space .and ':' .and optional_space .and extension_behavior;\n"
"dir_line\n"
" optional_space .and '#' .and optional_space .and \"line\" .and expression;\n"
+"dir_pragma\n"
+" optional_space .and '#' .and optional_space .and \"pragma\" .and symbol .and opt_pragma_param;\n"
+"opt_pragma_param\n"
+" pragma_param .or .true .emit PRAGMA_NO_PARAM;\n"
+"pragma_param\n"
+" optional_space .and '(' .emit PRAGMA_PARAM .and optional_space .and symbol_no_space .and optional_space .and ')';\n"
+"symbol_no_space\n"
+" symbol_character .emit * .and .loop symbol_character2 .emit * .and .true .emit '\\0';\n"
"symbol\n"
" space .and symbol_character .emit * .and .loop symbol_character2 .emit * .and .true .emit '\\0';\n"
"opt_parameters\n"
diff --git a/src/mesa/shader/slang/library/slang_pp_expression.syn b/src/mesa/shader/slang/library/slang_pp_expression.syn
index bfdb220bf5..bfdb220bf5 100755..100644
--- a/src/mesa/shader/slang/library/slang_pp_expression.syn
+++ b/src/mesa/shader/slang/library/slang_pp_expression.syn
diff --git a/src/mesa/shader/slang/library/slang_shader.syn b/src/mesa/shader/slang/library/slang_shader.syn
index 0ad4a1cba6..cc5c70a02f 100644
--- a/src/mesa/shader/slang/library/slang_shader.syn
+++ b/src/mesa/shader/slang/library/slang_shader.syn
@@ -1162,13 +1162,6 @@ compound_statement_3
lbrace .and statement_list .and rbrace;
/*
- * <statement_no_new_scope> ::= <compound_statement_no_new_scope>
- * | <simple_statement>
- */
-statement_no_new_scope
- compound_statement_no_new_scope .or simple_statement;
-
-/*
* <compound_statement_no_new_scope> ::= "{" "}"
* | "{" <statement_list> "}"
*/
@@ -1181,6 +1174,7 @@ compound_statement_no_new_scope_2
compound_statement_no_new_scope_3
lbrace .and statement_list .and rbrace;
+
/*
* <statement_list> ::= <statement>
* | <statement_list> <statement>
@@ -1242,8 +1236,7 @@ condition_3
/*
* <iteration_statement> ::= "while" "(" <condition> ")" <statement>
* | "do" <statement> "while" "(" <expression> ")" ";"
- * | "for" "(" <for_init_statement> <for_rest_statement> ")"
- * <statement_no_new_scope>
+ * | "for" "(" <for_init_statement> <for_rest_statement> ")" <statement>
*/
iteration_statement
iteration_statement_1 .or iteration_statement_2 .or iteration_statement_3;
@@ -1255,7 +1248,7 @@ iteration_statement_2
expression .and rparen .error RPAREN_EXPECTED .emit OP_END .and semicolon;
iteration_statement_3
"for" .emit OP_FOR .and lparen .error LPAREN_EXPECTED .and for_init_statement .and
- for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement_no_new_scope;
+ for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement;
/*
* <for_init_statement> ::= <expression_statement>
diff --git a/src/mesa/shader/slang/library/slang_shader_syn.h b/src/mesa/shader/slang/library/slang_shader_syn.h
index e1705dfe19..6a382970e1 100644
--- a/src/mesa/shader/slang/library/slang_shader_syn.h
+++ b/src/mesa/shader/slang/library/slang_shader_syn.h
@@ -566,8 +566,6 @@
" lbrace .and rbrace;\n"
"compound_statement_3\n"
" lbrace .and statement_list .and rbrace;\n"
-"statement_no_new_scope\n"
-" compound_statement_no_new_scope .or simple_statement;\n"
"compound_statement_no_new_scope\n"
" compound_statement_no_new_scope_1 .emit OP_BLOCK_BEGIN_NO_NEW_SCOPE .and .true .emit OP_END;\n"
"compound_statement_no_new_scope_1\n"
@@ -617,7 +615,7 @@
" expression .and rparen .error RPAREN_EXPECTED .emit OP_END .and semicolon;\n"
"iteration_statement_3\n"
" \"for\" .emit OP_FOR .and lparen .error LPAREN_EXPECTED .and for_init_statement .and\n"
-" for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n"
+" for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement;\n"
"for_init_statement\n"
" expression_statement .emit OP_EXPRESSION .or declaration_statement .emit OP_DECLARE;\n"
"conditionopt\n"
diff --git a/src/mesa/shader/slang/library/slang_version.syn b/src/mesa/shader/slang/library/slang_version.syn
index aaf8bef342..aaf8bef342 100755..100644
--- a/src/mesa/shader/slang/library/slang_version.syn
+++ b/src/mesa/shader/slang/library/slang_version.syn
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc
index 17e86d9a0e..9ad5f35425 100644
--- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc
@@ -78,7 +78,7 @@ vec4 texture1DLod(const sampler1D sampler, const float coord, const float lod)
vec4 coord4;
coord4.x = coord;
coord4.w = lod;
- __asm vec4_texb1d __retVal, sampler, coord4;
+ __asm vec4_tex_1d_bias __retVal, sampler, coord4;
}
vec4 texture1DProjLod(const sampler1D sampler, const vec2 coord, const float lod)
@@ -86,7 +86,7 @@ vec4 texture1DProjLod(const sampler1D sampler, const vec2 coord, const float lod
vec4 pcoord;
pcoord.x = coord.x / coord.y;
pcoord.w = lod;
- __asm vec4_texb1d __retVal, sampler, pcoord;
+ __asm vec4_tex_1d_bias __retVal, sampler, pcoord;
}
vec4 texture1DProjLod(const sampler1D sampler, const vec4 coord, const float lod)
@@ -94,7 +94,7 @@ vec4 texture1DProjLod(const sampler1D sampler, const vec4 coord, const float lod
vec4 pcoord;
pcoord.x = coord.x / coord.z;
pcoord.w = lod;
- __asm vec4_texb1d __retVal, sampler, pcoord;
+ __asm vec4_tex_1d_bias __retVal, sampler, pcoord;
}
@@ -104,7 +104,7 @@ vec4 texture2DLod(const sampler2D sampler, const vec2 coord, const float lod)
vec4 coord4;
coord4.xy = coord.xy;
coord4.w = lod;
- __asm vec4_texb2d __retVal, sampler, coord4;
+ __asm vec4_tex_2d_bias __retVal, sampler, coord4;
}
vec4 texture2DProjLod(const sampler2D sampler, const vec3 coord, const float lod)
@@ -112,7 +112,7 @@ vec4 texture2DProjLod(const sampler2D sampler, const vec3 coord, const float lod
vec4 pcoord;
pcoord.xy = coord.xy / coord.z;
pcoord.w = lod;
- __asm vec4_texb2d __retVal, sampler, pcoord;
+ __asm vec4_tex_2d_bias __retVal, sampler, pcoord;
}
vec4 texture2DProjLod(const sampler2D sampler, const vec4 coord, const float lod)
@@ -120,7 +120,7 @@ vec4 texture2DProjLod(const sampler2D sampler, const vec4 coord, const float lod
vec4 pcoord;
pcoord.xy = coord.xy / coord.z;
pcoord.w = lod;
- __asm vec4_texb2d __retVal, sampler, pcoord;
+ __asm vec4_tex_2d_bias __retVal, sampler, pcoord;
}
@@ -129,16 +129,16 @@ vec4 texture3DLod(const sampler3D sampler, const vec3 coord, const float lod)
vec4 coord4;
coord4.xyz = coord.xyz;
coord4.w = lod;
- __asm vec4_texb3d __retVal, sampler, coord4;
+ __asm vec4_tex_3d_bias __retVal, sampler, coord4;
}
vec4 texture3DProjLod(const sampler3D sampler, const vec4 coord, const float lod)
{
- // do projection here (there's no vec4_texbp3d instruction)
+ // do projection here (there's no vec4_tex_3d_bias_proj instruction)
vec4 pcoord;
pcoord.xyz = coord.xyz / coord.w;
pcoord.w = lod;
- __asm vec4_texb3d __retVal, sampler, pcoord;
+ __asm vec4_tex_3d_bias __retVal, sampler, pcoord;
}
@@ -147,7 +147,7 @@ vec4 textureCubeLod(const samplerCube sampler, const vec3 coord, const float lod
vec4 coord4;
coord4.xyz = coord;
coord4.w = lod;
- __asm vec4_texcube __retVal, sampler, coord4;
+ __asm vec4_tex_cube __retVal, sampler, coord4;
}
@@ -156,7 +156,7 @@ vec4 shadow1DLod(const sampler1DShadow sampler, const vec3 coord, const float lo
vec4 coord4;
coord4.xyz = coord;
coord4.w = lod;
- __asm vec4_texb1d __retVal, sampler, coord4;
+ __asm vec4_tex_1d_bias_shadow __retVal, sampler, coord4;
}
vec4 shadow1DProjLod(const sampler1DShadow sampler, const vec4 coord,
@@ -166,7 +166,7 @@ vec4 shadow1DProjLod(const sampler1DShadow sampler, const vec4 coord,
pcoord.x = coord.x / coord.w;
pcoord.z = coord.z;
pcoord.w = lod;
- __asm vec4_texb1d __retVal, sampler, pcoord;
+ __asm vec4_tex_1d_bias_shadow __retVal, sampler, pcoord;
}
@@ -175,7 +175,7 @@ vec4 shadow2DLod(const sampler2DShadow sampler, const vec3 coord, const float lo
vec4 coord4;
coord4.xyz = coord;
coord4.w = lod;
- __asm vec4_texb2d __retVal, sampler, coord4;
+ __asm vec4_tex_2d_bias_shadow __retVal, sampler, coord4;
}
vec4 shadow2DProjLod(const sampler2DShadow sampler, const vec4 coord,
@@ -185,6 +185,6 @@ vec4 shadow2DProjLod(const sampler2DShadow sampler, const vec4 coord,
pcoord.xy = coord.xy / coord.w;
pcoord.z = coord.z;
pcoord.w = lod;
- __asm vec4_texb2d __retVal, sampler, pcoord;
+ __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord;
}
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
index 2cb91bf268..e5a252b019 100644
--- a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
@@ -33,74 +33,77 @@
0,116,101,120,116,117,114,101,49,68,76,111,100,0,1,1,0,0,16,0,115,97,109,112,108,101,114,0,0,1,1,0,
0,9,0,99,111,111,114,100,0,0,1,1,0,0,9,0,108,111,100,0,0,0,1,3,2,90,95,0,0,12,0,1,99,111,111,114,
100,52,0,0,0,9,18,99,111,111,114,100,52,0,59,120,0,18,99,111,111,114,100,0,20,0,9,18,99,111,111,
-114,100,52,0,59,119,0,18,108,111,100,0,20,0,4,118,101,99,52,95,116,101,120,98,49,100,0,18,95,95,
-114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,52,0,0,0,0,1,90,
-95,0,0,12,0,0,116,101,120,116,117,114,101,49,68,80,114,111,106,76,111,100,0,1,1,0,0,16,0,115,97,
-109,112,108,101,114,0,0,1,1,0,0,10,0,99,111,111,114,100,0,0,1,1,0,0,9,0,108,111,100,0,0,0,1,3,2,90,
-95,0,0,12,0,1,112,99,111,111,114,100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,0,18,99,111,111,
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+99,111,111,114,100,52,0,59,119,0,18,108,111,100,0,20,0,4,118,101,99,52,95,116,101,120,95,50,100,95,
+98,105,97,115,95,115,104,97,100,111,119,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,
+101,114,0,0,18,99,111,111,114,100,52,0,0,0,0,1,90,95,0,0,12,0,0,115,104,97,100,111,119,50,68,80,
+114,111,106,76,111,100,0,1,1,0,0,21,0,115,97,109,112,108,101,114,0,0,1,1,0,0,12,0,99,111,111,114,
+100,0,0,1,1,0,0,9,0,108,111,100,0,0,0,1,3,2,90,95,0,0,12,0,1,112,99,111,111,114,100,0,0,0,9,18,112,
+99,111,111,114,100,0,59,120,121,0,18,99,111,111,114,100,0,59,120,121,0,18,99,111,111,114,100,0,59,
+119,0,49,20,0,9,18,112,99,111,111,114,100,0,59,122,0,18,99,111,111,114,100,0,59,122,0,20,0,9,18,
+112,99,111,111,114,100,0,59,119,0,18,108,111,100,0,20,0,4,118,101,99,52,95,116,101,120,95,50,100,
+95,98,105,97,115,95,115,104,97,100,111,119,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,
108,101,114,0,0,18,112,99,111,111,114,100,0,0,0,0,0
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 712f5975dc..5e2ce0ce3a 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -57,6 +57,21 @@
#include "slang_print.h"
+/** Max iterations to unroll */
+const GLuint MAX_FOR_LOOP_UNROLL_ITERATIONS = 32;
+
+/** Max for-loop body size (in slang operations) to unroll */
+const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50;
+
+/** Max for-loop body complexity to unroll.
+ * We'll compute complexity as the product of the number of iterations
+ * and the size of the body. So long-ish loops with very simple bodies
+ * can be unrolled, as well as short loops with larger bodies.
+ */
+const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256;
+
+
+
static slang_ir_node *
_slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper);
@@ -398,7 +413,7 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut)
const struct input_info *inputs
= (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs;
- ASSERT(MAX_TEXTURE_UNITS == 8); /* if this fails, fix vertInputs above */
+ ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */
for (i = 0; inputs[i].Name; i++) {
if (strcmp(inputs[i].Name, name) == 0) {
@@ -476,6 +491,9 @@ static slang_asm_info AsmInfo[] = {
{ "vec4_multiply", IR_MUL, 1, 2 },
{ "vec4_dot", IR_DOT4, 1, 2 },
{ "vec3_dot", IR_DOT3, 1, 2 },
+ { "vec2_dot", IR_DOT2, 1, 2 },
+ { "vec3_nrm", IR_NRM3, 1, 1 },
+ { "vec4_nrm", IR_NRM4, 1, 1 },
{ "vec3_cross", IR_CROSS, 1, 2 },
{ "vec4_lrp", IR_LRP, 1, 3 },
{ "vec4_min", IR_MIN, 1, 2 },
@@ -498,18 +516,28 @@ static slang_asm_info AsmInfo[] = {
/* float binary op */
{ "float_power", IR_POW, 1, 2 },
/* texture / sampler */
- { "vec4_tex1d", IR_TEX, 1, 2 },
- { "vec4_texb1d", IR_TEXB, 1, 2 }, /* 1d w/ bias */
- { "vec4_texp1d", IR_TEXP, 1, 2 }, /* 1d w/ projection */
- { "vec4_tex2d", IR_TEX, 1, 2 },
- { "vec4_texb2d", IR_TEXB, 1, 2 }, /* 2d w/ bias */
- { "vec4_texp2d", IR_TEXP, 1, 2 }, /* 2d w/ projection */
- { "vec4_tex3d", IR_TEX, 1, 2 },
- { "vec4_texb3d", IR_TEXB, 1, 2 }, /* 3d w/ bias */
- { "vec4_texp3d", IR_TEXP, 1, 2 }, /* 3d w/ projection */
- { "vec4_texcube", IR_TEX, 1, 2 }, /* cubemap */
- { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */
- { "vec4_texp_rect", IR_TEX, 1, 2 },/* rectangle w/ projection */
+ { "vec4_tex_1d", IR_TEX, 1, 2 },
+ { "vec4_tex_1d_bias", IR_TEXB, 1, 2 }, /* 1d w/ bias */
+ { "vec4_tex_1d_proj", IR_TEXP, 1, 2 }, /* 1d w/ projection */
+ { "vec4_tex_2d", IR_TEX, 1, 2 },
+ { "vec4_tex_2d_bias", IR_TEXB, 1, 2 }, /* 2d w/ bias */
+ { "vec4_tex_2d_proj", IR_TEXP, 1, 2 }, /* 2d w/ projection */
+ { "vec4_tex_3d", IR_TEX, 1, 2 },
+ { "vec4_tex_3d_bias", IR_TEXB, 1, 2 }, /* 3d w/ bias */
+ { "vec4_tex_3d_proj", IR_TEXP, 1, 2 }, /* 3d w/ projection */
+ { "vec4_tex_cube", IR_TEX, 1, 2 }, /* cubemap */
+ { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */
+ { "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */
+
+ /* texture / sampler but with shadow comparison */
+ { "vec4_tex_1d_shadow", IR_TEX_SH, 1, 2 },
+ { "vec4_tex_1d_bias_shadow", IR_TEXB_SH, 1, 2 },
+ { "vec4_tex_1d_proj_shadow", IR_TEXP_SH, 1, 2 },
+ { "vec4_tex_2d_shadow", IR_TEX_SH, 1, 2 },
+ { "vec4_tex_2d_bias_shadow", IR_TEXB_SH, 1, 2 },
+ { "vec4_tex_2d_proj_shadow", IR_TEXP_SH, 1, 2 },
+ { "vec4_tex_rect_shadow", IR_TEX_SH, 1, 2 },
+ { "vec4_tex_rect_proj_shadow", IR_TEXP_SH, 1, 2 },
/* unary op */
{ "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */
@@ -1574,6 +1602,7 @@ swizzle_to_writemask(slang_assemble_ctx *A, GLuint swizzle,
}
+#if 0 /* not used, but don't remove just yet */
/**
* Recursively traverse 'oper' to produce a swizzle mask in the event
* of any vector subscripts and swizzle suffixes.
@@ -1627,8 +1656,10 @@ resolve_swizzle(const slang_operation *oper)
return SWIZZLE_XYZW;
}
}
+#endif
+#if 0
/**
* Recursively descend through swizzle nodes to find the node's storage info.
*/
@@ -1640,7 +1671,7 @@ get_store(const slang_ir_node *n)
}
return n->Store;
}
-
+#endif
/**
@@ -1713,6 +1744,7 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper,
}
+#if 0
static void
print_funcs(struct slang_function_scope_ *scope, const char *name)
{
@@ -1726,6 +1758,7 @@ print_funcs(struct slang_function_scope_ *scope, const char *name)
if (scope->outer_scope)
print_funcs(scope->outer_scope, name);
}
+#endif
/**
@@ -2443,40 +2476,259 @@ _slang_gen_do(slang_assemble_ctx * A, const slang_operation *oper)
/**
- * Generate for-loop using high-level IR_LOOP instruction.
+ * Recursively count the number of operations rooted at 'oper'.
+ * This gives some kind of indication of the size/complexity of an operation.
+ */
+static GLuint
+sizeof_operation(const slang_operation *oper)
+{
+ if (oper) {
+ GLuint count = 1; /* me */
+ GLuint i;
+ for (i = 0; i < oper->num_children; i++) {
+ count += sizeof_operation(&oper->children[i]);
+ }
+ return count;
+ }
+ else {
+ return 0;
+ }
+}
+
+
+/**
+ * Determine if a for-loop can be unrolled.
+ * At this time, only a rather narrow class of for loops can be unrolled.
+ * See code for details.
+ * When a loop can't be unrolled because it's too large we'll emit a
+ * message to the log.
+ */
+static GLboolean
+_slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper)
+{
+ GLuint bodySize;
+ GLint start, end;
+ const char *varName;
+ slang_atom varId;
+
+ assert(oper->type == SLANG_OPER_FOR);
+ assert(oper->num_children == 4);
+
+ /* children[0] must be either "int i=constant" or "i=constant" */
+ if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) {
+ slang_variable *var;
+
+ if (oper->children[0].children[0].type != SLANG_OPER_VARIABLE_DECL)
+ return GL_FALSE;
+
+ varId = oper->children[0].children[0].a_id;
+
+ var = _slang_variable_locate(oper->children[0].children[0].locals,
+ varId, GL_TRUE);
+ if (!var)
+ return GL_FALSE;
+ if (!var->initializer)
+ return GL_FALSE;
+ if (var->initializer->type != SLANG_OPER_LITERAL_INT)
+ return GL_FALSE;
+ start = (GLint) var->initializer->literal[0];
+ }
+ else if (oper->children[0].type == SLANG_OPER_EXPRESSION) {
+ if (oper->children[0].children[0].type != SLANG_OPER_ASSIGN)
+ return GL_FALSE;
+ if (oper->children[0].children[0].children[0].type != SLANG_OPER_IDENTIFIER)
+ return GL_FALSE;
+ if (oper->children[0].children[0].children[1].type != SLANG_OPER_LITERAL_INT)
+ return GL_FALSE;
+
+ varId = oper->children[0].children[0].children[0].a_id;
+
+ start = (GLint) oper->children[0].children[0].children[1].literal[0];
+ }
+ else {
+ return GL_FALSE;
+ }
+
+ /* children[1] must be "i<constant" */
+ if (oper->children[1].type != SLANG_OPER_EXPRESSION)
+ return GL_FALSE;
+ if (oper->children[1].children[0].type != SLANG_OPER_LESS)
+ return GL_FALSE;
+ if (oper->children[1].children[0].children[0].type != SLANG_OPER_IDENTIFIER)
+ return GL_FALSE;
+ if (oper->children[1].children[0].children[1].type != SLANG_OPER_LITERAL_INT)
+ return GL_FALSE;
+
+ end = (GLint) oper->children[1].children[0].children[1].literal[0];
+
+ /* children[2] must be "i++" or "++i" */
+ if (oper->children[2].type != SLANG_OPER_POSTINCREMENT &&
+ oper->children[2].type != SLANG_OPER_PREINCREMENT)
+ return GL_FALSE;
+ if (oper->children[2].children[0].type != SLANG_OPER_IDENTIFIER)
+ return GL_FALSE;
+
+ /* make sure the same variable name is used in all places */
+ if ((oper->children[1].children[0].children[0].a_id != varId) ||
+ (oper->children[2].children[0].a_id != varId))
+ return GL_FALSE;
+
+ varName = (const char *) varId;
+
+ /* children[3], the loop body, can't be too large */
+ bodySize = sizeof_operation(&oper->children[3]);
+ if (bodySize > MAX_FOR_LOOP_UNROLL_BODY_SIZE) {
+ slang_info_log_print(A->log,
+ "Note: 'for (%s ... )' body is too large/complex"
+ " to unroll",
+ varName);
+ return GL_FALSE;
+ }
+
+ if (start >= end)
+ return GL_FALSE; /* degenerate case */
+
+ if (end - start > MAX_FOR_LOOP_UNROLL_ITERATIONS) {
+ slang_info_log_print(A->log,
+ "Note: 'for (%s=%d; %s<%d; ++%s)' is too"
+ " many iterations to unroll",
+ varName, start, varName, end, varName);
+ return GL_FALSE;
+ }
+
+ if ((end - start) * bodySize > MAX_FOR_LOOP_UNROLL_COMPLEXITY) {
+ slang_info_log_print(A->log,
+ "Note: 'for (%s=%d; %s<%d; ++%s)' will generate"
+ " too much code to unroll",
+ varName, start, varName, end, varName);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE; /* we can unroll the loop */
+}
+
+
+/**
+ * Unroll a for-loop.
+ * First we determine the number of iterations to unroll.
+ * Then for each iteration:
+ * make a copy of the loop body
+ * replace instances of the loop variable with the current iteration value
+ * generate IR code for the body
+ * \return pointer to generated IR code or NULL if error, out of memory, etc.
+ */
+static slang_ir_node *
+_slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper)
+{
+ GLint start, end, iter;
+ slang_ir_node *n, *root = NULL;
+ slang_atom varId;
+
+ if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) {
+ /* for (int i=0; ... */
+ slang_variable *var;
+
+ varId = oper->children[0].children[0].a_id;
+ var = _slang_variable_locate(oper->children[0].children[0].locals,
+ varId, GL_TRUE);
+ start = (GLint) var->initializer->literal[0];
+ }
+ else {
+ /* for (i=0; ... */
+ varId = oper->children[0].children[0].children[0].a_id;
+ start = (GLint) oper->children[0].children[0].children[1].literal[0];
+ }
+
+ end = (GLint) oper->children[1].children[0].children[1].literal[0];
+
+ for (iter = start; iter < end; iter++) {
+ slang_operation *body;
+
+ /* make a copy of the loop body */
+ body = slang_operation_new(1);
+ if (!body)
+ return NULL;
+
+ if (!slang_operation_copy(body, &oper->children[3]))
+ return NULL;
+
+ /* in body, replace instances of 'varId' with literal 'iter' */
+ {
+ slang_variable *oldVar;
+ slang_operation *newOper;
+
+ oldVar = _slang_variable_locate(oper->locals, varId, GL_TRUE);
+ if (!oldVar) {
+ /* undeclared loop variable */
+ slang_operation_delete(body);
+ return NULL;
+ }
+
+ newOper = slang_operation_new(1);
+ newOper->type = SLANG_OPER_LITERAL_INT;
+ newOper->literal_size = 1;
+ newOper->literal[0] = iter;
+
+ /* replace instances of the loop variable with newOper */
+ slang_substitute(A, body, 1, &oldVar, &newOper, GL_FALSE);
+ }
+
+ /* do IR codegen for body */
+ n = _slang_gen_operation(A, body);
+ root = new_seq(root, n);
+
+ slang_operation_delete(body);
+ }
+
+ return root;
+}
+
+
+/**
+ * Generate IR for a for-loop. Unrolling will be done when possible.
*/
static slang_ir_node *
_slang_gen_for(slang_assemble_ctx * A, const slang_operation *oper)
{
- /*
- * init code (child[0])
- * LOOP:
- * BREAK if !expr (child[1])
- * body code (child[3])
- * tail code:
- * incr code (child[2]) // XXX continue here
- */
- slang_ir_node *prevLoop, *loop, *cond, *breakIf, *body, *init, *incr;
+ GLboolean unroll = _slang_can_unroll_for_loop(A, oper);
- init = _slang_gen_operation(A, &oper->children[0]);
- loop = new_loop(NULL);
+ if (unroll) {
+ slang_ir_node *code = _slang_unroll_for_loop(A, oper);
+ if (code)
+ return code;
+ }
- /* save old, push new loop */
- prevLoop = A->CurLoop;
- A->CurLoop = loop;
+ /* conventional for-loop code generation */
+ {
+ /*
+ * init code (child[0])
+ * LOOP:
+ * BREAK if !expr (child[1])
+ * body code (child[3])
+ * tail code:
+ * incr code (child[2]) // XXX continue here
+ */
+ slang_ir_node *prevLoop, *loop, *cond, *breakIf, *body, *init, *incr;
+ init = _slang_gen_operation(A, &oper->children[0]);
+ loop = new_loop(NULL);
- cond = new_cond(new_not(_slang_gen_operation(A, &oper->children[1])));
- breakIf = new_break_if_true(A->CurLoop, cond);
- body = _slang_gen_operation(A, &oper->children[3]);
- incr = _slang_gen_operation(A, &oper->children[2]);
+ /* save old, push new loop */
+ prevLoop = A->CurLoop;
+ A->CurLoop = loop;
- loop->Children[0] = new_seq(breakIf, body);
- loop->Children[1] = incr; /* tail code */
+ cond = new_cond(new_not(_slang_gen_operation(A, &oper->children[1])));
+ breakIf = new_break_if_true(A->CurLoop, cond);
+ body = _slang_gen_operation(A, &oper->children[3]);
+ incr = _slang_gen_operation(A, &oper->children[2]);
- /* pop loop, restore prev */
- A->CurLoop = prevLoop;
+ loop->Children[0] = new_seq(breakIf, body);
+ loop->Children[1] = incr; /* tail code */
+
+ /* pop loop, restore prev */
+ A->CurLoop = prevLoop;
- return new_seq(init, loop);
+ return new_seq(init, loop);
+ }
}
@@ -3093,6 +3345,7 @@ _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper)
}
+#if 0
/**
* Determine if the given operation/expression is const-valued.
*/
@@ -3116,6 +3369,7 @@ _slang_is_constant_expr(const slang_operation *oper)
return GL_TRUE;
}
}
+#endif
/**
@@ -3418,7 +3672,7 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
if (lhs && rhs) {
/* convert lhs swizzle into writemask */
const GLuint swizzle = root_swizzle(lhs->Store);
- GLuint writemask, newSwizzle;
+ GLuint writemask, newSwizzle = 0x0;
if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) {
/* Non-simple writemask, need to swizzle right hand side in
* order to put components into the right place.
@@ -3560,8 +3814,16 @@ _slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper)
index = (GLint) oper->children[1].literal[0];
if (oper->children[1].type != SLANG_OPER_LITERAL_INT ||
index >= (GLint) max) {
+#if 0
slang_info_log_error(A->log, "Invalid array index for vector type");
+ printf("type = %d\n", oper->children[1].type);
+ printf("index = %d, max = %d\n", index, max);
+ printf("array = %s\n", (char*)oper->children[0].a_id);
+ printf("index = %s\n", (char*)oper->children[1].a_id);
return NULL;
+#else
+ index = 0;
+#endif
}
n = _slang_gen_operation(A, &oper->children[0]);
@@ -3987,6 +4249,21 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
/**
+ * Check if the given type specifier is a rectangular texture sampler.
+ */
+static GLboolean
+is_rect_sampler_spec(const slang_type_specifier *spec)
+{
+ while (spec->_array) {
+ spec = spec->_array;
+ }
+ return spec->type == SLANG_SPEC_SAMPLER2DRECT ||
+ spec->type == SLANG_SPEC_SAMPLER2DRECTSHADOW;
+}
+
+
+
+/**
* Called by compiler when a global variable has been parsed/compiled.
* Here we examine the variable's type to determine what kind of register
* storage will be used.
@@ -4009,10 +4286,14 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
slang_ir_storage *store = NULL;
int dbg = 0;
const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier);
- const GLint texIndex = sampler_to_texture_index(var->type.specifier.type);
const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
const GLint arrayLen = _slang_array_length(var);
const GLint totalSize = _slang_array_size(size, arrayLen);
+ GLint texIndex = sampler_to_texture_index(var->type.specifier.type);
+
+ /* check for sampler2D arrays */
+ if (texIndex == -1 && var->type.specifier._array)
+ texIndex = sampler_to_texture_index(var->type.specifier._array->type);
if (texIndex != -1) {
/* This is a texture sampler variable...
@@ -4026,15 +4307,32 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
}
#if FEATURE_es2_glsl /* XXX should use FEATURE_texture_rect */
/* disallow rect samplers */
- if (var->type.specifier.type == SLANG_SPEC_SAMPLER2DRECT ||
- var->type.specifier.type == SLANG_SPEC_SAMPLER2DRECTSHADOW) {
+ if (is_rect_sampler_spec(&var->type.specifier)) {
slang_info_log_error(A->log, "invalid sampler type for '%s'", varName);
return GL_FALSE;
}
+#else
+ (void) is_rect_sampler_spec; /* silence warning */
#endif
{
GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype);
- store = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, texIndex);
+ store = _slang_new_ir_storage_sampler(sampNum, texIndex, totalSize);
+
+ /* If we have a sampler array, then we need to allocate the
+ * additional samplers to ensure we don't allocate them elsewhere.
+ * We can't directly use _mesa_add_sampler() as that checks the
+ * varName and gets a match, so we call _mesa_add_parameter()
+ * directly and use the last sampler number from the call above.
+ */
+ if (arrayLen > 0) {
+ GLint a = arrayLen - 1;
+ GLint i;
+ for (i = 0; i < a; i++) {
+ GLfloat value = (GLfloat)(i + sampNum + 1);
+ (void) _mesa_add_parameter(prog->Parameters, PROGRAM_SAMPLER,
+ varName, 1, datatype, &value, NULL, 0x0);
+ }
+ }
}
if (dbg) printf("SAMPLER ");
}
@@ -4218,7 +4516,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
n = _slang_gen_var_decl(A, var, var->initializer);
/* emit GPU instructions */
- success = _slang_emit_code(n, A->vartable, A->program, GL_FALSE, A->log);
+ success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_FALSE, A->log);
_slang_free_ir_tree(n);
}
@@ -4328,7 +4626,7 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun)
#endif
/* Emit program instructions */
- success = _slang_emit_code(n, A->vartable, A->program, GL_TRUE, A->log);
+ success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_TRUE, A->log);
_slang_free_ir_tree(n);
/* free codegen context */
diff --git a/src/mesa/shader/slang/slang_codegen.h b/src/mesa/shader/slang/slang_codegen.h
index 9489033d7b..f2daa034e4 100644
--- a/src/mesa/shader/slang/slang_codegen.h
+++ b/src/mesa/shader/slang/slang_codegen.h
@@ -36,6 +36,7 @@ typedef struct slang_assemble_ctx_
slang_atom_pool *atoms;
slang_name_space space;
struct gl_program *program;
+ struct gl_sl_pragmas *pragmas;
slang_var_table *vartable;
slang_info_log *log;
struct slang_label_ *curFuncEndLabel;
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index b8044b1060..ab848579b7 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -144,6 +144,7 @@ typedef struct slang_output_ctx_
slang_function_scope *funs;
slang_struct_scope *structs;
struct gl_program *program;
+ struct gl_sl_pragmas *pragmas;
slang_var_table *vartable;
GLuint default_precision[TYPE_SPECIFIER_COUNT];
GLboolean allow_precision;
@@ -1005,7 +1006,7 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O,
/* parse child statements, do not create new variable scope */
oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE;
while (*C->I != OP_END)
- if (!parse_child_operation(C, O, oper, 1))
+ if (!parse_child_operation(C, O, oper, GL_TRUE))
RETURN0;
C->I++;
break;
@@ -1017,7 +1018,7 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O,
oper->type = SLANG_OPER_BLOCK_NEW_SCOPE;
o.vars = oper->locals;
while (*C->I != OP_END)
- if (!parse_child_operation(C, &o, oper, 1))
+ if (!parse_child_operation(C, &o, oper, GL_TRUE))
RETURN0;
C->I++;
}
@@ -1074,7 +1075,7 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O,
if (oper->a_id == SLANG_ATOM_NULL)
RETURN0;
while (*C->I != OP_END) {
- if (!parse_child_operation(C, O, oper, 0))
+ if (!parse_child_operation(C, O, oper, GL_FALSE))
RETURN0;
}
C->I++;
@@ -1090,21 +1091,21 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O,
break;
case OP_RETURN:
oper->type = SLANG_OPER_RETURN;
- if (!parse_child_operation(C, O, oper, 0))
+ if (!parse_child_operation(C, O, oper, GL_FALSE))
RETURN0;
break;
case OP_EXPRESSION:
oper->type = SLANG_OPER_EXPRESSION;
- if (!parse_child_operation(C, O, oper, 0))
+ if (!parse_child_operation(C, O, oper, GL_FALSE))
RETURN0;
break;
case OP_IF:
oper->type = SLANG_OPER_IF;
- if (!parse_child_operation(C, O, oper, 0))
+ if (!parse_child_operation(C, O, oper, GL_FALSE))
RETURN0;
- if (!parse_child_operation(C, O, oper, 1))
+ if (!parse_child_operation(C, O, oper, GL_TRUE))
RETURN0;
- if (!parse_child_operation(C, O, oper, 1))
+ if (!parse_child_operation(C, O, oper, GL_TRUE))
RETURN0;
break;
case OP_WHILE:
@@ -1113,17 +1114,17 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O,
oper->type = SLANG_OPER_WHILE;
o.vars = oper->locals;
- if (!parse_child_operation(C, &o, oper, 1))
+ if (!parse_child_operation(C, &o, oper, GL_TRUE))
RETURN0;
- if (!parse_child_operation(C, &o, oper, 1))
+ if (!parse_child_operation(C, &o, oper, GL_TRUE))
RETURN0;
}
break;
case OP_DO:
oper->type = SLANG_OPER_DO;
- if (!parse_child_operation(C, O, oper, 1))
+ if (!parse_child_operation(C, O, oper, GL_TRUE))
RETURN0;
- if (!parse_child_operation(C, O, oper, 0))
+ if (!parse_child_operation(C, O, oper, GL_FALSE))
RETURN0;
break;
case OP_FOR:
@@ -1132,13 +1133,13 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O,
oper->type = SLANG_OPER_FOR;
o.vars = oper->locals;
- if (!parse_child_operation(C, &o, oper, 1))
+ if (!parse_child_operation(C, &o, oper, GL_TRUE))
RETURN0;
- if (!parse_child_operation(C, &o, oper, 1))
+ if (!parse_child_operation(C, &o, oper, GL_TRUE))
RETURN0;
- if (!parse_child_operation(C, &o, oper, 0))
+ if (!parse_child_operation(C, &o, oper, GL_FALSE))
RETURN0;
- if (!parse_child_operation(C, &o, oper, 1))
+ if (!parse_child_operation(C, &o, oper, GL_TRUE))
RETURN0;
}
break;
@@ -1429,7 +1430,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
C->I++;
while (*C->I != OP_END)
- if (!parse_child_operation(C, O, op, 0))
+ if (!parse_child_operation(C, O, op, GL_FALSE))
RETURN0;
C->I++;
#if 0
@@ -1449,7 +1450,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
case OP_CALL:
{
GLboolean array_constructor = GL_FALSE;
- GLint array_constructor_size;
+ GLint array_constructor_size = 0;
op->type = SLANG_OPER_CALL;
op->a_id = parse_identifier(C);
@@ -1470,9 +1471,9 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
RETURN0;
}
else {
+ /* parse the array constructor size */
slang_operation array_size;
array_constructor = GL_TRUE;
- /* parse the array constructor size */
slang_operation_construct(&array_size);
if (!parse_expression(C, O, &array_size)) {
slang_operation_destruct(&array_size);
@@ -1494,7 +1495,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
RETURN0;
}
while (*C->I != OP_END)
- if (!parse_child_operation(C, O, op, 0))
+ if (!parse_child_operation(C, O, op, GL_FALSE))
RETURN0;
C->I++;
@@ -2059,6 +2060,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
A.space.structs = O->structs;
A.space.vars = O->vars;
A.program = O->program;
+ A.pragmas = O->pragmas;
A.vartable = O->vartable;
A.log = C->L;
A.curFuncEndLabel = NULL;
@@ -2349,6 +2351,7 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
o.structs = &unit->structs;
o.vars = &unit->vars;
o.program = shader ? shader->Program : NULL;
+ o.pragmas = shader ? &shader->Pragmas : NULL;
o.vartable = _slang_new_var_table(maxRegs);
_slang_push_var_table(o.vartable);
@@ -2417,6 +2420,7 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
A.space.structs = o.structs;
A.space.vars = o.vars;
A.program = o.program;
+ A.pragmas = &shader->Pragmas;
A.vartable = o.vartable;
A.log = C->L;
@@ -2474,7 +2478,9 @@ static GLboolean
compile_with_grammar(grammar id, const char *source, slang_code_unit * unit,
slang_unit_type type, slang_info_log * infolog,
slang_code_unit * builtin,
- struct gl_shader *shader)
+ struct gl_shader *shader,
+ const struct gl_extensions *extensions,
+ struct gl_sl_pragmas *pragmas)
{
byte *prod;
GLuint size, start, version;
@@ -2502,7 +2508,8 @@ compile_with_grammar(grammar id, const char *source, slang_code_unit * unit,
/* Now preprocess the source string. */
slang_string_init(&preprocessed);
- if (!_slang_preprocess_directives(&preprocessed, &source[start], infolog)) {
+ if (!_slang_preprocess_directives(&preprocessed, &source[start],
+ infolog, extensions, pragmas)) {
slang_string_free(&preprocessed);
slang_info_log_error(infolog, "failed to preprocess the source.");
return GL_FALSE;
@@ -2575,7 +2582,9 @@ static const byte slang_vertex_builtin_gc[] = {
static GLboolean
compile_object(grammar * id, const char *source, slang_code_object * object,
slang_unit_type type, slang_info_log * infolog,
- struct gl_shader *shader)
+ struct gl_shader *shader,
+ const struct gl_extensions *extensions,
+ struct gl_sl_pragmas *pragmas)
{
slang_code_unit *builtins = NULL;
GLuint base_version = 110;
@@ -2674,7 +2683,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
/* compile the actual shader - pass-in built-in library for external shader */
return compile_with_grammar(*id, source, &object->unit, type, infolog,
- builtins, shader);
+ builtins, shader, extensions, pragmas);
}
@@ -2697,7 +2706,8 @@ compile_shader(GLcontext *ctx, slang_code_object * object,
_slang_code_object_dtr(object);
_slang_code_object_ctr(object);
- success = compile_object(&id, shader->Source, object, type, infolog, shader);
+ success = compile_object(&id, shader->Source, object, type, infolog, shader,
+ &ctx->Extensions, &shader->Pragmas);
if (id != 0)
grammar_destroy(id);
if (!success)
@@ -2784,6 +2794,12 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
_mesa_print_program(shader->Program);
#endif
+ shader->CompileStatus = success;
+
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ _mesa_write_shader_to_file(shader);
+ }
+
return success;
}
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index 3a837c9c10..c9d008c0af 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -164,7 +164,7 @@ _slang_var_swizzle(GLint size, GLint comp)
{
switch (size) {
case 1:
- return MAKE_SWIZZLE4(comp, comp, comp, comp);
+ return MAKE_SWIZZLE4(comp, SWIZZLE_NIL, SWIZZLE_NIL, SWIZZLE_NIL);
case 2:
return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL);
case 3:
@@ -451,7 +451,7 @@ emit_arl_load(slang_emit_info *emitInfo,
struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ARL);
inst->SrcReg[0].File = file;
inst->SrcReg[0].Index = index;
- inst->SrcReg[0].Swizzle = swizzle;
+ inst->SrcReg[0].Swizzle = fix_swizzle(swizzle);
inst->DstReg.File = PROGRAM_ADDRESS;
inst->DstReg.Index = 0;
inst->DstReg.WriteMask = WRITEMASK_X;
@@ -717,6 +717,9 @@ instruction_annotation(gl_inst_opcode opcode, char *dstAnnot,
case OPCODE_MUL:
operator = "*";
break;
+ case OPCODE_DP2:
+ operator = "DP2";
+ break;
case OPCODE_DP3:
operator = "DP3";
break;
@@ -870,6 +873,7 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n)
if (n->Children[0]->Store->Size != n->Children[1]->Store->Size) {
slang_info_log_error(emitInfo->log, "invalid operands to == or !=");
+ n->Store = NULL;
return NULL;
}
@@ -899,6 +903,7 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n)
slang_ir_storage tempStore;
if (!alloc_local_temp(emitInfo, &tempStore, 4)) {
+ n->Store = NULL;
return NULL;
/* out of temps */
}
@@ -913,7 +918,7 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n)
}
else {
assert(size == 2);
- dotOp = OPCODE_DP3;
+ dotOp = OPCODE_DP3; /* XXX use OPCODE_DP2 eventually */
swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y);
}
@@ -1256,16 +1261,47 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n)
{
struct prog_instruction *inst;
gl_inst_opcode opcode;
+ GLboolean shadow = GL_FALSE;
- if (n->Opcode == IR_TEX) {
+ switch (n->Opcode) {
+ case IR_TEX:
opcode = OPCODE_TEX;
- }
- else if (n->Opcode == IR_TEXB) {
+ break;
+ case IR_TEX_SH:
+ opcode = OPCODE_TEX;
+ shadow = GL_TRUE;
+ break;
+ case IR_TEXB:
opcode = OPCODE_TXB;
- }
- else {
- assert(n->Opcode == IR_TEXP);
+ break;
+ case IR_TEXB_SH:
+ opcode = OPCODE_TXB;
+ shadow = GL_TRUE;
+ break;
+ case IR_TEXP:
opcode = OPCODE_TXP;
+ break;
+ case IR_TEXP_SH:
+ opcode = OPCODE_TXP;
+ shadow = GL_TRUE;
+ break;
+ default:
+ _mesa_problem(NULL, "Bad IR TEX code");
+ return NULL;
+ }
+
+ if (n->Children[0]->Opcode == IR_ELEMENT) {
+ /* array is the sampler (a uniform which'll indicate the texture unit) */
+ assert(n->Children[0]->Children[0]->Store);
+ assert(n->Children[0]->Children[0]->Store->File == PROGRAM_SAMPLER);
+
+ emit(emitInfo, n->Children[0]);
+
+ n->Children[0]->Var = n->Children[0]->Children[0]->Var;
+ } else {
+ /* this is the sampler (a uniform which'll indicate the texture unit) */
+ assert(n->Children[0]->Store);
+ assert(n->Children[0]->Store->File == PROGRAM_SAMPLER);
}
/* emit code for the texcoord operand */
@@ -1283,17 +1319,12 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n)
NULL,
NULL);
- /* Child[0] is the sampler (a uniform which'll indicate the texture unit) */
- assert(n->Children[0]->Store);
- assert(n->Children[0]->Store->File == PROGRAM_SAMPLER);
- /* Store->Index is the sampler index */
- assert(n->Children[0]->Store->Index >= 0);
- /* Store->Size is the texture target */
- assert(n->Children[0]->Store->Size >= TEXTURE_1D_INDEX);
- assert(n->Children[0]->Store->Size <= TEXTURE_RECT_INDEX);
+ inst->TexShadow = shadow;
- inst->TexSrcTarget = n->Children[0]->Store->Size;
- inst->TexSrcUnit = n->Children[0]->Store->Index; /* i.e. uniform's index */
+ /* Store->Index is the uniform/sampler index */
+ assert(n->Children[0]->Store->Index >= 0);
+ inst->TexSrcUnit = n->Children[0]->Store->Index;
+ inst->TexSrcTarget = n->Children[0]->Store->TexTarget;
/* mark the sampler as being used */
_mesa_use_uniform(emitInfo->prog->Parameters,
@@ -1339,9 +1370,10 @@ emit_copy(slang_emit_info *emitInfo, slang_ir_node *n)
if (n->Store->File == PROGRAM_SAMPLER) {
/* no code generated for sampler assignments,
- * just copy the sampler index at compile time.
+ * just copy the sampler index/target at compile time.
*/
n->Store->Index = n->Children[1]->Store->Index;
+ n->Store->TexTarget = n->Children[1]->Store->TexTarget;
return NULL;
}
@@ -1802,6 +1834,25 @@ emit_cont_break_if_true(slang_emit_info *emitInfo, slang_ir_node *n)
}
+/**
+ * Return the size of a swizzle mask given that some swizzle components
+ * may be NIL/undefined. For example:
+ * swizzle_size(".zzxx") = 4
+ * swizzle_size(".xy??") = 2
+ * swizzle_size(".w???") = 1
+ */
+static GLuint
+swizzle_size(GLuint swizzle)
+{
+ GLuint i;
+ for (i = 0; i < 4; i++) {
+ if (GET_SWZ(swizzle, i) == SWIZZLE_NIL)
+ return i;
+ }
+ return 4;
+}
+
+
static struct prog_instruction *
emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n)
{
@@ -1809,14 +1860,24 @@ emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n)
inst = emit(emitInfo, n->Children[0]);
-#if 0
- assert(n->Store->Parent);
- /* Apply this node's swizzle to parent's storage */
- GLuint swizzle = n->Store->Swizzle;
- _slang_copy_ir_storage(n->Store, n->Store->Parent);
- n->Store->Swizzle = _slang_swizzle_swizzle(n->Store->Swizzle, swizzle);
- assert(!n->Store->Parent);
-#endif
+ if (n->Children[0]->Opcode == IR_VAR ||
+ n->Children[0]->Opcode == IR_SWIZZLE ||
+ n->Children[0]->Opcode == IR_ELEMENT) {
+ /* We can resolve the swizzle now. Other swizzles will be resolved
+ * in storage_to_src_reg().
+ */
+ const GLuint swizzle = n->Store->Swizzle;
+ assert(n->Store->Parent);
+ /* new storage is parent storage with updated Swizzle + Size fields */
+ _slang_copy_ir_storage(n->Store, n->Store->Parent);
+ /* Apply this node's swizzle to parent's storage */
+ n->Store->Swizzle = _slang_swizzle_swizzle(n->Store->Swizzle, swizzle);
+ /* Update size */
+ n->Store->Size = swizzle_size(n->Store->Swizzle);
+ assert(!n->Store->Parent);
+ assert(n->Store->Index >= 0);
+ }
+
return inst;
}
@@ -2109,6 +2170,10 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n)
/* mark var as used */
_mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name);
}
+ else if (n->Store->File == PROGRAM_INPUT) {
+ assert(n->Store->Index >= 0);
+ emitInfo->prog->InputsRead |= (1 << n->Store->Index);
+ }
if (n->Store->Index < 0) {
/* probably ran out of registers */
@@ -2192,12 +2257,15 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
case IR_NOISE2:
case IR_NOISE3:
case IR_NOISE4:
+ case IR_NRM4:
+ case IR_NRM3:
/* binary */
case IR_ADD:
case IR_SUB:
case IR_MUL:
case IR_DOT4:
case IR_DOT3:
+ case IR_DOT2:
case IR_CROSS:
case IR_MIN:
case IR_MAX:
@@ -2221,6 +2289,9 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
case IR_TEX:
case IR_TEXB:
case IR_TEXP:
+ case IR_TEX_SH:
+ case IR_TEXB_SH:
+ case IR_TEXP_SH:
return emit_tex(emitInfo, n);
case IR_NEG:
return emit_negation(emitInfo, n);
@@ -2364,10 +2435,20 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo)
-
+/**
+ * Convert the IR tree into GPU instructions.
+ * \param n root of IR tree
+ * \param vt variable table
+ * \param prog program to put GPU instructions into
+ * \param pragmas controls codegen options
+ * \param withEnd if true, emit END opcode at end
+ * \param log log for emitting errors/warnings/info
+ */
GLboolean
_slang_emit_code(slang_ir_node *n, slang_var_table *vt,
- struct gl_program *prog, GLboolean withEnd,
+ struct gl_program *prog,
+ const struct gl_sl_pragmas *pragmas,
+ GLboolean withEnd,
slang_info_log *log)
{
GET_CURRENT_CONTEXT(ctx);
@@ -2384,7 +2465,7 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
emitInfo.EmitHighLevelInstructions = ctx->Shader.EmitHighLevelInstructions;
emitInfo.EmitCondCodes = ctx->Shader.EmitCondCodes;
- emitInfo.EmitComments = ctx->Shader.EmitComments;
+ emitInfo.EmitComments = ctx->Shader.EmitComments || pragmas->Debug;
emitInfo.EmitBeginEndSub = GL_TRUE;
if (!emitInfo.EmitCondCodes) {
@@ -2400,7 +2481,9 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
maxUniforms = ctx->Const.VertexProgram.MaxUniformComponents / 4;
}
if (prog->Parameters->NumParameters > maxUniforms) {
- slang_info_log_error(log, "Constant/uniform register limit exceeded");
+ slang_info_log_error(log, "Constant/uniform register limit exceeded "
+ "(max=%u vec4)", maxUniforms);
+
return GL_FALSE;
}
diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/shader/slang/slang_emit.h
index 59fb2fa890..ab4c202d67 100644
--- a/src/mesa/shader/slang/slang_emit.h
+++ b/src/mesa/shader/slang/slang_emit.h
@@ -32,10 +32,6 @@
#include "main/mtypes.h"
-extern void
-slang_print_ir(const slang_ir_node *n, int indent);
-
-
extern GLuint
_slang_swizzle_swizzle(GLuint swz1, GLuint swz2);
@@ -46,7 +42,9 @@ _slang_var_swizzle(GLint size, GLint comp);
extern GLboolean
_slang_emit_code(slang_ir_node *n, slang_var_table *vartable,
- struct gl_program *prog, GLboolean withEnd,
+ struct gl_program *prog,
+ const struct gl_sl_pragmas *pragmas,
+ GLboolean withEnd,
slang_info_log *log);
diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c
index b459accb90..dc4086d888 100644
--- a/src/mesa/shader/slang/slang_ir.c
+++ b/src/mesa/shader/slang/slang_ir.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -27,6 +27,7 @@
#include "main/context.h"
#include "slang_ir.h"
#include "slang_mem.h"
+#include "shader/prog_instruction.h"
#include "shader/prog_print.h"
@@ -36,8 +37,11 @@ static const slang_ir_info IrInfo[] = {
{ IR_SUB, "IR_SUB", OPCODE_SUB, 4, 2 },
{ IR_MUL, "IR_MUL", OPCODE_MUL, 4, 2 },
{ IR_DIV, "IR_DIV", OPCODE_NOP, 0, 2 }, /* XXX broke */
- { IR_DOT4, "IR_DOT_4", OPCODE_DP4, 1, 2 },
- { IR_DOT3, "IR_DOT_3", OPCODE_DP3, 1, 2 },
+ { IR_DOT4, "IR_DOT4", OPCODE_DP4, 1, 2 },
+ { IR_DOT3, "IR_DOT3", OPCODE_DP3, 1, 2 },
+ { IR_DOT2, "IR_DOT2", OPCODE_DP2, 1, 2 },
+ { IR_NRM4, "IR_NRM4", OPCODE_NRM4, 1, 1 },
+ { IR_NRM3, "IR_NRM3", OPCODE_NRM3, 1, 1 },
{ IR_CROSS, "IR_CROSS", OPCODE_XPD, 3, 2 },
{ IR_LRP, "IR_LRP", OPCODE_LRP, 4, 3 },
{ IR_MIN, "IR_MIN", OPCODE_MIN, 4, 2 },
@@ -56,7 +60,7 @@ static const slang_ir_info IrInfo[] = {
/* unary ops */
{ IR_MOVE, "IR_MOVE", OPCODE_MOV, 4, 1 },
{ IR_I_TO_F, "IR_I_TO_F", OPCODE_MOV, 4, 1 }, /* int[4] to float[4] */
- { IR_F_TO_I, "IR_F_TO_I", OPCODE_INT, 4, 1 }, /* 4 floats to 4 ints */
+ { IR_F_TO_I, "IR_F_TO_I", OPCODE_TRUNC, 4, 1 },
{ IR_EXP, "IR_EXP", OPCODE_EXP, 1, 1 },
{ IR_EXP2, "IR_EXP2", OPCODE_EX2, 1, 1 },
{ IR_LOG2, "IR_LOG2", OPCODE_LG2, 1, 1 },
@@ -90,6 +94,9 @@ static const slang_ir_info IrInfo[] = {
{ IR_TEX, "IR_TEX", OPCODE_TEX, 4, 1 },
{ IR_TEXB, "IR_TEXB", OPCODE_TXB, 4, 1 },
{ IR_TEXP, "IR_TEXP", OPCODE_TXP, 4, 1 },
+ { IR_TEX_SH, "IR_TEX_SH", OPCODE_TEX, 4, 1 },
+ { IR_TEXB_SH, "IR_TEXB_SH", OPCODE_TXB, 4, 1 },
+ { IR_TEXP_SH, "IR_TEXP_SH", OPCODE_TXP, 4, 1 },
{ IR_FLOAT, "IR_FLOAT", OPCODE_NOP, 0, 0 }, /* float literal */
{ IR_FIELD, "IR_FIELD", OPCODE_NOP, 0, 0 },
{ IR_ELEMENT, "IR_ELEMENT", OPCODE_NOP, 0, 0 },
@@ -212,6 +219,26 @@ _slang_new_ir_storage_indirect(enum register_file file,
}
+/**
+ * Allocate IR storage for a texture sampler.
+ * \param sampNum the sampler number/index
+ * \param texTarget one of TEXTURE_x_INDEX values
+ * \param size number of samplers (in case of sampler array)
+ */
+slang_ir_storage *
+_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size)
+{
+ slang_ir_storage *st;
+ assert(texTarget < NUM_TEXTURE_TARGETS);
+ st = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, size);
+ if (st) {
+ st->TexTarget = texTarget;
+ }
+ return st;
+}
+
+
+
/* XXX temporary function */
void
_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src)
diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h
index cc784d431b..d77feeadba 100644
--- a/src/mesa/shader/slang/slang_ir.h
+++ b/src/mesa/shader/slang/slang_ir.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -83,6 +83,9 @@ typedef enum
IR_DIV,
IR_DOT4,
IR_DOT3,
+ IR_DOT2,
+ IR_NRM4,
+ IR_NRM3,
IR_CROSS, /* vec3 cross product */
IR_LRP,
IR_CLAMP,
@@ -128,6 +131,10 @@ typedef enum
IR_TEXB, /* texture lookup with LOD bias */
IR_TEXP, /* texture lookup with projection */
+ IR_TEX_SH, /* texture lookup, shadow compare */
+ IR_TEXB_SH, /* texture lookup with LOD bias, shadow compare */
+ IR_TEXP_SH, /* texture lookup with projection, shadow compare */
+
IR_FLOAT,
IR_I_TO_F, /* int[4] to float[4] conversion */
IR_F_TO_I, /* float[4] to int[4] conversion */
@@ -165,8 +172,8 @@ typedef enum
struct slang_ir_storage_
{
enum register_file File; /**< PROGRAM_TEMPORARY, PROGRAM_INPUT, etc */
- GLint Index; /**< -1 means unallocated */
- GLint Size; /**< number of floats */
+ GLint Index; /**< -1 means unallocated */
+ GLint Size; /**< number of floats or ints */
GLuint Swizzle; /**< Swizzle AND writemask info */
GLint RefCount; /**< Used during IR tree delete */
@@ -176,6 +183,7 @@ struct slang_ir_storage_
enum register_file IndirectFile;
GLint IndirectIndex;
GLuint IndirectSwizzle;
+ GLuint TexTarget; /**< If File==PROGRAM_SAMPLER, one of TEXTURE_x_INDEX */
/** If Parent is non-null, Index is relative to parent.
* The other fields are ignored.
@@ -251,6 +259,10 @@ _slang_new_ir_storage_indirect(enum register_file file,
GLint indirectIndex,
GLuint indirectSwizzle);
+extern slang_ir_storage *
+_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size);
+
+
extern void
_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src);
diff --git a/src/mesa/shader/slang/slang_library_noise.c b/src/mesa/shader/slang/slang_library_noise.c
deleted file mode 100644
index 25a05657cc..0000000000
--- a/src/mesa/shader/slang/slang_library_noise.c
+++ /dev/null
@@ -1,501 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * SimplexNoise1234
- * Copyright (c) 2003-2005, Stefan Gustavson
- *
- * Contact: stegu@itn.liu.se
- */
-
-/** \file
- \brief C implementation of Perlin Simplex Noise over 1,2,3, and 4 dimensions.
- \author Stefan Gustavson (stegu@itn.liu.se)
-*/
-
-/*
- * This implementation is "Simplex Noise" as presented by
- * Ken Perlin at a relatively obscure and not often cited course
- * session "Real-Time Shading" at Siggraph 2001 (before real
- * time shading actually took on), under the title "hardware noise".
- * The 3D function is numerically equivalent to his Java reference
- * code available in the PDF course notes, although I re-implemented
- * it from scratch to get more readable code. The 1D, 2D and 4D cases
- * were implemented from scratch by me from Ken Perlin's text.
- *
- * This file has no dependencies on any other file, not even its own
- * header file. The header file is made for use by external code only.
- */
-
-
-#include "main/imports.h"
-#include "slang_library_noise.h"
-
-#define FASTFLOOR(x) ( ((x)>0) ? ((int)x) : (((int)x)-1) )
-
-/*
- * ---------------------------------------------------------------------
- * Static data
- */
-
-/*
- * Permutation table. This is just a random jumble of all numbers 0-255,
- * repeated twice to avoid wrapping the index at 255 for each lookup.
- * This needs to be exactly the same for all instances on all platforms,
- * so it's easiest to just keep it as static explicit data.
- * This also removes the need for any initialisation of this class.
- *
- * Note that making this an int[] instead of a char[] might make the
- * code run faster on platforms with a high penalty for unaligned single
- * byte addressing. Intel x86 is generally single-byte-friendly, but
- * some other CPUs are faster with 4-aligned reads.
- * However, a char[] is smaller, which avoids cache trashing, and that
- * is probably the most important aspect on most architectures.
- * This array is accessed a *lot* by the noise functions.
- * A vector-valued noise over 3D accesses it 96 times, and a
- * float-valued 4D noise 64 times. We want this to fit in the cache!
- */
-unsigned char perm[512] = {151,160,137,91,90,15,
- 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
- 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
- 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
- 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
- 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
- 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
- 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
- 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
- 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
- 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
- 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
- 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
- 151,160,137,91,90,15,
- 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
- 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
- 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
- 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
- 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
- 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
- 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
- 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
- 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
- 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
- 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
- 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
-};
-
-/*
- * ---------------------------------------------------------------------
- */
-
-/*
- * Helper functions to compute gradients-dot-residualvectors (1D to 4D)
- * Note that these generate gradients of more than unit length. To make
- * a close match with the value range of classic Perlin noise, the final
- * noise values need to be rescaled to fit nicely within [-1,1].
- * (The simplex noise functions as such also have different scaling.)
- * Note also that these noise functions are the most practical and useful
- * signed version of Perlin noise. To return values according to the
- * RenderMan specification from the SL noise() and pnoise() functions,
- * the noise values need to be scaled and offset to [0,1], like this:
- * float SLnoise = (SimplexNoise1234::noise(x,y,z) + 1.0) * 0.5;
- */
-
-static float grad1( int hash, float x ) {
- int h = hash & 15;
- float grad = 1.0f + (h & 7); /* Gradient value 1.0, 2.0, ..., 8.0 */
- if (h&8) grad = -grad; /* Set a random sign for the gradient */
- return ( grad * x ); /* Multiply the gradient with the distance */
-}
-
-static float grad2( int hash, float x, float y ) {
- int h = hash & 7; /* Convert low 3 bits of hash code */
- float u = h<4 ? x : y; /* into 8 simple gradient directions, */
- float v = h<4 ? y : x; /* and compute the dot product with (x,y). */
- return ((h&1)? -u : u) + ((h&2)? -2.0f*v : 2.0f*v);
-}
-
-static float grad3( int hash, float x, float y , float z ) {
- int h = hash & 15; /* Convert low 4 bits of hash code into 12 simple */
- float u = h<8 ? x : y; /* gradient directions, and compute dot product. */
- float v = h<4 ? y : h==12||h==14 ? x : z; /* Fix repeats at h = 12 to 15 */
- return ((h&1)? -u : u) + ((h&2)? -v : v);
-}
-
-static float grad4( int hash, float x, float y, float z, float t ) {
- int h = hash & 31; /* Convert low 5 bits of hash code into 32 simple */
- float u = h<24 ? x : y; /* gradient directions, and compute dot product. */
- float v = h<16 ? y : z;
- float w = h<8 ? z : t;
- return ((h&1)? -u : u) + ((h&2)? -v : v) + ((h&4)? -w : w);
-}
-
- /* A lookup table to traverse the simplex around a given point in 4D. */
- /* Details can be found where this table is used, in the 4D noise method. */
- /* TODO: This should not be required, backport it from Bill's GLSL code! */
- static unsigned char simplex[64][4] = {
- {0,1,2,3},{0,1,3,2},{0,0,0,0},{0,2,3,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,2,3,0},
- {0,2,1,3},{0,0,0,0},{0,3,1,2},{0,3,2,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,3,2,0},
- {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},
- {1,2,0,3},{0,0,0,0},{1,3,0,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,3,0,1},{2,3,1,0},
- {1,0,2,3},{1,0,3,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,0,3,1},{0,0,0,0},{2,1,3,0},
- {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},
- {2,0,1,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,0,1,2},{3,0,2,1},{0,0,0,0},{3,1,2,0},
- {2,1,0,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,1,0,2},{0,0,0,0},{3,2,0,1},{3,2,1,0}};
-
-/* 1D simplex noise */
-GLfloat _slang_library_noise1 (GLfloat x)
-{
- int i0 = FASTFLOOR(x);
- int i1 = i0 + 1;
- float x0 = x - i0;
- float x1 = x0 - 1.0f;
- float t1 = 1.0f - x1*x1;
- float n0, n1;
-
- float t0 = 1.0f - x0*x0;
-/* if(t0 < 0.0f) t0 = 0.0f; // this never happens for the 1D case */
- t0 *= t0;
- n0 = t0 * t0 * grad1(perm[i0 & 0xff], x0);
-
-/* if(t1 < 0.0f) t1 = 0.0f; // this never happens for the 1D case */
- t1 *= t1;
- n1 = t1 * t1 * grad1(perm[i1 & 0xff], x1);
- /* The maximum value of this noise is 8*(3/4)^4 = 2.53125 */
- /* A factor of 0.395 would scale to fit exactly within [-1,1], but */
- /* we want to match PRMan's 1D noise, so we scale it down some more. */
- return 0.25f * (n0 + n1);
-}
-
-/* 2D simplex noise */
-GLfloat _slang_library_noise2 (GLfloat x, GLfloat y)
-{
-#define F2 0.366025403f /* F2 = 0.5*(sqrt(3.0)-1.0) */
-#define G2 0.211324865f /* G2 = (3.0-Math.sqrt(3.0))/6.0 */
-
- float n0, n1, n2; /* Noise contributions from the three corners */
-
- /* Skew the input space to determine which simplex cell we're in */
- float s = (x+y)*F2; /* Hairy factor for 2D */
- float xs = x + s;
- float ys = y + s;
- int i = FASTFLOOR(xs);
- int j = FASTFLOOR(ys);
-
- float t = (float)(i+j)*G2;
- float X0 = i-t; /* Unskew the cell origin back to (x,y) space */
- float Y0 = j-t;
- float x0 = x-X0; /* The x,y distances from the cell origin */
- float y0 = y-Y0;
-
- float x1, y1, x2, y2;
- int ii, jj;
- float t0, t1, t2;
-
- /* For the 2D case, the simplex shape is an equilateral triangle. */
- /* Determine which simplex we are in. */
- int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */
- if(x0>y0) {i1=1; j1=0;} /* lower triangle, XY order: (0,0)->(1,0)->(1,1) */
- else {i1=0; j1=1;} /* upper triangle, YX order: (0,0)->(0,1)->(1,1) */
-
- /* A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and */
- /* a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where */
- /* c = (3-sqrt(3))/6 */
-
- x1 = x0 - i1 + G2; /* Offsets for middle corner in (x,y) unskewed coords */
- y1 = y0 - j1 + G2;
- x2 = x0 - 1.0f + 2.0f * G2; /* Offsets for last corner in (x,y) unskewed coords */
- y2 = y0 - 1.0f + 2.0f * G2;
-
- /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */
- ii = i % 256;
- jj = j % 256;
-
- /* Calculate the contribution from the three corners */
- t0 = 0.5f - x0*x0-y0*y0;
- if(t0 < 0.0f) n0 = 0.0f;
- else {
- t0 *= t0;
- n0 = t0 * t0 * grad2(perm[ii+perm[jj]], x0, y0);
- }
-
- t1 = 0.5f - x1*x1-y1*y1;
- if(t1 < 0.0f) n1 = 0.0f;
- else {
- t1 *= t1;
- n1 = t1 * t1 * grad2(perm[ii+i1+perm[jj+j1]], x1, y1);
- }
-
- t2 = 0.5f - x2*x2-y2*y2;
- if(t2 < 0.0f) n2 = 0.0f;
- else {
- t2 *= t2;
- n2 = t2 * t2 * grad2(perm[ii+1+perm[jj+1]], x2, y2);
- }
-
- /* Add contributions from each corner to get the final noise value. */
- /* The result is scaled to return values in the interval [-1,1]. */
- return 40.0f * (n0 + n1 + n2); /* TODO: The scale factor is preliminary! */
-}
-
-/* 3D simplex noise */
-GLfloat _slang_library_noise3 (GLfloat x, GLfloat y, GLfloat z)
-{
-/* Simple skewing factors for the 3D case */
-#define F3 0.333333333f
-#define G3 0.166666667f
-
- float n0, n1, n2, n3; /* Noise contributions from the four corners */
-
- /* Skew the input space to determine which simplex cell we're in */
- float s = (x+y+z)*F3; /* Very nice and simple skew factor for 3D */
- float xs = x+s;
- float ys = y+s;
- float zs = z+s;
- int i = FASTFLOOR(xs);
- int j = FASTFLOOR(ys);
- int k = FASTFLOOR(zs);
-
- float t = (float)(i+j+k)*G3;
- float X0 = i-t; /* Unskew the cell origin back to (x,y,z) space */
- float Y0 = j-t;
- float Z0 = k-t;
- float x0 = x-X0; /* The x,y,z distances from the cell origin */
- float y0 = y-Y0;
- float z0 = z-Z0;
-
- float x1, y1, z1, x2, y2, z2, x3, y3, z3;
- int ii, jj, kk;
- float t0, t1, t2, t3;
-
- /* For the 3D case, the simplex shape is a slightly irregular tetrahedron. */
- /* Determine which simplex we are in. */
- int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */
- int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */
-
-/* This code would benefit from a backport from the GLSL version! */
- if(x0>=y0) {
- if(y0>=z0)
- { i1=1; j1=0; k1=0; i2=1; j2=1; k2=0; } /* X Y Z order */
- else if(x0>=z0) { i1=1; j1=0; k1=0; i2=1; j2=0; k2=1; } /* X Z Y order */
- else { i1=0; j1=0; k1=1; i2=1; j2=0; k2=1; } /* Z X Y order */
- }
- else { /* x0<y0 */
- if(y0<z0) { i1=0; j1=0; k1=1; i2=0; j2=1; k2=1; } /* Z Y X order */
- else if(x0<z0) { i1=0; j1=1; k1=0; i2=0; j2=1; k2=1; } /* Y Z X order */
- else { i1=0; j1=1; k1=0; i2=1; j2=1; k2=0; } /* Y X Z order */
- }
-
- /* A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), */
- /* a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and */
- /* a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where */
- /* c = 1/6. */
-
- x1 = x0 - i1 + G3; /* Offsets for second corner in (x,y,z) coords */
- y1 = y0 - j1 + G3;
- z1 = z0 - k1 + G3;
- x2 = x0 - i2 + 2.0f*G3; /* Offsets for third corner in (x,y,z) coords */
- y2 = y0 - j2 + 2.0f*G3;
- z2 = z0 - k2 + 2.0f*G3;
- x3 = x0 - 1.0f + 3.0f*G3; /* Offsets for last corner in (x,y,z) coords */
- y3 = y0 - 1.0f + 3.0f*G3;
- z3 = z0 - 1.0f + 3.0f*G3;
-
- /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */
- ii = i % 256;
- jj = j % 256;
- kk = k % 256;
-
- /* Calculate the contribution from the four corners */
- t0 = 0.6f - x0*x0 - y0*y0 - z0*z0;
- if(t0 < 0.0f) n0 = 0.0f;
- else {
- t0 *= t0;
- n0 = t0 * t0 * grad3(perm[ii+perm[jj+perm[kk]]], x0, y0, z0);
- }
-
- t1 = 0.6f - x1*x1 - y1*y1 - z1*z1;
- if(t1 < 0.0f) n1 = 0.0f;
- else {
- t1 *= t1;
- n1 = t1 * t1 * grad3(perm[ii+i1+perm[jj+j1+perm[kk+k1]]], x1, y1, z1);
- }
-
- t2 = 0.6f - x2*x2 - y2*y2 - z2*z2;
- if(t2 < 0.0f) n2 = 0.0f;
- else {
- t2 *= t2;
- n2 = t2 * t2 * grad3(perm[ii+i2+perm[jj+j2+perm[kk+k2]]], x2, y2, z2);
- }
-
- t3 = 0.6f - x3*x3 - y3*y3 - z3*z3;
- if(t3<0.0f) n3 = 0.0f;
- else {
- t3 *= t3;
- n3 = t3 * t3 * grad3(perm[ii+1+perm[jj+1+perm[kk+1]]], x3, y3, z3);
- }
-
- /* Add contributions from each corner to get the final noise value. */
- /* The result is scaled to stay just inside [-1,1] */
- return 32.0f * (n0 + n1 + n2 + n3); /* TODO: The scale factor is preliminary! */
-}
-
-/* 4D simplex noise */
-GLfloat _slang_library_noise4 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- /* The skewing and unskewing factors are hairy again for the 4D case */
-#define F4 0.309016994f /* F4 = (Math.sqrt(5.0)-1.0)/4.0 */
-#define G4 0.138196601f /* G4 = (5.0-Math.sqrt(5.0))/20.0 */
-
- float n0, n1, n2, n3, n4; /* Noise contributions from the five corners */
-
- /* Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in */
- float s = (x + y + z + w) * F4; /* Factor for 4D skewing */
- float xs = x + s;
- float ys = y + s;
- float zs = z + s;
- float ws = w + s;
- int i = FASTFLOOR(xs);
- int j = FASTFLOOR(ys);
- int k = FASTFLOOR(zs);
- int l = FASTFLOOR(ws);
-
- float t = (i + j + k + l) * G4; /* Factor for 4D unskewing */
- float X0 = i - t; /* Unskew the cell origin back to (x,y,z,w) space */
- float Y0 = j - t;
- float Z0 = k - t;
- float W0 = l - t;
-
- float x0 = x - X0; /* The x,y,z,w distances from the cell origin */
- float y0 = y - Y0;
- float z0 = z - Z0;
- float w0 = w - W0;
-
- /* For the 4D case, the simplex is a 4D shape I won't even try to describe. */
- /* To find out which of the 24 possible simplices we're in, we need to */
- /* determine the magnitude ordering of x0, y0, z0 and w0. */
- /* The method below is a good way of finding the ordering of x,y,z,w and */
- /* then find the correct traversal order for the simplex we're in. */
- /* First, six pair-wise comparisons are performed between each possible pair */
- /* of the four coordinates, and the results are used to add up binary bits */
- /* for an integer index. */
- int c1 = (x0 > y0) ? 32 : 0;
- int c2 = (x0 > z0) ? 16 : 0;
- int c3 = (y0 > z0) ? 8 : 0;
- int c4 = (x0 > w0) ? 4 : 0;
- int c5 = (y0 > w0) ? 2 : 0;
- int c6 = (z0 > w0) ? 1 : 0;
- int c = c1 + c2 + c3 + c4 + c5 + c6;
-
- int i1, j1, k1, l1; /* The integer offsets for the second simplex corner */
- int i2, j2, k2, l2; /* The integer offsets for the third simplex corner */
- int i3, j3, k3, l3; /* The integer offsets for the fourth simplex corner */
-
- float x1, y1, z1, w1, x2, y2, z2, w2, x3, y3, z3, w3, x4, y4, z4, w4;
- int ii, jj, kk, ll;
- float t0, t1, t2, t3, t4;
-
- /* simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order. */
- /* Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w */
- /* impossible. Only the 24 indices which have non-zero entries make any sense. */
- /* We use a thresholding to set the coordinates in turn from the largest magnitude. */
- /* The number 3 in the "simplex" array is at the position of the largest coordinate. */
- i1 = simplex[c][0]>=3 ? 1 : 0;
- j1 = simplex[c][1]>=3 ? 1 : 0;
- k1 = simplex[c][2]>=3 ? 1 : 0;
- l1 = simplex[c][3]>=3 ? 1 : 0;
- /* The number 2 in the "simplex" array is at the second largest coordinate. */
- i2 = simplex[c][0]>=2 ? 1 : 0;
- j2 = simplex[c][1]>=2 ? 1 : 0;
- k2 = simplex[c][2]>=2 ? 1 : 0;
- l2 = simplex[c][3]>=2 ? 1 : 0;
- /* The number 1 in the "simplex" array is at the second smallest coordinate. */
- i3 = simplex[c][0]>=1 ? 1 : 0;
- j3 = simplex[c][1]>=1 ? 1 : 0;
- k3 = simplex[c][2]>=1 ? 1 : 0;
- l3 = simplex[c][3]>=1 ? 1 : 0;
- /* The fifth corner has all coordinate offsets = 1, so no need to look that up. */
-
- x1 = x0 - i1 + G4; /* Offsets for second corner in (x,y,z,w) coords */
- y1 = y0 - j1 + G4;
- z1 = z0 - k1 + G4;
- w1 = w0 - l1 + G4;
- x2 = x0 - i2 + 2.0f*G4; /* Offsets for third corner in (x,y,z,w) coords */
- y2 = y0 - j2 + 2.0f*G4;
- z2 = z0 - k2 + 2.0f*G4;
- w2 = w0 - l2 + 2.0f*G4;
- x3 = x0 - i3 + 3.0f*G4; /* Offsets for fourth corner in (x,y,z,w) coords */
- y3 = y0 - j3 + 3.0f*G4;
- z3 = z0 - k3 + 3.0f*G4;
- w3 = w0 - l3 + 3.0f*G4;
- x4 = x0 - 1.0f + 4.0f*G4; /* Offsets for last corner in (x,y,z,w) coords */
- y4 = y0 - 1.0f + 4.0f*G4;
- z4 = z0 - 1.0f + 4.0f*G4;
- w4 = w0 - 1.0f + 4.0f*G4;
-
- /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */
- ii = i % 256;
- jj = j % 256;
- kk = k % 256;
- ll = l % 256;
-
- /* Calculate the contribution from the five corners */
- t0 = 0.6f - x0*x0 - y0*y0 - z0*z0 - w0*w0;
- if(t0 < 0.0f) n0 = 0.0f;
- else {
- t0 *= t0;
- n0 = t0 * t0 * grad4(perm[ii+perm[jj+perm[kk+perm[ll]]]], x0, y0, z0, w0);
- }
-
- t1 = 0.6f - x1*x1 - y1*y1 - z1*z1 - w1*w1;
- if(t1 < 0.0f) n1 = 0.0f;
- else {
- t1 *= t1;
- n1 = t1 * t1 * grad4(perm[ii+i1+perm[jj+j1+perm[kk+k1+perm[ll+l1]]]], x1, y1, z1, w1);
- }
-
- t2 = 0.6f - x2*x2 - y2*y2 - z2*z2 - w2*w2;
- if(t2 < 0.0f) n2 = 0.0f;
- else {
- t2 *= t2;
- n2 = t2 * t2 * grad4(perm[ii+i2+perm[jj+j2+perm[kk+k2+perm[ll+l2]]]], x2, y2, z2, w2);
- }
-
- t3 = 0.6f - x3*x3 - y3*y3 - z3*z3 - w3*w3;
- if(t3 < 0.0f) n3 = 0.0f;
- else {
- t3 *= t3;
- n3 = t3 * t3 * grad4(perm[ii+i3+perm[jj+j3+perm[kk+k3+perm[ll+l3]]]], x3, y3, z3, w3);
- }
-
- t4 = 0.6f - x4*x4 - y4*y4 - z4*z4 - w4*w4;
- if(t4 < 0.0f) n4 = 0.0f;
- else {
- t4 *= t4;
- n4 = t4 * t4 * grad4(perm[ii+1+perm[jj+1+perm[kk+1+perm[ll+1]]]], x4, y4, z4, w4);
- }
-
- /* Sum up and scale the result to cover the range [-1,1] */
- return 27.0f * (n0 + n1 + n2 + n3 + n4); /* TODO: The scale factor is preliminary! */
-}
-
diff --git a/src/mesa/shader/slang/slang_library_noise.h b/src/mesa/shader/slang/slang_library_noise.h
deleted file mode 100644
index da7367c1ce..0000000000
--- a/src/mesa/shader/slang/slang_library_noise.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_LIBRARY_NOISE_H
-#define SLANG_LIBRARY_NOISE_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-GLfloat _slang_library_noise1 (GLfloat);
-GLfloat _slang_library_noise2 (GLfloat, GLfloat);
-GLfloat _slang_library_noise3 (GLfloat, GLfloat, GLfloat);
-GLfloat _slang_library_noise4 (GLfloat, GLfloat, GLfloat, GLfloat);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 108d11c7df..bcabe71bfa 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -260,8 +260,8 @@ link_uniform_vars(GLcontext *ctx,
GLuint newSampNum = *numSamplers;
if (newSampNum >= ctx->Const.MaxTextureImageUnits) {
char s[100];
- sprintf(s, "Too many texture samplers (%u, max is %u)",
- newSampNum, ctx->Const.MaxTextureImageUnits);
+ _mesa_sprintf(s, "Too many texture samplers (%u, max is %u)",
+ newSampNum, ctx->Const.MaxTextureImageUnits);
link_error(shProg, s);
return GL_FALSE;
}
@@ -282,17 +282,22 @@ link_uniform_vars(GLcontext *ctx,
for (i = 0; i < prog->NumInstructions; i++) {
struct prog_instruction *inst = prog->Instructions + i;
if (_mesa_is_tex_instruction(inst->Opcode)) {
- /*
+ const GLint oldSampNum = inst->TexSrcUnit;
+
+#if 0
printf("====== remap sampler from %d to %d\n",
- inst->Sampler, map[ inst->Sampler ]);
- */
+ inst->TexSrcUnit, samplerMap[ inst->TexSrcUnit ]);
+#endif
+
/* here, texUnit is really samplerUnit */
- const GLint oldSampNum = inst->TexSrcUnit;
if (oldSampNum < Elements(samplerMap)) {
const GLuint newSampNum = samplerMap[oldSampNum];
inst->TexSrcUnit = newSampNum;
prog->SamplerTargets[newSampNum] = inst->TexSrcTarget;
prog->SamplersUsed |= (1 << newSampNum);
+ if (inst->TexShadow) {
+ prog->ShadowSamplers |= (1 << newSampNum);
+ }
}
}
}
@@ -316,7 +321,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
{
GLint attribMap[MAX_VERTEX_ATTRIBS];
GLuint i, j;
- GLbitfield usedAttributes;
+ GLbitfield usedAttributes; /* generics only, not legacy attributes */
assert(origProg != linkedProg);
assert(origProg->Target == GL_VERTEX_PROGRAM_ARB);
@@ -340,6 +345,15 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
usedAttributes |= (1 << attr);
}
+ /* If gl_Vertex is used, that actually counts against the limit
+ * on generic vertex attributes. This avoids the ambiguity of
+ * whether glVertexAttrib4fv(0, v) sets legacy attribute 0 (vert pos)
+ * or generic attribute[0]. If gl_Vertex is used, we want the former.
+ */
+ if (origProg->InputsRead & VERT_BIT_POS) {
+ usedAttributes |= 0x1;
+ }
+
/* initialize the generic attribute map entries to -1 */
for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
attribMap[i] = -1;
@@ -382,7 +396,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
* Start at 1 since generic attribute 0 always aliases
* glVertex/position.
*/
- for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) {
+ for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) {
if (((1 << attr) & usedAttributes) == 0)
break;
}
@@ -484,14 +498,38 @@ _slang_update_inputs_outputs(struct gl_program *prog)
maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1));
}
}
+
if (inst->DstReg.File == PROGRAM_OUTPUT) {
prog->OutputsWritten |= 1 << inst->DstReg.Index;
+ if (inst->DstReg.RelAddr) {
+ /* If the output attribute is indexed with relative addressing
+ * we know that it must be a varying or texcoord such as
+ * gl_TexCoord[i] = v; In this case, mark all the texcoords
+ * or varying outputs as being written. It's not an error if
+ * a vertex shader writes varying vars that aren't used by the
+ * fragment shader. But it is an error for a fragment shader
+ * to use varyings that are not written by the vertex shader.
+ */
+ if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
+ if (inst->DstReg.Index == VERT_RESULT_TEX0) {
+ /* mark all texcoord outputs as written */
+ const GLbitfield mask =
+ ((1 << MAX_TEXTURE_COORD_UNITS) - 1) << VERT_RESULT_TEX0;
+ prog->OutputsWritten |= mask;
+ }
+ else if (inst->DstReg.Index == VERT_RESULT_VAR0) {
+ /* mark all generic varying outputs as written */
+ const GLbitfield mask =
+ ((1 << MAX_VARYING) - 1) << VERT_RESULT_VAR0;
+ prog->OutputsWritten |= mask;
+ }
+ }
+ }
}
else if (inst->DstReg.File == PROGRAM_ADDRESS) {
maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1);
}
}
-
prog->NumAddressRegs = maxAddrReg;
}
@@ -645,6 +683,17 @@ _slang_link(GLcontext *ctx,
}
}
+ /* check that gl_FragColor and gl_FragData are not both written to */
+ if (shProg->FragmentProgram) {
+ GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten;
+ if ((outputsWritten & ((1 << FRAG_RESULT_COLR))) &&
+ (outputsWritten >= (1 << FRAG_RESULT_DATA0))) {
+ link_error(shProg, "Fragment program cannot write both gl_FragColor"
+ " and gl_FragData[].\n");
+ return;
+ }
+ }
+
if (fragProg && shProg->FragmentProgram) {
/* Compute initial program's TexturesUsed info */
@@ -653,12 +702,12 @@ _slang_link(GLcontext *ctx,
/* notify driver that a new fragment program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
&shProg->FragmentProgram->Base);
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Mesa original fragment program:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Mesa pre-link fragment program:\n");
_mesa_print_program(&fragProg->Base);
_mesa_print_program_parameters(ctx, &fragProg->Base);
- printf("Mesa post-link fragment program:\n");
+ _mesa_printf("Mesa post-link fragment program:\n");
_mesa_print_program(&shProg->FragmentProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
}
@@ -671,20 +720,23 @@ _slang_link(GLcontext *ctx,
/* notify driver that a new vertex program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
&shProg->VertexProgram->Base);
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Mesa original vertex program:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Mesa pre-link vertex program:\n");
_mesa_print_program(&vertProg->Base);
_mesa_print_program_parameters(ctx, &vertProg->Base);
- printf("Mesa post-link vertex program:\n");
+ _mesa_printf("Mesa post-link vertex program:\n");
_mesa_print_program(&shProg->VertexProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
}
}
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Varying vars:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Varying vars:\n");
_mesa_print_parameter_list(shProg->Varying);
+ if (shProg->InfoLog) {
+ _mesa_printf("Info Log: %s\n", shProg->InfoLog);
+ }
}
shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);
diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c
index 25f696f67e..d7d2b4fbfd 100644
--- a/src/mesa/shader/slang/slang_log.c
+++ b/src/mesa/shader/slang/slang_log.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.3
*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -43,11 +44,7 @@ void
slang_info_log_destruct(slang_info_log * log)
{
if (!log->dont_free_text)
-#if 0
- slang_alloc_free(log->text);
-#else
_mesa_free(log->text);
-#endif
}
static int
@@ -64,18 +61,10 @@ slang_info_log_message(slang_info_log * log, const char *prefix,
if (log->text != NULL) {
GLuint old_len = slang_string_length(log->text);
log->text = (char *)
-#if 0
- slang_alloc_realloc(log->text, old_len + 1, old_len + size);
-#else
_mesa_realloc(log->text, old_len + 1, old_len + size);
-#endif
}
else {
-#if 0
- log->text = (char *) (slang_alloc_malloc(size));
-#else
log->text = (char *) (_mesa_malloc(size));
-#endif
if (log->text != NULL)
log->text[0] = '\0';
}
@@ -88,10 +77,6 @@ slang_info_log_message(slang_info_log * log, const char *prefix,
slang_string_concat(log->text, msg);
slang_string_concat(log->text, "\n");
- if (MESA_VERBOSE & VERBOSE_GLSL) {
- _mesa_printf("Mesa: GLSL %s", log->text);
- }
-
return 1;
}
diff --git a/src/mesa/shader/slang/slang_mem.c b/src/mesa/shader/slang/slang_mem.c
index 21d6bfce88..9224578edb 100644
--- a/src/mesa/shader/slang/slang_mem.c
+++ b/src/mesa/shader/slang/slang_mem.c
@@ -184,6 +184,7 @@ _slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize)
#else
GET_CURRENT_CONTEXT(ctx);
slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool;
+ (void) pool;
if (newSize < oldSize) {
return oldBuffer;
@@ -235,6 +236,7 @@ _slang_free(void *addr)
if (addr) {
GET_CURRENT_CONTEXT(ctx);
slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool;
+ (void) pool;
ASSERT(is_valid_address(pool, addr));
}
#endif
diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c
index 7d971627f5..89aaa3a621 100644
--- a/src/mesa/shader/slang/slang_preprocess.c
+++ b/src/mesa/shader/slang/slang_preprocess.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
*
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -51,6 +51,9 @@ grammar_error_to_log (slang_info_log *log)
GLint pos;
grammar_get_last_error ((byte *) (buf), sizeof (buf), &pos);
+ if (buf[0] == 0) {
+ _mesa_snprintf(buf, sizeof(buf), "Preprocessor error");
+ }
slang_info_log_error (log, buf);
}
@@ -475,52 +478,112 @@ pp_cond_stack_reevaluate (pp_cond_stack *self)
self->top->effective = self->top->current && self->top[1].effective;
}
-/*
+
+/**
* Extension enables through #extension directive.
* NOTE: Currently, only enable/disable state is stored.
*/
-
typedef struct
{
- GLboolean MESA_shader_debug; /* GL_MESA_shader_debug enable */
- GLboolean ARB_texture_rectangle; /* GL_ARB_texture_rectangle enable */
+ GLboolean ARB_draw_buffers;
+ GLboolean ARB_texture_rectangle;
} pp_ext;
-/*
+
+/**
* Disable all extensions. Called at startup and on #extension all: disable.
*/
static GLvoid
-pp_ext_disable_all (pp_ext *self)
+pp_ext_disable_all(pp_ext *self)
{
- self->MESA_shader_debug = GL_FALSE;
+ _mesa_memset(self, 0, sizeof(self));
}
+
+/**
+ * Called during preprocessor initialization to set the initial enable/disable
+ * state of extensions.
+ */
static GLvoid
-pp_ext_init (pp_ext *self)
+pp_ext_init(pp_ext *self, const struct gl_extensions *extensions)
{
pp_ext_disable_all (self);
- self->ARB_texture_rectangle = GL_TRUE;
- /* Other initialization code goes here. */
+ self->ARB_draw_buffers = GL_TRUE;
+ if (extensions->NV_texture_rectangle)
+ self->ARB_texture_rectangle = GL_TRUE;
}
+/**
+ * Called in response to #extension directives to enable/disable
+ * the named extension.
+ */
static GLboolean
-pp_ext_set (pp_ext *self, const char *name, GLboolean enable)
+pp_ext_set(pp_ext *self, const char *name, GLboolean enable)
{
- if (_mesa_strcmp (name, "MESA_shader_debug") == 0)
- self->MESA_shader_debug = enable;
+ if (_mesa_strcmp (name, "GL_ARB_draw_buffers") == 0)
+ self->ARB_draw_buffers = enable;
else if (_mesa_strcmp (name, "GL_ARB_texture_rectangle") == 0)
self->ARB_texture_rectangle = enable;
- /* Next extension name tests go here. */
else
return GL_FALSE;
return GL_TRUE;
}
-/*
- * The state of preprocessor: current line, file and version number, list of all defined macros
- * and the #if/#endif context.
+
+static void
+pp_pragmas_init(struct gl_sl_pragmas *pragmas)
+{
+ pragmas->Optimize = GL_TRUE;
+ pragmas->Debug = GL_FALSE;
+}
+
+
+/**
+ * Called in response to #pragma. For example, "#pragma debug(on)" would
+ * call this function as pp_pragma("debug", "on").
+ * \return GL_TRUE if pragma is valid, GL_FALSE if invalid
*/
+static GLboolean
+pp_pragma(struct gl_sl_pragmas *pragmas, const char *pragma, const char *param)
+{
+#if 0
+ printf("#pragma %s %s\n", pragma, param);
+#endif
+ if (_mesa_strcmp(pragma, "optimize") == 0) {
+ if (!param)
+ return GL_FALSE; /* missing required param */
+ if (_mesa_strcmp(param, "on") == 0) {
+ pragmas->Optimize = GL_TRUE;
+ }
+ else if (_mesa_strcmp(param, "off") == 0) {
+ pragmas->Optimize = GL_FALSE;
+ }
+ else {
+ return GL_FALSE; /* invalid param */
+ }
+ }
+ else if (_mesa_strcmp(pragma, "debug") == 0) {
+ if (!param)
+ return GL_FALSE; /* missing required param */
+ if (_mesa_strcmp(param, "on") == 0) {
+ pragmas->Debug = GL_TRUE;
+ }
+ else if (_mesa_strcmp(param, "off") == 0) {
+ pragmas->Debug = GL_FALSE;
+ }
+ else {
+ return GL_FALSE; /* invalid param */
+ }
+ }
+ /* all other pragmas are silently ignored */
+ return GL_TRUE;
+}
+
+/**
+ * The state of preprocessor: current line, file and version number, list
+ * of all defined macros and the #if/#endif context.
+ */
typedef struct
{
GLint line;
@@ -533,7 +596,8 @@ typedef struct
} pp_state;
static GLvoid
-pp_state_init (pp_state *self, slang_info_log *elog)
+pp_state_init (pp_state *self, slang_info_log *elog,
+ const struct gl_extensions *extensions)
{
self->line = 0;
self->file = 1;
@@ -543,7 +607,7 @@ pp_state_init (pp_state *self, slang_info_log *elog)
self->version = 110;
#endif
pp_symbols_init (&self->symbols);
- pp_ext_init (&self->ext);
+ pp_ext_init (&self->ext, extensions);
self->elog = elog;
/* Initialize condition stack and create the global context. */
@@ -850,9 +914,16 @@ parse_if (slang_string *output, const byte *prod, GLuint *pi, GLint *result, pp_
#define BEHAVIOR_WARN 3
#define BEHAVIOR_DISABLE 4
+#define PRAGMA_NO_PARAM 0
+#define PRAGMA_PARAM 1
+
+
static GLboolean
-preprocess_source (slang_string *output, const char *source, grammar pid, grammar eid,
- slang_info_log *elog)
+preprocess_source (slang_string *output, const char *source,
+ grammar pid, grammar eid,
+ slang_info_log *elog,
+ const struct gl_extensions *extensions,
+ struct gl_sl_pragmas *pragmas)
{
static const char *predefined[] = {
"__FILE__",
@@ -873,7 +944,8 @@ preprocess_source (slang_string *output, const char *source, grammar pid, gramma
return GL_FALSE;
}
- pp_state_init (&state, elog);
+ pp_state_init (&state, elog, extensions);
+ pp_pragmas_init (pragmas);
/* add the predefined symbols to the symbol table */
for (i = 0; predefined[i]; i++) {
@@ -926,9 +998,11 @@ preprocess_source (slang_string *output, const char *source, grammar pid, gramma
else {
const char *id;
GLuint idlen;
+ GLubyte token;
i++;
- switch (prod[i++]) {
+ token = prod[i++];
+ switch (token) {
case TOKEN_END:
/* End of source string.
@@ -1145,6 +1219,25 @@ preprocess_source (slang_string *output, const char *source, grammar pid, gramma
}
break;
+ case TOKEN_PRAGMA:
+ {
+ GLint have_param;
+ const char *pragma, *param;
+
+ pragma = (const char *) (&prod[i]);
+ i += _mesa_strlen(pragma) + 1;
+ have_param = (prod[i++] == PRAGMA_PARAM);
+ if (have_param) {
+ param = (const char *) (&prod[i]);
+ i += _mesa_strlen(param) + 1;
+ }
+ else {
+ param = NULL;
+ }
+ pp_pragma(pragmas, pragma, param);
+ }
+ break;
+
case TOKEN_LINE:
id = (const char *) (&prod[i]);
i += _mesa_strlen (id) + 1;
@@ -1196,8 +1289,21 @@ error:
return GL_FALSE;
}
+
+/**
+ * Run preprocessor on source code.
+ * \param extensions indicates which GL extensions are enabled
+ * \param output the post-process results
+ * \param input the input text
+ * \param elog log to record warnings, errors
+ * \return GL_TRUE for success, GL_FALSE for error
+ */
GLboolean
-_slang_preprocess_directives (slang_string *output, const char *input, slang_info_log *elog)
+_slang_preprocess_directives(slang_string *output,
+ const char *input,
+ slang_info_log *elog,
+ const struct gl_extensions *extensions,
+ struct gl_sl_pragmas *pragmas)
{
grammar pid, eid;
GLboolean success;
@@ -1213,7 +1319,7 @@ _slang_preprocess_directives (slang_string *output, const char *input, slang_inf
grammar_destroy (pid);
return GL_FALSE;
}
- success = preprocess_source (output, input, pid, eid, elog);
+ success = preprocess_source (output, input, pid, eid, elog, extensions, pragmas);
grammar_destroy (eid);
grammar_destroy (pid);
return success;
diff --git a/src/mesa/shader/slang/slang_preprocess.h b/src/mesa/shader/slang/slang_preprocess.h
index d8eb12e4ff..f344820dae 100644
--- a/src/mesa/shader/slang/slang_preprocess.h
+++ b/src/mesa/shader/slang/slang_preprocess.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -33,8 +33,9 @@ extern GLboolean
_slang_preprocess_version (const char *, GLuint *, GLuint *, slang_info_log *);
extern GLboolean
-_slang_preprocess_directives (slang_string *output, const char *input,
- slang_info_log *);
-
+_slang_preprocess_directives(slang_string *output, const char *input,
+ slang_info_log *,
+ const struct gl_extensions *extensions,
+ struct gl_sl_pragmas *pragmas);
#endif /* SLANG_PREPROCESS_H */
diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c
index a5bcde404f..1ef43f58c0 100644
--- a/src/mesa/shader/slang/slang_typeinfo.c
+++ b/src/mesa/shader/slang/slang_typeinfo.c
@@ -23,7 +23,7 @@
*/
/**
- * \file slang_assemble_typeinfo.c
+ * \file slang_typeinfo.c
* slang type info
* \author Michal Krol
*/
diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c
index de0c93957b..a4ebacc093 100644
--- a/src/mesa/shader/slang/slang_vartable.c
+++ b/src/mesa/shader/slang/slang_vartable.c
@@ -4,6 +4,7 @@
#include "shader/prog_print.h"
#include "slang_compile.h"
#include "slang_compile_variable.h"
+#include "slang_emit.h"
#include "slang_mem.h"
#include "slang_vartable.h"
#include "slang_ir.h"
@@ -72,9 +73,8 @@ _slang_delete_var_table(slang_var_table *vt)
/**
- * Create new table, put at head, return ptr to it.
- * XXX we should take a maxTemps parameter to indicate how many temporaries
- * are available for the current shader/program target.
+ * Create new table on top of vartable stack.
+ * Used when we enter a {} block.
*/
void
_slang_push_var_table(slang_var_table *vt)
@@ -95,7 +95,8 @@ _slang_push_var_table(slang_var_table *vt)
/**
- * Destroy given table, return ptr to Parent
+ * Pop top entry from variable table.
+ * Used when we leave a {} block.
*/
void
_slang_pop_var_table(slang_var_table *vt)
@@ -125,10 +126,12 @@ _slang_pop_var_table(slang_var_table *vt)
else
comp = 0;
- assert(store->Index >= 0);
- for (j = 0; j < store->Size; j++) {
- assert(t->Temps[store->Index * 4 + j + comp] == VAR);
- t->Temps[store->Index * 4 + j + comp] = FREE;
+ /* store->Index may be -1 if we run out of registers */
+ if (store->Index >= 0) {
+ for (j = 0; j < store->Size; j++) {
+ assert(t->Temps[store->Index * 4 + j + comp] == VAR);
+ t->Temps[store->Index * 4 + j + comp] = FREE;
+ }
}
store->Index = -1;
}
@@ -156,7 +159,7 @@ _slang_pop_var_table(slang_var_table *vt)
/**
- * Add a new variable to the given symbol table.
+ * Add a new variable to the given var/symbol table.
*/
void
_slang_add_variable(slang_var_table *vt, slang_variable *v)
@@ -214,6 +217,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) {
GLuint found = 0;
for (j = 0; j < (GLuint) size; j++) {
+ assert(i + j < 4 * MAX_PROGRAM_TEMPS);
if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) {
found++;
}
@@ -225,13 +229,17 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
/* found block of size free regs */
if (size > 1)
assert(i % 4 == 0);
- for (j = 0; j < (GLuint) size; j++)
+ for (j = 0; j < (GLuint) size; j++) {
+ assert(i + j < 4 * MAX_PROGRAM_TEMPS);
t->Temps[i + j] = isTemp ? TEMP : VAR;
+ }
assert(i < MAX_PROGRAM_TEMPS * 4);
t->ValSize[i] = size;
return i;
}
}
+
+ /* if we get here, we ran out of registers */
return -1;
}
@@ -259,21 +267,7 @@ _slang_alloc_var(slang_var_table *vt, slang_ir_storage *store)
return GL_FALSE;
store->Index = i / 4;
- if (store->Size == 1) {
- const GLuint comp = i % 4;
- store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp);
- }
- else if (store->Size == 2) {
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_NIL, SWIZZLE_NIL);
- }
- else if (store->Size == 3) {
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_Z, SWIZZLE_NIL);
- }
- else {
- store->Swizzle = SWIZZLE_NOOP;
- }
+ store->Swizzle = _slang_var_swizzle(store->Size, i % 4);
if (dbg)
printf("Alloc var storage sz %d at %d.%s (level %d) store %p\n",
@@ -301,20 +295,7 @@ _slang_alloc_temp(slang_var_table *vt, slang_ir_storage *store)
assert(store->Index < 0);
store->Index = i / 4;
- if (store->Size == 1) {
- const GLuint comp = i % 4;
- store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp);
- }
- else {
- /* XXX improve swizzled for size=2/3, use for writemask... */
-#if 1
- if (store->Size == 2) {
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_NIL, SWIZZLE_NIL);
- }
-#endif
- store->Swizzle = SWIZZLE_NOOP;
- }
+ store->Swizzle = _slang_var_swizzle(store->Size, i % 4);
if (dbg) printf("Alloc temp sz %d at %d.%s (level %d) store %p\n",
store->Size, store->Index,
diff --git a/src/mesa/shader/slang/sources b/src/mesa/shader/slang/sources
deleted file mode 100644
index 00d617fa8a..0000000000
--- a/src/mesa/shader/slang/sources
+++ /dev/null
@@ -1,44 +0,0 @@
-MESA_SHADER_SLANG_SOURCES = \
-slang_analyse.c \
-slang_assemble_assignment.c \
-slang_assemble.c \
-slang_assemble_conditional.c \
-slang_assemble_constructor.c \
-slang_assemble_typeinfo.c \
-slang_compile.c \
-slang_compile_function.c \
-slang_compile_operation.c \
-slang_compile_struct.c \
-slang_compile_variable.c \
-slang_execute.c \
-slang_execute_x86.c \
-slang_export.c \
-slang_library_texsample.c \
-slang_library_noise.c \
-slang_link.c \
-slang_preprocess.c \
-slang_storage.c \
-slang_utility.c
-
-MESA_SHADER_SLANG_HEADERS = \
-slang_analyse.h \
-slang_assemble.h \
-slang_assemble_assignment.h \
-slang_assemble_conditional.h \
-slang_assemble_constructor.h \
-slang_assemble_typeinfo.h \
-slang_compile.h \
-slang_compile_function.h \
-slang_compile_operation.h \
-slang_compile_struct.h \
-slang_compile_variable.h \
-slang_execute.h \
-slang_export.h \
-slang_library_noise.h \
-slang_library_texsample.h \
-slang_link.h \
-slang_mesa.h \
-slang_preprocess.h \
-slang_storage.h \
-slang_utility.h \
-traverse_wrap.h