diff options
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 137 |
1 files changed, 108 insertions, 29 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 3d4208ce4c..2d003ef9c3 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -591,6 +591,108 @@ _slang_count_temporaries(struct gl_program *prog) /** + * If an input attribute is indexed with relative addressing we have + * to compute a gl_program::InputsRead bitmask which reflects the fact + * that any input may be referenced by array element. Ex: gl_TexCoord[i]. + * This function computes the bitmask of potentially read inputs. + */ +static GLbitfield +get_inputs_read_mask(GLenum target, GLuint index, GLboolean relAddr) +{ + GLbitfield mask; + + mask = 1 << index; + + if (relAddr) { + if (target == GL_VERTEX_PROGRAM_ARB) { + switch (index) { + case VERT_ATTRIB_TEX0: + mask = ((1U << (VERT_ATTRIB_TEX7 + 1)) - 1) + - ((1U << VERT_ATTRIB_TEX0) - 1); + break; + case VERT_ATTRIB_GENERIC0: + /* different code to avoid uint overflow */ + mask = ~0x0U - ((1U << VERT_ATTRIB_GENERIC0) - 1); + break; + default: + ; /* a non-array input attribute */ + } + } + else if (target == GL_FRAGMENT_PROGRAM_ARB) { + switch (index) { + case FRAG_ATTRIB_TEX0: + mask = ((1U << (FRAG_ATTRIB_TEX7 + 1)) - 1) + - ((1U << FRAG_ATTRIB_TEX0) - 1); + break; + case FRAG_ATTRIB_VAR0: + mask = ((1U << (FRAG_ATTRIB_VAR0 + MAX_VARYING)) - 1) + - ((1U << FRAG_ATTRIB_VAR0) - 1); + break; + default: + ; /* a non-array input attribute */ + } + } + else { + assert(0 && "bad program target"); + } + } + else { + } + + return mask; +} + + +/** + * If an output attribute is indexed with relative addressing we have + * to compute a gl_program::OutputsWritten bitmask which reflects the fact + * that any output may be referenced by array element. Ex: gl_TexCoord[i]. + * This function computes the bitmask of potentially written outputs. + */ +static GLbitfield64 +get_outputs_written_mask(GLenum target, GLuint index, GLboolean relAddr) +{ + GLbitfield64 mask; + + mask = BITFIELD64_BIT(index); + + if (relAddr) { + if (target == GL_VERTEX_PROGRAM_ARB) { + switch (index) { + case VERT_RESULT_TEX0: + mask = BITFIELD64_RANGE(VERT_RESULT_TEX0, + (VERT_RESULT_TEX0 + + MAX_TEXTURE_COORD_UNITS - 1)); + break; + case VERT_RESULT_VAR0: + mask = BITFIELD64_RANGE(VERT_RESULT_VAR0, + (VERT_RESULT_VAR0 + MAX_VARYING - 1)); + break; + default: + ; /* a non-array output attribute */ + } + } + else if (target == GL_FRAGMENT_PROGRAM_ARB) { + switch (index) { + case FRAG_RESULT_DATA0: + mask = BITFIELD64_RANGE(FRAG_RESULT_DATA0, + (FRAG_RESULT_DATA0 + + MAX_DRAW_BUFFERS - 1)); + break; + default: + ; /* a non-array output attribute */ + } + } + else { + assert(0 && "bad program target"); + } + } + + return mask; +} + + +/** * Scan program instructions to update the program's InputsRead and * OutputsWritten fields. */ @@ -608,7 +710,9 @@ _slang_update_inputs_outputs(struct gl_program *prog) const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_INPUT) { - prog->InputsRead |= 1 << inst->SrcReg[j].Index; + prog->InputsRead |= get_inputs_read_mask(prog->Target, + inst->SrcReg[j].Index, + inst->SrcReg[j].RelAddr); } else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1)); @@ -616,34 +720,9 @@ _slang_update_inputs_outputs(struct gl_program *prog) } if (inst->DstReg.File == PROGRAM_OUTPUT) { - prog->OutputsWritten |= BITFIELD64_BIT(inst->DstReg.Index); - if (inst->DstReg.RelAddr) { - /* If the output attribute is indexed with relative addressing - * we know that it must be a varying or texcoord such as - * gl_TexCoord[i] = v; In this case, mark all the texcoords - * or varying outputs as being written. It's not an error if - * a vertex shader writes varying vars that aren't used by the - * fragment shader. But it is an error for a fragment shader - * to use varyings that are not written by the vertex shader. - */ - if (prog->Target == GL_VERTEX_PROGRAM_ARB) { - if (inst->DstReg.Index == VERT_RESULT_TEX0) { - /* mark all texcoord outputs as written */ - const GLbitfield64 mask = - BITFIELD64_RANGE(VERT_RESULT_TEX0, - (VERT_RESULT_TEX0 - + MAX_TEXTURE_COORD_UNITS - 1)); - prog->OutputsWritten |= mask; - } - else if (inst->DstReg.Index == VERT_RESULT_VAR0) { - /* mark all generic varying outputs as written */ - const GLbitfield64 mask = - BITFIELD64_RANGE(VERT_RESULT_VAR0, - (VERT_RESULT_VAR0 + MAX_VARYING - 1)); - prog->OutputsWritten |= mask; - } - } - } + prog->OutputsWritten |= get_outputs_written_mask(prog->Target, + inst->DstReg.Index, + inst->DstReg.RelAddr); } else if (inst->DstReg.File == PROGRAM_ADDRESS) { maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1); |