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-rw-r--r--src/mesa/shader/slang/slang_builtin.c4
-rw-r--r--src/mesa/shader/slang/slang_codegen.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index bef0f85653..e5809509c9 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -741,7 +741,7 @@ static const struct input_info vertInputs[] = {
{ "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP },
{ "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP },
{ "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { NULL, 0, SWIZZLE_NOOP }
+ { NULL, 0, GL_NONE, SWIZZLE_NOOP }
};
/** Predefined fragment shader inputs */
@@ -754,7 +754,7 @@ static const struct input_info fragInputs[] = {
{ "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
{ "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX },
{ "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW },
- { NULL, 0, SWIZZLE_NOOP }
+ { NULL, 0, GL_NONE, SWIZZLE_NOOP }
};
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 349f432dec..703af9f874 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -2775,7 +2775,7 @@ _slang_gen_while(slang_assemble_ctx * A, slang_operation *oper)
* body code (child[1])
*/
slang_ir_node *loop, *breakIf, *body;
- GLboolean isConst, constTrue;
+ GLboolean isConst, constTrue = GL_FALSE;
if (!A->EmitContReturn) {
/* We don't want to emit CONT instructions. If this while-loop has