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-rw-r--r--src/mesa/shader/prog_print.c2
-rw-r--r--src/mesa/shader/shader_api.c6
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin.gc12
-rw-r--r--src/mesa/shader/slang/library/slang_fragment_builtin.gc64
-rw-r--r--src/mesa/shader/slang/library/slang_vertex_builtin.gc20
-rw-r--r--src/mesa/shader/slang/slang_builtin.c2
-rw-r--r--src/mesa/shader/slang/slang_codegen.c79
-rw-r--r--src/mesa/shader/slang/slang_compile.c44
-rw-r--r--src/mesa/shader/slang/slang_print.c28
-rw-r--r--src/mesa/shader/slang/slang_storage.c21
-rw-r--r--src/mesa/shader/slang/slang_typeinfo.c44
-rw-r--r--src/mesa/shader/slang/slang_typeinfo.h20
12 files changed, 257 insertions, 85 deletions
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index 765aa003b7..f66c240ce7 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -649,6 +649,8 @@ _mesa_fprint_instruction_opt(FILE *f,
case TEXTURE_3D_INDEX: fprintf(f, "3D"); break;
case TEXTURE_CUBE_INDEX: fprintf(f, "CUBE"); break;
case TEXTURE_RECT_INDEX: fprintf(f, "RECT"); break;
+ case TEXTURE_1D_ARRAY_INDEX: fprintf(f, "1D_ARRAY"); break;
+ case TEXTURE_2D_ARRAY_INDEX: fprintf(f, "2D_ARRAY"); break;
default:
;
}
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 129a973cf1..940fe2d03c 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -46,7 +46,7 @@
#include "shader/shader_api.h"
#include "shader/slang/slang_compile.h"
#include "shader/slang/slang_link.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
/**
@@ -769,6 +769,8 @@ sizeof_glsl_type(GLenum type)
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_RECT_ARB:
case GL_SAMPLER_2D_RECT_SHADOW_ARB:
+ case GL_SAMPLER_1D_ARRAY_EXT:
+ case GL_SAMPLER_2D_ARRAY_EXT:
case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
case GL_SAMPLER_CUBE_SHADOW_EXT:
@@ -848,6 +850,8 @@ is_sampler_type(GLenum type)
case GL_SAMPLER_2D_RECT_SHADOW_ARB:
case GL_SAMPLER_1D_ARRAY_EXT:
case GL_SAMPLER_2D_ARRAY_EXT:
+ case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
+ case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
return GL_TRUE;
default:
return GL_FALSE;
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc
index 56de47ee8d..8b7771c284 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_common_builtin.gc
@@ -1769,6 +1769,18 @@ vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord)
+//// GL_EXT_texture_array
+vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord)
+{
+ __asm vec4_tex_1d_array __retVal, sampler, coord;
+}
+
+vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord)
+{
+ __asm vec4_tex_2d_array __retVal, sampler, coord;
+}
+
+
//
// 8.9 Noise Functions
//
diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc
index 2e063e6416..54a80ea0e0 100644
--- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_fragment_builtin.gc
@@ -165,6 +165,70 @@ vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float b
+//// GL_EXT_texture_array
+
+vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord)
+{
+ vec4 coord4;
+ coord4.xy = coord;
+ __asm vec4_tex_1d_array __retVal, sampler, coord4;
+}
+
+vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord, const float bias)
+{
+ vec4 coord4;
+ coord4.xy = coord;
+ coord4.w = bias;
+ __asm vec4_tex_1d_array_bias __retVal, sampler, coord4;
+}
+
+vec4 texure2DArray(const sampler2DArray sampler, const vec3 coord)
+{
+ vec4 coord4;
+ coord4.xyz = coord;
+ __asm vec4_tex_2d_array __retVal, sampler, coord4;
+}
+
+vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord, const float bias)
+{
+ vec4 coord4;
+ coord4.xyz = coord;
+ coord4.w = bias;
+ __asm vec4_tex_2d_array_bias __retVal, sampler, coord4;
+}
+
+vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord)
+{
+ vec4 coord4;
+ coord4.xy = coord;
+ __asm vec4_tex_1d_array_shadow __retVal, sampler, coord4;
+}
+
+vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord, const float bias)
+{
+ vec4 coord4;
+ coord4.xy = coord;
+ coord4.w = bias;
+ __asm vec4_tex_1d_array_bias_shadow __retVal, sampler, coord4;
+}
+
+vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord)
+{
+ vec4 coord4;
+ coord4.xyz = coord;
+ __asm vec4_tex_2d_array_shadow __retVal, sampler, coord4;
+}
+
+vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord, const float bias)
+{
+ vec4 coord4;
+ coord4.xyz = coord;
+ coord4.w = bias;
+ __asm vec4_tex_2d_array_bias_shadow __retVal, sampler, coord4;
+}
+
+
+
//
// 8.8 Fragment Processing Functions
//
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc
index 9ad5f35425..0c67c2ef20 100644
--- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc
@@ -188,3 +188,23 @@ vec4 shadow2DProjLod(const sampler2DShadow sampler, const vec4 coord,
__asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord;
}
+
+//// GL_EXT_texture_array
+
+vec4 texture1DArrayLod(const sampler1DArray sampler, const vec2 coord, const float lod)
+{
+ vec4 coord4;
+ coord4.xy = coord;
+ coord4.w = lod;
+ __asm vec4_tex_1d_array_bias __retVal, sampler, coord4;
+}
+
+
+vec4 texture2DArrayLod(const sampler2DArray sampler, const vec3 coord, const float lod)
+{
+ vec4 coord4;
+ coord4.xyz = coord;
+ coord4.w = lod;
+ __asm vec4_tex_2d_array_bias __retVal, sampler, coord4;
+}
+
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index 0a9f0b97fb..f0659a8d8b 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -121,6 +121,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
}
else if (strcmp(var, "gl_DepthRange") == 0) {
tokens[0] = STATE_DEPTH_RANGE;
+ assert(field);
if (strcmp(field, "near") == 0) {
*swizzleOut = SWIZZLE_XXXX;
}
@@ -141,6 +142,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
tokens[1] = index1;
}
else if (strcmp(var, "gl_Point") == 0) {
+ assert(field);
if (strcmp(field, "size") == 0) {
tokens[0] = STATE_POINT_SIZE;
*swizzleOut = SWIZZLE_XXXX;
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 6901b93d5d..6d1cea28a7 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -100,14 +100,18 @@ static GLboolean
is_sampler_type(const slang_fully_specified_type *t)
{
switch (t->specifier.type) {
- case SLANG_SPEC_SAMPLER1D:
- case SLANG_SPEC_SAMPLER2D:
- case SLANG_SPEC_SAMPLER3D:
- case SLANG_SPEC_SAMPLERCUBE:
- case SLANG_SPEC_SAMPLER1DSHADOW:
- case SLANG_SPEC_SAMPLER2DSHADOW:
- case SLANG_SPEC_SAMPLER2DRECT:
- case SLANG_SPEC_SAMPLER2DRECTSHADOW:
+ case SLANG_SPEC_SAMPLER_1D:
+ case SLANG_SPEC_SAMPLER_2D:
+ case SLANG_SPEC_SAMPLER_3D:
+ case SLANG_SPEC_SAMPLER_CUBE:
+ case SLANG_SPEC_SAMPLER_1D_SHADOW:
+ case SLANG_SPEC_SAMPLER_2D_SHADOW:
+ case SLANG_SPEC_SAMPLER_RECT:
+ case SLANG_SPEC_SAMPLER_RECT_SHADOW:
+ case SLANG_SPEC_SAMPLER_1D_ARRAY:
+ case SLANG_SPEC_SAMPLER_2D_ARRAY:
+ case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW:
+ case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW:
return GL_TRUE;
default:
return GL_FALSE;
@@ -222,14 +226,18 @@ _slang_sizeof_type_specifier(const slang_type_specifier *spec)
case SLANG_SPEC_MAT43:
sz = 4 * 4; /* 4 columns (regs) */
break;
- case SLANG_SPEC_SAMPLER1D:
- case SLANG_SPEC_SAMPLER2D:
- case SLANG_SPEC_SAMPLER3D:
- case SLANG_SPEC_SAMPLERCUBE:
- case SLANG_SPEC_SAMPLER1DSHADOW:
- case SLANG_SPEC_SAMPLER2DSHADOW:
- case SLANG_SPEC_SAMPLER2DRECT:
- case SLANG_SPEC_SAMPLER2DRECTSHADOW:
+ case SLANG_SPEC_SAMPLER_1D:
+ case SLANG_SPEC_SAMPLER_2D:
+ case SLANG_SPEC_SAMPLER_3D:
+ case SLANG_SPEC_SAMPLER_CUBE:
+ case SLANG_SPEC_SAMPLER_1D_SHADOW:
+ case SLANG_SPEC_SAMPLER_2D_SHADOW:
+ case SLANG_SPEC_SAMPLER_RECT:
+ case SLANG_SPEC_SAMPLER_RECT_SHADOW:
+ case SLANG_SPEC_SAMPLER_1D_ARRAY:
+ case SLANG_SPEC_SAMPLER_2D_ARRAY:
+ case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW:
+ case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW:
sz = 1; /* a sampler is basically just an integer index */
break;
case SLANG_SPEC_STRUCT:
@@ -310,22 +318,30 @@ static GLint
sampler_to_texture_index(const slang_type_specifier_type type)
{
switch (type) {
- case SLANG_SPEC_SAMPLER1D:
+ case SLANG_SPEC_SAMPLER_1D:
return TEXTURE_1D_INDEX;
- case SLANG_SPEC_SAMPLER2D:
+ case SLANG_SPEC_SAMPLER_2D:
return TEXTURE_2D_INDEX;
- case SLANG_SPEC_SAMPLER3D:
+ case SLANG_SPEC_SAMPLER_3D:
return TEXTURE_3D_INDEX;
- case SLANG_SPEC_SAMPLERCUBE:
+ case SLANG_SPEC_SAMPLER_CUBE:
return TEXTURE_CUBE_INDEX;
- case SLANG_SPEC_SAMPLER1DSHADOW:
+ case SLANG_SPEC_SAMPLER_1D_SHADOW:
return TEXTURE_1D_INDEX; /* XXX fix */
- case SLANG_SPEC_SAMPLER2DSHADOW:
+ case SLANG_SPEC_SAMPLER_2D_SHADOW:
return TEXTURE_2D_INDEX; /* XXX fix */
- case SLANG_SPEC_SAMPLER2DRECT:
+ case SLANG_SPEC_SAMPLER_RECT:
return TEXTURE_RECT_INDEX;
- case SLANG_SPEC_SAMPLER2DRECTSHADOW:
+ case SLANG_SPEC_SAMPLER_RECT_SHADOW:
return TEXTURE_RECT_INDEX; /* XXX fix */
+ case SLANG_SPEC_SAMPLER_1D_ARRAY:
+ return TEXTURE_1D_ARRAY_INDEX;
+ case SLANG_SPEC_SAMPLER_2D_ARRAY:
+ return TEXTURE_2D_ARRAY_INDEX;
+ case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW:
+ return TEXTURE_1D_ARRAY_INDEX;
+ case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW:
+ return TEXTURE_2D_ARRAY_INDEX;
default:
return -1;
}
@@ -453,6 +469,14 @@ static slang_asm_info AsmInfo[] = {
{ "vec4_tex_cube", IR_TEX, 1, 2 }, /* cubemap */
{ "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */
{ "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */
+ { "vec4_tex_1d_array", IR_TEX, 1, 2 },
+ { "vec4_tex_1d_array_bias", IR_TEXB, 1, 2 },
+ { "vec4_tex_1d_array_shadow", IR_TEX, 1, 2 },
+ { "vec4_tex_1d_array_bias_shadow", IR_TEXB, 1, 2 },
+ { "vec4_tex_2d_array", IR_TEX, 1, 2 },
+ { "vec4_tex_2d_array_bias", IR_TEXB, 1, 2 },
+ { "vec4_tex_2d_array_shadow", IR_TEX, 1, 2 },
+ { "vec4_tex_2d_array_bias_shadow", IR_TEXB, 1, 2 },
/* texture / sampler but with shadow comparison */
{ "vec4_tex_1d_shadow", IR_TEX_SH, 1, 2 },
@@ -3160,6 +3184,7 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper)
varId = oper->children[0].children[0].a_id;
var = _slang_variable_locate(oper->children[0].children[0].locals,
varId, GL_TRUE);
+ assert(var);
start = (GLint) var->initializer->literal[0];
}
else {
@@ -4198,6 +4223,7 @@ _slang_gen_swizzle(slang_ir_node *child, GLuint swizzle)
n->Store = _slang_new_ir_storage_relative(0,
swizzle_size(swizzle),
child->Store);
+ assert(n->Store);
n->Store->Swizzle = swizzle;
}
return n;
@@ -4499,7 +4525,6 @@ _slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper)
SWIZZLE_NIL);
n = _slang_gen_swizzle(n, swizzle);
}
- assert(n->Store);
return n;
}
else {
@@ -4923,8 +4948,8 @@ is_rect_sampler_spec(const slang_type_specifier *spec)
while (spec->_array) {
spec = spec->_array;
}
- return spec->type == SLANG_SPEC_SAMPLER2DRECT ||
- spec->type == SLANG_SPEC_SAMPLER2DRECTSHADOW;
+ return spec->type == SLANG_SPEC_SAMPLER_RECT ||
+ spec->type == SLANG_SPEC_SAMPLER_RECT_SHADOW;
}
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 4280698cc9..b95c15fea6 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -55,7 +55,7 @@
/** re-defined below, should be the same though */
-#define TYPE_SPECIFIER_COUNT 32
+#define TYPE_SPECIFIER_COUNT 36
/**
@@ -742,13 +742,18 @@ parse_type_qualifier(slang_parse_ctx * C, slang_type_qualifier * qual)
#define TYPE_SPECIFIER_MAT42 29
#define TYPE_SPECIFIER_MAT34 30
#define TYPE_SPECIFIER_MAT43 31
-#define TYPE_SPECIFIER_COUNT 32
+#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY 32
+#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY 33
+#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW 34
+#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW 35
+#define TYPE_SPECIFIER_COUNT 36
static int
parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O,
slang_type_specifier * spec)
{
- switch (*C->I++) {
+ int type = *C->I++;
+ switch (type) {
case TYPE_SPECIFIER_VOID:
spec->type = SLANG_SPEC_VOID;
break;
@@ -816,28 +821,40 @@ parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O,
spec->type = SLANG_SPEC_MAT43;
break;
case TYPE_SPECIFIER_SAMPLER1D:
- spec->type = SLANG_SPEC_SAMPLER1D;
+ spec->type = SLANG_SPEC_SAMPLER_1D;
break;
case TYPE_SPECIFIER_SAMPLER2D:
- spec->type = SLANG_SPEC_SAMPLER2D;
+ spec->type = SLANG_SPEC_SAMPLER_2D;
break;
case TYPE_SPECIFIER_SAMPLER3D:
- spec->type = SLANG_SPEC_SAMPLER3D;
+ spec->type = SLANG_SPEC_SAMPLER_3D;
break;
case TYPE_SPECIFIER_SAMPLERCUBE:
- spec->type = SLANG_SPEC_SAMPLERCUBE;
+ spec->type = SLANG_SPEC_SAMPLER_CUBE;
break;
case TYPE_SPECIFIER_SAMPLER2DRECT:
- spec->type = SLANG_SPEC_SAMPLER2DRECT;
+ spec->type = SLANG_SPEC_SAMPLER_RECT;
break;
case TYPE_SPECIFIER_SAMPLER1DSHADOW:
- spec->type = SLANG_SPEC_SAMPLER1DSHADOW;
+ spec->type = SLANG_SPEC_SAMPLER_1D_SHADOW;
break;
case TYPE_SPECIFIER_SAMPLER2DSHADOW:
- spec->type = SLANG_SPEC_SAMPLER2DSHADOW;
+ spec->type = SLANG_SPEC_SAMPLER_2D_SHADOW;
break;
case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW:
- spec->type = SLANG_SPEC_SAMPLER2DRECTSHADOW;
+ spec->type = SLANG_SPEC_SAMPLER_RECT_SHADOW;
+ break;
+ case TYPE_SPECIFIER_SAMPLER_1D_ARRAY:
+ spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY;
+ break;
+ case TYPE_SPECIFIER_SAMPLER_2D_ARRAY:
+ spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY;
+ break;
+ case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW:
+ spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW;
+ break;
+ case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW:
+ spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW;
break;
case TYPE_SPECIFIER_STRUCT:
spec->type = SLANG_SPEC_STRUCT;
@@ -2133,6 +2150,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
var->type.qualifier = type->qualifier;
var->type.centroid = type->centroid;
var->type.precision = type->precision;
+ var->type.specifier = type->specifier;/*new*/
var->type.variant = type->variant;
var->type.layout = type->layout;
var->type.array_len = type->array_len;
@@ -2441,6 +2459,10 @@ parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O)
case TYPE_SPECIFIER_SAMPLER2DSHADOW:
case TYPE_SPECIFIER_SAMPLER2DRECT:
case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW:
+ case TYPE_SPECIFIER_SAMPLER_1D_ARRAY:
+ case TYPE_SPECIFIER_SAMPLER_2D_ARRAY:
+ case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW:
+ case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW:
/* OK */
break;
default:
diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c
index 6efc5b7826..3c75523c42 100644
--- a/src/mesa/shader/slang/slang_print.c
+++ b/src/mesa/shader/slang/slang_print.c
@@ -119,22 +119,22 @@ print_type(const slang_fully_specified_type *t)
case SLANG_SPEC_MAT43:
printf("mat4x3");
break;
- case SLANG_SPEC_SAMPLER1D:
+ case SLANG_SPEC_SAMPLER_1D:
printf("sampler1D");
break;
- case SLANG_SPEC_SAMPLER2D:
+ case SLANG_SPEC_SAMPLER_2D:
printf("sampler2D");
break;
- case SLANG_SPEC_SAMPLER3D:
+ case SLANG_SPEC_SAMPLER_3D:
printf("sampler3D");
break;
- case SLANG_SPEC_SAMPLERCUBE:
+ case SLANG_SPEC_SAMPLER_CUBE:
printf("samplerCube");
break;
- case SLANG_SPEC_SAMPLER1DSHADOW:
+ case SLANG_SPEC_SAMPLER_1D_SHADOW:
printf("sampler1DShadow");
break;
- case SLANG_SPEC_SAMPLER2DSHADOW:
+ case SLANG_SPEC_SAMPLER_2D_SHADOW:
printf("sampler2DShadow");
break;
case SLANG_SPEC_STRUCT:
@@ -783,21 +783,21 @@ slang_type_string(slang_type_specifier_type t)
return "mat3";
case SLANG_SPEC_MAT4:
return "mat4";
- case SLANG_SPEC_SAMPLER1D:
+ case SLANG_SPEC_SAMPLER_1D:
return "sampler1D";
- case SLANG_SPEC_SAMPLER2D:
+ case SLANG_SPEC_SAMPLER_2D:
return "sampler2D";
- case SLANG_SPEC_SAMPLER3D:
+ case SLANG_SPEC_SAMPLER_3D:
return "sampler3D";
- case SLANG_SPEC_SAMPLERCUBE:
+ case SLANG_SPEC_SAMPLER_CUBE:
return "samplerCube";
- case SLANG_SPEC_SAMPLER1DSHADOW:
+ case SLANG_SPEC_SAMPLER_1D_SHADOW:
return "sampler1DShadow";
- case SLANG_SPEC_SAMPLER2DSHADOW:
+ case SLANG_SPEC_SAMPLER_2D_SHADOW:
return "sampler2DShadow";
- case SLANG_SPEC_SAMPLER2DRECT:
+ case SLANG_SPEC_SAMPLER_RECT:
return "sampler2DRect";
- case SLANG_SPEC_SAMPLER2DRECTSHADOW:
+ case SLANG_SPEC_SAMPLER_RECT_SHADOW:
return "sampler2DRectShadow";
case SLANG_SPEC_STRUCT:
return "struct";
diff --git a/src/mesa/shader/slang/slang_storage.c b/src/mesa/shader/slang/slang_storage.c
index e8b0fb7747..656e15670d 100644
--- a/src/mesa/shader/slang/slang_storage.c
+++ b/src/mesa/shader/slang/slang_storage.c
@@ -199,14 +199,19 @@ _slang_aggregate_variable(slang_storage_aggregate * agg,
case SLANG_SPEC_MAT43:
return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 3);
- case SLANG_SPEC_SAMPLER1D:
- case SLANG_SPEC_SAMPLER2D:
- case SLANG_SPEC_SAMPLER3D:
- case SLANG_SPEC_SAMPLERCUBE:
- case SLANG_SPEC_SAMPLER1DSHADOW:
- case SLANG_SPEC_SAMPLER2DSHADOW:
- case SLANG_SPEC_SAMPLER2DRECT:
- case SLANG_SPEC_SAMPLER2DRECTSHADOW:
+ case SLANG_SPEC_SAMPLER_1D:
+ case SLANG_SPEC_SAMPLER_2D:
+ case SLANG_SPEC_SAMPLER_3D:
+ case SLANG_SPEC_SAMPLER_CUBE:
+ case SLANG_SPEC_SAMPLER_1D_SHADOW:
+ case SLANG_SPEC_SAMPLER_2D_SHADOW:
+ case SLANG_SPEC_SAMPLER_RECT:
+ case SLANG_SPEC_SAMPLER_RECT_SHADOW:
+ case SLANG_SPEC_SAMPLER_1D_ARRAY:
+ case SLANG_SPEC_SAMPLER_2D_ARRAY:
+ case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW:
+ case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW:
+
return aggregate_vector(agg, SLANG_STORE_INT, 1);
case SLANG_SPEC_STRUCT:
return aggregate_variables(agg, spec->_struct->fields, funcs, structs,
diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c
index 01e2bc4a22..0f96768b02 100644
--- a/src/mesa/shader/slang/slang_typeinfo.c
+++ b/src/mesa/shader/slang/slang_typeinfo.c
@@ -195,14 +195,18 @@ static const type_specifier_type_name type_specifier_type_names[] = {
{"mat4x2", SLANG_SPEC_MAT42},
{"mat3x4", SLANG_SPEC_MAT34},
{"mat4x3", SLANG_SPEC_MAT43},
- {"sampler1D", SLANG_SPEC_SAMPLER1D},
- {"sampler2D", SLANG_SPEC_SAMPLER2D},
- {"sampler3D", SLANG_SPEC_SAMPLER3D},
- {"samplerCube", SLANG_SPEC_SAMPLERCUBE},
- {"sampler1DShadow", SLANG_SPEC_SAMPLER1DSHADOW},
- {"sampler2DShadow", SLANG_SPEC_SAMPLER2DSHADOW},
- {"sampler2DRect", SLANG_SPEC_SAMPLER2DRECT},
- {"sampler2DRectShadow", SLANG_SPEC_SAMPLER2DRECTSHADOW},
+ {"sampler1D", SLANG_SPEC_SAMPLER_1D},
+ {"sampler2D", SLANG_SPEC_SAMPLER_2D},
+ {"sampler3D", SLANG_SPEC_SAMPLER_3D},
+ {"samplerCube", SLANG_SPEC_SAMPLER_CUBE},
+ {"sampler1DShadow", SLANG_SPEC_SAMPLER_1D_SHADOW},
+ {"sampler2DShadow", SLANG_SPEC_SAMPLER_2D_SHADOW},
+ {"sampler2DRect", SLANG_SPEC_SAMPLER_RECT},
+ {"sampler2DRectShadow", SLANG_SPEC_SAMPLER_RECT_SHADOW},
+ {"sampler1DArray", SLANG_SPEC_SAMPLER_1D_ARRAY},
+ {"sampler2DArray", SLANG_SPEC_SAMPLER_2D_ARRAY},
+ {"sampler1DArrayShadow", SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW},
+ {"sampler2DArrayShadow", SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW},
{NULL, SLANG_SPEC_VOID}
};
@@ -1138,22 +1142,30 @@ _slang_gltype_from_specifier(const slang_type_specifier *type)
return GL_FLOAT_MAT3x4;
case SLANG_SPEC_MAT43:
return GL_FLOAT_MAT4x3;
- case SLANG_SPEC_SAMPLER1D:
+ case SLANG_SPEC_SAMPLER_1D:
return GL_SAMPLER_1D;
- case SLANG_SPEC_SAMPLER2D:
+ case SLANG_SPEC_SAMPLER_2D:
return GL_SAMPLER_2D;
- case SLANG_SPEC_SAMPLER3D:
+ case SLANG_SPEC_SAMPLER_3D:
return GL_SAMPLER_3D;
- case SLANG_SPEC_SAMPLERCUBE:
+ case SLANG_SPEC_SAMPLER_CUBE:
return GL_SAMPLER_CUBE;
- case SLANG_SPEC_SAMPLER1DSHADOW:
+ case SLANG_SPEC_SAMPLER_1D_SHADOW:
return GL_SAMPLER_1D_SHADOW;
- case SLANG_SPEC_SAMPLER2DSHADOW:
+ case SLANG_SPEC_SAMPLER_2D_SHADOW:
return GL_SAMPLER_2D_SHADOW;
- case SLANG_SPEC_SAMPLER2DRECT:
+ case SLANG_SPEC_SAMPLER_RECT:
return GL_SAMPLER_2D_RECT_ARB;
- case SLANG_SPEC_SAMPLER2DRECTSHADOW:
+ case SLANG_SPEC_SAMPLER_RECT_SHADOW:
return GL_SAMPLER_2D_RECT_SHADOW_ARB;
+ case SLANG_SPEC_SAMPLER_1D_ARRAY:
+ return GL_SAMPLER_1D_ARRAY_EXT;
+ case SLANG_SPEC_SAMPLER_2D_ARRAY:
+ return GL_SAMPLER_2D_ARRAY_EXT;
+ case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW:
+ return GL_SAMPLER_1D_ARRAY_SHADOW_EXT;
+ case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW:
+ return GL_SAMPLER_2D_ARRAY_SHADOW_EXT;
case SLANG_SPEC_ARRAY:
return _slang_gltype_from_specifier(type->_array);
case SLANG_SPEC_STRUCT:
diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h
index aa5f14ebc7..9a6407a31b 100644
--- a/src/mesa/shader/slang/slang_typeinfo.h
+++ b/src/mesa/shader/slang/slang_typeinfo.h
@@ -130,14 +130,18 @@ typedef enum slang_type_specifier_type_
SLANG_SPEC_MAT42,
SLANG_SPEC_MAT34,
SLANG_SPEC_MAT43,
- SLANG_SPEC_SAMPLER1D,
- SLANG_SPEC_SAMPLER2D,
- SLANG_SPEC_SAMPLER3D,
- SLANG_SPEC_SAMPLERCUBE,
- SLANG_SPEC_SAMPLER2DRECT,
- SLANG_SPEC_SAMPLER1DSHADOW,
- SLANG_SPEC_SAMPLER2DSHADOW,
- SLANG_SPEC_SAMPLER2DRECTSHADOW,
+ SLANG_SPEC_SAMPLER_1D,
+ SLANG_SPEC_SAMPLER_2D,
+ SLANG_SPEC_SAMPLER_3D,
+ SLANG_SPEC_SAMPLER_CUBE,
+ SLANG_SPEC_SAMPLER_RECT,
+ SLANG_SPEC_SAMPLER_1D_SHADOW,
+ SLANG_SPEC_SAMPLER_2D_SHADOW,
+ SLANG_SPEC_SAMPLER_RECT_SHADOW,
+ SLANG_SPEC_SAMPLER_1D_ARRAY,
+ SLANG_SPEC_SAMPLER_2D_ARRAY,
+ SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW,
+ SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW,
SLANG_SPEC_STRUCT,
SLANG_SPEC_ARRAY
} slang_type_specifier_type;