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-rw-r--r--src/mesa/shader/arbprogparse.c17
-rw-r--r--src/mesa/shader/arbprogparse.h2
-rw-r--r--src/mesa/shader/arbprogram.c12
-rw-r--r--src/mesa/shader/atifragshader.c14
-rw-r--r--src/mesa/shader/atifragshader.h2
-rw-r--r--src/mesa/shader/grammar/descrip.mms41
-rw-r--r--src/mesa/shader/grammar/grammar_mesa.h2
-rw-r--r--src/mesa/shader/nvfragparse.c8
-rw-r--r--src/mesa/shader/nvprogram.c10
-rw-r--r--src/mesa/shader/nvvertparse.c8
-rw-r--r--src/mesa/shader/prog_cache.c193
-rw-r--r--src/mesa/shader/prog_cache.h55
-rw-r--r--src/mesa/shader/prog_debug.c6
-rw-r--r--src/mesa/shader/prog_execute.c12
-rw-r--r--src/mesa/shader/prog_instruction.c6
-rw-r--r--src/mesa/shader/prog_instruction.h2
-rw-r--r--src/mesa/shader/prog_print.c19
-rw-r--r--src/mesa/shader/prog_print.h3
-rw-r--r--src/mesa/shader/prog_statevars.c64
-rw-r--r--src/mesa/shader/prog_statevars.h8
-rw-r--r--src/mesa/shader/prog_uniform.c2
-rw-r--r--src/mesa/shader/program.c17
-rw-r--r--src/mesa/shader/program.h2
-rw-r--r--src/mesa/shader/shader_api.c382
-rw-r--r--src/mesa/shader/shader_api.h4
-rw-r--r--src/mesa/shader/slang/library/slang_version_syn.h64
-rw-r--r--src/mesa/shader/slang/library/slang_vertex_builtin.gc5
27 files changed, 689 insertions, 271 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index f10233e5fe..78cc6aa9cc 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -35,11 +35,12 @@
#include "shader/grammar/grammar_mesa.h"
#include "arbprogparse.h"
#include "program.h"
+#include "programopt.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "prog_instruction.h"
@@ -3871,6 +3872,16 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
_mesa_free_parameter_list(program->Base.Parameters);
program->Base.Parameters = ap.Base.Parameters;
+ /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
+ * or similar. We used to leave this up to drivers, but it appears
+ * there's no hardware that wants to do fog in a discrete stage separate
+ * from the fragment shader.
+ */
+ if (program->FogOption != GL_NONE) {
+ _mesa_append_fog_code(ctx, program);
+ program->FogOption = GL_NONE;
+ }
+
#if DEBUG_FP
_mesa_printf("____________Fragment program %u ________\n", program->Base.Id);
_mesa_print_program(&program->Base);
diff --git a/src/mesa/shader/arbprogparse.h b/src/mesa/shader/arbprogparse.h
index 4574e5cd55..980d39fb9f 100644
--- a/src/mesa/shader/arbprogparse.h
+++ b/src/mesa/shader/arbprogparse.h
@@ -26,7 +26,7 @@
#ifndef ARBPROGPARSE_H
#define ARBPROGPARSE_H
-#include "mtypes.h"
+#include "main/mtypes.h"
extern void
_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c
index 81c20a0150..beb5deea50 100644
--- a/src/mesa/shader/arbprogram.c
+++ b/src/mesa/shader/arbprogram.c
@@ -29,14 +29,14 @@
*/
-#include "glheader.h"
+#include "main/glheader.h"
#include "arbprogram.h"
#include "arbprogparse.h"
-#include "context.h"
-#include "hash.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "program.h"
diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/shader/atifragshader.c
index 854c911874..ac087d415c 100644
--- a/src/mesa/shader/atifragshader.c
+++ b/src/mesa/shader/atifragshader.c
@@ -21,13 +21,13 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "glheader.h"
-#include "context.h"
-#include "hash.h"
-#include "imports.h"
-#include "macros.h"
-#include "enums.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/mtypes.h"
#include "atifragshader.h"
#define MESA_DEBUG_ATI_FS 0
diff --git a/src/mesa/shader/atifragshader.h b/src/mesa/shader/atifragshader.h
index 32fb3a8019..e1dc20e606 100644
--- a/src/mesa/shader/atifragshader.h
+++ b/src/mesa/shader/atifragshader.h
@@ -8,6 +8,8 @@
#ifndef ATIFRAGSHADER_H
#define ATIFRAGSHADER_H
+#include "main/mtypes.h"
+
#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8
#define MAX_NUM_PASSES_ATI 2
#define MAX_NUM_FRAGMENT_REGISTERS_ATI 6
diff --git a/src/mesa/shader/grammar/descrip.mms b/src/mesa/shader/grammar/descrip.mms
deleted file mode 100644
index f7fbee96bc..0000000000
--- a/src/mesa/shader/grammar/descrip.mms
+++ /dev/null
@@ -1,41 +0,0 @@
-# Makefile for core library for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-# Last revision : 1 June 2005
-
-.first
- define gl [----.include.gl]
- define math [--.math]
- define swrast [--.swrast]
- define array_cache [--.array_cache]
-
-.include [----]mms-config.
-
-##### MACROS #####
-
-VPATH = RCS
-
-INCDIR = [----.include],[],[--.main],[--.glapi],[-.slang]
-LIBDIR = [----.lib]
-CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm
-
-SOURCES = grammar_mesa.c
-
-OBJECTS = grammar_mesa.obj
-
-##### RULES #####
-
-VERSION=Mesa V3.4
-
-##### TARGETS #####
-all :
- $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB)
-
-# Make the library
-$(LIBDIR)$(GL_LIB) : $(OBJECTS)
- @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)
-
-clean :
- purge
- delete *.obj;*
-
-grammar_mesa.obj : grammar_mesa.c grammar.c
diff --git a/src/mesa/shader/grammar/grammar_mesa.h b/src/mesa/shader/grammar/grammar_mesa.h
index c14033a9d4..6c92c5812d 100644
--- a/src/mesa/shader/grammar/grammar_mesa.h
+++ b/src/mesa/shader/grammar/grammar_mesa.h
@@ -26,7 +26,7 @@
#define GRAMMAR_MESA_H
-#include "imports.h"
+#include "main/imports.h"
/* NOTE: include Mesa 3-D specific headers here */
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c
index 0f1a1eade4..a2a7a5f3f4 100644
--- a/src/mesa/shader/nvfragparse.c
+++ b/src/mesa/shader/nvfragparse.c
@@ -37,10 +37,10 @@
* including any use thereof or modifications thereto.
*/
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/macros.h"
#include "prog_parameter.h"
#include "prog_instruction.h"
#include "nvfragparse.h"
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index 409c61cdc1..d656d4b28b 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -37,11 +37,11 @@
* including any use thereof or modifications thereto.
*/
-#include "glheader.h"
-#include "context.h"
-#include "hash.h"
-#include "imports.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/imports.h"
+#include "main/macros.h"
#include "prog_parameter.h"
#include "prog_instruction.h"
#include "nvfragparse.h"
diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c
index ac96d4a60e..08538c0ee4 100644
--- a/src/mesa/shader/nvvertparse.c
+++ b/src/mesa/shader/nvvertparse.c
@@ -37,10 +37,10 @@
* including any use thereof or modifications thereto.
*/
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/macros.h"
#include "nvprogram.h"
#include "nvvertparse.h"
#include "prog_instruction.h"
diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/shader/prog_cache.c
new file mode 100644
index 0000000000..36a25377c5
--- /dev/null
+++ b/src/mesa/shader/prog_cache.c
@@ -0,0 +1,193 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "shader/prog_cache.h"
+#include "shader/program.h"
+
+
+struct cache_item
+{
+ GLuint hash;
+ void *key;
+ struct gl_program *program;
+ struct cache_item *next;
+};
+
+struct gl_program_cache
+{
+ struct cache_item **items;
+ GLuint size, n_items;
+};
+
+
+
+/**
+ * Compute hash index from state key.
+ */
+static GLuint
+hash_key(const void *key, GLuint key_size)
+{
+ const GLuint *ikey = (const GLuint *) key;
+ GLuint hash = 0, i;
+
+ assert(key_size >= 4);
+
+ /* Make a slightly better attempt at a hash function:
+ */
+ for (i = 0; i < key_size / sizeof(*ikey); i++)
+ {
+ hash += ikey[i];
+ hash += (hash << 10);
+ hash ^= (hash >> 6);
+ }
+
+ return hash;
+}
+
+
+/**
+ * Rebuild/expand the hash table to accomodate more entries
+ */
+static void
+rehash(struct gl_program_cache *cache)
+{
+ struct cache_item **items;
+ struct cache_item *c, *next;
+ GLuint size, i;
+
+ size = cache->size * 3;
+ items = (struct cache_item**) _mesa_malloc(size * sizeof(*items));
+ _mesa_memset(items, 0, size * sizeof(*items));
+
+ for (i = 0; i < cache->size; i++)
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ c->next = items[c->hash % size];
+ items[c->hash % size] = c;
+ }
+
+ _mesa_free(cache->items);
+ cache->items = items;
+ cache->size = size;
+}
+
+
+static void
+clear_cache(GLcontext *ctx, struct gl_program_cache *cache)
+{
+ struct cache_item *c, *next;
+ GLuint i;
+
+ for (i = 0; i < cache->size; i++) {
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ _mesa_free(c->key);
+ _mesa_reference_program(ctx, &c->program, NULL);
+ _mesa_free(c);
+ }
+ cache->items[i] = NULL;
+ }
+
+
+ cache->n_items = 0;
+}
+
+
+
+struct gl_program_cache *
+_mesa_new_program_cache(void)
+{
+ struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache);
+ if (cache) {
+ cache->size = 17;
+ cache->items = (struct cache_item **)
+ _mesa_calloc(cache->size * sizeof(struct cache_item));
+ if (!cache->items) {
+ _mesa_free(cache);
+ return NULL;
+ }
+ }
+ return cache;
+}
+
+
+void
+_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache)
+{
+ clear_cache(ctx, cache);
+ _mesa_free(cache->items);
+ _mesa_free(cache);
+}
+
+
+struct gl_program *
+_mesa_search_program_cache(const struct gl_program_cache *cache,
+ const void *key, GLuint keysize)
+{
+ const GLuint hash = hash_key(key, keysize);
+ struct cache_item *c;
+
+ for (c = cache->items[hash % cache->size]; c; c = c->next) {
+ if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
+ return c->program;
+ }
+
+ return NULL;
+}
+
+
+void
+_mesa_program_cache_insert(GLcontext *ctx,
+ struct gl_program_cache *cache,
+ const void *key, GLuint keysize,
+ struct gl_program *program)
+{
+ const GLuint hash = hash_key(key, keysize);
+ struct cache_item *c = CALLOC_STRUCT(cache_item);
+
+ c->hash = hash;
+
+ c->key = _mesa_malloc(keysize);
+ memcpy(c->key, key, keysize);
+
+ c->program = program; /* no refcount change */
+
+ if (cache->n_items > cache->size * 1.5) {
+ if (cache->size < 1000)
+ rehash(cache);
+ else
+ clear_cache(ctx, cache);
+ }
+
+ cache->n_items++;
+ c->next = cache->items[hash % cache->size];
+ cache->items[hash % cache->size] = c;
+}
diff --git a/src/mesa/shader/prog_cache.h b/src/mesa/shader/prog_cache.h
new file mode 100644
index 0000000000..a8c91fba01
--- /dev/null
+++ b/src/mesa/shader/prog_cache.h
@@ -0,0 +1,55 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef PROG_CACHE_H
+#define PROG_CACHE_H
+
+
+/** Opaque type */
+struct gl_program_cache;
+
+
+extern struct gl_program_cache *
+_mesa_new_program_cache(void);
+
+extern void
+_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *pc);
+
+
+extern struct gl_program *
+_mesa_search_program_cache(const struct gl_program_cache *cache,
+ const void *key, GLuint keysize);
+
+extern void
+_mesa_program_cache_insert(GLcontext *ctx,
+ struct gl_program_cache *cache,
+ const void *key, GLuint keysize,
+ struct gl_program *program);
+
+
+#endif /* PROG_CACHE_H */
diff --git a/src/mesa/shader/prog_debug.c b/src/mesa/shader/prog_debug.c
index 57929fcbca..7bcb2ef734 100644
--- a/src/mesa/shader/prog_debug.c
+++ b/src/mesa/shader/prog_debug.c
@@ -23,9 +23,9 @@
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
#include "nvfragparse.h"
#include "nvvertparse.h"
#include "program.h"
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index b9b7712f3f..32b6ff4fd4 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -35,9 +35,9 @@
*/
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/context.h"
#include "program.h"
#include "prog_execute.h"
#include "prog_instruction.h"
@@ -93,7 +93,7 @@ get_register_pointer(const struct prog_src_register *source,
source->File == PROGRAM_STATE_VAR ||
source->File == PROGRAM_UNIFORM);
params = machine->CurProgram->Parameters;
- if (reg < 0 || reg >= params->NumParameters)
+ if (reg < 0 || reg >= (GLint)params->NumParameters)
return ZeroVec;
else
return params->ParameterValues[reg];
@@ -228,7 +228,7 @@ fetch_vector4_deriv(GLcontext * ctx,
const struct gl_program_machine *machine,
char xOrY, GLfloat result[4])
{
- if (source->File == PROGRAM_INPUT && source->Index < machine->NumDeriv) {
+ if (source->File == PROGRAM_INPUT && source->Index < (GLint)machine->NumDeriv) {
const GLint col = machine->CurElement;
const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
const GLfloat invQ = 1.0f / w;
@@ -507,7 +507,7 @@ _mesa_execute_program(GLcontext * ctx,
{
const GLuint numInst = program->NumInstructions;
const GLuint maxExec = 10000;
- GLint pc, numExec = 0;
+ GLuint pc, numExec = 0;
machine->CurProgram = program;
diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c
index bea5d0551e..1033496d97 100644
--- a/src/mesa/shader/prog_instruction.c
+++ b/src/mesa/shader/prog_instruction.c
@@ -23,9 +23,9 @@
*/
-#include "glheader.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
#include "prog_instruction.h"
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index aca768376a..711166f9dd 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -413,11 +413,13 @@ struct prog_instruction
*/
GLint BranchTarget;
+#if 0
/**
* For TEX instructions in shaders, the sampler to use for the
* texture lookup.
*/
GLint Sampler;
+#endif
const char *Comment;
};
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index 7343b761a2..10c5afec18 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -28,9 +28,9 @@
* \author Brian Paul
*/
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_print.h"
@@ -356,6 +356,19 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
}
+void
+_mesa_print_swizzle(GLuint swizzle)
+{
+ if (swizzle == SWIZZLE_XYZW) {
+ _mesa_printf(".xyzw\n");
+ }
+ else {
+ const char *s = _mesa_swizzle_string(swizzle, 0, 0);
+ _mesa_printf("%s\n", s);
+ }
+}
+
+
static const char *
writemask_string(GLuint writeMask)
{
diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h
index 36c47e0dff..3cdb1b195e 100644
--- a/src/mesa/shader/prog_print.h
+++ b/src/mesa/shader/prog_print.h
@@ -44,6 +44,9 @@ extern const char *
_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended);
extern void
+_mesa_print_swizzle(GLuint swizzle);
+
+extern void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string, GLuint numRegs);
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 91392650a3..971eb25a49 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -29,15 +29,14 @@
*/
-#include "glheader.h"
-#include "context.h"
-#include "hash.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "prog_statevars.h"
#include "prog_parameter.h"
-#include "nvvertparse.h"
/**
@@ -134,10 +133,6 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[3] = 1.0;
}
return;
- case STATE_POSITION_NORMALIZED:
- COPY_4V(value, ctx->Light.Light[ln].EyePosition);
- NORMALIZE_3FV( value );
- return;
default:
_mesa_problem(ctx, "Invalid light state in fetch_state");
return;
@@ -401,7 +396,11 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
case STATE_INTERNAL:
switch (state[1]) {
case STATE_NORMAL_SCALE:
- ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
+ ASSIGN_4V(value,
+ ctx->_ModelViewInvScale,
+ ctx->_ModelViewInvScale,
+ ctx->_ModelViewInvScale,
+ 1);
return;
case STATE_TEXRECT_SCALE:
{
@@ -428,18 +427,48 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[0] = (ctx->Fog.End == ctx->Fog.Start)
? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
value[1] = ctx->Fog.End * -value[0];
- value[2] = ctx->Fog.Density * ONE_DIV_LN2;
- value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
+ value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2);
+ value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);
return;
- case STATE_SPOT_DIR_NORMALIZED: {
+
+ case STATE_LIGHT_SPOT_DIR_NORMALIZED: {
/* here, state[2] is the light number */
/* pre-normalize spot dir */
const GLuint ln = (GLuint) state[2];
- COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
- NORMALIZE_3FV(value);
+ COPY_3V(value, ctx->Light.Light[ln]._NormDirection);
value[3] = ctx->Light.Light[ln]._CosCutoff;
return;
}
+
+ case STATE_LIGHT_POSITION: {
+ const GLuint ln = (GLuint) state[2];
+ COPY_4V(value, ctx->Light.Light[ln]._Position);
+ return;
+ }
+
+ case STATE_LIGHT_POSITION_NORMALIZED: {
+ const GLuint ln = (GLuint) state[2];
+ COPY_4V(value, ctx->Light.Light[ln]._Position);
+ NORMALIZE_3FV( value );
+ return;
+ }
+
+ case STATE_LIGHT_HALF_VECTOR: {
+ const GLuint ln = (GLuint) state[2];
+ GLfloat p[3];
+ /* Compute infinite half angle vector:
+ * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
+ * light.EyePosition.w should be 0 for infinite lights.
+ */
+ COPY_3V(p, ctx->Light.Light[ln]._Position);
+ NORMALIZE_3FV(p);
+ ADD_3V(value, p, ctx->_EyeZDir);
+ NORMALIZE_3FV(value);
+ value[3] = 1.0;
+ return;
+ }
+
+
case STATE_PT_SCALE:
value[0] = ctx->Pixel.RedScale;
value[1] = ctx->Pixel.GreenScale;
@@ -711,7 +740,6 @@ append_token(char *dst, gl_state_index k)
append(dst, "normalScale");
break;
case STATE_INTERNAL:
- case STATE_POSITION_NORMALIZED:
append(dst, "(internal)");
break;
case STATE_PT_SCALE:
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index da75ca77a1..d3091147f8 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -25,7 +25,7 @@
#ifndef PROG_STATEVARS_H
#define PROG_STATEVARS_H
-#include "mtypes.h"
+#include "main/mtypes.h"
/**
@@ -106,9 +106,11 @@ typedef enum gl_state_index_ {
STATE_INTERNAL, /* Mesa additions */
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
- STATE_POSITION_NORMALIZED, /* normalized light position */
STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
- STATE_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
+ STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
+ STATE_LIGHT_POSITION, /* object vs eye space */
+ STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
+ STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
STATE_PCM_SCALE, /**< Post color matrix RGBA scale */
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c
index 0b1d0232a0..25d7c0997b 100644
--- a/src/mesa/shader/prog_uniform.c
+++ b/src/mesa/shader/prog_uniform.c
@@ -134,7 +134,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list)
GLint max = 0;
GLuint i;
for (i = 0; list && i < list->NumUniforms; i++) {
- GLuint len = _mesa_strlen(list->Uniforms[i].Name);
+ GLint len = (GLint)_mesa_strlen(list->Uniforms[i].Name);
if (len > max)
max = len;
}
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 693d73baa2..6263fd277f 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -29,10 +29,11 @@
*/
-#include "glheader.h"
-#include "context.h"
-#include "hash.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
#include "program.h"
+#include "prog_cache.h"
#include "prog_parameter.h"
#include "prog_instruction.h"
@@ -57,7 +58,11 @@ _mesa_init_program(GLcontext *ctx)
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
ctx->VertexProgram.Enabled = GL_FALSE;
+#if FEATURE_es2_glsl
+ ctx->VertexProgram.PointSizeEnabled = GL_TRUE;
+#else
ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
+#endif
ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
ctx->Shared->DefaultVertexProgram);
@@ -66,6 +71,7 @@ _mesa_init_program(GLcontext *ctx)
ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
}
+ ctx->VertexProgram.Cache = _mesa_new_program_cache();
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
@@ -73,8 +79,10 @@ _mesa_init_program(GLcontext *ctx)
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
ctx->Shared->DefaultFragmentProgram);
assert(ctx->FragmentProgram.Current);
+ ctx->FragmentProgram.Cache = _mesa_new_program_cache();
#endif
+
/* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader
ctx->ATIFragmentShader.Enabled = GL_FALSE;
@@ -93,9 +101,11 @@ _mesa_free_program_data(GLcontext *ctx)
{
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
#endif
/* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader
@@ -540,7 +550,6 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
return GL_TRUE;
}
-
/**
* Delete 'count' instructions at 'start' in the given program.
* Adjust branch targets accordingly.
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index d227aaa1ca..48176162c3 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -40,7 +40,7 @@
#ifndef PROGRAM_H
#define PROGRAM_H
-#include "mtypes.h"
+#include "main/mtypes.h"
extern struct gl_program _mesa_DummyProgram;
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 64b023119b..d8b210be53 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -35,10 +35,10 @@
*/
-#include "glheader.h"
-#include "context.h"
-#include "hash.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/macros.h"
#include "program.h"
#include "prog_parameter.h"
#include "prog_print.h"
@@ -50,6 +50,11 @@
+#ifndef GL_PROGRAM_BINARY_LENGTH_OES
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#endif
+
+
/**
* Allocate a new gl_shader_program object, initialize it.
*/
@@ -376,7 +381,7 @@ _mesa_init_shader_state(GLcontext * ctx)
* are generated by the GLSL compiler.
*/
ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
- ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */
+ ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */
ctx->Shader.EmitComments = GL_FALSE;
}
@@ -758,6 +763,36 @@ sizeof_glsl_type(GLenum type)
}
+static GLboolean
+is_boolean_type(GLenum type)
+{
+ switch (type) {
+ case GL_BOOL:
+ case GL_BOOL_VEC2:
+ case GL_BOOL_VEC3:
+ case GL_BOOL_VEC4:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+static GLboolean
+is_integer_type(GLenum type)
+{
+ switch (type) {
+ case GL_INT:
+ case GL_INT_VEC2:
+ case GL_INT_VEC3:
+ case GL_INT_VEC4:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
static void
_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
GLsizei maxLength, GLsizei *length, GLint *size,
@@ -784,6 +819,30 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
}
+static struct gl_program_parameter *
+get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
+{
+ const struct gl_program *prog;
+ GLint progPos;
+
+ progPos = shProg->Uniforms->Uniforms[index].VertPos;
+ if (progPos >= 0) {
+ prog = &shProg->VertexProgram->Base;
+ }
+ else {
+ progPos = shProg->Uniforms->Uniforms[index].FragPos;
+ if (progPos >= 0) {
+ prog = &shProg->FragmentProgram->Base;
+ }
+ }
+
+ if (!prog || progPos < 0)
+ return NULL; /* should never happen */
+
+ return &prog->Parameters->Parameters[progPos];
+}
+
+
/**
* Called via ctx->Driver.GetActiveUniform().
*/
@@ -917,6 +976,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
if (*params > 0)
(*params)++; /* add one for terminating zero */
break;
+ case GL_PROGRAM_BINARY_LENGTH_OES:
+ *params = 0;
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
return;
@@ -999,6 +1061,71 @@ _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
}
+static void
+get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
+{
+ switch (type) {
+ case GL_FLOAT_MAT2:
+ *rows = *cols = 2;
+ break;
+ case GL_FLOAT_MAT2x3:
+ *rows = 3;
+ *cols = 2;
+ break;
+ case GL_FLOAT_MAT2x4:
+ *rows = 4;
+ *cols = 2;
+ break;
+ case GL_FLOAT_MAT3:
+ *rows = 3;
+ *cols = 3;
+ break;
+ case GL_FLOAT_MAT3x2:
+ *rows = 2;
+ *cols = 3;
+ break;
+ case GL_FLOAT_MAT3x4:
+ *rows = 4;
+ *cols = 3;
+ break;
+ case GL_FLOAT_MAT4:
+ *rows = 4;
+ *cols = 4;
+ break;
+ case GL_FLOAT_MAT4x2:
+ *rows = 2;
+ *cols = 4;
+ break;
+ case GL_FLOAT_MAT4x3:
+ *rows = 3;
+ *cols = 4;
+ break;
+ default:
+ *rows = *cols = 0;
+ }
+}
+
+
+/**
+ * Determine the number of rows and columns occupied by a uniform
+ * according to its datatype.
+ */
+static void
+get_uniform_rows_cols(const struct gl_program_parameter *p,
+ GLint *rows, GLint *cols)
+{
+ get_matrix_dims(p->DataType, rows, cols);
+ if (*rows == 0 && *cols == 0) {
+ /* not a matrix type, probably a float or vector */
+ *rows = p->Size / 4 + 1;
+ if (p->Size % 4 == 0)
+ *cols = 4;
+ else
+ *cols = p->Size % 4;
+ }
+}
+
+
#define MAX_UNIFORM_ELEMENTS 16
/**
@@ -1010,12 +1137,11 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
GLfloat *params)
{
struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
+ = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
if (shProg) {
if (shProg->Uniforms &&
location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) {
GLint progPos;
- GLuint i;
const struct gl_program *prog = NULL;
progPos = shProg->Uniforms->Uniforms[location].VertPos;
@@ -1031,22 +1157,29 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
ASSERT(prog);
if (prog) {
+ const struct gl_program_parameter *p =
+ &prog->Parameters->Parameters[progPos];
+ GLint rows, cols, i, j, k;
+
/* See uniformiv() below */
- assert(prog->Parameters->Parameters[progPos].Size <= MAX_UNIFORM_ELEMENTS);
+ assert(p->Size <= MAX_UNIFORM_ELEMENTS);
+
+ get_uniform_rows_cols(p, &rows, &cols);
- for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) {
- params[i] = prog->Parameters->ParameterValues[progPos][i];
+ k = 0;
+ for (i = 0; i < rows; i++) {
+ for (j = 0; j < cols; j++ ) {
+ params[k++] = prog->Parameters->ParameterValues[progPos+i][j];
+ }
}
- return prog->Parameters->Parameters[progPos].Size;
+
+ return p->Size;
}
}
else {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
}
}
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
- }
return 0;
}
@@ -1080,11 +1213,41 @@ _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
/**
+ * The value returned by GetUniformLocation actually encodes two things:
+ * 1. the index into the prog->Uniforms[] array for the uniform
+ * 2. an offset in the prog->ParameterValues[] array for specifying array
+ * elements or structure fields.
+ * This function merges those two values.
+ */
+static void
+merge_location_offset(GLint *location, GLint offset)
+{
+ *location = *location | (offset << 16);
+}
+
+
+/**
+ * Seperate the uniform location and parameter offset. See above.
+ */
+static void
+split_location_offset(GLint *location, GLint *offset)
+{
+ *offset = (*location >> 16);
+ *location = *location & 0xffff;
+}
+
+
+/**
* Called via ctx->Driver.GetUniformLocation().
+ *
+ * The return value will encode two values, the uniform location and an
+ * offset (used for arrays, structs).
*/
static GLint
_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
{
+ GLint offset = 0, location = -1;
+
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation");
@@ -1100,7 +1263,54 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
* actually used.
*/
- return _mesa_lookup_uniform(shProg->Uniforms, name);
+ /* XXX we need to be able to parse uniform names for structs and arrays
+ * such as:
+ * mymatrix[1]
+ * mystruct.field1
+ */
+
+ {
+ /* handle 1-dimension arrays here... */
+ char *c = strchr(name, '[');
+ if (c) {
+ /* truncate name at [ */
+ const GLint len = c - name;
+ GLchar *newName = _mesa_malloc(len + 1);
+ if (!newName)
+ return -1; /* out of mem */
+ _mesa_memcpy(newName, name, len);
+ newName[len] = 0;
+
+ location = _mesa_lookup_uniform(shProg->Uniforms, newName);
+ if (location >= 0) {
+ const GLint element = _mesa_atoi(c + 1);
+ if (element > 0) {
+ /* get type of the uniform array element */
+ struct gl_program_parameter *p;
+ p = get_uniform_parameter(shProg, location);
+ if (p) {
+ GLint rows, cols;
+ get_matrix_dims(p->DataType, &rows, &cols);
+ if (rows < 1)
+ rows = 1;
+ offset = element * rows;
+ }
+ }
+ }
+
+ _mesa_free(newName);
+ }
+ }
+
+ if (location < 0) {
+ location = _mesa_lookup_uniform(shProg->Uniforms, name);
+ }
+
+ if (location >= 0) {
+ merge_location_offset(&location, offset);
+ }
+
+ return location;
}
@@ -1273,23 +1483,33 @@ compatible_types(GLenum userType, GLenum targetType)
/**
* Set the value of a program's uniform variable.
* \param program the program whose uniform to update
- * \param location the location/index of the uniform
+ * \param index the index of the program parameter for the uniform
+ * \param offset additional parameter slot offset (for arrays)
* \param type the datatype of the uniform
* \param count the number of uniforms to set
* \param elems number of elements per uniform
* \param values the new values
*/
static void
-set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
- GLenum type, GLsizei count, GLint elems, const void *values)
+set_program_uniform(GLcontext *ctx, struct gl_program *program,
+ GLint index, GLint offset,
+ GLenum type, GLsizei count, GLint elems,
+ const void *values)
{
+ assert(offset >= 0);
+
if (!compatible_types(type,
- program->Parameters->Parameters[location].DataType)) {
+ program->Parameters->Parameters[index].DataType)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
return;
}
- if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) {
+ if (index + offset > (GLint) program->Parameters->Size) {
+ /* out of bounds! */
+ return;
+ }
+
+ if (program->Parameters->Parameters[index].Type == PROGRAM_SAMPLER) {
/* This controls which texture unit which is used by a sampler */
GLuint texUnit, sampler;
@@ -1301,7 +1521,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
return;
}
- sampler = (GLuint) program->Parameters->ParameterValues[location][0];
+ sampler = (GLuint) program->Parameters->ParameterValues[index][0];
texUnit = ((GLuint *) values)[0];
/* check that the sampler (tex unit index) is legal */
@@ -1320,18 +1540,19 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
else {
/* ordinary uniform variable */
GLsizei k, i;
+ GLint slots = (program->Parameters->Parameters[index].Size + 3) / 4;
- if (count * elems > (GLint) program->Parameters->Parameters[location].Size) {
+ if (count * elems > (GLint) program->Parameters->Parameters[index].Size) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
return;
}
+ if (count > slots)
+ count = slots;
+
for (k = 0; k < count; k++) {
- GLfloat *uniformVal = program->Parameters->ParameterValues[location + k];
- if (type == GL_INT ||
- type == GL_INT_VEC2 ||
- type == GL_INT_VEC3 ||
- type == GL_INT_VEC4) {
+ GLfloat *uniformVal = program->Parameters->ParameterValues[index + offset + k];
+ if (is_integer_type(type)) {
const GLint *iValues = ((const GLint *) values) + k * elems;
for (i = 0; i < elems; i++) {
uniformVal[i] = (GLfloat) iValues[i];
@@ -1343,6 +1564,13 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
uniformVal[i] = fValues[i];
}
}
+
+ /* if the uniform is bool-valued, convert to 1.0 or 0.0 */
+ if (is_boolean_type(program->Parameters->Parameters[index].DataType)) {
+ for (i = 0; i < elems; i++) {
+ uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
+ }
+ }
}
}
}
@@ -1356,7 +1584,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
const GLvoid *values, GLenum type)
{
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
- GLint elems;
+ GLint elems, offset;
if (!shProg || !shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
@@ -1366,6 +1594,8 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
if (location == -1)
return; /* The standard specifies this as a no-op */
+ split_location_offset(&location, &offset);
+
if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)");
return;
@@ -1404,83 +1634,48 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
* shader. We may need to update one or both shader's uniform here:
*/
if (shProg->VertexProgram) {
- GLint loc = shProg->Uniforms->Uniforms[location].VertPos;
- if (loc >= 0) {
+ /* convert uniform location to program parameter index */
+ GLint index = shProg->Uniforms->Uniforms[location].VertPos;
+ if (index >= 0) {
set_program_uniform(ctx, &shProg->VertexProgram->Base,
- loc, type, count, elems, values);
+ index, offset, type, count, elems, values);
}
}
if (shProg->FragmentProgram) {
- GLint loc = shProg->Uniforms->Uniforms[location].FragPos;
- if (loc >= 0) {
+ /* convert uniform location to program parameter index */
+ GLint index = shProg->Uniforms->Uniforms[location].FragPos;
+ if (index >= 0) {
set_program_uniform(ctx, &shProg->FragmentProgram->Base,
- loc, type, count, elems, values);
+ index, offset, type, count, elems, values);
}
}
}
-static void
-get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
-{
- switch (type) {
- case GL_FLOAT_MAT2:
- *rows = *cols = 2;
- break;
- case GL_FLOAT_MAT2x3:
- *rows = 3;
- *cols = 2;
- break;
- case GL_FLOAT_MAT2x4:
- *rows = 4;
- *cols = 2;
- break;
- case GL_FLOAT_MAT3:
- *rows = 3;
- *cols = 3;
- break;
- case GL_FLOAT_MAT3x2:
- *rows = 2;
- *cols = 3;
- break;
- case GL_FLOAT_MAT3x4:
- *rows = 4;
- *cols = 3;
- break;
- case GL_FLOAT_MAT4:
- *rows = 4;
- *cols = 4;
- break;
- case GL_FLOAT_MAT4x2:
- *rows = 2;
- *cols = 4;
- break;
- case GL_FLOAT_MAT4x3:
- *rows = 3;
- *cols = 4;
- break;
- default:
- *rows = *cols = 0;
- }
-}
-
-
+/**
+ * Set a matrix-valued program parameter.
+ */
static void
set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
- GLuint location, GLuint count,
- GLuint rows, GLuint cols,
+ GLuint index, GLuint offset,
+ GLuint count, GLuint rows, GLuint cols,
GLboolean transpose, const GLfloat *values)
{
GLuint mat, row, col;
- GLuint dst = location, src = 0;
+ GLuint dst = index + offset, src = 0;
GLint nr, nc;
/* check that the number of rows, columns is correct */
- get_matrix_dims(program->Parameters->Parameters[location].DataType, &nr, &nc);
+ get_matrix_dims(program->Parameters->Parameters[index].DataType, &nr, &nc);
if (rows != nr || cols != nc) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(matrix size mismatch");
+ "glUniformMatrix(matrix size mismatch)");
+ return;
+ }
+
+ if (index + offset > program->Parameters->Size) {
+ /* out of bounds! */
return;
}
@@ -1521,6 +1716,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
GLenum matrixType, GLint location, GLsizei count,
GLboolean transpose, const GLfloat *values)
{
+ GLint offset;
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
if (!shProg || !shProg->LinkStatus) {
@@ -1532,6 +1728,8 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
if (location == -1)
return; /* The standard specifies this as a no-op */
+ split_location_offset(&location, &offset);
+
if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
return;
@@ -1544,18 +1742,22 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (shProg->VertexProgram) {
- GLint loc = shProg->Uniforms->Uniforms[location].VertPos;
- if (loc >= 0) {
+ /* convert uniform location to program parameter index */
+ GLint index = shProg->Uniforms->Uniforms[location].VertPos;
+ if (index >= 0) {
set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
- loc, count, rows, cols, transpose, values);
+ index, offset,
+ count, rows, cols, transpose, values);
}
}
if (shProg->FragmentProgram) {
- GLint loc = shProg->Uniforms->Uniforms[location].FragPos;
- if (loc >= 0) {
+ /* convert uniform location to program parameter index */
+ GLint index = shProg->Uniforms->Uniforms[location].FragPos;
+ if (index >= 0) {
set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
- loc, count, rows, cols, transpose, values);
+ index, offset,
+ count, rows, cols, transpose, values);
}
}
}
diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h
index 5521c585b5..e7f1266915 100644
--- a/src/mesa/shader/shader_api.h
+++ b/src/mesa/shader/shader_api.h
@@ -27,8 +27,8 @@
#define SHADER_API_H
-#include "glheader.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
/**
diff --git a/src/mesa/shader/slang/library/slang_version_syn.h b/src/mesa/shader/slang/library/slang_version_syn.h
deleted file mode 100644
index 3b94d85927..0000000000
--- a/src/mesa/shader/slang/library/slang_version_syn.h
+++ /dev/null
@@ -1,64 +0,0 @@
-".syntax version_directive;\n"
-"version_directive\n"
-" version_directive_1 .and .loop version_directive_2;\n"
-"version_directive_1\n"
-" prior_optional_spaces .and optional_version_directive .and .true .emit $;\n"
-"version_directive_2\n"
-" prior_optional_spaces .and version_directive_body .and .true .emit $;\n"
-"optional_version_directive\n"
-" version_directive_body .or .true .emit 10 .emit 1;\n"
-"version_directive_body\n"
-" '#' .and optional_space .and \"version\" .and space .and version_number .and optional_space .and\n"
-" new_line;\n"
-"version_number\n"
-" version_number_110;\n"
-"version_number_110\n"
-" leading_zeroes .and \"110\" .emit 10 .emit 1;\n"
-"leading_zeroes\n"
-" .loop zero;\n"
-"zero\n"
-" '0';\n"
-"space\n"
-" single_space .and .loop single_space;\n"
-"optional_space\n"
-" .loop single_space;\n"
-"single_space\n"
-" ' ' .or '\\t';\n"
-"prior_optional_spaces\n"
-" .loop prior_space;\n"
-"prior_space\n"
-" c_style_comment_block .or cpp_style_comment_block .or space .or new_line;\n"
-"c_style_comment_block\n"
-" '/' .and '*' .and c_style_comment_rest;\n"
-"c_style_comment_rest\n"
-" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n"
-"c_style_comment_rest_1\n"
-" c_style_comment_end .or c_style_comment_rest_2;\n"
-"c_style_comment_rest_2\n"
-" '*' .and c_style_comment_rest;\n"
-"c_style_comment_char_no_star\n"
-" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n"
-"c_style_comment_end\n"
-" '*' .and '/';\n"
-"cpp_style_comment_block\n"
-" '/' .and '/' .and cpp_style_comment_block_1;\n"
-"cpp_style_comment_block_1\n"
-" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n"
-"cpp_style_comment_block_2\n"
-" .loop cpp_style_comment_char .and new_line;\n"
-"cpp_style_comment_block_3\n"
-" .loop cpp_style_comment_char;\n"
-"cpp_style_comment_char\n"
-" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n"
-"new_line\n"
-" cr_lf .or lf_cr .or '\\n' .or '\\r';\n"
-"cr_lf\n"
-" '\\r' .and '\\n';\n"
-"lf_cr\n"
-" '\\n' .and '\\r';\n"
-".string __string_filter;\n"
-"__string_filter\n"
-" .loop __identifier_char;\n"
-"__identifier_char\n"
-" 'a'-'z' .or 'A'-'Z' .or '_' .or '0'-'9';\n"
-""
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc
index 20c924a30d..17e86d9a0e 100644
--- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc
@@ -57,7 +57,10 @@ varying float gl_FogFragCoord;
vec4 ftransform()
{
- __retVal = gl_Vertex * gl_ModelViewProjectionMatrixTranspose;
+ __retVal = gl_ModelViewProjectionMatrix[0] * gl_Vertex.xxxx
+ + gl_ModelViewProjectionMatrix[1] * gl_Vertex.yyyy
+ + gl_ModelViewProjectionMatrix[2] * gl_Vertex.zzzz
+ + gl_ModelViewProjectionMatrix[3] * gl_Vertex.wwww;
}