diff options
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r-- | src/mesa/shader/slang/library/slang_common_builtin.gc | 12 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_fragment_builtin.gc | 64 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_vertex_builtin.gc | 20 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_builtin.c | 3 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 98 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile.c | 61 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile_operation.c | 6 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile_variable.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_emit.c | 14 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_label.c | 6 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 54 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_log.c | 10 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_mem.c | 20 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_print.c | 30 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_storage.c | 21 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_typeinfo.c | 46 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_typeinfo.h | 20 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_utility.c | 10 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_utility.h | 6 |
19 files changed, 335 insertions, 168 deletions
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 56de47ee8d..8b7771c284 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -1769,6 +1769,18 @@ vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord) +//// GL_EXT_texture_array +vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord) +{ + __asm vec4_tex_1d_array __retVal, sampler, coord; +} + +vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord) +{ + __asm vec4_tex_2d_array __retVal, sampler, coord; +} + + // // 8.9 Noise Functions // diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc index 2e063e6416..54a80ea0e0 100644 --- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc +++ b/src/mesa/shader/slang/library/slang_fragment_builtin.gc @@ -165,6 +165,70 @@ vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float b +//// GL_EXT_texture_array + +vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord) +{ + vec4 coord4; + coord4.xy = coord; + __asm vec4_tex_1d_array __retVal, sampler, coord4; +} + +vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord, const float bias) +{ + vec4 coord4; + coord4.xy = coord; + coord4.w = bias; + __asm vec4_tex_1d_array_bias __retVal, sampler, coord4; +} + +vec4 texure2DArray(const sampler2DArray sampler, const vec3 coord) +{ + vec4 coord4; + coord4.xyz = coord; + __asm vec4_tex_2d_array __retVal, sampler, coord4; +} + +vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_2d_array_bias __retVal, sampler, coord4; +} + +vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord) +{ + vec4 coord4; + coord4.xy = coord; + __asm vec4_tex_1d_array_shadow __retVal, sampler, coord4; +} + +vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord, const float bias) +{ + vec4 coord4; + coord4.xy = coord; + coord4.w = bias; + __asm vec4_tex_1d_array_bias_shadow __retVal, sampler, coord4; +} + +vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord) +{ + vec4 coord4; + coord4.xyz = coord; + __asm vec4_tex_2d_array_shadow __retVal, sampler, coord4; +} + +vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_2d_array_bias_shadow __retVal, sampler, coord4; +} + + + // // 8.8 Fragment Processing Functions // diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc index 9ad5f35425..0c67c2ef20 100644 --- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc +++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc @@ -188,3 +188,23 @@ vec4 shadow2DProjLod(const sampler2DShadow sampler, const vec4 coord, __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord; } + +//// GL_EXT_texture_array + +vec4 texture1DArrayLod(const sampler1DArray sampler, const vec2 coord, const float lod) +{ + vec4 coord4; + coord4.xy = coord; + coord4.w = lod; + __asm vec4_tex_1d_array_bias __retVal, sampler, coord4; +} + + +vec4 texture2DArrayLod(const sampler2DArray sampler, const vec3 coord, const float lod) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = lod; + __asm vec4_tex_2d_array_bias __retVal, sampler, coord4; +} + diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index 0a9f0b97fb..791e751526 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -121,6 +121,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } else if (strcmp(var, "gl_DepthRange") == 0) { tokens[0] = STATE_DEPTH_RANGE; + assert(field); if (strcmp(field, "near") == 0) { *swizzleOut = SWIZZLE_XXXX; } @@ -141,6 +142,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, tokens[1] = index1; } else if (strcmp(var, "gl_Point") == 0) { + assert(field); if (strcmp(field, "size") == 0) { tokens[0] = STATE_POINT_SIZE; *swizzleOut = SWIZZLE_XXXX; @@ -180,6 +182,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, tokens[1] = 0; else tokens[1] = 1; + assert(field); if (strcmp(field, "emission") == 0) { tokens[2] = STATE_EMISSION; } diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index fe4bddf9ad..ecb2f6d5c1 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -100,14 +100,18 @@ static GLboolean is_sampler_type(const slang_fully_specified_type *t) { switch (t->specifier.type) { - case SLANG_SPEC_SAMPLER1D: - case SLANG_SPEC_SAMPLER2D: - case SLANG_SPEC_SAMPLER3D: - case SLANG_SPEC_SAMPLERCUBE: - case SLANG_SPEC_SAMPLER1DSHADOW: - case SLANG_SPEC_SAMPLER2DSHADOW: - case SLANG_SPEC_SAMPLER2DRECT: - case SLANG_SPEC_SAMPLER2DRECTSHADOW: + case SLANG_SPEC_SAMPLER_1D: + case SLANG_SPEC_SAMPLER_2D: + case SLANG_SPEC_SAMPLER_3D: + case SLANG_SPEC_SAMPLER_CUBE: + case SLANG_SPEC_SAMPLER_1D_SHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: + case SLANG_SPEC_SAMPLER_RECT: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + case SLANG_SPEC_SAMPLER_1D_ARRAY: + case SLANG_SPEC_SAMPLER_2D_ARRAY: + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: return GL_TRUE; default: return GL_FALSE; @@ -222,14 +226,18 @@ _slang_sizeof_type_specifier(const slang_type_specifier *spec) case SLANG_SPEC_MAT43: sz = 4 * 4; /* 4 columns (regs) */ break; - case SLANG_SPEC_SAMPLER1D: - case SLANG_SPEC_SAMPLER2D: - case SLANG_SPEC_SAMPLER3D: - case SLANG_SPEC_SAMPLERCUBE: - case SLANG_SPEC_SAMPLER1DSHADOW: - case SLANG_SPEC_SAMPLER2DSHADOW: - case SLANG_SPEC_SAMPLER2DRECT: - case SLANG_SPEC_SAMPLER2DRECTSHADOW: + case SLANG_SPEC_SAMPLER_1D: + case SLANG_SPEC_SAMPLER_2D: + case SLANG_SPEC_SAMPLER_3D: + case SLANG_SPEC_SAMPLER_CUBE: + case SLANG_SPEC_SAMPLER_1D_SHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: + case SLANG_SPEC_SAMPLER_RECT: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + case SLANG_SPEC_SAMPLER_1D_ARRAY: + case SLANG_SPEC_SAMPLER_2D_ARRAY: + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: sz = 1; /* a sampler is basically just an integer index */ break; case SLANG_SPEC_STRUCT: @@ -310,22 +318,30 @@ static GLint sampler_to_texture_index(const slang_type_specifier_type type) { switch (type) { - case SLANG_SPEC_SAMPLER1D: + case SLANG_SPEC_SAMPLER_1D: return TEXTURE_1D_INDEX; - case SLANG_SPEC_SAMPLER2D: + case SLANG_SPEC_SAMPLER_2D: return TEXTURE_2D_INDEX; - case SLANG_SPEC_SAMPLER3D: + case SLANG_SPEC_SAMPLER_3D: return TEXTURE_3D_INDEX; - case SLANG_SPEC_SAMPLERCUBE: + case SLANG_SPEC_SAMPLER_CUBE: return TEXTURE_CUBE_INDEX; - case SLANG_SPEC_SAMPLER1DSHADOW: + case SLANG_SPEC_SAMPLER_1D_SHADOW: return TEXTURE_1D_INDEX; /* XXX fix */ - case SLANG_SPEC_SAMPLER2DSHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: return TEXTURE_2D_INDEX; /* XXX fix */ - case SLANG_SPEC_SAMPLER2DRECT: + case SLANG_SPEC_SAMPLER_RECT: return TEXTURE_RECT_INDEX; - case SLANG_SPEC_SAMPLER2DRECTSHADOW: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: return TEXTURE_RECT_INDEX; /* XXX fix */ + case SLANG_SPEC_SAMPLER_1D_ARRAY: + return TEXTURE_1D_ARRAY_INDEX; + case SLANG_SPEC_SAMPLER_2D_ARRAY: + return TEXTURE_2D_ARRAY_INDEX; + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + return TEXTURE_1D_ARRAY_INDEX; + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + return TEXTURE_2D_ARRAY_INDEX; default: return -1; } @@ -453,6 +469,14 @@ static slang_asm_info AsmInfo[] = { { "vec4_tex_cube", IR_TEX, 1, 2 }, /* cubemap */ { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */ { "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */ + { "vec4_tex_1d_array", IR_TEX, 1, 2 }, + { "vec4_tex_1d_array_bias", IR_TEXB, 1, 2 }, + { "vec4_tex_1d_array_shadow", IR_TEX, 1, 2 }, + { "vec4_tex_1d_array_bias_shadow", IR_TEXB, 1, 2 }, + { "vec4_tex_2d_array", IR_TEX, 1, 2 }, + { "vec4_tex_2d_array_bias", IR_TEXB, 1, 2 }, + { "vec4_tex_2d_array_shadow", IR_TEX, 1, 2 }, + { "vec4_tex_2d_array_bias_shadow", IR_TEXB, 1, 2 }, /* texture / sampler but with shadow comparison */ { "vec4_tex_1d_shadow", IR_TEX_SH, 1, 2 }, @@ -1020,7 +1044,7 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper, GLuint i; v = _slang_variable_locate(oper->locals, id, GL_TRUE); if (!v) { - if (_mesa_strcmp((char *) oper->a_id, "__notRetFlag")) + if (strcmp((char *) oper->a_id, "__notRetFlag")) _mesa_problem(NULL, "var %s not found!\n", (char *) oper->a_id); return; } @@ -1658,7 +1682,7 @@ slang_find_asm_info(const char *name) { GLuint i; for (i = 0; AsmInfo[i].Name; i++) { - if (_mesa_strcmp(AsmInfo[i].Name, name) == 0) { + if (strcmp(AsmInfo[i].Name, name) == 0) { return AsmInfo + i; } } @@ -1730,7 +1754,7 @@ swizzle_to_writemask(slang_assemble_ctx *A, GLuint swizzle, /* end */ break; } - assert(swz >= 0 && swz <= 3); + assert(swz <= 3); if (swizzle != SWIZZLE_XXXX && swizzle != SWIZZLE_YYYY && @@ -1870,6 +1894,7 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, _mesa_problem(NULL, "undefined __asm function %s\n", (char *) oper->a_id); assert(info); + return NULL; } assert(info->NumParams <= 3); @@ -2317,7 +2342,7 @@ _slang_is_vec_mat_type(const char *name) }; int i; for (i = 0; vecmat_types[i]; i++) - if (_mesa_strcmp(name, vecmat_types[i]) == 0) + if (strcmp(name, vecmat_types[i]) == 0) return GL_TRUE; return GL_FALSE; } @@ -3160,6 +3185,7 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) varId = oper->children[0].children[0].a_id; var = _slang_variable_locate(oper->children[0].children[0].locals, varId, GL_TRUE); + assert(var); start = (GLint) var->initializer->literal[0]; } else { @@ -3639,7 +3665,7 @@ make_constant_array(slang_assemble_ctx *A, assert(initializer->type == SLANG_OPER_CALL); assert(initializer->array_constructor); - values = (GLfloat *) _mesa_malloc(numElements * 4 * sizeof(GLfloat)); + values = (GLfloat *) malloc(numElements * 4 * sizeof(GLfloat)); /* convert constructor params into ordinary floats */ for (i = 0; i < numElements; i++) { @@ -3670,7 +3696,7 @@ make_constant_array(slang_assemble_ctx *A, } assert(var->store->Size == size); - _mesa_free(values); + free(values); return GL_TRUE; } @@ -4182,7 +4208,7 @@ swizzle_size(GLuint swizzle) GLuint size = 0, i; for (i = 0; i < 4; i++) { GLuint swz = GET_SWZ(swizzle, i); - size += (swz >= 0 && swz <= 3); + size += (swz <= 3); } return size; } @@ -4198,6 +4224,7 @@ _slang_gen_swizzle(slang_ir_node *child, GLuint swizzle) n->Store = _slang_new_ir_storage_relative(0, swizzle_size(swizzle), child->Store); + assert(n->Store); n->Store->Swizzle = swizzle; } return n; @@ -4499,7 +4526,6 @@ _slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) SWIZZLE_NIL); n = _slang_gen_swizzle(n, swizzle); } - assert(n->Store); return n; } else { @@ -4923,8 +4949,8 @@ is_rect_sampler_spec(const slang_type_specifier *spec) while (spec->_array) { spec = spec->_array; } - return spec->type == SLANG_SPEC_SAMPLER2DRECT || - spec->type == SLANG_SPEC_SAMPLER2DRECTSHADOW; + return spec->type == SLANG_SPEC_SAMPLER_RECT || + spec->type == SLANG_SPEC_SAMPLER_RECT_SHADOW; } @@ -5224,7 +5250,7 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun) slang_ir_node *n; GLboolean success = GL_TRUE; - if (_mesa_strcmp((char *) fun->header.a_name, "main") != 0) { + if (strcmp((char *) fun->header.a_name, "main") != 0) { /* we only really generate code for main, all other functions get * inlined or codegen'd upon an actual call. */ @@ -5321,7 +5347,7 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun) /* free codegen context */ /* - _mesa_free(A->codegen); + free(A->codegen); */ return success; diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 33964e0c3b..b95c15fea6 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -55,7 +55,7 @@ /** re-defined below, should be the same though */ -#define TYPE_SPECIFIER_COUNT 32 +#define TYPE_SPECIFIER_COUNT 36 /** @@ -65,7 +65,7 @@ static GLboolean legal_identifier(slang_atom name) { /* "gl_" is a reserved prefix */ - if (_mesa_strncmp((char *) name, "gl_", 3) == 0) { + if (strncmp((char *) name, "gl_", 3) == 0) { return GL_FALSE; } return GL_TRUE; @@ -167,7 +167,7 @@ static void parse_identifier_str(slang_parse_ctx * C, char **id) { *id = (char *) C->I; - C->I += _mesa_strlen(*id) + 1; + C->I += strlen(*id) + 1; } static slang_atom @@ -176,7 +176,7 @@ parse_identifier(slang_parse_ctx * C) const char *id; id = (const char *) C->I; - C->I += _mesa_strlen(id) + 1; + C->I += strlen(id) + 1; return slang_atom_pool_atom(C->atoms, id); } @@ -298,9 +298,9 @@ parse_float(slang_parse_ctx * C, float *number) parse_identifier_str(C, &fractional); parse_identifier_str(C, &exponent); - whole = (char *) _slang_alloc((_mesa_strlen(integral) + - _mesa_strlen(fractional) + - _mesa_strlen(exponent) + 3) * sizeof(char)); + whole = (char *) _slang_alloc((strlen(integral) + + strlen(fractional) + + strlen(exponent) + 3) * sizeof(char)); if (whole == NULL) { slang_info_log_memory(C->L); RETURN0; @@ -742,13 +742,18 @@ parse_type_qualifier(slang_parse_ctx * C, slang_type_qualifier * qual) #define TYPE_SPECIFIER_MAT42 29 #define TYPE_SPECIFIER_MAT34 30 #define TYPE_SPECIFIER_MAT43 31 -#define TYPE_SPECIFIER_COUNT 32 +#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY 32 +#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY 33 +#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW 34 +#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW 35 +#define TYPE_SPECIFIER_COUNT 36 static int parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, slang_type_specifier * spec) { - switch (*C->I++) { + int type = *C->I++; + switch (type) { case TYPE_SPECIFIER_VOID: spec->type = SLANG_SPEC_VOID; break; @@ -816,28 +821,40 @@ parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, spec->type = SLANG_SPEC_MAT43; break; case TYPE_SPECIFIER_SAMPLER1D: - spec->type = SLANG_SPEC_SAMPLER1D; + spec->type = SLANG_SPEC_SAMPLER_1D; break; case TYPE_SPECIFIER_SAMPLER2D: - spec->type = SLANG_SPEC_SAMPLER2D; + spec->type = SLANG_SPEC_SAMPLER_2D; break; case TYPE_SPECIFIER_SAMPLER3D: - spec->type = SLANG_SPEC_SAMPLER3D; + spec->type = SLANG_SPEC_SAMPLER_3D; break; case TYPE_SPECIFIER_SAMPLERCUBE: - spec->type = SLANG_SPEC_SAMPLERCUBE; + spec->type = SLANG_SPEC_SAMPLER_CUBE; break; case TYPE_SPECIFIER_SAMPLER2DRECT: - spec->type = SLANG_SPEC_SAMPLER2DRECT; + spec->type = SLANG_SPEC_SAMPLER_RECT; break; case TYPE_SPECIFIER_SAMPLER1DSHADOW: - spec->type = SLANG_SPEC_SAMPLER1DSHADOW; + spec->type = SLANG_SPEC_SAMPLER_1D_SHADOW; break; case TYPE_SPECIFIER_SAMPLER2DSHADOW: - spec->type = SLANG_SPEC_SAMPLER2DSHADOW; + spec->type = SLANG_SPEC_SAMPLER_2D_SHADOW; break; case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: - spec->type = SLANG_SPEC_SAMPLER2DRECTSHADOW; + spec->type = SLANG_SPEC_SAMPLER_RECT_SHADOW; + break; + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY: + spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY; + break; + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY: + spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY; + break; + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW: + spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW; + break; + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW: + spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW; break; case TYPE_SPECIFIER_STRUCT: spec->type = SLANG_SPEC_STRUCT; @@ -2133,6 +2150,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, var->type.qualifier = type->qualifier; var->type.centroid = type->centroid; var->type.precision = type->precision; + var->type.specifier = type->specifier;/*new*/ var->type.variant = type->variant; var->type.layout = type->layout; var->type.array_len = type->array_len; @@ -2441,6 +2459,10 @@ parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O) case TYPE_SPECIFIER_SAMPLER2DSHADOW: case TYPE_SPECIFIER_SAMPLER2DRECT: case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY: + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY: + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW: + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW: /* OK */ break; default: @@ -2563,8 +2585,7 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, { slang_function *func; success = parse_function(C, &o, 1, &func); - if (success && - _mesa_strcmp((char *) func->header.a_name, "main") == 0) { + if (success && strcmp((char *) func->header.a_name, "main") == 0) { /* found main() */ mainFunc = func; } @@ -2949,7 +2970,7 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) /* free shader's prev info log */ if (shader->InfoLog) { - _mesa_free(shader->InfoLog); + free(shader->InfoLog); shader->InfoLog = NULL; } diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c index 3a15d9d3ab..5441d60df5 100644 --- a/src/mesa/shader/slang/slang_compile_operation.c +++ b/src/mesa/shader/slang/slang_compile_operation.c @@ -269,10 +269,10 @@ slang_operation_insert(GLuint *numElements, slang_operation **array, slang_operation *newOp; newOp = ops + pos; if (pos > 0) - _mesa_memcpy(ops, *array, pos * sizeof(slang_operation)); + memcpy(ops, *array, pos * sizeof(slang_operation)); if (pos < *numElements) - _mesa_memcpy(newOp + 1, (*array) + pos, - (*numElements - pos) * sizeof(slang_operation)); + memcpy(newOp + 1, (*array) + pos, + (*numElements - pos) * sizeof(slang_operation)); if (!slang_operation_construct(newOp)) { _slang_free(ops); diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/shader/slang/slang_compile_variable.c index eab912710e..23c08a9039 100644 --- a/src/mesa/shader/slang/slang_compile_variable.c +++ b/src/mesa/shader/slang/slang_compile_variable.c @@ -182,7 +182,7 @@ slang_variable_destruct(slang_variable * var) } #if 0 if (var->aux) { - _mesa_free(var->aux); + free(var->aux); } #endif } diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 0f670360ee..7c0ea0c114 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -241,7 +241,7 @@ alloc_local_temp(slang_emit_info *emitInfo, slang_ir_storage *temp, GLint size) { assert(size >= 1); assert(size <= 4); - _mesa_bzero(temp, sizeof(*temp)); + memset(temp, 0, sizeof(*temp)); temp->Size = size; temp->File = PROGRAM_TEMPORARY; temp->Index = -1; @@ -754,7 +754,7 @@ instruction_annotation(gl_inst_opcode opcode, char *dstAnnot, s = (char *) malloc(len); sprintf(s, "%s = %s %s %s %s", dstAnnot, srcAnnot0, operator, srcAnnot1, srcAnnot2); - assert(_mesa_strlen(s) < len); + assert(strlen(s) < len); free(dstAnnot); free(srcAnnot0); @@ -1136,7 +1136,7 @@ emit_clamp(slang_emit_info *emitInfo, slang_ir_node *n) * dest for this clamp() is an output reg, we can't use that reg for * the intermediate result. Use a temp register instead. */ - _mesa_bzero(&tmpNode, sizeof(tmpNode)); + memset(&tmpNode, 0, sizeof(tmpNode)); if (!alloc_node_storage(emitInfo, &tmpNode, n->Store->Size)) { return NULL; } @@ -2304,7 +2304,7 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n) char s[100]; /* XXX isn't this really an out of memory/resources error? */ _mesa_snprintf(s, sizeof(s), "Undefined variable '%s'", - (char *) n->Var->a_name); + (char *) n->Var->a_name); slang_info_log_error(emitInfo->log, s); return NULL; } @@ -2528,7 +2528,7 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo) GLuint *subroutineLoc, i, total; subroutineLoc - = (GLuint *) _mesa_malloc(emitInfo->NumSubroutines * sizeof(GLuint)); + = (GLuint *) malloc(emitInfo->NumSubroutines * sizeof(GLuint)); /* total number of instructions */ total = mainP->NumInstructions; @@ -2566,7 +2566,7 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo) /* free subroutine list */ if (emitInfo->Subroutines) { - _mesa_free(emitInfo->Subroutines); + free(emitInfo->Subroutines); emitInfo->Subroutines = NULL; } emitInfo->NumSubroutines = 0; @@ -2585,7 +2585,7 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo) } } - _mesa_free(subroutineLoc); + free(subroutineLoc); } diff --git a/src/mesa/shader/slang/slang_label.c b/src/mesa/shader/slang/slang_label.c index 1ca1ef0c7c..225612a936 100644 --- a/src/mesa/shader/slang/slang_label.c +++ b/src/mesa/shader/slang/slang_label.c @@ -32,12 +32,12 @@ _slang_label_new_unique(const char *name) static int id = 1; slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label)); if (l) { - l->Name = (char *) _slang_alloc(_mesa_strlen(name) + 10); + l->Name = (char *) _slang_alloc(strlen(name) + 10); if (!l->Name) { - _mesa_free(l); + free(l); return NULL; } - _mesa_sprintf(l->Name, "%s_%d", name, id); + sprintf(l->Name, "%s_%d", name, id); id++; l->Location = -1; } diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 75b0022b56..7c7bfbdbc5 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -68,7 +68,7 @@ static void link_error(struct gl_shader_program *shProg, const char *msg) { if (shProg->InfoLog) { - _mesa_free(shProg->InfoLog); + free(shProg->InfoLog); } shProg->InfoLog = _mesa_strdup(msg); shProg->LinkStatus = GL_FALSE; @@ -103,7 +103,7 @@ link_varying_vars(GLcontext *ctx, GLuint *map, i, firstVarying, newFile; GLbitfield *inOutFlags; - map = (GLuint *) _mesa_malloc(prog->Varying->NumParameters * sizeof(GLuint)); + map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint)); if (!map) return GL_FALSE; @@ -134,23 +134,23 @@ link_varying_vars(GLcontext *ctx, &shProg->Varying->Parameters[j]; if (var->Size != v->Size) { link_error(shProg, "mismatched varying variable types"); - _mesa_free(map); + free(map); return GL_FALSE; } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { char msg[100]; _mesa_snprintf(msg, sizeof(msg), - "centroid modifier mismatch for '%s'", var->Name); + "centroid modifier mismatch for '%s'", var->Name); link_error(shProg, msg); - _mesa_free(map); + free(map); return GL_FALSE; } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { char msg[100]; _mesa_snprintf(msg, sizeof(msg), - "invariant modifier mismatch for '%s'", var->Name); + "invariant modifier mismatch for '%s'", var->Name); link_error(shProg, msg); - _mesa_free(map); + free(map); return GL_FALSE; } } @@ -162,7 +162,7 @@ link_varying_vars(GLcontext *ctx, if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) { link_error(shProg, "Too many varying variables"); - _mesa_free(map); + free(map); return GL_FALSE; } @@ -202,7 +202,7 @@ link_varying_vars(GLcontext *ctx, } } - _mesa_free(map); + free(map); /* these will get recomputed before linking is completed */ prog->InputsRead = 0x0; @@ -269,8 +269,8 @@ link_uniform_vars(GLcontext *ctx, GLuint newSampNum = *numSamplers; if (newSampNum >= ctx->Const.MaxTextureImageUnits) { char s[100]; - _mesa_sprintf(s, "Too many texture samplers (%u, max is %u)", - newSampNum, ctx->Const.MaxTextureImageUnits); + sprintf(s, "Too many texture samplers (%u, max is %u)", + newSampNum, ctx->Const.MaxTextureImageUnits); link_error(shProg, s); return GL_FALSE; } @@ -563,7 +563,7 @@ remove_extra_version_directives(GLchar *source) { GLuint verCount = 0; while (1) { - char *ver = _mesa_strstr(source, "#version"); + char *ver = strstr(source, "#version"); if (ver) { verCount++; if (verCount > 1) { @@ -594,7 +594,7 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) GLuint totalLen = 0, len = 0; GLuint i; - shaderLengths = (GLuint *)_mesa_malloc(shProg->NumShaders * sizeof(GLuint)); + shaderLengths = (GLuint *)malloc(shProg->NumShaders * sizeof(GLuint)); if (!shaderLengths) { return NULL; } @@ -603,7 +603,7 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) for (i = 0; i < shProg->NumShaders; i++) { const struct gl_shader *shader = shProg->Shaders[i]; if (shader->Type == shaderType) { - shaderLengths[i] = _mesa_strlen(shader->Source); + shaderLengths[i] = strlen(shader->Source); totalLen += shaderLengths[i]; if (!firstShader) firstShader = shader; @@ -611,13 +611,13 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) } if (totalLen == 0) { - _mesa_free(shaderLengths); + free(shaderLengths); return NULL; } - source = (GLchar *) _mesa_malloc(totalLen + 1); + source = (GLchar *) malloc(totalLen + 1); if (!source) { - _mesa_free(shaderLengths); + free(shaderLengths); return NULL; } @@ -625,22 +625,22 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) for (i = 0; i < shProg->NumShaders; i++) { const struct gl_shader *shader = shProg->Shaders[i]; if (shader->Type == shaderType) { - _mesa_memcpy(source + len, shader->Source, shaderLengths[i]); + memcpy(source + len, shader->Source, shaderLengths[i]); len += shaderLengths[i]; } } source[len] = '\0'; /* - _mesa_printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source); + printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source); */ - _mesa_free(shaderLengths); + free(shaderLengths); remove_extra_version_directives(source); newShader = CALLOC_STRUCT(gl_shader); if (!newShader) { - _mesa_free(source); + free(source); return NULL; } @@ -875,11 +875,11 @@ _slang_link(GLcontext *ctx, vertNotify = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, &shProg->FragmentProgram->Base); if (ctx->Shader.Flags & GLSL_DUMP) { - _mesa_printf("Mesa pre-link fragment program:\n"); + printf("Mesa pre-link fragment program:\n"); _mesa_print_program(&fragProg->Base); _mesa_print_program_parameters(ctx, &fragProg->Base); - _mesa_printf("Mesa post-link fragment program:\n"); + printf("Mesa post-link fragment program:\n"); _mesa_print_program(&shProg->FragmentProgram->Base); _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); } @@ -893,11 +893,11 @@ _slang_link(GLcontext *ctx, fragNotify = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, &shProg->VertexProgram->Base); if (ctx->Shader.Flags & GLSL_DUMP) { - _mesa_printf("Mesa pre-link vertex program:\n"); + printf("Mesa pre-link vertex program:\n"); _mesa_print_program(&vertProg->Base); _mesa_print_program_parameters(ctx, &vertProg->Base); - _mesa_printf("Mesa post-link vertex program:\n"); + printf("Mesa post-link vertex program:\n"); _mesa_print_program(&shProg->VertexProgram->Base); _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base); } @@ -912,10 +912,10 @@ _slang_link(GLcontext *ctx, } if (ctx->Shader.Flags & GLSL_DUMP) { - _mesa_printf("Varying vars:\n"); + printf("Varying vars:\n"); _mesa_print_parameter_list(shProg->Varying); if (shProg->InfoLog) { - _mesa_printf("Info Log: %s\n", shProg->InfoLog); + printf("Info Log: %s\n", shProg->InfoLog); } } diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c index 4f6b8541c5..9ff21417bc 100644 --- a/src/mesa/shader/slang/slang_log.c +++ b/src/mesa/shader/slang/slang_log.c @@ -43,7 +43,7 @@ void slang_info_log_destruct(slang_info_log * log) { if (!log->dont_free_text) - _mesa_free(log->text); + free(log->text); } static int @@ -63,7 +63,7 @@ slang_info_log_message(slang_info_log * log, const char *prefix, _mesa_realloc(log->text, old_len + 1, old_len + size); } else { - log->text = (char *) (_mesa_malloc(size)); + log->text = (char *) (malloc(size)); if (log->text != NULL) log->text[0] = '\0'; } @@ -86,7 +86,7 @@ slang_info_log_print(slang_info_log * log, const char *msg, ...) char buf[1024]; va_start(va, msg); - _mesa_vsprintf(buf, msg, va); + vsprintf(buf, msg, va); va_end(va); return slang_info_log_message(log, NULL, buf); } @@ -98,7 +98,7 @@ slang_info_log_error(slang_info_log * log, const char *msg, ...) char buf[1024]; va_start(va, msg); - _mesa_vsprintf(buf, msg, va); + vsprintf(buf, msg, va); va_end(va); log->error_flag = GL_TRUE; if (slang_info_log_message(log, "Error", buf)) @@ -114,7 +114,7 @@ slang_info_log_warning(slang_info_log * log, const char *msg, ...) char buf[1024]; va_start(va, msg); - _mesa_vsprintf(buf, msg, va); + vsprintf(buf, msg, va); va_end(va); if (slang_info_log_message(log, "Warning", buf)) return 1; diff --git a/src/mesa/shader/slang/slang_mem.c b/src/mesa/shader/slang/slang_mem.c index 9224578edb..5eaa7c4427 100644 --- a/src/mesa/shader/slang/slang_mem.c +++ b/src/mesa/shader/slang/slang_mem.c @@ -56,12 +56,12 @@ struct slang_mempool_ slang_mempool * _slang_new_mempool(GLuint initialSize) { - slang_mempool *pool = (slang_mempool *) _mesa_calloc(sizeof(slang_mempool)); + slang_mempool *pool = (slang_mempool *) calloc(1, sizeof(slang_mempool)); if (pool) { - pool->Data = (char *) _mesa_calloc(initialSize); + pool->Data = (char *) calloc(1, initialSize); /*printf("ALLOC MEMPOOL %d at %p\n", initialSize, pool->Data);*/ if (!pool->Data) { - _mesa_free(pool); + free(pool); return NULL; } pool->Size = initialSize; @@ -82,8 +82,8 @@ _slang_delete_mempool(slang_mempool *pool) pool->Used, pool->Size, pool->Count, pool->Largest); */ total += pool->Used; - _mesa_free(pool->Data); - _mesa_free(pool); + free(pool->Data); + free(pool); pool = next; } /*printf("TOTAL ALLOCATED: %u\n", total);*/ @@ -125,7 +125,7 @@ void * _slang_alloc(GLuint bytes) { #if USE_MALLOC_FREE - return _mesa_calloc(bytes); + return calloc(1, bytes); #else slang_mempool *pool; GET_CURRENT_CONTEXT(ctx); @@ -197,7 +197,7 @@ _slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize) ASSERT(is_valid_address(pool, oldBuffer)); if (newBuffer && oldBuffer && copySize > 0) - _mesa_memcpy(newBuffer, oldBuffer, copySize); + memcpy(newBuffer, oldBuffer, copySize); return newBuffer; } @@ -212,10 +212,10 @@ char * _slang_strdup(const char *s) { if (s) { - size_t l = _mesa_strlen(s); + size_t l = strlen(s); char *s2 = (char *) _slang_alloc(l + 1); if (s2) - _mesa_strcpy(s2, s); + strcpy(s2, s); return s2; } else { @@ -231,7 +231,7 @@ void _slang_free(void *addr) { #if USE_MALLOC_FREE - _mesa_free(addr); + free(addr); #else if (addr) { GET_CURRENT_CONTEXT(ctx); diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c index 98c7877534..3c75523c42 100644 --- a/src/mesa/shader/slang/slang_print.c +++ b/src/mesa/shader/slang/slang_print.c @@ -119,22 +119,22 @@ print_type(const slang_fully_specified_type *t) case SLANG_SPEC_MAT43: printf("mat4x3"); break; - case SLANG_SPEC_SAMPLER1D: + case SLANG_SPEC_SAMPLER_1D: printf("sampler1D"); break; - case SLANG_SPEC_SAMPLER2D: + case SLANG_SPEC_SAMPLER_2D: printf("sampler2D"); break; - case SLANG_SPEC_SAMPLER3D: + case SLANG_SPEC_SAMPLER_3D: printf("sampler3D"); break; - case SLANG_SPEC_SAMPLERCUBE: + case SLANG_SPEC_SAMPLER_CUBE: printf("samplerCube"); break; - case SLANG_SPEC_SAMPLER1DSHADOW: + case SLANG_SPEC_SAMPLER_1D_SHADOW: printf("sampler1DShadow"); break; - case SLANG_SPEC_SAMPLER2DSHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: printf("sampler2DShadow"); break; case SLANG_SPEC_STRUCT: @@ -698,7 +698,7 @@ slang_print_function(const slang_function *f, GLboolean body) GLuint i; #if 0 - if (_mesa_strcmp((char *) f->header.a_name, "main") != 0) + if (strcmp((char *) f->header.a_name, "main") != 0) return; #endif @@ -783,21 +783,21 @@ slang_type_string(slang_type_specifier_type t) return "mat3"; case SLANG_SPEC_MAT4: return "mat4"; - case SLANG_SPEC_SAMPLER1D: + case SLANG_SPEC_SAMPLER_1D: return "sampler1D"; - case SLANG_SPEC_SAMPLER2D: + case SLANG_SPEC_SAMPLER_2D: return "sampler2D"; - case SLANG_SPEC_SAMPLER3D: + case SLANG_SPEC_SAMPLER_3D: return "sampler3D"; - case SLANG_SPEC_SAMPLERCUBE: + case SLANG_SPEC_SAMPLER_CUBE: return "samplerCube"; - case SLANG_SPEC_SAMPLER1DSHADOW: + case SLANG_SPEC_SAMPLER_1D_SHADOW: return "sampler1DShadow"; - case SLANG_SPEC_SAMPLER2DSHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: return "sampler2DShadow"; - case SLANG_SPEC_SAMPLER2DRECT: + case SLANG_SPEC_SAMPLER_RECT: return "sampler2DRect"; - case SLANG_SPEC_SAMPLER2DRECTSHADOW: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: return "sampler2DRectShadow"; case SLANG_SPEC_STRUCT: return "struct"; diff --git a/src/mesa/shader/slang/slang_storage.c b/src/mesa/shader/slang/slang_storage.c index e8b0fb7747..656e15670d 100644 --- a/src/mesa/shader/slang/slang_storage.c +++ b/src/mesa/shader/slang/slang_storage.c @@ -199,14 +199,19 @@ _slang_aggregate_variable(slang_storage_aggregate * agg, case SLANG_SPEC_MAT43: return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 3); - case SLANG_SPEC_SAMPLER1D: - case SLANG_SPEC_SAMPLER2D: - case SLANG_SPEC_SAMPLER3D: - case SLANG_SPEC_SAMPLERCUBE: - case SLANG_SPEC_SAMPLER1DSHADOW: - case SLANG_SPEC_SAMPLER2DSHADOW: - case SLANG_SPEC_SAMPLER2DRECT: - case SLANG_SPEC_SAMPLER2DRECTSHADOW: + case SLANG_SPEC_SAMPLER_1D: + case SLANG_SPEC_SAMPLER_2D: + case SLANG_SPEC_SAMPLER_3D: + case SLANG_SPEC_SAMPLER_CUBE: + case SLANG_SPEC_SAMPLER_1D_SHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: + case SLANG_SPEC_SAMPLER_RECT: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + case SLANG_SPEC_SAMPLER_1D_ARRAY: + case SLANG_SPEC_SAMPLER_2D_ARRAY: + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + return aggregate_vector(agg, SLANG_STORE_INT, 1); case SLANG_SPEC_STRUCT: return aggregate_variables(agg, spec->_struct->fields, funcs, structs, diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c index a96f2fb4c2..0f96768b02 100644 --- a/src/mesa/shader/slang/slang_typeinfo.c +++ b/src/mesa/shader/slang/slang_typeinfo.c @@ -195,14 +195,18 @@ static const type_specifier_type_name type_specifier_type_names[] = { {"mat4x2", SLANG_SPEC_MAT42}, {"mat3x4", SLANG_SPEC_MAT34}, {"mat4x3", SLANG_SPEC_MAT43}, - {"sampler1D", SLANG_SPEC_SAMPLER1D}, - {"sampler2D", SLANG_SPEC_SAMPLER2D}, - {"sampler3D", SLANG_SPEC_SAMPLER3D}, - {"samplerCube", SLANG_SPEC_SAMPLERCUBE}, - {"sampler1DShadow", SLANG_SPEC_SAMPLER1DSHADOW}, - {"sampler2DShadow", SLANG_SPEC_SAMPLER2DSHADOW}, - {"sampler2DRect", SLANG_SPEC_SAMPLER2DRECT}, - {"sampler2DRectShadow", SLANG_SPEC_SAMPLER2DRECTSHADOW}, + {"sampler1D", SLANG_SPEC_SAMPLER_1D}, + {"sampler2D", SLANG_SPEC_SAMPLER_2D}, + {"sampler3D", SLANG_SPEC_SAMPLER_3D}, + {"samplerCube", SLANG_SPEC_SAMPLER_CUBE}, + {"sampler1DShadow", SLANG_SPEC_SAMPLER_1D_SHADOW}, + {"sampler2DShadow", SLANG_SPEC_SAMPLER_2D_SHADOW}, + {"sampler2DRect", SLANG_SPEC_SAMPLER_RECT}, + {"sampler2DRectShadow", SLANG_SPEC_SAMPLER_RECT_SHADOW}, + {"sampler1DArray", SLANG_SPEC_SAMPLER_1D_ARRAY}, + {"sampler2DArray", SLANG_SPEC_SAMPLER_2D_ARRAY}, + {"sampler1DArrayShadow", SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW}, + {"sampler2DArrayShadow", SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW}, {NULL, SLANG_SPEC_VOID} }; @@ -419,7 +423,7 @@ slang_type_specifier_compatible(const slang_type_specifier * x, GLboolean slang_typeinfo_construct(slang_typeinfo * ti) { - _mesa_bzero(ti, sizeof(*ti)); + memset(ti, 0, sizeof(*ti)); slang_type_specifier_ctr(&ti->spec); ti->array_len = 0; return GL_TRUE; @@ -1138,22 +1142,30 @@ _slang_gltype_from_specifier(const slang_type_specifier *type) return GL_FLOAT_MAT3x4; case SLANG_SPEC_MAT43: return GL_FLOAT_MAT4x3; - case SLANG_SPEC_SAMPLER1D: + case SLANG_SPEC_SAMPLER_1D: return GL_SAMPLER_1D; - case SLANG_SPEC_SAMPLER2D: + case SLANG_SPEC_SAMPLER_2D: return GL_SAMPLER_2D; - case SLANG_SPEC_SAMPLER3D: + case SLANG_SPEC_SAMPLER_3D: return GL_SAMPLER_3D; - case SLANG_SPEC_SAMPLERCUBE: + case SLANG_SPEC_SAMPLER_CUBE: return GL_SAMPLER_CUBE; - case SLANG_SPEC_SAMPLER1DSHADOW: + case SLANG_SPEC_SAMPLER_1D_SHADOW: return GL_SAMPLER_1D_SHADOW; - case SLANG_SPEC_SAMPLER2DSHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: return GL_SAMPLER_2D_SHADOW; - case SLANG_SPEC_SAMPLER2DRECT: + case SLANG_SPEC_SAMPLER_RECT: return GL_SAMPLER_2D_RECT_ARB; - case SLANG_SPEC_SAMPLER2DRECTSHADOW: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: return GL_SAMPLER_2D_RECT_SHADOW_ARB; + case SLANG_SPEC_SAMPLER_1D_ARRAY: + return GL_SAMPLER_1D_ARRAY_EXT; + case SLANG_SPEC_SAMPLER_2D_ARRAY: + return GL_SAMPLER_2D_ARRAY_EXT; + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + return GL_SAMPLER_1D_ARRAY_SHADOW_EXT; + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + return GL_SAMPLER_2D_ARRAY_SHADOW_EXT; case SLANG_SPEC_ARRAY: return _slang_gltype_from_specifier(type->_array); case SLANG_SPEC_STRUCT: diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h index aa5f14ebc7..9a6407a31b 100644 --- a/src/mesa/shader/slang/slang_typeinfo.h +++ b/src/mesa/shader/slang/slang_typeinfo.h @@ -130,14 +130,18 @@ typedef enum slang_type_specifier_type_ SLANG_SPEC_MAT42, SLANG_SPEC_MAT34, SLANG_SPEC_MAT43, - SLANG_SPEC_SAMPLER1D, - SLANG_SPEC_SAMPLER2D, - SLANG_SPEC_SAMPLER3D, - SLANG_SPEC_SAMPLERCUBE, - SLANG_SPEC_SAMPLER2DRECT, - SLANG_SPEC_SAMPLER1DSHADOW, - SLANG_SPEC_SAMPLER2DSHADOW, - SLANG_SPEC_SAMPLER2DRECTSHADOW, + SLANG_SPEC_SAMPLER_1D, + SLANG_SPEC_SAMPLER_2D, + SLANG_SPEC_SAMPLER_3D, + SLANG_SPEC_SAMPLER_CUBE, + SLANG_SPEC_SAMPLER_RECT, + SLANG_SPEC_SAMPLER_1D_SHADOW, + SLANG_SPEC_SAMPLER_2D_SHADOW, + SLANG_SPEC_SAMPLER_RECT_SHADOW, + SLANG_SPEC_SAMPLER_1D_ARRAY, + SLANG_SPEC_SAMPLER_2D_ARRAY, + SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW, + SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW, SLANG_SPEC_STRUCT, SLANG_SPEC_ARRAY } slang_type_specifier_type; diff --git a/src/mesa/shader/slang/slang_utility.c b/src/mesa/shader/slang/slang_utility.c index 3631e32b3c..e77404f692 100644 --- a/src/mesa/shader/slang/slang_utility.c +++ b/src/mesa/shader/slang/slang_utility.c @@ -35,7 +35,7 @@ char * slang_string_concat (char *dst, const char *src) { - return _mesa_strcpy (dst + _mesa_strlen (dst), src); + return strcpy (dst + strlen (dst), src); } @@ -54,7 +54,7 @@ GLvoid slang_string_free (slang_string *self) { if (self->data != NULL) - _mesa_free (self->data); + free(self->data); } GLvoid @@ -92,7 +92,7 @@ slang_string_push (slang_string *self, const slang_string *str) return; } if (grow (self, self->length + str->length)) { - _mesa_memcpy (&self->data[self->length], str->data, str->length); + memcpy (&self->data[self->length], str->data, str->length); self->length += str->length; } } @@ -110,7 +110,7 @@ GLvoid slang_string_pushs (slang_string *self, const char *cstr, GLuint len) { if (grow (self, self->length + len)) { - _mesa_memcpy (&self->data[self->length], cstr, len); + memcpy (&self->data[self->length], cstr, len); self->length += len; } } @@ -120,7 +120,7 @@ slang_string_pushi (slang_string *self, GLint i) { char buffer[12]; - _mesa_sprintf (buffer, "%d", i); + sprintf (buffer, "%d", i); slang_string_pushs (self, buffer, strlen (buffer)); } diff --git a/src/mesa/shader/slang/slang_utility.h b/src/mesa/shader/slang/slang_utility.h index 032c561810..2c0d0bcbb2 100644 --- a/src/mesa/shader/slang/slang_utility.h +++ b/src/mesa/shader/slang/slang_utility.h @@ -32,9 +32,9 @@ #define static_assert(expr) do { int _array[(expr) ? 1 : -1]; (void) _array[0]; } while (0) -#define slang_string_compare(str1, str2) _mesa_strcmp (str1, str2) -#define slang_string_copy(dst, src) _mesa_strcpy (dst, src) -#define slang_string_length(str) _mesa_strlen (str) +#define slang_string_compare(str1, str2) strcmp (str1, str2) +#define slang_string_copy(dst, src) strcpy (dst, src) +#define slang_string_length(str) strlen (str) char *slang_string_concat (char *, const char *); 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