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-rw-r--r--src/mesa/shader/slang/slang_export.c5
-rw-r--r--src/mesa/shader/slang/slang_export.h7
-rw-r--r--src/mesa/shader/slang/slang_link.c462
-rw-r--r--src/mesa/shader/slang/slang_link.h114
4 files changed, 474 insertions, 114 deletions
diff --git a/src/mesa/shader/slang/slang_export.c b/src/mesa/shader/slang/slang_export.c
index 515c03fb64..dcf64244b7 100644
--- a/src/mesa/shader/slang/slang_export.c
+++ b/src/mesa/shader/slang/slang_export.c
@@ -79,6 +79,11 @@ GLboolean slang_export_data_quant_struct (slang_export_data_quant *self)
return self->structure != NULL;
}
+GLboolean slang_export_data_quant_simple (slang_export_data_quant *self)
+{
+ return self->array_len == 0 && self->structure == NULL;
+}
+
GLenum slang_export_data_quant_type (slang_export_data_quant *self)
{
assert (self->structure == NULL);
diff --git a/src/mesa/shader/slang/slang_export.h b/src/mesa/shader/slang/slang_export.h
index c158eb4443..aaf00773c1 100644
--- a/src/mesa/shader/slang/slang_export.h
+++ b/src/mesa/shader/slang/slang_export.h
@@ -69,6 +69,11 @@ GLboolean slang_export_data_quant_array (slang_export_data_quant *);
GLboolean slang_export_data_quant_struct (slang_export_data_quant *);
/*
+ * Returns GL_TRUE if the quant is neither an array nor a structure.
+ */
+GLboolean slang_export_data_quant_simple (slang_export_data_quant *);
+
+/*
* Returns basic type of the quant. It must not be a structure.
*/
GLenum slang_export_data_quant_type (slang_export_data_quant *);
@@ -81,7 +86,7 @@ GLuint slang_export_data_quant_fields (slang_export_data_quant *);
/*
* Return number of elements in the quant.
* For arrays, return the size of the array.
- * For scalars, return 1.
+ * Otherwise, return 1.
*/
GLuint slang_export_data_quant_elements (slang_export_data_quant *);
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index a72ec2eaa0..9d61a29e91 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -32,6 +32,151 @@
#include "slang_link.h"
#include "slang_analyse.h"
+static GLboolean entry_has_gl_prefix (slang_atom name, slang_atom_pool *atoms)
+{
+ const char *str = slang_atom_pool_id (atoms, name);
+ return str[0] == 'g' && str[1] == 'l' && str[2] == '_';
+}
+
+/*
+ * slang_active_variables
+ */
+
+static GLvoid slang_active_variables_ctr (slang_active_variables *self)
+{
+ self->table = NULL;
+ self->count = 0;
+}
+
+static GLvoid slang_active_variables_dtr (slang_active_variables *self)
+{
+ GLuint i;
+
+ for (i = 0; i < self->count; i++)
+ slang_alloc_free (self->table[i].name);
+ slang_alloc_free (self->table);
+}
+
+static GLboolean add_simple_variable (slang_active_variables *self, slang_export_data_quant *q,
+ const char *name)
+{
+ const GLuint n = self->count;
+
+ self->table = (slang_active_variable *) slang_alloc_realloc (self->table,
+ n * sizeof (slang_active_variable), (n + 1) * sizeof (slang_active_variable));
+ if (self->table == NULL)
+ return GL_FALSE;
+
+ self->table[n].quant = q;
+ self->table[n].name = slang_string_duplicate (name);
+ if (self->table[n].name == NULL)
+ return GL_FALSE;
+ self->count++;
+
+ return GL_TRUE;
+}
+
+static GLboolean add_complex_variable (slang_active_variables *self, slang_export_data_quant *q,
+ char *name, slang_atom_pool *atoms)
+{
+ slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
+ if (slang_export_data_quant_array (q))
+ slang_string_concat (name, "[0]");
+
+ if (slang_export_data_quant_struct (q))
+ {
+ GLuint dot_pos, i;
+ const GLuint fields = slang_export_data_quant_fields (q);
+
+ slang_string_concat (name, ".");
+ dot_pos = slang_string_length (name);
+
+ for (i = 0; i < fields; i++)
+ {
+ if (!add_complex_variable (self, &q->structure[i], name, atoms))
+ return GL_FALSE;
+
+ name[dot_pos] = '\0';
+ }
+
+ return GL_TRUE;
+ }
+
+ return add_simple_variable (self, q, name);
+}
+
+static GLboolean gather_active_variables (slang_active_variables *self,
+ slang_export_data_table *tbl, slang_export_data_access access)
+{
+ GLuint i;
+
+ for (i = 0; i < tbl->count; i++)
+ if (tbl->entries[i].access == access)
+ {
+ char name[1024] = "";
+
+ if (!add_complex_variable (self, &tbl->entries[i].quant, name, tbl->atoms))
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/*
+ * slang_attrib_overrides
+ */
+
+static GLvoid slang_attrib_overrides_ctr (slang_attrib_overrides *self)
+{
+ self->table = NULL;
+ self->count = 0;
+}
+
+static GLvoid slang_attrib_overrides_dtr (slang_attrib_overrides *self)
+{
+ GLuint i;
+
+ for (i = 0; i < self->count; i++)
+ slang_alloc_free (self->table[i].name);
+ slang_alloc_free (self->table);
+}
+
+GLboolean slang_attrib_overrides_add (slang_attrib_overrides *self, GLuint index, const GLchar *name)
+{
+ const GLuint n = self->count;
+ GLuint i;
+
+ for (i = 0; i < n; i++)
+ if (slang_string_compare (name, self->table[i].name) == 0)
+ {
+ self->table[i].index = index;
+ return GL_TRUE;
+ }
+
+ self->table = (slang_attrib_override *) slang_alloc_realloc (self->table,
+ n * sizeof (slang_attrib_override), (n + 1) * sizeof (slang_attrib_override));
+ if (self->table == NULL)
+ return GL_FALSE;
+
+ self->table[n].index = index;
+ self->table[n].name = slang_string_duplicate (name);
+ if (self->table[n].name == NULL)
+ return GL_FALSE;
+ self->count++;
+
+ return GL_TRUE;
+}
+
+static GLuint lookup_attrib_override (slang_attrib_overrides *self, const GLchar *name)
+{
+ GLuint i;
+
+ for (i = 0; self->count; i++)
+ if (slang_string_compare (name, self->table[i].name) == 0)
+ return self->table[i].index;
+ return MAX_VERTEX_ATTRIBS;
+}
+
/*
* slang_uniform_bindings
*/
@@ -51,8 +196,8 @@ static GLvoid slang_uniform_bindings_dtr (slang_uniform_bindings *self)
slang_alloc_free (self->table);
}
-static GLboolean slang_uniform_bindings_add (slang_uniform_bindings *self, slang_export_data_quant *q,
- const char *name, GLuint index, GLuint address)
+static GLboolean add_simple_uniform_binding (slang_uniform_bindings *self,
+ slang_export_data_quant *q, const char *name, GLuint index, GLuint addr)
{
const GLuint n = self->count;
GLuint i;
@@ -60,7 +205,7 @@ static GLboolean slang_uniform_bindings_add (slang_uniform_bindings *self, slang
for (i = 0; i < n; i++)
if (slang_string_compare (self->table[i].name, name) == 0)
{
- self->table[i].address[index] = address;
+ self->table[i].address[index] = addr;
return GL_TRUE;
}
@@ -68,19 +213,21 @@ static GLboolean slang_uniform_bindings_add (slang_uniform_bindings *self, slang
n * sizeof (slang_uniform_binding), (n + 1) * sizeof (slang_uniform_binding));
if (self->table == NULL)
return GL_FALSE;
+
self->table[n].quant = q;
self->table[n].name = slang_string_duplicate (name);
- for (i = 0; i < SLANG_SHADER_MAX; i++)
- self->table[n].address[i] = ~0;
- self->table[n].address[index] = address;
if (self->table[n].name == NULL)
return GL_FALSE;
+ for (i = 0; i < SLANG_SHADER_MAX; i++)
+ self->table[n].address[i] = ~0;
+ self->table[n].address[index] = addr;
self->count++;
+
return GL_TRUE;
}
-static GLboolean insert_uniform_binding (slang_uniform_bindings *bind, slang_export_data_quant *q,
- char *name, slang_atom_pool *atoms, GLuint index, GLuint addr)
+static GLboolean add_complex_uniform_binding (slang_uniform_bindings *self,
+ slang_export_data_quant *q, char *name, slang_atom_pool *atoms, GLuint index, GLuint addr)
{
GLuint count, i;
@@ -88,41 +235,44 @@ static GLboolean insert_uniform_binding (slang_uniform_bindings *bind, slang_exp
count = slang_export_data_quant_elements (q);
for (i = 0; i < count; i++)
{
- GLuint save;
+ GLuint bracket_pos;
- save = slang_string_length (name);
+ bracket_pos = slang_string_length (name);
if (slang_export_data_quant_array (q))
_mesa_sprintf (name + slang_string_length (name), "[%d]", i);
if (slang_export_data_quant_struct (q))
{
- GLuint save, i;
+ GLuint dot_pos, i;
const GLuint fields = slang_export_data_quant_fields (q);
slang_string_concat (name, ".");
- save = slang_string_length (name);
+ dot_pos = slang_string_length (name);
for (i = 0; i < fields; i++)
{
- if (!insert_uniform_binding (bind, &q->structure[i], name, atoms, index, addr))
+ if (!add_complex_uniform_binding (self, &q->structure[i], name, atoms, index, addr))
return GL_FALSE;
- name[save] = '\0';
+
+ name[dot_pos] = '\0';
addr += slang_export_data_quant_size (&q->structure[i]);
}
}
else
{
- if (!slang_uniform_bindings_add (bind, q, name, index, addr))
+ if (!add_simple_uniform_binding (self, q, name, index, addr))
return GL_FALSE;
+
addr += slang_export_data_quant_size (q);
}
- name[save] = '\0';
+
+ name[bracket_pos] = '\0';
}
return GL_TRUE;
}
-static GLboolean gather_uniform_bindings (slang_uniform_bindings *bind,
+static GLboolean gather_uniform_bindings (slang_uniform_bindings *self,
slang_export_data_table *tbl, GLuint index)
{
GLuint i;
@@ -132,8 +282,8 @@ static GLboolean gather_uniform_bindings (slang_uniform_bindings *bind,
{
char name[1024] = "";
- if (!insert_uniform_binding (bind, &tbl->entries[i].quant, name, tbl->atoms, index,
- tbl->entries[i].address))
+ if (!add_complex_uniform_binding (self, &tbl->entries[i].quant, name, tbl->atoms, index,
+ tbl->entries[i].address))
return GL_FALSE;
}
@@ -141,80 +291,145 @@ static GLboolean gather_uniform_bindings (slang_uniform_bindings *bind,
}
/*
- * slang_active_uniforms
+ * slang_attrib_bindings
*/
-static GLvoid slang_active_uniforms_ctr (slang_active_uniforms *self)
+static GLvoid slang_attrib_bindings_ctr (slang_attrib_bindings *self)
{
- self->table = NULL;
- self->count = 0;
+ GLuint i;
+
+ self->binding_count = 0;
+ for (i = 0; i < MAX_VERTEX_ATTRIBS; i++)
+ self->slots[i].addr = ~0;
}
-static GLvoid slang_active_uniforms_dtr (slang_active_uniforms *self)
+static GLvoid slang_attrib_bindings_dtr (slang_attrib_bindings *self)
{
GLuint i;
- for (i = 0; i < self->count; i++)
- slang_alloc_free (self->table[i].name);
- slang_alloc_free (self->table);
+ for (i = 0; i < self->binding_count; i++)
+ slang_alloc_free (self->bindings[i].name);
}
-static GLboolean slang_active_uniforms_add (slang_active_uniforms *self, slang_export_data_quant *q,
- const char *name)
+static GLuint can_allocate_attrib_slots (slang_attrib_bindings *self, GLuint index, GLuint count)
{
- const GLuint n = self->count;
+ GLuint i;
- self->table = (slang_active_uniform *) slang_alloc_realloc (self->table,
- n * sizeof (slang_active_uniform), (n + 1) * sizeof (slang_active_uniform));
- if (self->table == NULL)
- return GL_FALSE;
- self->table[n].quant = q;
- self->table[n].name = slang_string_duplicate (name);
- if (self->table[n].name == NULL)
- return GL_FALSE;
- self->count++;
- return GL_TRUE;
+ for (i = 0; i < count; i++)
+ if (self->slots[index + i].addr != ~0)
+ break;
+ return i;
}
-static GLboolean insert_uniform (slang_active_uniforms *u, slang_export_data_quant *q, char *name,
- slang_atom_pool *atoms)
+static GLuint allocate_attrib_slots (slang_attrib_bindings *self, GLuint count)
{
- slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
- if (slang_export_data_quant_array (q))
- slang_string_concat (name, "[0]");
+ GLuint i;
- if (slang_export_data_quant_struct (q))
+ for (i = 0; i <= MAX_VERTEX_ATTRIBS - count; i++)
{
- GLuint save, i;
- const GLuint fields = slang_export_data_quant_fields (q);
+ GLuint size;
+
+ size = can_allocate_attrib_slots (self, i, count);
+ if (size == count)
+ return i;
+
+ /* speed-up the search a bit */
+ i += count;
+ }
+ return MAX_VERTEX_ATTRIBS;
+}
- slang_string_concat (name, ".");
- save = slang_string_length (name);
+static GLboolean add_attrib_binding (slang_attrib_bindings *self, slang_export_data_quant *q,
+ const char *name, GLuint addr, GLuint index_override)
+{
+ const GLuint n = self->binding_count;
+ GLuint slot_span, slot_index;
+ GLuint i;
- for (i = 0; i < fields; i++)
- {
- if (!insert_uniform (u, &q->structure[i], name, atoms))
- return GL_FALSE;
- name[save] = '\0';
- }
+ assert (slang_export_data_quant_simple (q));
- return GL_TRUE;
+ switch (slang_export_data_quant_type (q))
+ {
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ slot_span = 1;
+ break;
+ case GL_FLOAT_MAT2:
+ slot_span = 2;
+ break;
+ case GL_FLOAT_MAT3:
+ slot_span = 3;
+ break;
+ case GL_FLOAT_MAT4:
+ slot_span = 4;
+ break;
+ default:
+ assert (0);
}
- return slang_active_uniforms_add (u, q, name);
+ if (index_override == MAX_VERTEX_ATTRIBS)
+ slot_index = allocate_attrib_slots (self, slot_span);
+ else if (can_allocate_attrib_slots (self, index_override, slot_span) == slot_span)
+ slot_index = index_override;
+ else
+ slot_index = MAX_VERTEX_ATTRIBS;
+
+ if (slot_index == MAX_VERTEX_ATTRIBS)
+ {
+ /* TODO: info log: error: MAX_VERTEX_ATTRIBS exceeded */
+ return GL_FALSE;
+ }
+
+ self->bindings[n].quant = q;
+ self->bindings[n].name = slang_string_duplicate (name);
+ if (self->bindings[n].name == NULL)
+ return GL_FALSE;
+ self->bindings[n].first_slot_index = slot_index;
+ self->binding_count++;
+
+ for (i = 0; i < slot_span; i++)
+ self->slots[self->bindings[n].first_slot_index + i].addr = addr + i * 4;
+
+ return GL_TRUE;
}
-static GLboolean gather_active_uniforms (slang_active_uniforms *u, slang_export_data_table *tbl)
+static GLboolean gather_attrib_bindings (slang_attrib_bindings *self, slang_export_data_table *tbl,
+ slang_attrib_overrides *ovr)
{
GLuint i;
+ /* First pass. Gather attribs that have overriden index slots. */
for (i = 0; i < tbl->count; i++)
- if (tbl->entries[i].access == slang_exp_uniform)
+ if (tbl->entries[i].access == slang_exp_attribute &&
+ !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
{
- char name[1024] = "";
+ slang_export_data_quant *quant = &tbl->entries[i].quant;
+ const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name);
+ GLuint index = lookup_attrib_override (ovr, id);
- if (!insert_uniform (u, &tbl->entries[i].quant, name, tbl->atoms))
- return GL_FALSE;
+ if (index != MAX_VERTEX_ATTRIBS)
+ {
+ if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index))
+ return GL_FALSE;
+ }
+ }
+
+ /* Second pass. Gather attribs that have *NOT* overriden index slots. */
+ for (i = 0; i < tbl->count; i++)
+ if (tbl->entries[i].access == slang_exp_attribute &&
+ !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
+ {
+ slang_export_data_quant *quant = &tbl->entries[i].quant;
+ const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name);
+ GLuint index = lookup_attrib_override (ovr, id);
+
+ if (index == MAX_VERTEX_ATTRIBS)
+ {
+ if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index))
+ return GL_FALSE;
+ }
}
return GL_TRUE;
@@ -226,75 +441,68 @@ static GLboolean gather_active_uniforms (slang_active_uniforms *u, slang_export_
static GLvoid slang_varying_bindings_ctr (slang_varying_bindings *self)
{
- self->count = 0;
- self->total = 0;
+ self->binding_count = 0;
+ self->slot_count = 0;
}
static GLvoid slang_varying_bindings_dtr (slang_varying_bindings *self)
{
GLuint i;
- for (i = 0; i < self->count; i++)
- slang_alloc_free (self->table[i].name);
+ for (i = 0; i < self->binding_count; i++)
+ slang_alloc_free (self->bindings[i].name);
}
-static GLvoid update_varying_slots (slang_varying_slot *slots, GLuint count, GLboolean vert,
- GLuint address, GLuint do_offset)
+static GLvoid update_varying_slots (slang_varying_slot *slots, GLuint count, GLboolean is_vert,
+ GLuint addr, GLuint do_offset)
{
GLuint i;
for (i = 0; i < count; i++)
- if (vert)
- slots[i].vert_addr = address + i * 4 * do_offset;
- else
- slots[i].frag_addr = address + i * 4 * do_offset;
+ *(is_vert ? &slots[i].vert_addr : &slots[i].frag_addr) = addr + i * 4 * do_offset;
}
-static GLboolean slang_varying_bindings_add (slang_varying_bindings *self,
- slang_export_data_quant *q, const char *name, GLboolean vert, GLuint address)
+static GLboolean add_varying_binding (slang_varying_bindings *self,
+ slang_export_data_quant *q, const char *name, GLboolean is_vert, GLuint addr)
{
- const GLuint n = self->count;
- const GLuint total_components =
+ const GLuint n = self->binding_count;
+ const GLuint slot_span =
slang_export_data_quant_components (q) * slang_export_data_quant_elements (q);
GLuint i;
for (i = 0; i < n; i++)
- if (slang_string_compare (self->table[i].name, name) == 0)
+ if (slang_string_compare (self->bindings[i].name, name) == 0)
{
/* TODO: data quantities must match, or else link fails */
- update_varying_slots (&self->slots[self->table[i].slot], total_components, vert,
- address, 1);
+ update_varying_slots (&self->slots[self->bindings[i].first_slot_index], slot_span,
+ is_vert, addr, 1);
return GL_TRUE;
}
- if (self->total + total_components > MAX_VARYING_FLOATS)
+ if (self->slot_count + slot_span > MAX_VARYING_FLOATS)
{
/* TODO: info log: error: MAX_VARYING_FLOATS exceeded */
return GL_FALSE;
}
- self->table[n].quant = q;
- self->table[n].slot = self->total;
- self->table[n].name = slang_string_duplicate (name);
- if (self->table[n].name == NULL)
+ self->bindings[n].quant = q;
+ self->bindings[n].name = slang_string_duplicate (name);
+ if (self->bindings[n].name == NULL)
return GL_FALSE;
- self->count++;
+ self->bindings[n].first_slot_index = self->slot_count;
+ self->binding_count++;
- update_varying_slots (&self->slots[self->table[n].slot], total_components, vert, address, 1);
- update_varying_slots (&self->slots[self->table[n].slot], total_components, !vert, ~0, 0);
- self->total += total_components;
+ update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, is_vert,
+ addr, 1);
+ update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, !is_vert,
+ ~0, 0);
+ self->slot_count += slot_span;
return GL_TRUE;
}
-static GLboolean entry_has_gl_prefix (slang_atom name, slang_atom_pool *atoms)
-{
- const char *str = slang_atom_pool_id (atoms, name);
- return str[0] == 'g' && str[1] == 'l' && str[2] == '_';
-}
-
-static GLboolean gather_varying_bindings (slang_varying_bindings *bind,
- slang_export_data_table *tbl, GLboolean vert)
+static GLboolean gather_varying_bindings (slang_varying_bindings *self,
+ slang_export_data_table *tbl, GLboolean is_vert)
{
GLuint i;
@@ -302,9 +510,8 @@ static GLboolean gather_varying_bindings (slang_varying_bindings *bind,
if (tbl->entries[i].access == slang_exp_varying &&
!entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
{
- if (!slang_varying_bindings_add (bind, &tbl->entries[i].quant,
- slang_atom_pool_id (tbl->atoms, tbl->entries[i].quant.name), vert,
- tbl->entries[i].address))
+ if (!add_varying_binding (self, &tbl->entries[i].quant, slang_atom_pool_id (tbl->atoms,
+ tbl->entries[i].quant.name), is_vert, tbl->entries[i].address))
return GL_FALSE;
}
@@ -334,8 +541,11 @@ GLvoid slang_program_ctr (slang_program *self)
{
GLuint i;
+ slang_active_variables_ctr (&self->active_uniforms);
+ slang_active_variables_ctr (&self->active_attribs);
+ slang_attrib_overrides_ctr (&self->attrib_overrides);
slang_uniform_bindings_ctr (&self->uniforms);
- slang_active_uniforms_ctr (&self->active_uniforms);
+ slang_attrib_bindings_ctr (&self->attribs);
slang_varying_bindings_ctr (&self->varyings);
slang_texture_usages_ctr (&self->texture_usage);
for (i = 0; i < SLANG_SHADER_MAX; i++)
@@ -357,12 +567,47 @@ GLvoid slang_program_ctr (slang_program *self)
GLvoid slang_program_dtr (slang_program *self)
{
+ slang_active_variables_dtr (&self->active_uniforms);
+ slang_active_variables_dtr (&self->active_attribs);
+ slang_attrib_overrides_dtr (&self->attrib_overrides);
slang_uniform_bindings_dtr (&self->uniforms);
- slang_active_uniforms_dtr (&self->active_uniforms);
+ slang_attrib_bindings_dtr (&self->attribs);
slang_varying_bindings_dtr (&self->varyings);
slang_texture_usages_dtr (&self->texture_usage);
}
+static GLvoid slang_program_rst (slang_program *self)
+{
+ GLuint i;
+
+ slang_active_variables_dtr (&self->active_uniforms);
+ slang_active_variables_dtr (&self->active_attribs);
+ slang_uniform_bindings_dtr (&self->uniforms);
+ slang_attrib_bindings_dtr (&self->attribs);
+ slang_varying_bindings_dtr (&self->varyings);
+ slang_texture_usages_dtr (&self->texture_usage);
+
+ slang_active_variables_ctr (&self->active_uniforms);
+ slang_active_variables_ctr (&self->active_attribs);
+ slang_uniform_bindings_ctr (&self->uniforms);
+ slang_attrib_bindings_ctr (&self->attribs);
+ slang_varying_bindings_ctr (&self->varyings);
+ slang_texture_usages_ctr (&self->texture_usage);
+ for (i = 0; i < SLANG_SHADER_MAX; i++)
+ {
+ GLuint j;
+
+ for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++)
+ self->common_fixed_entries[i][j] = ~0;
+ for (j = 0; j < SLANG_COMMON_CODE_MAX; j++)
+ self->code[i][j] = ~0;
+ }
+ for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++)
+ self->vertex_fixed_entries[i] = ~0;
+ for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++)
+ self->fragment_fixed_entries[i] = ~0;
+}
+
/*
* _slang_link()
*/
@@ -494,6 +739,8 @@ GLboolean _slang_link (slang_program *prog, slang_translation_unit **units, GLui
{
GLuint i;
+ slang_program_rst (prog);
+
for (i = 0; i < count; i++)
{
GLuint index;
@@ -507,11 +754,18 @@ GLboolean _slang_link (slang_program *prog, slang_translation_unit **units, GLui
{
index = SLANG_SHADER_VERTEX;
resolve_vertex_fixed (prog->vertex_fixed_entries, &units[i]->exp_data);
+ if (!gather_attrib_bindings (&prog->attribs, &units[i]->exp_data,
+ &prog->attrib_overrides))
+ return GL_FALSE;
}
- if (!gather_uniform_bindings (&prog->uniforms, &units[i]->exp_data, index))
+ if (!gather_active_variables (&prog->active_uniforms, &units[i]->exp_data,
+ slang_exp_uniform))
+ return GL_FALSE;
+ if (!gather_active_variables (&prog->active_attribs, &units[i]->exp_data,
+ slang_exp_attribute))
return GL_FALSE;
- if (!gather_active_uniforms (&prog->active_uniforms, &units[i]->exp_data))
+ if (!gather_uniform_bindings (&prog->uniforms, &units[i]->exp_data, index))
return GL_FALSE;
if (!gather_varying_bindings (&prog->varyings, &units[i]->exp_data,
index == SLANG_SHADER_VERTEX))
diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h
index e74c256562..6f63a9d31d 100644
--- a/src/mesa/shader/slang/slang_link.h
+++ b/src/mesa/shader/slang/slang_link.h
@@ -38,6 +38,61 @@ enum
SLANG_SHADER_MAX
};
+/* Active variables.
+ *
+ * Active uniforms or attribs can be queried by the application to get a list of uniforms
+ * or attribs actually used by shaders (uniforms) or vertex shader (attribs).
+ */
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ char *name;
+} slang_active_variable;
+
+typedef struct
+{
+ slang_active_variable *table;
+ GLuint count;
+} slang_active_variables;
+
+/*
+ * Attrib binding override.
+ *
+ * The application can override GL attrib binding by specifying its preferred index assignment
+ * for a given attrib name. Those overrides are taken into account while linking the program.
+ */
+
+typedef struct
+{
+ GLuint index;
+ GLchar *name;
+} slang_attrib_override;
+
+typedef struct
+{
+ slang_attrib_override *table;
+ GLuint count;
+} slang_attrib_overrides;
+
+GLboolean slang_attrib_overrides_add (slang_attrib_overrides *, GLuint, const GLchar *);
+
+/*
+ * Uniform bindings.
+ *
+ * Each slang_uniform_binding holds an array of addresses to actual memory locations in those
+ * shader types that use that uniform. Uniform bindings are held in an array and accessed
+ * by array index which is seen to the application as a uniform location.
+ *
+ * When the application writes to a particular uniform, it specifies its location.
+ * This location is treated as an array index to slang_uniform_bindings::table and tested
+ * against slang_uniform_bindings::count limit. The result is a pointer to slang_uniform_binding.
+ * The type of data being written to uniform is tested against slang_uniform_binding::quant.
+ * If the types are compatible, the array slang_uniform_binding::address is iterated for
+ * each shader type and if the address is valid (i.e. the uniform is used by this shader type),
+ * the new uniform value is written at that address.
+ */
+
typedef struct
{
slang_export_data_quant *quant;
@@ -51,17 +106,42 @@ typedef struct
GLuint count;
} slang_uniform_bindings;
+/*
+ * Attrib bindings.
+ *
+ * There is a fixed number of vertex attrib vectors (attrib slots). The slang_attrib_slot::addr
+ * maps vertex attrib index to the actual memory location of the attrib in vertex shader.
+ * One vertex attrib can span over many attrib slots (this is the case for matrices). The
+ * slang_attrib_binding::first_slot_index holds the first slot index that the attrib is bound to.
+ */
+
typedef struct
{
slang_export_data_quant *quant;
char *name;
-} slang_active_uniform;
+ GLuint first_slot_index;
+} slang_attrib_binding;
typedef struct
{
- slang_active_uniform *table;
- GLuint count;
-} slang_active_uniforms;
+ GLuint addr;
+} slang_attrib_slot;
+
+typedef struct
+{
+ slang_attrib_binding bindings[MAX_VERTEX_ATTRIBS];
+ GLuint binding_count;
+ slang_attrib_slot slots[MAX_VERTEX_ATTRIBS];
+} slang_attrib_bindings;
+
+/*
+ * Varying bindings.
+ *
+ * There is a fixed number of varying floats (varying slots). The slang_varying_slot::vert_addr
+ * maps varying float index to the actual memory location of the output variable in vertex shader.
+ * The slang_varying_slot::frag_addr maps varying float index to the actual memory location of
+ * the input variable in fragment shader.
+ */
typedef struct
{
@@ -73,17 +153,30 @@ typedef struct
{
slang_export_data_quant *quant;
char *name;
- GLuint slot;
+ GLuint first_slot_index;
} slang_varying_binding;
typedef struct
{
- slang_varying_binding table[MAX_VARYING_FLOATS];
- GLuint count;
+ slang_varying_binding bindings[MAX_VARYING_FLOATS];
+ GLuint binding_count;
slang_varying_slot slots[MAX_VARYING_FLOATS];
- GLuint total;
+ GLuint slot_count;
} slang_varying_bindings;
+/*
+ * Texture usage.
+ *
+ * A slang_texture_usage struct holds indirect information about texture image unit usage. The
+ * slang_texture_usages::table is derived from active uniform table by extracting only uniforms
+ * that are samplers.
+ *
+ * To collect current texture usage one must iterate the slang_texture_usages::table and read
+ * uniform at address slang_texture_usage::frag_address to get texture unit index. This
+ * index, coupled with texture access type (target) taken from slang_texture_usage::quant
+ * forms texture usage for that texture unit.
+ */
+
typedef struct
{
slang_export_data_quant *quant;
@@ -192,8 +285,11 @@ enum
typedef struct
{
+ slang_active_variables active_uniforms;
+ slang_active_variables active_attribs;
+ slang_attrib_overrides attrib_overrides;
slang_uniform_bindings uniforms;
- slang_active_uniforms active_uniforms;
+ slang_attrib_bindings attribs;
slang_varying_bindings varyings;
slang_texture_usages texture_usage;
GLuint common_fixed_entries[SLANG_SHADER_MAX][SLANG_COMMON_FIXED_MAX];