diff options
Diffstat (limited to 'src/mesa/shader')
37 files changed, 1261 insertions, 961 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 2e0fc3694a..a4d0fc3efc 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -969,6 +969,7 @@ parse_output_color_num (GLcontext * ctx, const GLubyte ** inst, GLint i = parse_integer (inst, Program); if ((i < 0) || (i >= (int)ctx->Const.MaxDrawBuffers)) { + *color = 0; program_error(ctx, Program->Position, "Invalid draw buffer index"); return 1; } @@ -1688,7 +1689,7 @@ parse_result_binding(GLcontext *ctx, const GLubyte **inst, */ parse_output_color_num(ctx, inst, Program, &out_color); ASSERT(out_color < MAX_DRAW_BUFFERS); - *outputReg = FRAG_RESULT_COLR; + *outputReg = FRAG_RESULT_COLOR; } else { /* for vtx programs, this is VERTEX_RESULT_POSITION */ @@ -1699,7 +1700,7 @@ parse_result_binding(GLcontext *ctx, const GLubyte **inst, case FRAGMENT_RESULT_DEPTH: if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { /* for frag programs, this is FRAGMENT_RESULT_DEPTH */ - *outputReg = FRAG_RESULT_DEPR; + *outputReg = FRAG_RESULT_DEPTH; } else { /* for vtx programs, this is VERTEX_RESULT_COLOR */ @@ -2246,7 +2247,7 @@ parse_declaration (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc static GLuint parse_masked_dst_reg (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, struct arb_program *Program, - enum register_file *File, GLuint *Index, GLint *WriteMask) + gl_register_file *File, GLuint *Index, GLint *WriteMask) { GLuint tmp, result; struct var_cache *dst; @@ -2478,7 +2479,7 @@ static GLuint parse_src_reg (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, struct arb_program *Program, - enum register_file * File, GLint * Index, + gl_register_file * File, GLint * Index, GLboolean *IsRelOffset ) { struct var_cache *src; @@ -2527,7 +2528,7 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, return 1; } - *File = (enum register_file) src->param_binding_type; + *File = (gl_register_file) src->param_binding_type; switch (*(*inst)++) { case ARRAY_INDEX_ABSOLUTE: @@ -2573,7 +2574,7 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, if (parse_param_use (ctx, inst, vc_head, Program, &src)) return 1; - *File = (enum register_file) src->param_binding_type; + *File = (gl_register_file) src->param_binding_type; *Index = src->param_binding_begin; break; } @@ -2598,7 +2599,7 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, /* XXX: We have to handle offsets someplace in here! -- or are those above? */ case vt_param: - *File = (enum register_file) src->param_binding_type; + *File = (gl_register_file) src->param_binding_type; *Index = src->param_binding_begin; break; @@ -2623,7 +2624,7 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, } if (*File == PROGRAM_STATE_VAR) { - enum register_file file; + gl_register_file file; /* If we're referencing the Program->Parameters[] array, check if the * parameter is really a constant/literal. If so, set File to CONSTANT. @@ -2652,7 +2653,7 @@ parse_vector_src_reg(GLcontext *ctx, const GLubyte **inst, struct arb_program *program, struct prog_src_register *reg) { - enum register_file file; + gl_register_file file; GLint index; GLubyte negateMask; GLubyte swizzle[4]; @@ -2686,7 +2687,7 @@ parse_scalar_src_reg(GLcontext *ctx, const GLubyte **inst, struct arb_program *program, struct prog_src_register *reg) { - enum register_file file; + gl_register_file file; GLint index; GLubyte negateMask; GLubyte swizzle[4]; @@ -2722,7 +2723,7 @@ parse_dst_reg(GLcontext * ctx, const GLubyte ** inst, { GLint mask; GLuint idx; - enum register_file file; + gl_register_file file; if (parse_masked_dst_reg (ctx, inst, vc_head, program, &file, &idx, &mask)) return 1; @@ -2752,9 +2753,6 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, _mesa_init_instructions(fp, 1); - /* Record the position in the program string for debugging */ - fp->StringPos = Program->Position; - /* OP_ALU_INST or OP_TEX_INST */ instClass = *(*inst)++; @@ -3016,7 +3014,7 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, { GLubyte swizzle[4]; GLubyte negateMask; - enum register_file file; + gl_register_file file; GLint index; if (parse_src_reg(ctx, inst, vc_head, Program, &file, &index, &rel)) @@ -3104,6 +3102,9 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, break; } + if (shadow_tex) + fp->TexShadow = 1; + /* Don't test the first time a particular sampler is seen. Each time * after that, make sure the shadow state is the same. */ @@ -3191,8 +3192,6 @@ parse_vp_instruction (GLcontext * ctx, const GLubyte ** inst, code = *(*inst)++; _mesa_init_instructions(vp, 1); - /* Record the position in the program string for debugging */ - vp->StringPos = Program->Position; switch (type) { /* XXX: */ @@ -3356,7 +3355,7 @@ parse_vp_instruction (GLcontext * ctx, const GLubyte ** inst, GLubyte swizzle[4]; GLubyte negateMask; GLboolean relAddr; - enum register_file file; + gl_register_file file; GLint index; if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg)) @@ -3554,10 +3553,6 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst, const GLuint numInst = Program->Base.NumInstructions; _mesa_init_instructions(Program->Base.Instructions + numInst, 1); Program->Base.Instructions[numInst].Opcode = OPCODE_END; - /* YYY Wrong Position in program, whatever, at least not random -> crash - Program->Position = parse_position (&inst); - */ - Program->Base.Instructions[numInst].StringPos = Program->Position; } Program->Base.NumInstructions++; diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c index 7831e0faf9..329c0ea0b0 100644 --- a/src/mesa/shader/arbprogram.c +++ b/src/mesa/shader/arbprogram.c @@ -597,8 +597,7 @@ _mesa_GetProgramEnvParameterfvARB(GLenum target, GLuint index, FLUSH_VERTICES(ctx, _NEW_PROGRAM); - if (!ctx->_CurrentProgram) - ASSERT_OUTSIDE_BEGIN_END(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program) { @@ -818,8 +817,7 @@ _mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params) struct gl_program *prog; GET_CURRENT_CONTEXT(ctx); - if (!ctx->_CurrentProgram) - ASSERT_OUTSIDE_BEGIN_END(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) { @@ -1000,8 +998,7 @@ _mesa_GetProgramStringARB(GLenum target, GLenum pname, GLvoid *string) char *dst = (char *) string; GET_CURRENT_CONTEXT(ctx); - if (!ctx->_CurrentProgram) - ASSERT_OUTSIDE_BEGIN_END(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (target == GL_VERTEX_PROGRAM_ARB) { prog = &(ctx->VertexProgram.Current->Base); diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c index 20e4781372..b935cb562a 100644 --- a/src/mesa/shader/nvfragparse.c +++ b/src/mesa/shader/nvfragparse.c @@ -384,18 +384,12 @@ static const char *InputRegisters[MAX_NV_FRAGMENT_PROGRAM_INPUTS + 1] = { "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL }; + static const char *OutputRegisters[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS + 1] = { - "COLR", "COLH", - /* These are only allows for register combiners */ - /* - "TEX0", "TEX1", "TEX2", "TEX3", - */ - "DEPR", NULL + "DEPR", "COLR", "DATA0", NULL }; - - /**********************************************************************/ /** @@ -828,7 +822,6 @@ static GLboolean Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum) { GLubyte token[100]; - GLint j; /* Match "o[" */ if (!Parse_String(parseState, "o[")) @@ -839,19 +832,19 @@ Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum) RETURN_ERROR; /* try to match an output register name */ - for (j = 0; OutputRegisters[j]; j++) { - if (_mesa_strcmp((const char *) token, OutputRegisters[j]) == 0) { - static GLuint bothColors = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_COLH); - *outputRegNum = j; - parseState->outputsWritten |= (1 << j); - if ((parseState->outputsWritten & bothColors) == bothColors) { - RETURN_ERROR1("Illegal to write to both o[COLR] and o[COLH]"); - } - break; - } + if (_mesa_strcmp((char *) token, "COLR") == 0 || + _mesa_strcmp((char *) token, "COLH") == 0) { + /* note that we don't distinguish between COLR and COLH */ + *outputRegNum = FRAG_RESULT_COLOR; + parseState->outputsWritten |= (1 << FRAG_RESULT_COLOR); } - if (!OutputRegisters[j]) + else if (_mesa_strcmp((char *) token, "DEPR") == 0) { + *outputRegNum = FRAG_RESULT_DEPTH; + parseState->outputsWritten |= (1 << FRAG_RESULT_DEPTH); + } + else { RETURN_ERROR1("Invalid output register name"); + } /* Match ']' */ if (!Parse_String(parseState, "]")) @@ -1318,8 +1311,6 @@ Parse_InstructionSequence(struct parse_state *parseState, } else if (Parse_String(parseState, "END")) { inst->Opcode = OPCODE_END; - inst->StringPos = parseState->curLine - parseState->start; - assert(inst->StringPos >= 0); parseState->numInst++; if (Parse_Token(parseState, token)) { RETURN_ERROR1("Code after END opcode."); @@ -1346,8 +1337,6 @@ Parse_InstructionSequence(struct parse_state *parseState, inst->SaturateMode = (instMatch.suffixes & (_S)) ? SATURATE_ZERO_ONE : SATURATE_OFF; inst->CondUpdate = (instMatch.suffixes & (_C)) ? GL_TRUE : GL_FALSE; - inst->StringPos = parseState->curLine - parseState->start; - assert(inst->StringPos >= 0); /* * parse the input and output operands @@ -1826,10 +1815,3 @@ _mesa_nv_fragment_input_register_name(GLuint i) return InputRegisters[i]; } - -const char * -_mesa_nv_fragment_output_register_name(GLuint i) -{ - ASSERT(i < MAX_NV_FRAGMENT_PROGRAM_OUTPUTS); - return OutputRegisters[i]; -} diff --git a/src/mesa/shader/nvfragparse.h b/src/mesa/shader/nvfragparse.h index de45cf543d..ac97921080 100644 --- a/src/mesa/shader/nvfragparse.h +++ b/src/mesa/shader/nvfragparse.h @@ -44,9 +44,4 @@ _mesa_print_nv_fragment_program(const struct gl_fragment_program *program); extern const char * _mesa_nv_fragment_input_register_name(GLuint i); - -extern const char * -_mesa_nv_fragment_output_register_name(GLuint i); - - #endif diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c index 16116c4339..50358cf107 100644 --- a/src/mesa/shader/nvprogram.c +++ b/src/mesa/shader/nvprogram.c @@ -246,8 +246,7 @@ _mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params) struct gl_program *prog; GET_CURRENT_CONTEXT(ctx); - if (!ctx->_CurrentProgram) - ASSERT_OUTSIDE_BEGIN_END(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); prog = _mesa_lookup_program(ctx, id); if (!prog) { @@ -283,8 +282,7 @@ _mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) struct gl_program *prog; GET_CURRENT_CONTEXT(ctx); - if (!ctx->_CurrentProgram) - ASSERT_OUTSIDE_BEGIN_END(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname != GL_PROGRAM_STRING_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)"); @@ -773,8 +771,7 @@ _mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, GET_CURRENT_CONTEXT(ctx); - if (!ctx->_CurrentProgram) - ASSERT_OUTSIDE_BEGIN_END(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); prog = _mesa_lookup_program(ctx, id); if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) { diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c index 08538c0ee4..268b577aec 100644 --- a/src/mesa/shader/nvvertparse.c +++ b/src/mesa/shader/nvvertparse.c @@ -799,7 +799,6 @@ Parse_UnaryOpInstruction(struct parse_state *parseState, RETURN_ERROR1("ABS illegal for vertex program 1.0"); inst->Opcode = opcode; - inst->StringPos = parseState->curLine - parseState->start; /* dest reg */ if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) @@ -832,7 +831,6 @@ Parse_BiOpInstruction(struct parse_state *parseState, RETURN_ERROR1("SUB illegal for vertex program 1.0"); inst->Opcode = opcode; - inst->StringPos = parseState->curLine - parseState->start; /* dest reg */ if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) @@ -880,7 +878,6 @@ Parse_TriOpInstruction(struct parse_state *parseState, enum prog_opcode opcode) { inst->Opcode = opcode; - inst->StringPos = parseState->curLine - parseState->start; /* dest reg */ if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) @@ -951,7 +948,6 @@ Parse_ScalarInstruction(struct parse_state *parseState, RETURN_ERROR1("RCC illegal for vertex program 1.0"); inst->Opcode = opcode; - inst->StringPos = parseState->curLine - parseState->start; /* dest reg */ if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) @@ -977,7 +973,6 @@ static GLboolean Parse_AddressInstruction(struct parse_state *parseState, struct prog_instruction *inst) { inst->Opcode = OPCODE_ARL; - inst->StringPos = parseState->curLine - parseState->start; /* Make ARB_vp backends happy */ inst->DstReg.File = PROGRAM_ADDRESS; @@ -1010,7 +1005,6 @@ Parse_EndInstruction(struct parse_state *parseState, struct prog_instruction *in GLubyte token[100]; inst->Opcode = OPCODE_END; - inst->StringPos = parseState->curLine - parseState->start; /* this should fail! */ if (Parse_Token(parseState, token)) @@ -1044,7 +1038,6 @@ Parse_PrintInstruction(struct parse_state *parseState, struct prog_instruction * GLint idx; inst->Opcode = OPCODE_PRINT; - inst->StringPos = parseState->curLine - parseState->start; /* The first argument is a literal string 'just like this' */ if (!Parse_String(parseState, "'")) diff --git a/src/mesa/shader/prog_debug.c b/src/mesa/shader/prog_debug.c deleted file mode 100644 index 7bcb2ef734..0000000000 --- a/src/mesa/shader/prog_debug.c +++ /dev/null @@ -1,259 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/macros.h" -#include "nvfragparse.h" -#include "nvvertparse.h" -#include "program.h" -#include "prog_debug.h" -#include "prog_parameter.h" -#include "prog_instruction.h" - - - -/** - * Functions for the experimental GL_MESA_program_debug extension. - */ - - -/* XXX temporary */ -GLAPI void GLAPIENTRY -glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, - GLvoid *data) -{ - _mesa_ProgramCallbackMESA(target, callback, data); -} - - -void -_mesa_ProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, - GLvoid *data) -{ - GET_CURRENT_CONTEXT(ctx); - - switch (target) { - case GL_FRAGMENT_PROGRAM_ARB: - if (!ctx->Extensions.ARB_fragment_program) { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)"); - return; - } - ctx->FragmentProgram.Callback = callback; - ctx->FragmentProgram.CallbackData = data; - break; - case GL_FRAGMENT_PROGRAM_NV: - if (!ctx->Extensions.NV_fragment_program) { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)"); - return; - } - ctx->FragmentProgram.Callback = callback; - ctx->FragmentProgram.CallbackData = data; - break; - case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ - if (!ctx->Extensions.ARB_vertex_program && - !ctx->Extensions.NV_vertex_program) { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)"); - return; - } - ctx->VertexProgram.Callback = callback; - ctx->VertexProgram.CallbackData = data; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramCallbackMESA(target)"); - return; - } -} - - -/* XXX temporary */ -GLAPI void GLAPIENTRY -glGetProgramRegisterfvMESA(GLenum target, - GLsizei len, const GLubyte *registerName, - GLfloat *v) -{ - _mesa_GetProgramRegisterfvMESA(target, len, registerName, v); -} - - -void -_mesa_GetProgramRegisterfvMESA(GLenum target, - GLsizei len, const GLubyte *registerName, - GLfloat *v) -{ - char reg[1000]; - GET_CURRENT_CONTEXT(ctx); - - /* We _should_ be inside glBegin/glEnd */ -#if 0 - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramRegisterfvMESA"); - return; - } -#endif - - /* make null-terminated copy of registerName */ - len = MIN2((unsigned int) len, sizeof(reg) - 1); - _mesa_memcpy(reg, registerName, len); - reg[len] = 0; - - switch (target) { - case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ - if (!ctx->Extensions.ARB_vertex_program && - !ctx->Extensions.NV_vertex_program) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetProgramRegisterfvMESA(target)"); - return; - } - if (!ctx->VertexProgram._Enabled) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetProgramRegisterfvMESA"); - return; - } - /* GL_NV_vertex_program */ - if (reg[0] == 'R') { - /* Temp register */ - GLint i = _mesa_atoi(reg + 1); - if (i >= (GLint)ctx->Const.VertexProgram.MaxTemps) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetProgramRegisterfvMESA(registerName)"); - return; - } - ctx->Driver.GetProgramRegister(ctx, PROGRAM_TEMPORARY, i, v); - } - else if (reg[0] == 'v' && reg[1] == '[') { - /* Vertex Input attribute */ - GLuint i; - for (i = 0; i < ctx->Const.VertexProgram.MaxAttribs; i++) { - const char *name = _mesa_nv_vertex_input_register_name(i); - char number[10]; - _mesa_sprintf(number, "%d", i); - if (_mesa_strncmp(reg + 2, name, 4) == 0 || - _mesa_strncmp(reg + 2, number, _mesa_strlen(number)) == 0) { - ctx->Driver.GetProgramRegister(ctx, PROGRAM_INPUT, i, v); - return; - } - } - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetProgramRegisterfvMESA(registerName)"); - return; - } - else if (reg[0] == 'o' && reg[1] == '[') { - /* Vertex output attribute */ - } - /* GL_ARB_vertex_program */ - else if (_mesa_strncmp(reg, "vertex.", 7) == 0) { - - } - else { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetProgramRegisterfvMESA(registerName)"); - return; - } - break; - case GL_FRAGMENT_PROGRAM_ARB: - if (!ctx->Extensions.ARB_fragment_program) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetProgramRegisterfvMESA(target)"); - return; - } - if (!ctx->FragmentProgram._Enabled) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetProgramRegisterfvMESA"); - return; - } - /* XXX to do */ - break; - case GL_FRAGMENT_PROGRAM_NV: - if (!ctx->Extensions.NV_fragment_program) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetProgramRegisterfvMESA(target)"); - return; - } - if (!ctx->FragmentProgram._Enabled) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetProgramRegisterfvMESA"); - return; - } - if (reg[0] == 'R') { - /* Temp register */ - GLint i = _mesa_atoi(reg + 1); - if (i >= (GLint)ctx->Const.FragmentProgram.MaxTemps) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetProgramRegisterfvMESA(registerName)"); - return; - } - ctx->Driver.GetProgramRegister(ctx, PROGRAM_TEMPORARY, - i, v); - } - else if (reg[0] == 'f' && reg[1] == '[') { - /* Fragment input attribute */ - GLuint i; - for (i = 0; i < ctx->Const.FragmentProgram.MaxAttribs; i++) { - const char *name = _mesa_nv_fragment_input_register_name(i); - if (_mesa_strncmp(reg + 2, name, 4) == 0) { - ctx->Driver.GetProgramRegister(ctx, PROGRAM_INPUT, i, v); - return; - } - } - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetProgramRegisterfvMESA(registerName)"); - return; - } - else if (_mesa_strcmp(reg, "o[COLR]") == 0) { - /* Fragment output color */ - ctx->Driver.GetProgramRegister(ctx, PROGRAM_OUTPUT, - FRAG_RESULT_COLR, v); - } - else if (_mesa_strcmp(reg, "o[COLH]") == 0) { - /* Fragment output color */ - ctx->Driver.GetProgramRegister(ctx, PROGRAM_OUTPUT, - FRAG_RESULT_COLH, v); - } - else if (_mesa_strcmp(reg, "o[DEPR]") == 0) { - /* Fragment output depth */ - ctx->Driver.GetProgramRegister(ctx, PROGRAM_OUTPUT, - FRAG_RESULT_DEPR, v); - } - else { - /* try user-defined identifiers */ - const GLfloat *value = _mesa_lookup_parameter_value( - ctx->FragmentProgram.Current->Base.Parameters, -1, reg); - if (value) { - COPY_4V(v, value); - } - else { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetProgramRegisterfvMESA(registerName)"); - return; - } - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetProgramRegisterfvMESA(target)"); - return; - } -} diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index a93733c085..a60cda674b 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -186,30 +186,6 @@ get_dst_register_pointer(const struct prog_dst_register *dest, -#if FEATURE_MESA_program_debug -static struct gl_program_machine *CurrentMachine = NULL; - -/** - * For GL_MESA_program_debug. - * Return current value (4*GLfloat) of a program register. - * Called via ctx->Driver.GetProgramRegister(). - */ -void -_mesa_get_program_register(GLcontext *ctx, enum register_file file, - GLuint index, GLfloat val[4]) -{ - if (CurrentMachine) { - struct prog_src_register srcReg; - const GLfloat *src; - srcReg.File = file; - srcReg.Index = index; - src = get_src_register_pointer(&srcReg, CurrentMachine); - COPY_4V(val, src); - } -} -#endif /* FEATURE_MESA_program_debug */ - - /** * Fetch a 4-element float vector from the given source register. * Apply swizzling and negating as needed. @@ -633,10 +609,6 @@ _mesa_execute_program(GLcontext * ctx, printf("execute program %u --------------------\n", program->Id); } -#if FEATURE_MESA_program_debug - CurrentMachine = machine; -#endif - if (program->Target == GL_VERTEX_PROGRAM_ARB) { machine->EnvParams = ctx->VertexProgram.Parameters; } @@ -647,15 +619,6 @@ _mesa_execute_program(GLcontext * ctx, for (pc = 0; pc < numInst; pc++) { const struct prog_instruction *inst = program->Instructions + pc; -#if FEATURE_MESA_program_debug - if (ctx->FragmentProgram.CallbackEnabled && - ctx->FragmentProgram.Callback) { - ctx->FragmentProgram.CurrentPosition = inst->StringPos; - ctx->FragmentProgram.Callback(program->Target, - ctx->FragmentProgram.CallbackData); - } -#endif - if (DEBUG_PROG) { _mesa_print_instruction(inst); } @@ -1780,9 +1743,5 @@ _mesa_execute_program(GLcontext * ctx, } /* for pc */ -#if FEATURE_MESA_program_debug - CurrentMachine = NULL; -#endif - return GL_TRUE; } diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h index 8ceb7b092e..adefc5439d 100644 --- a/src/mesa/shader/prog_execute.h +++ b/src/mesa/shader/prog_execute.h @@ -73,7 +73,7 @@ struct gl_program_machine extern void -_mesa_get_program_register(GLcontext *ctx, enum register_file file, +_mesa_get_program_register(GLcontext *ctx, gl_register_file file, GLuint index, GLfloat val[4]); extern GLboolean diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c index 4a6d0d670a..6a21152c60 100644 --- a/src/mesa/shader/prog_instruction.c +++ b/src/mesa/shader/prog_instruction.c @@ -254,6 +254,7 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = { GLuint _mesa_num_inst_src_regs(gl_inst_opcode opcode) { + ASSERT(opcode < MAX_OPCODE); ASSERT(opcode == InstInfo[opcode].Opcode); ASSERT(OPCODE_XPD == InstInfo[OPCODE_XPD].Opcode); return InstInfo[opcode].NumSrcRegs; @@ -266,6 +267,7 @@ _mesa_num_inst_src_regs(gl_inst_opcode opcode) GLuint _mesa_num_inst_dst_regs(gl_inst_opcode opcode) { + ASSERT(opcode < MAX_OPCODE); ASSERT(opcode == InstInfo[opcode].Opcode); ASSERT(OPCODE_XPD == InstInfo[OPCODE_XPD].Opcode); return InstInfo[opcode].NumDstRegs; diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h index c649b3db5e..4adce11f95 100644 --- a/src/mesa/shader/prog_instruction.h +++ b/src/mesa/shader/prog_instruction.h @@ -38,6 +38,9 @@ #define PROG_INSTRUCTION_H +#include "main/mfeatures.h" + + /** * Swizzle indexes. * Do not change! @@ -240,12 +243,21 @@ typedef enum prog_opcode { /** + * Number of bits for the src/dst register Index field. + * This limits the size of temp/uniform register files. + */ +#define INST_INDEX_BITS 10 + + +/** * Instruction source register. */ struct prog_src_register { GLuint File:4; /**< One of the PROGRAM_* register file values. */ - GLint Index:9; /**< May be negative for relative addressing. */ + GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit. + * May be negative for relative addressing. + */ GLuint Swizzle:12; GLuint RelAddr:1; @@ -289,7 +301,7 @@ struct prog_src_register struct prog_dst_register { GLuint File:4; /**< One of the PROGRAM_* register file values */ - GLuint Index:8; + GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */ GLuint WriteMask:4; GLuint RelAddr:1; @@ -322,8 +334,7 @@ struct prog_dst_register */ GLuint CondSrc:1; /*@}*/ - - GLuint pad:30; + GLuint pad:28; }; @@ -333,14 +344,6 @@ struct prog_dst_register struct prog_instruction { gl_inst_opcode Opcode; -#if FEATURE_MESA_program_debug - GLshort StringPos; -#endif - /** - * Arbitrary data. Used for the PRINT, CAL, and BRA instructions. - */ - void *Data; - struct prog_src_register SrcReg[3]; struct prog_dst_register DstReg; @@ -380,7 +383,7 @@ struct prog_instruction GLuint SaturateMode:2; /** - * Per-instruction selectable precision. + * Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12. * * \since * NV_fragment_program, NV_fragment_program_option. @@ -388,45 +391,36 @@ struct prog_instruction GLuint Precision:3; /** - * \name Texture source controls. - * - * The texture source controls are only used with the \c TEX, \c TXD, - * \c TXL, and \c TXP instructions. - * - * \since - * ARB_fragment_program, NV_fragment_program, NV_vertex_program3. + * \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions. */ /*@{*/ - /** - * Source texture unit. OpenGL supports a maximum of 32 texture - * units. - */ + /** Source texture unit. */ GLuint TexSrcUnit:5; - /** - * Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX. - */ + /** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */ GLuint TexSrcTarget:3; + + /** True if tex instruction should do shadow comparison */ + GLuint TexShadow:1; /*@}*/ /** * For BRA and CAL instructions, the location to jump to. * For BGNLOOP, points to ENDLOOP (and vice-versa). * For BRK, points to BGNLOOP (which points to ENDLOOP). - * For IF, points to else or endif. - * For ELSE, points to endif. + * For IF, points to ELSE or ENDIF. + * For ELSE, points to ENDIF. */ GLint BranchTarget; -#if 01 /* XXX just use this for i965 driver for now! */ - /** - * For TEX instructions in shaders, the sampler to use for the - * texture lookup. - */ - GLint Sampler; -#endif - + /** for debugging purposes */ const char *Comment; + + /** Arbitrary data. Used for OPCODE_PRINT and some drivers */ + void *Data; + + /** for driver use (try to remove someday) */ + GLint Aux; }; diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/shader/prog_optimize.c new file mode 100644 index 0000000000..ec06da141d --- /dev/null +++ b/src/mesa/shader/prog_optimize.c @@ -0,0 +1,427 @@ +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "program.h" +#include "prog_instruction.h" +#include "prog_optimize.h" +#include "prog_print.h" + + +static GLboolean dbg = GL_FALSE; + + +/** + * In 'prog' remove instruction[i] if removeFlags[i] == TRUE. + * \return number of instructions removed + */ +static GLuint +remove_instructions(struct gl_program *prog, const GLboolean *removeFlags) +{ + GLint i, removeEnd = 0, removeCount = 0; + GLuint totalRemoved = 0; + + /* go backward */ + for (i = prog->NumInstructions - 1; i >= 0; i--) { + if (removeFlags[i]) { + totalRemoved++; + if (removeCount == 0) { + /* begin a run of instructions to remove */ + removeEnd = i; + removeCount = 1; + } + else { + /* extend the run of instructions to remove */ + removeCount++; + } + } + else { + /* don't remove this instruction, but check if the preceeding + * instructions are to be removed. + */ + if (removeCount > 0) { + GLint removeStart = removeEnd - removeCount + 1; + _mesa_delete_instructions(prog, removeStart, removeCount); + removeStart = removeCount = 0; /* reset removal info */ + } + } + } + return totalRemoved; +} + + +/** + * Consolidate temporary registers to use low numbers. For example, if the + * shader only uses temps 4, 5, 8, replace them with 0, 1, 2. + */ +static void +_mesa_consolidate_registers(struct gl_program *prog) +{ + GLboolean tempUsed[MAX_PROGRAM_TEMPS]; + GLuint tempMap[MAX_PROGRAM_TEMPS]; + GLuint tempMax = 0, i; + + if (dbg) { + _mesa_printf("Optimize: Begin register consolidation\n"); + } + + memset(tempUsed, 0, sizeof(tempUsed)); + + /* set tempUsed[i] if temporary [i] is referenced */ + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + const GLuint index = inst->SrcReg[j].Index; + ASSERT(index < MAX_PROGRAM_TEMPS); + tempUsed[index] = GL_TRUE; + tempMax = MAX2(tempMax, index); + break; + } + } + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + const GLuint index = inst->DstReg.Index; + ASSERT(index < MAX_PROGRAM_TEMPS); + tempUsed[index] = GL_TRUE; + tempMax = MAX2(tempMax, index); + } + } + + /* allocate a new index for each temp that's used */ + { + GLuint freeTemp = 0; + for (i = 0; i <= tempMax; i++) { + if (tempUsed[i]) { + tempMap[i] = freeTemp++; + /*_mesa_printf("replace %u with %u\n", i, tempMap[i]);*/ + } + } + if (freeTemp == tempMax + 1) { + /* no consolidation possible */ + return; + } + if (dbg) { + _mesa_printf("Replace regs 0..%u with 0..%u\n", tempMax, freeTemp-1); + } + } + + /* now replace occurances of old temp indexes with new indexes */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + GLuint index = inst->SrcReg[j].Index; + assert(index <= tempMax); + assert(tempUsed[index]); + inst->SrcReg[j].Index = tempMap[index]; + } + } + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + const GLuint index = inst->DstReg.Index; + assert(tempUsed[index]); + assert(index <= tempMax); + inst->DstReg.Index = tempMap[index]; + } + } + if (dbg) { + _mesa_printf("Optimize: End register consolidation\n"); + } +} + + +/** + * Remove dead instructions from the given program. + * This is very primitive for now. Basically look for temp registers + * that are written to but never read. Remove any instructions that + * write to such registers. Be careful with condition code setters. + */ +static void +_mesa_remove_dead_code(struct gl_program *prog) +{ + GLboolean tempWritten[MAX_PROGRAM_TEMPS], tempRead[MAX_PROGRAM_TEMPS]; + GLboolean *removeInst; /* per-instruction removal flag */ + GLuint i, rem; + + memset(tempWritten, 0, sizeof(tempWritten)); + memset(tempRead, 0, sizeof(tempRead)); + + if (dbg) { + _mesa_printf("Optimize: Begin dead code removal\n"); + /*_mesa_print_program(prog);*/ + } + + removeInst = (GLboolean *) + _mesa_calloc(prog->NumInstructions * sizeof(GLboolean)); + + /* Determine which temps are read and written */ + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + + /* check src regs */ + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + const GLuint index = inst->SrcReg[j].Index; + ASSERT(index < MAX_PROGRAM_TEMPS); + + if (inst->SrcReg[j].RelAddr) { + if (dbg) + _mesa_printf("abort remove dead code (indirect temp)\n"); + return; + } + + tempRead[index] = GL_TRUE; + } + } + + /* check dst reg */ + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + const GLuint index = inst->DstReg.Index; + ASSERT(index < MAX_PROGRAM_TEMPS); + + if (inst->DstReg.RelAddr) { + if (dbg) + _mesa_printf("abort remove dead code (indirect temp)\n"); + return; + } + + tempWritten[index] = GL_TRUE; + if (inst->CondUpdate) { + /* If we're writing to this register and setting condition + * codes we cannot remove the instruction. Prevent removal + * by setting the 'read' flag. + */ + tempRead[index] = GL_TRUE; + } + } + } + + if (dbg) { + for (i = 0; i < MAX_PROGRAM_TEMPS; i++) { + if (tempWritten[i] && !tempRead[i]) + _mesa_printf("Remove writes to tmp %u\n", i); + } + } + + /* find instructions that write to dead registers, flag for removal */ + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + GLint index = inst->DstReg.Index; + removeInst[i] = (tempWritten[index] && !tempRead[index]); + if (dbg && removeInst[i]) { + _mesa_printf("Remove inst %u: ", i); + _mesa_print_instruction(inst); + } + } + } + + /* now remove the instructions which aren't needed */ + rem = remove_instructions(prog, removeInst); + + _mesa_free(removeInst); + + if (dbg) { + _mesa_printf("Optimize: End dead code removal. %u instructions removed\n", rem); + /*_mesa_print_program(prog);*/ + } +} + + +enum temp_use +{ + READ, + WRITE, + FLOW, + END +}; + +/** + * Scan forward in program from 'start' for the next occurance of TEMP[index]. + * Return READ, WRITE, FLOW or END to indicate the next usage or an indicator + * that we can't look further. + */ +static enum temp_use +find_next_temp_use(const struct gl_program *prog, GLuint start, GLuint index) +{ + GLuint i; + + for (i = start; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + switch (inst->Opcode) { + case OPCODE_BGNLOOP: + case OPCODE_ENDLOOP: + case OPCODE_BGNSUB: + case OPCODE_ENDSUB: + return FLOW; + default: + { + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY && + inst->SrcReg[j].Index == index) + return READ; + } + if (inst->DstReg.File == PROGRAM_TEMPORARY && + inst->DstReg.Index == index) + return WRITE; + } + } + } + + return END; +} + + +/** + * Try to remove extraneous MOV instructions from the given program. + */ +static void +_mesa_remove_extra_moves(struct gl_program *prog) +{ + GLboolean *removeInst; /* per-instruction removal flag */ + GLuint i, rem, loopNesting = 0, subroutineNesting = 0; + + if (dbg) { + _mesa_printf("Optimize: Begin remove extra moves\n"); + _mesa_print_program(prog); + } + + removeInst = (GLboolean *) + _mesa_calloc(prog->NumInstructions * sizeof(GLboolean)); + + /* + * Look for sequences such as this: + * FOO tmpX, arg0, arg1; + * MOV tmpY, tmpX; + * and convert into: + * FOO tmpY, arg0, arg1; + */ + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + + switch (inst->Opcode) { + case OPCODE_BGNLOOP: + loopNesting++; + break; + case OPCODE_ENDLOOP: + loopNesting--; + break; + case OPCODE_BGNSUB: + subroutineNesting++; + break; + case OPCODE_ENDSUB: + subroutineNesting--; + break; + case OPCODE_MOV: + if (i > 0 && + loopNesting == 0 && + subroutineNesting == 0 && + inst->SrcReg[0].File == PROGRAM_TEMPORARY && + inst->SrcReg[0].Swizzle == SWIZZLE_XYZW) { + /* see if this MOV can be removed */ + const GLuint tempIndex = inst->SrcReg[0].Index; + struct prog_instruction *prevInst; + GLuint prevI; + + /* get pointer to previous instruction */ + prevI = i - 1; + while (removeInst[prevI] && prevI > 0) + prevI--; + prevInst = prog->Instructions + prevI; + + if (prevInst->DstReg.File == PROGRAM_TEMPORARY && + prevInst->DstReg.Index == tempIndex && + prevInst->DstReg.WriteMask == WRITEMASK_XYZW) { + + enum temp_use next_use = + find_next_temp_use(prog, i + 1, tempIndex); + + if (next_use == WRITE || next_use == END) { + /* OK, we can safely remove this MOV instruction. + * Transform: + * prevI: FOO tempIndex, x, y; + * i: MOV z, tempIndex; + * Into: + * prevI: FOO z, x, y; + */ + + /* patch up prev inst */ + prevInst->DstReg.File = inst->DstReg.File; + prevInst->DstReg.Index = inst->DstReg.Index; + + /* flag this instruction for removal */ + removeInst[i] = GL_TRUE; + + if (dbg) { + _mesa_printf("Remove MOV at %u\n", i); + _mesa_printf("new prev inst %u: ", prevI); + _mesa_print_instruction(prevInst); + } + } + } + } + break; + default: + ; /* nothing */ + } + } + + /* now remove the instructions which aren't needed */ + rem = remove_instructions(prog, removeInst); + + if (dbg) { + _mesa_printf("Optimize: End remove extra moves. %u instructions removed\n", rem); + /*_mesa_print_program(prog);*/ + } +} + + +/** + * Apply optimizations to the given program to eliminate unnecessary + * instructions, temp regs, etc. + */ +void +_mesa_optimize_program(GLcontext *ctx, struct gl_program *program) +{ + if (1) + _mesa_remove_dead_code(program); + + if (0) /* not test much yet */ + _mesa_remove_extra_moves(program); + + if (1) + _mesa_consolidate_registers(program); +} diff --git a/src/mesa/shader/prog_debug.h b/src/mesa/shader/prog_optimize.h index fc400e19de..d102cfd9fc 100644 --- a/src/mesa/shader/prog_debug.h +++ b/src/mesa/shader/prog_optimize.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.5 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -17,28 +17,17 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +#ifndef PROG_OPT_H +#define PROG_OPT_H -#ifndef PROG_DEBUG_H -#define PROG_DEBUG_H 1 - - -/* - * GL_MESA_program_debug - */ +struct gl_program; extern void -_mesa_ProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, - GLvoid *data); - -extern void -_mesa_GetProgramRegisterfvMESA(GLenum target, GLsizei len, - const GLubyte *registerName, GLfloat *v); - - +_mesa_optimize_program(GLcontext *ctx, struct gl_program *program); -#endif /* PROG_DEBUG_H */ +#endif diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index 8ae961241f..66edae9001 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -78,7 +78,7 @@ _mesa_free_parameter_list(struct gl_program_parameter_list *paramList) */ GLint _mesa_add_parameter(struct gl_program_parameter_list *paramList, - enum register_file type, const char *name, + gl_register_file type, const char *name, GLuint size, GLenum datatype, const GLfloat *values, const gl_state_index state[STATE_LENGTH], GLbitfield flags) @@ -517,7 +517,7 @@ _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, * swizzling to find a match. * \param list the parameter list to search * \param v the float vector to search for - * \param size number of element in v + * \param vSize number of element in v * \param posOut returns the position of the constant, if found * \param swizzleOut returns a swizzle mask describing location of the * vector elements if found. @@ -681,7 +681,7 @@ _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA, */ GLuint _mesa_longest_parameter_name(const struct gl_program_parameter_list *list, - enum register_file type) + gl_register_file type) { GLuint i, maxLen = 0; if (!list) @@ -702,7 +702,7 @@ _mesa_longest_parameter_name(const struct gl_program_parameter_list *list, */ GLuint _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, - enum register_file type) + gl_register_file type) { GLuint i, count = 0; if (list) { diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h index 200f2c0045..01f5a0e179 100644 --- a/src/mesa/shader/prog_parameter.h +++ b/src/mesa/shader/prog_parameter.h @@ -54,7 +54,7 @@ struct gl_program_parameter { const char *Name; /**< Null-terminated string */ - enum register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */ + gl_register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */ GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ GLuint Size; /**< Number of components (1..4) */ GLboolean Used; /**< Helper flag for GLSL uniform tracking */ @@ -102,7 +102,7 @@ _mesa_num_parameters(const struct gl_program_parameter_list *list) extern GLint _mesa_add_parameter(struct gl_program_parameter_list *paramList, - enum register_file type, const char *name, + gl_register_file type, const char *name, GLuint size, GLenum datatype, const GLfloat *values, const gl_state_index state[STATE_LENGTH], GLbitfield flags); @@ -161,11 +161,11 @@ _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, extern GLuint _mesa_longest_parameter_name(const struct gl_program_parameter_list *list, - enum register_file type); + gl_register_file type); extern GLuint _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, - enum register_file type); + gl_register_file type); #endif /* PROG_PARAMETER_H */ diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index ce48767a87..b832ddb477 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -43,7 +43,7 @@ * Return string name for given program/register file. */ static const char * -file_string(enum register_file f, gl_prog_print_mode mode) +file_string(gl_register_file f, gl_prog_print_mode mode) { switch (f) { case PROGRAM_TEMPORARY: @@ -86,6 +86,9 @@ file_string(enum register_file f, gl_prog_print_mode mode) static const char * arb_input_attrib_string(GLint index, GLenum progType) { + /* + * These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens. + */ const char *vertAttribs[] = { "vertex.position", "vertex.weight", @@ -160,6 +163,9 @@ arb_input_attrib_string(GLint index, GLenum progType) static const char * arb_output_attrib_string(GLint index, GLenum progType) { + /* + * These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens. + */ const char *vertResults[] = { "result.position", "result.color.primary", @@ -184,7 +190,12 @@ arb_output_attrib_string(GLint index, GLenum progType) }; const char *fragResults[] = { "result.color", - "result.depth" + "result.color(half)", + "result.depth", + "result.color[0]", + "result.color[1]", + "result.color[2]", + "result.color[3]" }; if (progType == GL_VERTEX_PROGRAM_ARB) { @@ -202,25 +213,23 @@ arb_output_attrib_string(GLint index, GLenum progType) * Return string representation of the given register. * Note that some types of registers (like PROGRAM_UNIFORM) aren't defined * by the ARB/NV program languages so we've taken some liberties here. - * \param file the register file (PROGRAM_INPUT, PROGRAM_TEMPORARY, etc) + * \param f the register file (PROGRAM_INPUT, PROGRAM_TEMPORARY, etc) * \param index number of the register in the register file * \param mode the output format/mode/style * \param prog pointer to containing program */ static const char * -reg_string(enum register_file f, GLint index, gl_prog_print_mode mode, +reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode, GLboolean relAddr, const struct gl_program *prog) { static char str[100]; + const char *addr = relAddr ? "ADDR+" : ""; str[0] = 0; switch (mode) { case PROG_PRINT_DEBUG: - if (relAddr) - _mesa_sprintf(str, "%s[ADDR+%d]", file_string(f, mode), index); - else - _mesa_sprintf(str, "%s[%d]", file_string(f, mode), index); + _mesa_sprintf(str, "%s[%s%d]", file_string(f, mode), addr, index); break; case PROG_PRINT_ARB: @@ -235,19 +244,19 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode, _mesa_sprintf(str, "temp%d", index); break; case PROGRAM_ENV_PARAM: - _mesa_sprintf(str, "program.env[%d]", index); + _mesa_sprintf(str, "program.env[%s%d]", addr, index); break; case PROGRAM_LOCAL_PARAM: - _mesa_sprintf(str, "program.local[%d]", index); + _mesa_sprintf(str, "program.local[%s%d]", addr, index); break; case PROGRAM_VARYING: /* extension */ - _mesa_sprintf(str, "varying[%d]", index); + _mesa_sprintf(str, "varying[%s%d]", addr, index); break; case PROGRAM_CONSTANT: /* extension */ - _mesa_sprintf(str, "constant[%d]", index); + _mesa_sprintf(str, "constant[%s%d]", addr, index); break; case PROGRAM_UNIFORM: /* extension */ - _mesa_sprintf(str, "uniform[%d]", index); + _mesa_sprintf(str, "uniform[%s%d]", addr, index); break; case PROGRAM_STATE_VAR: { @@ -284,16 +293,16 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode, _mesa_sprintf(str, "c[%d]", index); break; case PROGRAM_VARYING: /* extension */ - _mesa_sprintf(str, "varying[%d]", index); + _mesa_sprintf(str, "varying[%s%d]", addr, index); break; case PROGRAM_UNIFORM: /* extension */ - _mesa_sprintf(str, "uniform[%d]", index); + _mesa_sprintf(str, "uniform[%s%d]", addr, index); break; case PROGRAM_CONSTANT: /* extension */ - _mesa_sprintf(str, "constant[%d]", index); + _mesa_sprintf(str, "constant[%s%d]", addr, index); break; case PROGRAM_STATE_VAR: /* extension */ - _mesa_sprintf(str, "state[%d]", index); + _mesa_sprintf(str, "state[%s%d]", addr, index); break; default: _mesa_problem(NULL, "bad file in reg_string()"); @@ -423,7 +432,7 @@ fprint_dst_reg(FILE * f, const struct gl_program *prog) { _mesa_fprintf(f, "%s%s", - reg_string((enum register_file) dstReg->File, + reg_string((gl_register_file) dstReg->File, dstReg->Index, mode, dstReg->RelAddr, prog), _mesa_writemask_string(dstReg->WriteMask)); @@ -436,7 +445,7 @@ fprint_dst_reg(FILE * f, #if 0 _mesa_fprintf(f, "%s[%d]%s", - file_string((enum register_file) dstReg->File, mode), + file_string((gl_register_file) dstReg->File, mode), dstReg->Index, _mesa_writemask_string(dstReg->WriteMask)); #endif @@ -449,14 +458,18 @@ fprint_src_reg(FILE *f, gl_prog_print_mode mode, const struct gl_program *prog) { - _mesa_fprintf(f, "%s%s", - reg_string((enum register_file) srcReg->File, + const char *abs = srcReg->Abs ? "|" : ""; + + _mesa_fprintf(f, "%s%s%s%s", + abs, + reg_string((gl_register_file) srcReg->File, srcReg->Index, mode, srcReg->RelAddr, prog), _mesa_swizzle_string(srcReg->Swizzle, - srcReg->NegateBase, GL_FALSE)); + srcReg->NegateBase, GL_FALSE), + abs); #if 0 _mesa_fprintf(f, "%s[%d]%s", - file_string((enum register_file) srcReg->File, mode), + file_string((gl_register_file) srcReg->File, mode), srcReg->Index, _mesa_swizzle_string(srcReg->Swizzle, srcReg->NegateBase, GL_FALSE)); @@ -549,7 +562,7 @@ _mesa_fprint_instruction_opt(FILE *f, if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { _mesa_fprintf(f, ", "); _mesa_fprintf(f, "%s[%d]%s", - file_string((enum register_file) inst->SrcReg[0].File, + file_string((gl_register_file) inst->SrcReg[0].File, mode), inst->SrcReg[0].Index, _mesa_swizzle_string(inst->SrcReg[0].Swizzle, @@ -566,7 +579,7 @@ _mesa_fprint_instruction_opt(FILE *f, _mesa_fprintf(f, " "); fprint_dst_reg(f, &inst->DstReg, mode, prog); _mesa_fprintf(f, ", %s[%d], %s", - file_string((enum register_file) inst->SrcReg[0].File, + file_string((gl_register_file) inst->SrcReg[0].File, mode), inst->SrcReg[0].Index, _mesa_swizzle_string(inst->SrcReg[0].Swizzle, @@ -594,6 +607,8 @@ _mesa_fprint_instruction_opt(FILE *f, default: ; } + if (inst->TexShadow) + _mesa_fprintf(f, " SHADOW"); fprint_comment(f, inst); break; @@ -713,11 +728,16 @@ _mesa_fprint_instruction_opt(FILE *f, break; /* XXX may need other special-case instructions */ default: - /* typical alu instruction */ - fprint_alu_instruction(f, inst, - _mesa_opcode_string(inst->Opcode), - _mesa_num_inst_src_regs(inst->Opcode), - mode, prog); + if (inst->Opcode < MAX_OPCODE) { + /* typical alu instruction */ + fprint_alu_instruction(f, inst, + _mesa_opcode_string(inst->Opcode), + _mesa_num_inst_src_regs(inst->Opcode), + mode, prog); + } + else { + _mesa_fprintf(f, "Other opcode %d\n", inst->Opcode); + } break; } return indent; @@ -898,7 +918,7 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) else type = "vert"; - _mesa_snprintf(filename, strlen(filename), "shader_%u.%s", shader->Name, type); + _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); f = fopen(filename, "w"); if (!f) { fprintf(stderr, "Unable to open %s for writing\n", filename); diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index e1db30b78f..f51d9e2651 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -206,28 +206,28 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], /* state[2] is the texgen attribute */ switch (state[2]) { case STATE_TEXGEN_EYE_S: - COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS); + COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane); return; case STATE_TEXGEN_EYE_T: - COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT); + COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane); return; case STATE_TEXGEN_EYE_R: - COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR); + COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane); return; case STATE_TEXGEN_EYE_Q: - COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ); + COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane); return; case STATE_TEXGEN_OBJECT_S: - COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS); + COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane); return; case STATE_TEXGEN_OBJECT_T: - COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT); + COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane); return; case STATE_TEXGEN_OBJECT_R: - COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR); + COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane); return; case STATE_TEXGEN_OBJECT_Q: - COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ); + COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane); return; default: _mesa_problem(ctx, "Invalid texgen state in fetch_state"); @@ -506,6 +506,26 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], } } return; + case STATE_ROT_MATRIX_0: + { + const int unit = (int) state[2]; + GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; + value[0] = rotMat22[0]; + value[1] = rotMat22[2]; + value[2] = 0.0; + value[3] = 0.0; + } + break; + case STATE_ROT_MATRIX_1: + { + const int unit = (int) state[2]; + GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; + value[0] = rotMat22[1]; + value[1] = rotMat22[3]; + value[2] = 0.0; + value[3] = 0.0; + } + break; /* XXX: make sure new tokens added here are also handled in the * _mesa_program_state_flags() switch, below. @@ -591,6 +611,8 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) case STATE_TEXRECT_SCALE: case STATE_SHADOW_AMBIENT: + case STATE_ROT_MATRIX_0: + case STATE_ROT_MATRIX_1: return _NEW_TEXTURE; case STATE_FOG_PARAMS_OPTIMIZED: return _NEW_FOG; @@ -806,6 +828,12 @@ append_token(char *dst, gl_state_index k) case STATE_SHADOW_AMBIENT: append(dst, "CompareFailValue"); break; + case STATE_ROT_MATRIX_0: + append(dst, "rotMatrixRow0"); + break; + case STATE_ROT_MATRIX_1: + append(dst, "rotMatrixRow1"); + break; default: /* probably STATE_INTERNAL_DRIVER+i (driver private state) */ append(dst, "driverState"); diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index d5358a1d04..d563080db1 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -117,6 +117,8 @@ typedef enum gl_state_index_ { STATE_PCM_SCALE, /**< Post color matrix RGBA scale */ STATE_PCM_BIAS, /**< Post color matrix RGBA bias */ STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */ + STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */ + STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */ STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ } gl_state_index; diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 7a3b827352..2e5632710e 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -53,6 +53,15 @@ _mesa_init_program(GLcontext *ctx) { GLuint i; + /* + * If this assertion fails, we need to increase the field + * size for register indexes. + */ + ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4 + <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4 + <= (1 << INST_INDEX_BITS)); + ctx->Program.ErrorPos = -1; ctx->Program.ErrorString = _mesa_strdup(""); @@ -729,7 +738,7 @@ _mesa_combine_programs(GLcontext *ctx, /* Connect color outputs of fprogA to color inputs of fprogB, via a * new temporary register. */ - if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) && + if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) && (progB_inputsRead & FRAG_BIT_COL0)) { GLint tempReg = _mesa_find_free_register(newProg, PROGRAM_TEMPORARY); if (tempReg < 0) { @@ -739,7 +748,7 @@ _mesa_combine_programs(GLcontext *ctx, } /* replace writes to result.color[0] with tempReg */ replace_registers(newInst, lenA, - PROGRAM_OUTPUT, FRAG_RESULT_COLR, + PROGRAM_OUTPUT, FRAG_RESULT_COLOR, PROGRAM_TEMPORARY, tempReg); /* replace reads from the input color with tempReg */ replace_registers(newInst + lenA, lenB, @@ -749,7 +758,7 @@ _mesa_combine_programs(GLcontext *ctx, /* compute combined program's InputsRead */ inputsB = progB_inputsRead; - if (progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) { + if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) { inputsB &= ~(1 << FRAG_ATTRIB_COL0); } newProg->InputsRead = progA->InputsRead | inputsB; diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index 56f1eb832e..e283f8933b 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -171,7 +171,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) if (inst->Opcode == OPCODE_END) break; if (inst->DstReg.File == PROGRAM_OUTPUT && - inst->DstReg.Index == FRAG_RESULT_COLR) { + inst->DstReg.Index == FRAG_RESULT_COLOR) { /* change the instruction to write to colorTemp w/ clamping */ inst->DstReg.File = PROGRAM_TEMPORARY; inst->DstReg.Index = colorTemp; @@ -249,7 +249,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */ inst->Opcode = OPCODE_LRP; inst->DstReg.File = PROGRAM_OUTPUT; - inst->DstReg.Index = FRAG_RESULT_COLR; + inst->DstReg.Index = FRAG_RESULT_COLOR; inst->DstReg.WriteMask = WRITEMASK_XYZ; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = fogFactorTemp; @@ -264,7 +264,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) /* MOV result.color.w, colorTemp.x; # copy alpha */ inst->Opcode = OPCODE_MOV; inst->DstReg.File = PROGRAM_OUTPUT; - inst->DstReg.Index = FRAG_RESULT_COLR; + inst->DstReg.Index = FRAG_RESULT_COLOR; inst->DstReg.WriteMask = WRITEMASK_W; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = colorTemp; @@ -375,7 +375,7 @@ _mesa_count_texture_instructions(struct gl_program *prog) * So, rewrite the program to use a temporary register in this case. */ void -_mesa_remove_output_reads(struct gl_program *prog, enum register_file type) +_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type) { GLuint i; GLint outputMap[VERT_RESULT_MAX]; diff --git a/src/mesa/shader/programopt.h b/src/mesa/shader/programopt.h index 11572e64f5..96acaf9566 100644 --- a/src/mesa/shader/programopt.h +++ b/src/mesa/shader/programopt.h @@ -40,6 +40,6 @@ extern void _mesa_count_texture_instructions(struct gl_program *prog); extern void -_mesa_remove_output_reads(struct gl_program *prog, enum register_file type); +_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type); #endif /* PROGRAMOPT_H */ diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 013e912e5d..61289db2d2 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.5 * * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -406,9 +407,15 @@ _mesa_init_shader_state(GLcontext * ctx) * are generated by the GLSL compiler. */ ctx->Shader.EmitHighLevelInstructions = GL_TRUE; - ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */ + ctx->Shader.EmitCondCodes = GL_FALSE; ctx->Shader.EmitComments = GL_FALSE; ctx->Shader.Flags = get_shader_flags(); + + /* Default pragma settings */ + ctx->Shader.DefaultPragmas.IgnoreOptimize = GL_FALSE; + ctx->Shader.DefaultPragmas.IgnoreDebug = GL_FALSE; + ctx->Shader.DefaultPragmas.Optimize = GL_TRUE; + ctx->Shader.DefaultPragmas.Debug = GL_FALSE; } @@ -827,6 +834,27 @@ is_integer_type(GLenum type) } +static GLboolean +is_sampler_type(GLenum type) +{ + switch (type) { + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_2D_RECT_ARB: + case GL_SAMPLER_2D_RECT_SHADOW_ARB: + case GL_SAMPLER_1D_ARRAY_EXT: + case GL_SAMPLER_2D_ARRAY_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + static void _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, @@ -1422,6 +1450,9 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) if (!sh) return; + /* set default pragma state for shader */ + sh->Pragmas = ctx->Shader.DefaultPragmas; + /* this call will set the sh->CompileStatus field to indicate if * compilation was successful. */ @@ -1469,9 +1500,21 @@ _mesa_use_program(GLcontext *ctx, GLuint program) return; } if (!shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram"); + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseProgram(program %u not linked)", program); return; } + + /* debug code */ + if (0) { + GLuint i; + _mesa_printf("Use Shader %u\n", shProg->Name); + for (i = 0; i < shProg->NumShaders; i++) { + _mesa_printf(" shader %u, type 0x%x\n", + shProg->Shaders[i]->Name, + shProg->Shaders[i]->Type); + } + } } else { shProg = NULL; @@ -1515,27 +1558,6 @@ _mesa_update_shader_textures_used(struct gl_program *prog) } -static GLboolean -is_sampler_type(GLenum type) -{ - switch (type) { - case GL_SAMPLER_1D: - case GL_SAMPLER_2D: - case GL_SAMPLER_3D: - case GL_SAMPLER_CUBE: - case GL_SAMPLER_1D_SHADOW: - case GL_SAMPLER_2D_SHADOW: - case GL_SAMPLER_2D_RECT_ARB: - case GL_SAMPLER_2D_RECT_SHADOW_ARB: - case GL_SAMPLER_1D_ARRAY_EXT: - case GL_SAMPLER_2D_ARRAY_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - /** * Check if the type given by userType is allowed to set a uniform of the * target type. Generally, equivalence is required, but setting Boolean @@ -1574,10 +1596,10 @@ compatible_types(GLenum userType, GLenum targetType) * \param program the program whose uniform to update * \param index the index of the program parameter for the uniform * \param offset additional parameter slot offset (for arrays) - * \param type the datatype of the uniform + * \param type the incoming datatype of 'values' * \param count the number of uniforms to set - * \param elems number of elements per uniform - * \param values the new values + * \param elems number of elements per uniform (1, 2, 3 or 4) + * \param values the new values, of datatype 'type' */ static void set_program_uniform(GLcontext *ctx, struct gl_program *program, @@ -1587,8 +1609,12 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, { struct gl_program_parameter *param = &program->Parameters->Parameters[index]; + const GLboolean isUniformBool = is_boolean_type(param->DataType); + const GLboolean areIntValues = is_integer_type(type); assert(offset >= 0); + assert(elems >= 1); + assert(elems <= 4); if (!compatible_types(type, param->DataType)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); @@ -1656,16 +1682,20 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, } } + /* loop over number of array elements */ for (k = 0; k < count; k++) { GLfloat *uniformVal; - if (offset + k > slots) { + if (offset + k >= slots) { /* Extra array data is ignored */ break; } + /* uniformVal (the destination) is always float[4] */ uniformVal = program->Parameters->ParameterValues[index + offset + k]; - if (is_integer_type(type)) { + + if (areIntValues) { + /* convert user's ints to floats */ const GLint *iValues = ((const GLint *) values) + k * elems; for (i = 0; i < elems; i++) { uniformVal[i] = (GLfloat) iValues[i]; @@ -1679,7 +1709,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, } /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ - if (is_boolean_type(param->DataType)) { + if (isUniformBool) { for (i = 0; i < elems; i++) { uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; } diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 230c57cea8..9764fc25b0 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -1659,76 +1659,76 @@ bvec4 not (const bvec4 v) vec4 texture1D(const sampler1D sampler, const float coord) { - __asm vec4_tex1d __retVal, sampler, coord; + __asm vec4_tex_1d __retVal, sampler, coord; } vec4 texture1DProj(const sampler1D sampler, const vec2 coord) { // need to swizzle .y into .w - __asm vec4_texp1d __retVal, sampler, coord.xyyy; + __asm vec4_tex_1d_proj __retVal, sampler, coord.xyyy; } vec4 texture1DProj(const sampler1D sampler, const vec4 coord) { - __asm vec4_texp1d __retVal, sampler, coord; + __asm vec4_tex_1d_proj __retVal, sampler, coord; } vec4 texture2D(const sampler2D sampler, const vec2 coord) { - __asm vec4_tex2d __retVal, sampler, coord; + __asm vec4_tex_2d __retVal, sampler, coord; } vec4 texture2DProj(const sampler2D sampler, const vec3 coord) { // need to swizzle 'z' into 'w'. - __asm vec4_texp2d __retVal, sampler, coord.xyzz; + __asm vec4_tex_2d_proj __retVal, sampler, coord.xyzz; } vec4 texture2DProj(const sampler2D sampler, const vec4 coord) { - __asm vec4_texp2d __retVal, sampler, coord; + __asm vec4_tex_2d_proj __retVal, sampler, coord; } vec4 texture3D(const sampler3D sampler, const vec3 coord) { - __asm vec4_tex3d __retVal, sampler, coord; + __asm vec4_tex_3d __retVal, sampler, coord; } vec4 texture3DProj(const sampler3D sampler, const vec4 coord) { - __asm vec4_texp3d __retVal, sampler, coord; + __asm vec4_tex_3d_proj __retVal, sampler, coord; } vec4 textureCube(const samplerCube sampler, const vec3 coord) { - __asm vec4_texcube __retVal, sampler, coord; + __asm vec4_tex_cube __retVal, sampler, coord; } vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord) { - __asm vec4_tex1d __retVal, sampler, coord; + __asm vec4_tex_1d_shadow __retVal, sampler, coord; } vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord) { // .s and .p will be divided by .q - __asm vec4_texp1d __retVal, sampler, coord; + __asm vec4_tex_1d_proj_shadow __retVal, sampler, coord; } vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord) { - __asm vec4_tex2d __retVal, sampler, coord; + __asm vec4_tex_2d_shadow __retVal, sampler, coord; } vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord) { // .s, .t and .p will be divided by .q - __asm vec4_texp2d __retVal, sampler, coord; + __asm vec4_tex_2d_proj_shadow __retVal, sampler, coord; } @@ -1741,22 +1741,22 @@ vec4 texture2DRect(const sampler2DRect sampler, const vec2 coord) vec4 texture2DRectProj(const sampler2DRect sampler, const vec3 coord) { // need to swizzle .y into .w - __asm vec4_texp_rect __retVal, sampler, coord.xyzz; + __asm vec4_tex_rect_proj __retVal, sampler, coord.xyzz; } vec4 texture2DRectProj(const sampler2DRect sampler, const vec4 coord) { - __asm vec4_texp_rect __retVal, sampler, ccoord; + __asm vec4_tex_rect_proj __retVal, sampler, ccoord; } vec4 shadow2DRect(const sampler2DRectShadow sampler, const vec3 coord) { - __asm vec4_tex_rect __retVal, sampler, coord; + __asm vec4_tex_rect_shadow __retVal, sampler, coord; } vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord) { - __asm vec4_texp_rect __retVal, sampler, coord; + __asm vec4_tex_rect_proj_shadow __retVal, sampler, coord; } diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index 759bf247d8..78a7b83ec1 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -744,125 +744,129 @@ 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+51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,17,51,55,0,52,56,0,0,0,0,46,0,0,20, +0,0,0 diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc index 416c6ff313..2e063e6416 100644 --- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc +++ b/src/mesa/shader/slang/library/slang_fragment_builtin.gc @@ -46,7 +46,7 @@ vec4 texture1D(const sampler1D sampler, const float coord, const float bias) vec4 coord4; coord4.x = coord; coord4.w = bias; - __asm vec4_texb1d __retVal, sampler, coord4; + __asm vec4_tex_1d_bias __retVal, sampler, coord4; } vec4 texture1DProj(const sampler1D sampler, const vec2 coord, const float bias) @@ -55,7 +55,7 @@ vec4 texture1DProj(const sampler1D sampler, const vec2 coord, const float bias) vec4 pcoord; pcoord.x = coord.x / coord.y; pcoord.w = bias; - __asm vec4_texb1d __retVal, sampler, pcoord; + __asm vec4_tex_1d_bias __retVal, sampler, pcoord; } vec4 texture1DProj(const sampler1D sampler, const vec4 coord, const float bias) @@ -64,7 +64,7 @@ vec4 texture1DProj(const sampler1D sampler, const vec4 coord, const float bias) vec4 pcoord; pcoord.x = coord.x / coord.z; pcoord.w = bias; - __asm vec4_texb1d __retVal, sampler, pcoord; + __asm vec4_tex_1d_bias __retVal, sampler, pcoord; } @@ -75,7 +75,7 @@ vec4 texture2D(const sampler2D sampler, const vec2 coord, const float bias) vec4 coord4; coord4.xy = coord.xy; coord4.w = bias; - __asm vec4_texb2d __retVal, sampler, coord4; + __asm vec4_tex_2d_bias __retVal, sampler, coord4; } vec4 texture2DProj(const sampler2D sampler, const vec3 coord, const float bias) @@ -84,7 +84,7 @@ vec4 texture2DProj(const sampler2D sampler, const vec3 coord, const float bias) vec4 pcoord; pcoord.xy = coord.xy / coord.z; pcoord.w = bias; - __asm vec4_texb2d __retVal, sampler, pcoord; + __asm vec4_tex_2d_bias __retVal, sampler, pcoord; } vec4 texture2DProj(const sampler2D sampler, const vec4 coord, const float bias) @@ -93,7 +93,7 @@ vec4 texture2DProj(const sampler2D sampler, const vec4 coord, const float bias) vec4 pcoord; pcoord.xy = coord.xy / coord.w; pcoord.w = bias; - __asm vec4_texb2d __retVal, sampler, pcoord; + __asm vec4_tex_2d_bias __retVal, sampler, pcoord; } @@ -104,7 +104,7 @@ vec4 texture3D(const sampler3D sampler, const vec3 coord, const float bias) vec4 coord4; coord4.xyz = coord.xyz; coord4.w = bias; - __asm vec4_texb3d __retVal, sampler, coord4; + __asm vec4_tex_3d_bias __retVal, sampler, coord4; } vec4 texture3DProj(const sampler3D sampler, const vec4 coord, const float bias) @@ -113,7 +113,7 @@ vec4 texture3DProj(const sampler3D sampler, const vec4 coord, const float bias) vec4 pcoord; pcoord.xyz = coord.xyz / coord.w; pcoord.w = bias; - __asm vec4_texb3d __retVal, sampler, pcoord; + __asm vec4_tex_3d_bias __retVal, sampler, pcoord; } @@ -124,21 +124,17 @@ vec4 textureCube(const samplerCube sampler, const vec3 coord, const float bias) vec4 coord4; coord4.xyz = coord; coord4.w = bias; - __asm vec4_texcube __retVal, sampler, coord4; + __asm vec4_tex_cube __retVal, sampler, coord4; } - -// For shadow textures, we use the regular tex instructions since they should -// do the depth comparison step. - vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord, const float bias) { vec4 coord4; coord4.xyz = coord; coord4.w = bias; - __asm vec4_texb1d __retVal, sampler, coord4; + __asm vec4_tex_1d_bias_shadow __retVal, sampler, coord4; } vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord, const float bias) @@ -147,7 +143,7 @@ vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord, const float b pcoord.x = coord.x / coord.w; pcoord.z = coord.z; pcoord.w = bias; - __asm vec4_texb1d __retVal, sampler, pcoord; + __asm vec4_tex_1d_bias_shadow __retVal, sampler, pcoord; } vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord, const float bias) @@ -155,7 +151,7 @@ vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord, const float bias) vec4 coord4; coord4.xyz = coord; coord4.w = bias; - __asm vec4_texb2d __retVal, sampler, coord4; + __asm vec4_tex_2d_bias_shadow __retVal, sampler, coord4; } vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float bias) @@ -164,7 +160,7 @@ vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float b pcoord.xy = coord.xy / coord.w; pcoord.z = coord.z; pcoord.w = bias; - __asm vec4_texb2d __retVal, sampler, pcoord; + __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord; } diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h index 738a0f9295..c5a1cce2a4 100644 --- a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h @@ -14,94 +14,97 @@ 108,101,114,0,0,1,1,0,0,9,0,99,111,111,114,100,0,0,1,1,0,0,9,0,98,105,97,115,0,0,0,1,3,2,90,95,0,0, 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+98,115,0,0,58,100,70,100,121,0,0,18,112,0,0,0,0,0,46,0,0,1,90,95,0,0,12,0,0,102,119,105,100,116, +104,0,1,1,0,0,12,0,112,0,0,0,1,8,58,97,98,115,0,0,58,100,70,100,120,0,0,18,112,0,0,0,0,0,58,97,98, +115,0,0,58,100,70,100,121,0,0,18,112,0,0,0,0,0,46,0,0,0 diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc index 17e86d9a0e..9ad5f35425 100644 --- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc +++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc @@ -78,7 +78,7 @@ vec4 texture1DLod(const sampler1D sampler, const float coord, const float lod) vec4 coord4; coord4.x = coord; coord4.w = lod; - __asm vec4_texb1d __retVal, sampler, coord4; + __asm vec4_tex_1d_bias __retVal, sampler, coord4; } vec4 texture1DProjLod(const sampler1D sampler, const vec2 coord, const float lod) @@ -86,7 +86,7 @@ vec4 texture1DProjLod(const sampler1D sampler, const vec2 coord, const float lod vec4 pcoord; pcoord.x = coord.x / coord.y; pcoord.w = lod; - __asm vec4_texb1d __retVal, sampler, pcoord; + __asm vec4_tex_1d_bias __retVal, sampler, pcoord; } vec4 texture1DProjLod(const sampler1D sampler, const vec4 coord, const float lod) @@ -94,7 +94,7 @@ vec4 texture1DProjLod(const sampler1D sampler, const vec4 coord, const float lod vec4 pcoord; pcoord.x = coord.x / coord.z; pcoord.w = lod; - __asm vec4_texb1d __retVal, sampler, pcoord; + __asm vec4_tex_1d_bias __retVal, sampler, pcoord; } @@ -104,7 +104,7 @@ vec4 texture2DLod(const sampler2D sampler, const vec2 coord, const float lod) vec4 coord4; coord4.xy = coord.xy; coord4.w = lod; - __asm vec4_texb2d __retVal, sampler, coord4; + __asm vec4_tex_2d_bias __retVal, sampler, coord4; } vec4 texture2DProjLod(const sampler2D sampler, const vec3 coord, const float lod) @@ -112,7 +112,7 @@ vec4 texture2DProjLod(const sampler2D sampler, const vec3 coord, const float lod vec4 pcoord; pcoord.xy = coord.xy / coord.z; pcoord.w = lod; - __asm vec4_texb2d __retVal, sampler, pcoord; + __asm vec4_tex_2d_bias __retVal, sampler, pcoord; } vec4 texture2DProjLod(const sampler2D sampler, const vec4 coord, const float lod) @@ -120,7 +120,7 @@ vec4 texture2DProjLod(const sampler2D sampler, const vec4 coord, const float lod vec4 pcoord; pcoord.xy = coord.xy / coord.z; pcoord.w = lod; - __asm vec4_texb2d __retVal, sampler, pcoord; + __asm vec4_tex_2d_bias __retVal, sampler, pcoord; } @@ -129,16 +129,16 @@ vec4 texture3DLod(const sampler3D sampler, const vec3 coord, const float lod) vec4 coord4; coord4.xyz = coord.xyz; coord4.w = lod; - __asm vec4_texb3d __retVal, sampler, coord4; + __asm vec4_tex_3d_bias __retVal, sampler, coord4; } vec4 texture3DProjLod(const sampler3D sampler, const vec4 coord, const float lod) { - // do projection here (there's no vec4_texbp3d instruction) + // do projection here (there's no vec4_tex_3d_bias_proj instruction) vec4 pcoord; pcoord.xyz = coord.xyz / coord.w; pcoord.w = lod; - __asm vec4_texb3d __retVal, sampler, pcoord; + __asm vec4_tex_3d_bias __retVal, sampler, pcoord; } @@ -147,7 +147,7 @@ vec4 textureCubeLod(const samplerCube sampler, const vec3 coord, const float lod vec4 coord4; coord4.xyz = coord; coord4.w = lod; - __asm vec4_texcube __retVal, sampler, coord4; + __asm vec4_tex_cube __retVal, sampler, coord4; } @@ -156,7 +156,7 @@ vec4 shadow1DLod(const sampler1DShadow sampler, const vec3 coord, const float lo vec4 coord4; coord4.xyz = coord; coord4.w = lod; - __asm vec4_texb1d __retVal, sampler, coord4; + __asm vec4_tex_1d_bias_shadow __retVal, sampler, coord4; } vec4 shadow1DProjLod(const sampler1DShadow sampler, const vec4 coord, @@ -166,7 +166,7 @@ vec4 shadow1DProjLod(const sampler1DShadow sampler, const vec4 coord, pcoord.x = coord.x / coord.w; pcoord.z = coord.z; pcoord.w = lod; - __asm vec4_texb1d __retVal, sampler, pcoord; + __asm vec4_tex_1d_bias_shadow __retVal, sampler, pcoord; } @@ -175,7 +175,7 @@ vec4 shadow2DLod(const sampler2DShadow sampler, const vec3 coord, const float lo vec4 coord4; coord4.xyz = coord; coord4.w = lod; - __asm vec4_texb2d __retVal, sampler, coord4; + __asm vec4_tex_2d_bias_shadow __retVal, sampler, coord4; } vec4 shadow2DProjLod(const sampler2DShadow sampler, const vec4 coord, @@ -185,6 +185,6 @@ vec4 shadow2DProjLod(const sampler2DShadow sampler, const vec4 coord, pcoord.xy = coord.xy / coord.w; pcoord.z = coord.z; pcoord.w = lod; - __asm vec4_texb2d __retVal, sampler, pcoord; + __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord; } diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h index 2cb91bf268..e5a252b019 100644 --- a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h @@ -33,74 +33,77 @@ 0,116,101,120,116,117,114,101,49,68,76,111,100,0,1,1,0,0,16,0,115,97,109,112,108,101,114,0,0,1,1,0, 0,9,0,99,111,111,114,100,0,0,1,1,0,0,9,0,108,111,100,0,0,0,1,3,2,90,95,0,0,12,0,1,99,111,111,114, 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+90,95,0,0,12,0,0,115,104,97,100,111,119,49,68,80,114,111,106,76,111,100,0,1,1,0,0,20,0,115,97,109, +112,108,101,114,0,0,1,1,0,0,12,0,99,111,111,114,100,0,0,1,1,0,0,9,0,108,111,100,0,0,0,1,3,2,90,95, +0,0,12,0,1,112,99,111,111,114,100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,0,18,99,111,111,114, +100,0,59,120,0,18,99,111,111,114,100,0,59,119,0,49,20,0,9,18,112,99,111,111,114,100,0,59,122,0,18, +99,111,111,114,100,0,59,122,0,20,0,9,18,112,99,111,111,114,100,0,59,119,0,18,108,111,100,0,20,0,4, +118,101,99,52,95,116,101,120,95,49,100,95,98,105,97,115,95,115,104,97,100,111,119,0,18,95,95,114, +101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,112,99,111,111,114,100,0,0,0,0,1,90,95, +0,0,12,0,0,115,104,97,100,111,119,50,68,76,111,100,0,1,1,0,0,21,0,115,97,109,112,108,101,114,0,0,1, +1,0,0,11,0,99,111,111,114,100,0,0,1,1,0,0,9,0,108,111,100,0,0,0,1,3,2,90,95,0,0,12,0,1,99,111,111, +114,100,52,0,0,0,9,18,99,111,111,114,100,52,0,59,120,121,122,0,18,99,111,111,114,100,0,20,0,9,18, +99,111,111,114,100,52,0,59,119,0,18,108,111,100,0,20,0,4,118,101,99,52,95,116,101,120,95,50,100,95, +98,105,97,115,95,115,104,97,100,111,119,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108, +101,114,0,0,18,99,111,111,114,100,52,0,0,0,0,1,90,95,0,0,12,0,0,115,104,97,100,111,119,50,68,80, +114,111,106,76,111,100,0,1,1,0,0,21,0,115,97,109,112,108,101,114,0,0,1,1,0,0,12,0,99,111,111,114, +100,0,0,1,1,0,0,9,0,108,111,100,0,0,0,1,3,2,90,95,0,0,12,0,1,112,99,111,111,114,100,0,0,0,9,18,112, +99,111,111,114,100,0,59,120,121,0,18,99,111,111,114,100,0,59,120,121,0,18,99,111,111,114,100,0,59, +119,0,49,20,0,9,18,112,99,111,111,114,100,0,59,122,0,18,99,111,111,114,100,0,59,122,0,20,0,9,18, +112,99,111,111,114,100,0,59,119,0,18,108,111,100,0,20,0,4,118,101,99,52,95,116,101,120,95,50,100, +95,98,105,97,115,95,115,104,97,100,111,119,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112, 108,101,114,0,0,18,112,99,111,111,114,100,0,0,0,0,0 diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index c0f4c79e13..9858a0f7fd 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -494,7 +494,7 @@ emit_statevars(const char *name, int array_len, } else if (type->type == SLANG_SPEC_STRUCT) { const slang_variable_scope *fields = type->_struct->fields; - GLuint i, pos; + GLuint i, pos = 0; for (i = 0; i < fields->num_variables; i++) { const slang_variable *var = fields->variables[i]; GLint p = emit_statevars(var->a_name, 0, &var->type.specifier, diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 11340d26e2..8263aae334 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -296,46 +296,6 @@ _slang_array_size(GLint elemSize, GLint arrayLen) } - -/** - * Establish the binding between a slang_ir_node and a slang_variable. - * Then, allocate/attach a slang_ir_storage object to the IR node if needed. - * The IR node must be a IR_VAR or IR_VAR_DECL node. - * \param n the IR node - * \param var the variable to associate with the IR node - */ -static void -_slang_attach_storage(slang_ir_node *n, slang_variable *var) -{ - assert(n); - assert(var); - assert(n->Opcode == IR_VAR || n->Opcode == IR_VAR_DECL); - assert(!n->Var || n->Var == var); - - n->Var = var; - - if (!n->Store) { - /* need to setup storage */ - if (n->Var && n->Var->store) { - /* node storage info = var storage info */ - n->Store = n->Var->store; - } - else { - /* alloc new storage info */ - n->Store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -7, -5); -#if 0 - printf("%s var=%s Store=%p Size=%d\n", __FUNCTION__, - (char*) var->a_name, - (void*) n->Store, n->Store->Size); -#endif - if (n->Var) - n->Var->store = n->Store; - assert(n->Var->store); - } - } -} - - /** * Return the TEXTURE_*_INDEX value that corresponds to a sampler type, * or -1 if the type is not a sampler. @@ -450,8 +410,8 @@ _slang_output_index(const char *name, GLenum target) { NULL, 0 } }; static const struct output_info fragOutputs[] = { - { "gl_FragColor", FRAG_RESULT_COLR }, - { "gl_FragDepth", FRAG_RESULT_DEPR }, + { "gl_FragColor", FRAG_RESULT_COLOR }, + { "gl_FragDepth", FRAG_RESULT_DEPTH }, { "gl_FragData", FRAG_RESULT_DATA0 }, { NULL, 0 } }; @@ -516,18 +476,28 @@ static slang_asm_info AsmInfo[] = { /* float binary op */ { "float_power", IR_POW, 1, 2 }, /* texture / sampler */ - { "vec4_tex1d", IR_TEX, 1, 2 }, - { "vec4_texb1d", IR_TEXB, 1, 2 }, /* 1d w/ bias */ - { "vec4_texp1d", IR_TEXP, 1, 2 }, /* 1d w/ projection */ - { "vec4_tex2d", IR_TEX, 1, 2 }, - { "vec4_texb2d", IR_TEXB, 1, 2 }, /* 2d w/ bias */ - { "vec4_texp2d", IR_TEXP, 1, 2 }, /* 2d w/ projection */ - { "vec4_tex3d", IR_TEX, 1, 2 }, - { "vec4_texb3d", IR_TEXB, 1, 2 }, /* 3d w/ bias */ - { "vec4_texp3d", IR_TEXP, 1, 2 }, /* 3d w/ projection */ - { "vec4_texcube", IR_TEX, 1, 2 }, /* cubemap */ - { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */ - { "vec4_texp_rect", IR_TEX, 1, 2 },/* rectangle w/ projection */ + { "vec4_tex_1d", IR_TEX, 1, 2 }, + { "vec4_tex_1d_bias", IR_TEXB, 1, 2 }, /* 1d w/ bias */ + { "vec4_tex_1d_proj", IR_TEXP, 1, 2 }, /* 1d w/ projection */ + { "vec4_tex_2d", IR_TEX, 1, 2 }, + { "vec4_tex_2d_bias", IR_TEXB, 1, 2 }, /* 2d w/ bias */ + { "vec4_tex_2d_proj", IR_TEXP, 1, 2 }, /* 2d w/ projection */ + { "vec4_tex_3d", IR_TEX, 1, 2 }, + { "vec4_tex_3d_bias", IR_TEXB, 1, 2 }, /* 3d w/ bias */ + { "vec4_tex_3d_proj", IR_TEXP, 1, 2 }, /* 3d w/ projection */ + { "vec4_tex_cube", IR_TEX, 1, 2 }, /* cubemap */ + { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */ + { "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */ + + /* texture / sampler but with shadow comparison */ + { "vec4_tex_1d_shadow", IR_TEX_SH, 1, 2 }, + { "vec4_tex_1d_bias_shadow", IR_TEXB_SH, 1, 2 }, + { "vec4_tex_1d_proj_shadow", IR_TEXP_SH, 1, 2 }, + { "vec4_tex_2d_shadow", IR_TEX_SH, 1, 2 }, + { "vec4_tex_2d_bias_shadow", IR_TEXB_SH, 1, 2 }, + { "vec4_tex_2d_proj_shadow", IR_TEXP_SH, 1, 2 }, + { "vec4_tex_rect_shadow", IR_TEX_SH, 1, 2 }, + { "vec4_tex_rect_proj_shadow", IR_TEXP_SH, 1, 2 }, /* unary op */ { "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */ @@ -735,7 +705,14 @@ new_var(slang_assemble_ctx *A, slang_variable *var) { slang_ir_node *n = new_node0(IR_VAR); if (n) { - _slang_attach_storage(n, var); + ASSERT(var); + ASSERT(var->store); + ASSERT(!n->Store); + ASSERT(!n->Var); + + /* Set IR node's Var and Store pointers */ + n->Var = var; + n->Store = var->store; } return n; } @@ -1462,6 +1439,12 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, /*_slang_label_delete(A->curFuncEndLabel);*/ A->curFuncEndLabel = prevFuncEndLabel; + if (A->pragmas->Debug) { + char s[1000]; + snprintf(s, sizeof(s), "Call/inline %s()", (char *) fun->header.a_name); + n->Comment = _slang_strdup(s); + } + return n; } @@ -2598,6 +2581,20 @@ _slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) } +static void +_unroll_loop_inc(slang_assemble_ctx * A) +{ + A->UnrollLoop++; +} + + +static void +_unroll_loop_dec(slang_assemble_ctx * A) +{ + A->UnrollLoop--; +} + + /** * Unroll a for-loop. * First we determine the number of iterations to unroll. @@ -2614,6 +2611,9 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) slang_ir_node *n, *root = NULL; slang_atom varId; + /* Set flag so code generator knows we're unrolling loops */ + _unroll_loop_inc( A ); + if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { /* for (int i=0; ... */ slang_variable *var; @@ -2636,11 +2636,15 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) /* make a copy of the loop body */ body = slang_operation_new(1); - if (!body) + if (!body) { + _unroll_loop_dec( A ); return NULL; + } - if (!slang_operation_copy(body, &oper->children[3])) + if (!slang_operation_copy(body, &oper->children[3])) { + _unroll_loop_dec( A ); return NULL; + } /* in body, replace instances of 'varId' with literal 'iter' */ { @@ -2651,6 +2655,7 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) if (!oldVar) { /* undeclared loop variable */ slang_operation_delete(body); + _unroll_loop_dec( A ); return NULL; } @@ -2665,11 +2670,18 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) /* do IR codegen for body */ n = _slang_gen_operation(A, body); + if (!n) { + _unroll_loop_dec( A ); + return NULL; + } + root = new_seq(root, n); slang_operation_delete(body); } + _unroll_loop_dec( A ); + return root; } @@ -2806,18 +2818,24 @@ _slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper) if (is_operation_type(&oper->children[1], SLANG_OPER_BREAK) && !haveElseClause) { /* Special case: generate a conditional break */ + if (!A->CurLoop && A->UnrollLoop) /* trying to unroll */ + return NULL; ifBody = new_break_if_true(A->CurLoop, cond); return ifBody; } else if (is_operation_type(&oper->children[1], SLANG_OPER_CONTINUE) && !haveElseClause) { - /* Special case: generate a conditional break */ + /* Special case: generate a conditional continue */ + if (!A->CurLoop && A->UnrollLoop) /* trying to unroll */ + return NULL; ifBody = new_cont_if_true(A->CurLoop, cond); return ifBody; } else { /* general case */ ifBody = _slang_gen_operation(A, &oper->children[1]); + if (!ifBody) + return NULL; if (haveElseClause) elseBody = _slang_gen_operation(A, &oper->children[2]); else @@ -2988,7 +3006,7 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var, slang_ir_node *varDecl, *n; slang_ir_storage *store; GLint arrayLen, size, totalSize; /* if array then totalSize > size */ - enum register_file file; + gl_register_file file; /*assert(!var->declared);*/ var->declared = GL_TRUE; @@ -3004,7 +3022,7 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var, file = PROGRAM_TEMPORARY; } - totalSize = size = _slang_sizeof_type_specifier(&var->type.specifier); + size = _slang_sizeof_type_specifier(&var->type.specifier); if (size <= 0) { slang_info_log_error(A->log, "invalid declaration for '%s'", varName); return NULL; @@ -3018,22 +3036,23 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var, if (!varDecl) return NULL; - _slang_attach_storage(varDecl, var); /* undefined storage at first */ - assert(var->store); - assert(varDecl->Store == var->store); - assert(varDecl->Store); - assert(varDecl->Store->Index < 0); - store = var->store; + /* Allocate slang_ir_storage for this variable if needed. + * Note that we may not actually allocate a constant or temporary register + * until later. + */ + if (!var->store) { + GLint index = -7; /* TBD / unknown */ + var->store = _slang_new_ir_storage(file, index, totalSize); + if (!var->store) + return NULL; /* out of memory */ + } - assert(store == varDecl->Store); + /* set the IR node's Var and Store pointers */ + varDecl->Var = var; + varDecl->Store = var->store; - /* Fill in storage fields which we now know. store->Index/Swizzle may be - * set for some cases below. Otherwise, store->Index/Swizzle will be set - * during code emit. - */ - store->File = file; - store->Size = totalSize; + store = var->store; /* if there's an initializer, generate IR for the expression */ if (initializer) { @@ -3662,7 +3681,7 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) if (lhs && rhs) { /* convert lhs swizzle into writemask */ const GLuint swizzle = root_swizzle(lhs->Store); - GLuint writemask, newSwizzle; + GLuint writemask, newSwizzle = 0x0; if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) { /* Non-simple writemask, need to swizzle right hand side in * order to put components into the right place. @@ -4029,13 +4048,15 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) return _slang_gen_while(A, oper); case SLANG_OPER_BREAK: if (!A->CurLoop) { - slang_info_log_error(A->log, "'break' not in loop"); + if (!A->UnrollLoop) + slang_info_log_error(A->log, "'break' not in loop"); return NULL; } return new_break(A->CurLoop); case SLANG_OPER_CONTINUE: if (!A->CurLoop) { - slang_info_log_error(A->log, "'continue' not in loop"); + if (!A->UnrollLoop) + slang_info_log_error(A->log, "'continue' not in loop"); return NULL; } return _slang_gen_continue(A, oper); @@ -4333,13 +4354,25 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, if (prog) { /* user-defined uniform */ if (datatype == GL_NONE) { - if (var->type.specifier.type == SLANG_SPEC_STRUCT) { + if ((var->type.specifier.type == SLANG_SPEC_ARRAY && + var->type.specifier._array->type == SLANG_SPEC_STRUCT) || + (var->type.specifier.type == SLANG_SPEC_STRUCT)) { /* temporary work-around */ GLenum datatype = GL_FLOAT; GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, totalSize, datatype, NULL); store = _slang_new_ir_storage_swz(PROGRAM_UNIFORM, uniformLoc, totalSize, swizzle); + + if (arrayLen > 0) { + GLint a = arrayLen - 1; + GLint i; + for (i = 0; i < a; i++) { + GLfloat value = (GLfloat)(i + uniformLoc + 1); + (void) _mesa_add_parameter(prog->Parameters, PROGRAM_UNIFORM, + varName, 1, datatype, &value, NULL, 0x0); + } + } /* XXX what we need to do is unroll the struct into its * basic types, creating a uniform variable for each. diff --git a/src/mesa/shader/slang/slang_codegen.h b/src/mesa/shader/slang/slang_codegen.h index f2daa034e4..e812c1f7ea 100644 --- a/src/mesa/shader/slang/slang_codegen.h +++ b/src/mesa/shader/slang/slang_codegen.h @@ -42,6 +42,7 @@ typedef struct slang_assemble_ctx_ struct slang_label_ *curFuncEndLabel; struct slang_ir_node_ *CurLoop; struct slang_function_ *CurFunction; + GLuint UnrollLoop; } slang_assemble_ctx; diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index cfed977905..fb7128841c 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -32,6 +32,7 @@ #include "main/context.h" #include "shader/program.h" #include "shader/programopt.h" +#include "shader/prog_optimize.h" #include "shader/prog_print.h" #include "shader/prog_parameter.h" #include "shader/grammar/grammar_mesa.h" @@ -1450,7 +1451,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, case OP_CALL: { GLboolean array_constructor = GL_FALSE; - GLint array_constructor_size; + GLint array_constructor_size = 0; op->type = SLANG_OPER_CALL; op->a_id = parse_identifier(C); @@ -2055,6 +2056,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, /* emit code for global var decl */ if (C->global_scope) { slang_assemble_ctx A; + memset(&A, 0, sizeof(slang_assemble_ctx)); A.atoms = C->atoms; A.space.funcs = O->funs; A.space.structs = O->structs; @@ -2072,7 +2074,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, if (C->global_scope) { if (var->initializer != NULL) { slang_assemble_ctx A; - + memset(&A, 0, sizeof(slang_assemble_ctx)); A.atoms = C->atoms; A.space.funcs = O->funs; A.space.structs = O->structs; @@ -2414,7 +2416,7 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, if (mainFunc) { /* assemble (generate code) for main() */ slang_assemble_ctx A; - + memset(&A, 0, sizeof(slang_assemble_ctx)); A.atoms = C->atoms; A.space.funcs = o.funs; A.space.structs = o.structs; @@ -2796,6 +2798,12 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) shader->CompileStatus = success; + if (success) { + if (shader->Pragmas.Optimize) { + _mesa_optimize_program(ctx, shader->Program); + } + } + if (ctx->Shader.Flags & GLSL_LOG) { _mesa_write_shader_to_file(shader); } diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 2dd122c9a5..1b1edb4460 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -164,7 +164,7 @@ _slang_var_swizzle(GLint size, GLint comp) { switch (size) { case 1: - return MAKE_SWIZZLE4(comp, comp, comp, comp); + return MAKE_SWIZZLE4(comp, SWIZZLE_NIL, SWIZZLE_NIL, SWIZZLE_NIL); case 2: return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL); case 3: @@ -446,12 +446,12 @@ new_instruction(slang_emit_info *emitInfo, gl_inst_opcode opcode) static struct prog_instruction * emit_arl_load(slang_emit_info *emitInfo, - enum register_file file, GLint index, GLuint swizzle) + gl_register_file file, GLint index, GLuint swizzle) { struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ARL); inst->SrcReg[0].File = file; inst->SrcReg[0].Index = index; - inst->SrcReg[0].Swizzle = swizzle; + inst->SrcReg[0].Swizzle = fix_swizzle(swizzle); inst->DstReg.File = PROGRAM_ADDRESS; inst->DstReg.Index = 0; inst->DstReg.WriteMask = WRITEMASK_X; @@ -873,6 +873,7 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n) if (n->Children[0]->Store->Size != n->Children[1]->Store->Size) { slang_info_log_error(emitInfo->log, "invalid operands to == or !="); + n->Store = NULL; return NULL; } @@ -902,6 +903,7 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n) slang_ir_storage tempStore; if (!alloc_local_temp(emitInfo, &tempStore, 4)) { + n->Store = NULL; return NULL; /* out of temps */ } @@ -1259,16 +1261,33 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) { struct prog_instruction *inst; gl_inst_opcode opcode; + GLboolean shadow = GL_FALSE; - if (n->Opcode == IR_TEX) { + switch (n->Opcode) { + case IR_TEX: opcode = OPCODE_TEX; - } - else if (n->Opcode == IR_TEXB) { + break; + case IR_TEX_SH: + opcode = OPCODE_TEX; + shadow = GL_TRUE; + break; + case IR_TEXB: opcode = OPCODE_TXB; - } - else { - assert(n->Opcode == IR_TEXP); + break; + case IR_TEXB_SH: + opcode = OPCODE_TXB; + shadow = GL_TRUE; + break; + case IR_TEXP: opcode = OPCODE_TXP; + break; + case IR_TEXP_SH: + opcode = OPCODE_TXP; + shadow = GL_TRUE; + break; + default: + _mesa_problem(NULL, "Bad IR TEX code"); + return NULL; } if (n->Children[0]->Opcode == IR_ELEMENT) { @@ -1300,6 +1319,8 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) NULL, NULL); + inst->TexShadow = shadow; + /* Store->Index is the uniform/sampler index */ assert(n->Children[0]->Store->Index >= 0); inst->TexSrcUnit = n->Children[0]->Store->Index; @@ -1358,6 +1379,7 @@ emit_copy(slang_emit_info *emitInfo, slang_ir_node *n) #if PEEPHOLE_OPTIMIZATIONS if (inst && + (n->Children[1]->Opcode != IR_SWIZZLE) && _slang_is_temp(emitInfo->vt, n->Children[1]->Store) && (inst->DstReg.File == n->Children[1]->Store->File) && (inst->DstReg.Index == n->Children[1]->Store->Index) && @@ -1374,13 +1396,9 @@ emit_copy(slang_emit_info *emitInfo, slang_ir_node *n) * becomes: * MUL a, x, y; */ - if (n->Children[1]->Opcode != IR_SWIZZLE) - _slang_free_temp(emitInfo->vt, n->Children[1]->Store); - *n->Children[1]->Store = *n->Children[0]->Store; /* fixup the previous instruction (which stored the RHS result) */ assert(n->Children[0]->Store->Index >= 0); - storage_to_dst_reg(&inst->DstReg, n->Children[0]->Store); return inst; } @@ -1813,6 +1831,25 @@ emit_cont_break_if_true(slang_emit_info *emitInfo, slang_ir_node *n) } +/** + * Return the size of a swizzle mask given that some swizzle components + * may be NIL/undefined. For example: + * swizzle_size(".zzxx") = 4 + * swizzle_size(".xy??") = 2 + * swizzle_size(".w???") = 1 + */ +static GLuint +swizzle_size(GLuint swizzle) +{ + GLuint i; + for (i = 0; i < 4; i++) { + if (GET_SWZ(swizzle, i) == SWIZZLE_NIL) + return i; + } + return 4; +} + + static struct prog_instruction * emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n) { @@ -1820,14 +1857,25 @@ emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n) inst = emit(emitInfo, n->Children[0]); -#if 0 - assert(n->Store->Parent); - /* Apply this node's swizzle to parent's storage */ - GLuint swizzle = n->Store->Swizzle; - _slang_copy_ir_storage(n->Store, n->Store->Parent); - n->Store->Swizzle = _slang_swizzle_swizzle(n->Store->Swizzle, swizzle); + if (!n->Store->Parent) { + /* this covers a case such as "(b ? p : q).x" */ + n->Store->Parent = n->Children[0]->Store; + assert(n->Store->Parent); + } + + { + const GLuint swizzle = n->Store->Swizzle; + /* new storage is parent storage with updated Swizzle + Size fields */ + _slang_copy_ir_storage(n->Store, n->Store->Parent); + /* Apply this node's swizzle to parent's storage */ + n->Store->Swizzle = _slang_swizzle_swizzle(n->Store->Swizzle, swizzle); + /* Update size */ + n->Store->Size = swizzle_size(n->Store->Swizzle); + } + assert(!n->Store->Parent); -#endif + assert(n->Store->Index >= 0); + return inst; } @@ -2146,6 +2194,12 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n) return NULL; } + if (n->Comment) { + inst = new_instruction(emitInfo, OPCODE_NOP); + inst->Comment = _mesa_strdup(n->Comment); + inst = NULL; + } + switch (n->Opcode) { case IR_SEQ: /* sequence of two sub-trees */ @@ -2239,6 +2293,9 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n) case IR_TEX: case IR_TEXB: case IR_TEXP: + case IR_TEX_SH: + case IR_TEXB_SH: + case IR_TEXP_SH: return emit_tex(emitInfo, n); case IR_NEG: return emit_negation(emitInfo, n); @@ -2428,7 +2485,9 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt, maxUniforms = ctx->Const.VertexProgram.MaxUniformComponents / 4; } if (prog->Parameters->NumParameters > maxUniforms) { - slang_info_log_error(log, "Constant/uniform register limit exceeded"); + slang_info_log_error(log, "Constant/uniform register limit exceeded " + "(max=%u vec4)", maxUniforms); + return GL_FALSE; } diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c index e4c6e0ea51..1c7f7474e7 100644 --- a/src/mesa/shader/slang/slang_ir.c +++ b/src/mesa/shader/slang/slang_ir.c @@ -94,6 +94,9 @@ static const slang_ir_info IrInfo[] = { { IR_TEX, "IR_TEX", OPCODE_TEX, 4, 1 }, { IR_TEXB, "IR_TEXB", OPCODE_TXB, 4, 1 }, { IR_TEXP, "IR_TEXP", OPCODE_TXP, 4, 1 }, + { IR_TEX_SH, "IR_TEX_SH", OPCODE_TEX, 4, 1 }, + { IR_TEXB_SH, "IR_TEXB_SH", OPCODE_TXB, 4, 1 }, + { IR_TEXP_SH, "IR_TEXP_SH", OPCODE_TXP, 4, 1 }, { IR_FLOAT, "IR_FLOAT", OPCODE_NOP, 0, 0 }, /* float literal */ { IR_FIELD, "IR_FIELD", OPCODE_NOP, 0, 0 }, { IR_ELEMENT, "IR_ELEMENT", OPCODE_NOP, 0, 0 }, @@ -118,7 +121,7 @@ _slang_ir_info(slang_ir_opcode opcode) void _slang_init_ir_storage(slang_ir_storage *st, - enum register_file file, GLint index, GLint size, + gl_register_file file, GLint index, GLint size, GLuint swizzle) { st->File = file; @@ -134,7 +137,7 @@ _slang_init_ir_storage(slang_ir_storage *st, * Return a new slang_ir_storage object. */ slang_ir_storage * -_slang_new_ir_storage(enum register_file file, GLint index, GLint size) +_slang_new_ir_storage(gl_register_file file, GLint index, GLint size) { slang_ir_storage *st; st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); @@ -154,7 +157,7 @@ _slang_new_ir_storage(enum register_file file, GLint index, GLint size) * Return a new slang_ir_storage object. */ slang_ir_storage * -_slang_new_ir_storage_swz(enum register_file file, GLint index, GLint size, +_slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size, GLuint swizzle) { slang_ir_storage *st; @@ -193,10 +196,10 @@ _slang_new_ir_storage_relative(GLint index, GLint size, slang_ir_storage * -_slang_new_ir_storage_indirect(enum register_file file, +_slang_new_ir_storage_indirect(gl_register_file file, GLint index, GLint size, - enum register_file indirectFile, + gl_register_file indirectFile, GLint indirectIndex, GLuint indirectSwizzle) { diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h index 644269d491..e796693ed5 100644 --- a/src/mesa/shader/slang/slang_ir.h +++ b/src/mesa/shader/slang/slang_ir.h @@ -131,6 +131,10 @@ typedef enum IR_TEXB, /* texture lookup with LOD bias */ IR_TEXP, /* texture lookup with projection */ + IR_TEX_SH, /* texture lookup, shadow compare */ + IR_TEXB_SH, /* texture lookup with LOD bias, shadow compare */ + IR_TEXP_SH, /* texture lookup with projection, shadow compare */ + IR_FLOAT, IR_I_TO_F, /* int[4] to float[4] conversion */ IR_F_TO_I, /* float[4] to int[4] conversion */ @@ -167,7 +171,7 @@ typedef enum */ struct slang_ir_storage_ { - enum register_file File; /**< PROGRAM_TEMPORARY, PROGRAM_INPUT, etc */ + gl_register_file File; /**< PROGRAM_TEMPORARY, PROGRAM_INPUT, etc */ GLint Index; /**< -1 means unallocated */ GLint Size; /**< number of floats or ints */ GLuint Swizzle; /**< Swizzle AND writemask info */ @@ -176,7 +180,7 @@ struct slang_ir_storage_ GLboolean RelAddr; /* we'll remove this eventually */ GLboolean IsIndirect; - enum register_file IndirectFile; + gl_register_file IndirectFile; GLint IndirectIndex; GLuint IndirectSwizzle; GLuint TexTarget; /**< If File==PROGRAM_SAMPLER, one of TEXTURE_x_INDEX */ @@ -208,6 +212,7 @@ typedef struct slang_ir_node_ struct slang_ir_node_ *List; /**< For various linked lists */ struct slang_ir_node_ *Parent; /**< Pointer to logical parent (ie. loop) */ slang_label *Label; /**< Used for branches */ + const char *Comment; /**< If Opcode == IR_COMMENT */ } slang_ir_node; @@ -231,15 +236,15 @@ _slang_ir_info(slang_ir_opcode opcode); extern void _slang_init_ir_storage(slang_ir_storage *st, - enum register_file file, GLint index, GLint size, + gl_register_file file, GLint index, GLint size, GLuint swizzle); extern slang_ir_storage * -_slang_new_ir_storage(enum register_file file, GLint index, GLint size); +_slang_new_ir_storage(gl_register_file file, GLint index, GLint size); extern slang_ir_storage * -_slang_new_ir_storage_swz(enum register_file file, GLint index, GLint size, +_slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size, GLuint swizzle); extern slang_ir_storage * @@ -248,10 +253,10 @@ _slang_new_ir_storage_relative(GLint index, GLint size, extern slang_ir_storage * -_slang_new_ir_storage_indirect(enum register_file file, +_slang_new_ir_storage_indirect(gl_register_file file, GLint index, GLint size, - enum register_file indirectFile, + gl_register_file indirectFile, GLint indirectIndex, GLuint indirectSwizzle); diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 99f2cbdcc0..f98434892b 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -295,6 +295,9 @@ link_uniform_vars(GLcontext *ctx, inst->TexSrcUnit = newSampNum; prog->SamplerTargets[newSampNum] = inst->TexSrcTarget; prog->SamplersUsed |= (1 << newSampNum); + if (inst->TexShadow) { + prog->ShadowSamplers |= (1 << newSampNum); + } } } } @@ -495,8 +498,33 @@ _slang_update_inputs_outputs(struct gl_program *prog) maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1)); } } + if (inst->DstReg.File == PROGRAM_OUTPUT) { prog->OutputsWritten |= 1 << inst->DstReg.Index; + if (inst->DstReg.RelAddr) { + /* If the output attribute is indexed with relative addressing + * we know that it must be a varying or texcoord such as + * gl_TexCoord[i] = v; In this case, mark all the texcoords + * or varying outputs as being written. It's not an error if + * a vertex shader writes varying vars that aren't used by the + * fragment shader. But it is an error for a fragment shader + * to use varyings that are not written by the vertex shader. + */ + if (prog->Target == GL_VERTEX_PROGRAM_ARB) { + if (inst->DstReg.Index == VERT_RESULT_TEX0) { + /* mark all texcoord outputs as written */ + const GLbitfield mask = + ((1 << MAX_TEXTURE_COORD_UNITS) - 1) << VERT_RESULT_TEX0; + prog->OutputsWritten |= mask; + } + else if (inst->DstReg.Index == VERT_RESULT_VAR0) { + /* mark all generic varying outputs as written */ + const GLbitfield mask = + ((1 << MAX_VARYING) - 1) << VERT_RESULT_VAR0; + prog->OutputsWritten |= mask; + } + } + } } else if (inst->DstReg.File == PROGRAM_ADDRESS) { maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1); @@ -658,7 +686,7 @@ _slang_link(GLcontext *ctx, /* check that gl_FragColor and gl_FragData are not both written to */ if (shProg->FragmentProgram) { GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten; - if ((outputsWritten & ((1 << FRAG_RESULT_COLR))) && + if ((outputsWritten & ((1 << FRAG_RESULT_COLOR))) && (outputsWritten >= (1 << FRAG_RESULT_DATA0))) { link_error(shProg, "Fragment program cannot write both gl_FragColor" " and gl_FragData[].\n"); diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c index 89aaa3a621..ff913ad883 100644 --- a/src/mesa/shader/slang/slang_preprocess.c +++ b/src/mesa/shader/slang/slang_preprocess.c @@ -530,14 +530,6 @@ pp_ext_set(pp_ext *self, const char *name, GLboolean enable) } -static void -pp_pragmas_init(struct gl_sl_pragmas *pragmas) -{ - pragmas->Optimize = GL_TRUE; - pragmas->Debug = GL_FALSE; -} - - /** * Called in response to #pragma. For example, "#pragma debug(on)" would * call this function as pp_pragma("debug", "on"). @@ -553,10 +545,12 @@ pp_pragma(struct gl_sl_pragmas *pragmas, const char *pragma, const char *param) if (!param) return GL_FALSE; /* missing required param */ if (_mesa_strcmp(param, "on") == 0) { - pragmas->Optimize = GL_TRUE; + if (!pragmas->IgnoreOptimize) + pragmas->Optimize = GL_TRUE; } else if (_mesa_strcmp(param, "off") == 0) { - pragmas->Optimize = GL_FALSE; + if (!pragmas->IgnoreOptimize) + pragmas->Optimize = GL_FALSE; } else { return GL_FALSE; /* invalid param */ @@ -566,10 +560,12 @@ pp_pragma(struct gl_sl_pragmas *pragmas, const char *pragma, const char *param) if (!param) return GL_FALSE; /* missing required param */ if (_mesa_strcmp(param, "on") == 0) { - pragmas->Debug = GL_TRUE; + if (!pragmas->IgnoreDebug) + pragmas->Debug = GL_TRUE; } else if (_mesa_strcmp(param, "off") == 0) { - pragmas->Debug = GL_FALSE; + if (!pragmas->IgnoreDebug) + pragmas->Debug = GL_FALSE; } else { return GL_FALSE; /* invalid param */ @@ -945,7 +941,6 @@ preprocess_source (slang_string *output, const char *source, } pp_state_init (&state, elog, extensions); - pp_pragmas_init (pragmas); /* add the predefined symbols to the symbol table */ for (i = 0; predefined[i]; i++) { @@ -1296,6 +1291,8 @@ error: * \param output the post-process results * \param input the input text * \param elog log to record warnings, errors + * \param extensions out extension settings + * \param pragmas in/out #pragma settings * \return GL_TRUE for success, GL_FALSE for error */ GLboolean |