diff options
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 54 | ||||
-rw-r--r-- | src/mesa/shader/atifragshader.h | 2 | ||||
-rw-r--r-- | src/mesa/shader/grammar/descrip.mms | 41 | ||||
-rw-r--r-- | src/mesa/shader/prog_execute.c | 6 | ||||
-rw-r--r-- | src/mesa/shader/prog_instruction.h | 2 | ||||
-rw-r--r-- | src/mesa/shader/prog_parameter.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/prog_print.c | 17 | ||||
-rw-r--r-- | src/mesa/shader/prog_print.h | 3 | ||||
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 6 | ||||
-rw-r--r-- | src/mesa/shader/prog_statevars.h | 2 | ||||
-rw-r--r-- | src/mesa/shader/prog_uniform.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/program.c | 1 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.c | 381 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_version_syn.h | 64 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_vertex_builtin.gc | 5 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_vertex_builtin_gc.h | 146 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 58 |
17 files changed, 499 insertions, 295 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 8ce5348c09..f499499eb3 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -30,6 +30,27 @@ * \author Karl Rasche */ +/** +Notes on program parameters, etc. + +The instructions we emit will use six kinds of source registers: + + PROGRAM_INPUT - input registers + PROGRAM_TEMPORARY - temp registers + PROGRAM_ADDRESS - address/indirect register + PROGRAM_SAMPLER - texture sampler + PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal + PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: + + a state variable, like "state.fog.color", or + + a pointer to a "program.local[k]" parameter, or + + a pointer to a "program.env[k]" parameter + +Basically, all the program.local[] and program.env[] values will get mapped +into the unified gl_program->Parameters array. This solves the problem of +having three separate program parameter arrays. +*/ + + #include "main/glheader.h" #include "main/imports.h" #include "main/context.h" @@ -38,6 +59,7 @@ #include "shader/grammar/grammar_mesa.h" #include "arbprogparse.h" #include "program.h" +#include "programopt.h" #include "prog_parameter.h" #include "prog_statevars.h" #include "prog_instruction.h" @@ -1870,7 +1892,11 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst, const_values, 4); if (param_var->param_binding_begin == ~0U) param_var->param_binding_begin = idx; - param_var->param_binding_type = PROGRAM_CONSTANT; + param_var->param_binding_type = PROGRAM_STATE_VAR; + /* Note: when we reference this parameter in an instruction later, + * we'll check if it's really a constant/immediate and set the + * instruction register type appropriately. + */ param_var->param_binding_length++; Program->Base.NumParameters++; break; @@ -2577,6 +2603,18 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, return 1; } + if (*File == PROGRAM_STATE_VAR) { + enum register_file file; + + /* If we're referencing the Program->Parameters[] array, check if the + * parameter is really a constant/literal. If so, set File to CONSTANT. + */ + assert(*Index < Program->Base.Parameters->NumParameters); + file = Program->Base.Parameters->Parameters[*Index].Type; + if (file == PROGRAM_CONSTANT) + *File = PROGRAM_CONSTANT; + } + /* Add attributes to InputsRead only if they are used the program. * This avoids the handling of unused ATTRIB declarations in the drivers. */ if (*File == PROGRAM_INPUT) @@ -3353,11 +3391,11 @@ debug_variables (GLcontext * ctx, struct var_cache *vc_head, fprintf (stderr, "%s\n", Program->Base.Parameters->Parameters[a + b].Name); if (Program->Base.Parameters->Parameters[a + b].Type == PROGRAM_STATE_VAR) { - const char *s; + char *s; s = _mesa_program_state_string(Program->Base.Parameters->Parameters [a + b].StateIndexes); fprintf(stderr, "%s\n", s); - _mesa_free((char *) s); + _mesa_free(s); } else fprintf (stderr, "%f %f %f %f\n", @@ -3871,6 +3909,16 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, _mesa_free_parameter_list(program->Base.Parameters); program->Base.Parameters = ap.Base.Parameters; + /* Append fog instructions now if the program has "OPTION ARB_fog_exp" + * or similar. We used to leave this up to drivers, but it appears + * there's no hardware that wants to do fog in a discrete stage separate + * from the fragment shader. + */ + if (program->FogOption != GL_NONE) { + _mesa_append_fog_code(ctx, program); + program->FogOption = GL_NONE; + } + #if DEBUG_FP _mesa_printf("____________Fragment program %u ________\n", program->Base.Id); _mesa_print_program(&program->Base); diff --git a/src/mesa/shader/atifragshader.h b/src/mesa/shader/atifragshader.h index 32fb3a8019..e1dc20e606 100644 --- a/src/mesa/shader/atifragshader.h +++ b/src/mesa/shader/atifragshader.h @@ -8,6 +8,8 @@ #ifndef ATIFRAGSHADER_H #define ATIFRAGSHADER_H +#include "main/mtypes.h" + #define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8 #define MAX_NUM_PASSES_ATI 2 #define MAX_NUM_FRAGMENT_REGISTERS_ATI 6 diff --git a/src/mesa/shader/grammar/descrip.mms b/src/mesa/shader/grammar/descrip.mms deleted file mode 100644 index f7fbee96bc..0000000000 --- a/src/mesa/shader/grammar/descrip.mms +++ /dev/null @@ -1,41 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl -# Last revision : 1 June 2005 - -.first - define gl [----.include.gl] - define math [--.math] - define swrast [--.swrast] - define array_cache [--.array_cache] - -.include [----]mms-config. - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [----.include],[],[--.main],[--.glapi],[-.slang] -LIBDIR = [----.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = grammar_mesa.c - -OBJECTS = grammar_mesa.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -all : - $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB) - -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -grammar_mesa.obj : grammar_mesa.c grammar.c diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index e9957d3a5f..32b6ff4fd4 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -93,7 +93,7 @@ get_register_pointer(const struct prog_src_register *source, source->File == PROGRAM_STATE_VAR || source->File == PROGRAM_UNIFORM); params = machine->CurProgram->Parameters; - if (reg < 0 || reg >= params->NumParameters) + if (reg < 0 || reg >= (GLint)params->NumParameters) return ZeroVec; else return params->ParameterValues[reg]; @@ -228,7 +228,7 @@ fetch_vector4_deriv(GLcontext * ctx, const struct gl_program_machine *machine, char xOrY, GLfloat result[4]) { - if (source->File == PROGRAM_INPUT && source->Index < machine->NumDeriv) { + if (source->File == PROGRAM_INPUT && source->Index < (GLint)machine->NumDeriv) { const GLint col = machine->CurElement; const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3]; const GLfloat invQ = 1.0f / w; @@ -507,7 +507,7 @@ _mesa_execute_program(GLcontext * ctx, { const GLuint numInst = program->NumInstructions; const GLuint maxExec = 10000; - GLint pc, numExec = 0; + GLuint pc, numExec = 0; machine->CurProgram = program; diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h index aca768376a..711166f9dd 100644 --- a/src/mesa/shader/prog_instruction.h +++ b/src/mesa/shader/prog_instruction.h @@ -413,11 +413,13 @@ struct prog_instruction */ GLint BranchTarget; +#if 0 /** * For TEX instructions in shaders, the sampler to use for the * texture lookup. */ GLint Sampler; +#endif const char *Comment; }; diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index 2dfd923a0f..bfe27d2f63 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -420,7 +420,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList, const gl_state_index stateTokens[STATE_LENGTH]) { const GLuint size = 4; /* XXX fix */ - const char *name; + char *name; GLint index; /* Check if the state reference is already in the list */ @@ -447,7 +447,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList, paramList->StateFlags |= _mesa_program_state_flags(stateTokens); /* free name string here since we duplicated it in add_parameter() */ - _mesa_free((void *) name); + _mesa_free(name); return index; } diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 32708ed706..ec260f18a9 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -250,7 +250,9 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode, { struct gl_program_parameter *param = prog->Parameters->Parameters + index; - sprintf(str, _mesa_program_state_string(param->StateIndexes)); + char *state = _mesa_program_state_string(param->StateIndexes); + sprintf(str, state); + _mesa_free(state); } break; case PROGRAM_ADDRESS: @@ -356,6 +358,19 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended) } +void +_mesa_print_swizzle(GLuint swizzle) +{ + if (swizzle == SWIZZLE_XYZW) { + _mesa_printf(".xyzw\n"); + } + else { + const char *s = _mesa_swizzle_string(swizzle, 0, 0); + _mesa_printf("%s\n", s); + } +} + + static const char * writemask_string(GLuint writeMask) { diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h index 36c47e0dff..3cdb1b195e 100644 --- a/src/mesa/shader/prog_print.h +++ b/src/mesa/shader/prog_print.h @@ -44,6 +44,9 @@ extern const char * _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended); extern void +_mesa_print_swizzle(GLuint swizzle); + +extern void _mesa_print_alu_instruction(const struct prog_instruction *inst, const char *opcode_string, GLuint numRegs); diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 93ee2d2029..d4e31207e8 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -427,8 +427,8 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[0] = (ctx->Fog.End == ctx->Fog.Start) ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); value[1] = ctx->Fog.End * -value[0]; - value[2] = ctx->Fog.Density * ONE_DIV_LN2; - value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2; + value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2); + value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2); return; case STATE_LIGHT_SPOT_DIR_NORMALIZED: { @@ -784,7 +784,7 @@ append_index(char *dst, GLint index) * For example, return "state.matrix.texture[2].inverse". * Use _mesa_free() to deallocate the string. */ -const char * +char * _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) { char str[1000] = ""; diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index d3091147f8..20643ca794 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -130,7 +130,7 @@ extern GLbitfield _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]); -extern const char * +extern char * _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c index 0b1d0232a0..25d7c0997b 100644 --- a/src/mesa/shader/prog_uniform.c +++ b/src/mesa/shader/prog_uniform.c @@ -134,7 +134,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list) GLint max = 0; GLuint i; for (i = 0; list && i < list->NumUniforms; i++) { - GLuint len = _mesa_strlen(list->Uniforms[i].Name); + GLint len = (GLint)_mesa_strlen(list->Uniforms[i].Name); if (len > max) max = len; } diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index b3618641e5..f120c20bdf 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -550,7 +550,6 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count) return GL_TRUE; } - /** * Delete 'count' instructions at 'start' in the given program. * Adjust branch targets accordingly. diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 161e8b6160..854f8bfdaa 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -50,6 +50,11 @@ +#ifndef GL_PROGRAM_BINARY_LENGTH_OES +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#endif + + /** * Allocate a new gl_shader_program object, initialize it. */ @@ -376,7 +381,7 @@ _mesa_init_shader_state(GLcontext * ctx) * are generated by the GLSL compiler. */ ctx->Shader.EmitHighLevelInstructions = GL_TRUE; - ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */ + ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */ ctx->Shader.EmitComments = GL_FALSE; } @@ -760,6 +765,36 @@ sizeof_glsl_type(GLenum type) } +static GLboolean +is_boolean_type(GLenum type) +{ + switch (type) { + case GL_BOOL: + case GL_BOOL_VEC2: + case GL_BOOL_VEC3: + case GL_BOOL_VEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static GLboolean +is_integer_type(GLenum type) +{ + switch (type) { + case GL_INT: + case GL_INT_VEC2: + case GL_INT_VEC3: + case GL_INT_VEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + static void _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, @@ -791,6 +826,30 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, } +static struct gl_program_parameter * +get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index) +{ + const struct gl_program *prog; + GLint progPos; + + progPos = shProg->Uniforms->Uniforms[index].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[index].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } + } + + if (!prog || progPos < 0) + return NULL; /* should never happen */ + + return &prog->Parameters->Parameters[progPos]; +} + + /** * Called via ctx->Driver.GetActiveUniform(). */ @@ -929,6 +988,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, if (*params > 0) (*params)++; /* add one for terminating zero */ break; + case GL_PROGRAM_BINARY_LENGTH_OES: + *params = 0; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); return; @@ -1011,6 +1073,78 @@ _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, } +static void +get_matrix_dims(GLenum type, GLint *rows, GLint *cols) +{ + switch (type) { + case GL_FLOAT_MAT2: + *rows = *cols = 2; + break; + case GL_FLOAT_MAT2x3: + *rows = 3; + *cols = 2; + break; + case GL_FLOAT_MAT2x4: + *rows = 4; + *cols = 2; + break; + case GL_FLOAT_MAT3: + *rows = 3; + *cols = 3; + break; + case GL_FLOAT_MAT3x2: + *rows = 2; + *cols = 3; + break; + case GL_FLOAT_MAT3x4: + *rows = 4; + *cols = 3; + break; + case GL_FLOAT_MAT4: + *rows = 4; + *cols = 4; + break; + case GL_FLOAT_MAT4x2: + *rows = 2; + *cols = 4; + break; + case GL_FLOAT_MAT4x3: + *rows = 3; + *cols = 4; + break; + default: + *rows = *cols = 0; + } +} + + +/** + * Determine the number of rows and columns occupied by a uniform + * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4), + * the number of rows = 1 and cols = number of elements in the vector. + */ +static void +get_uniform_rows_cols(const struct gl_program_parameter *p, + GLint *rows, GLint *cols) +{ + get_matrix_dims(p->DataType, rows, cols); + if (*rows == 0 && *cols == 0) { + /* not a matrix type, probably a float or vector */ + if (p->Size <= 4) { + *rows = 1; + *cols = p->Size; + } + else { + *rows = p->Size / 4 + 1; + if (p->Size % 4 == 0) + *cols = 4; + else + *cols = p->Size % 4; + } + } +} + + #define MAX_UNIFORM_ELEMENTS 16 /** @@ -1022,12 +1156,11 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location, GLfloat *params) { struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v"); if (shProg) { if (shProg->Uniforms && location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) { GLint progPos; - GLuint i; const struct gl_program *prog = NULL; progPos = shProg->Uniforms->Uniforms[location].VertPos; @@ -1043,22 +1176,29 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location, ASSERT(prog); if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[progPos]; + GLint rows, cols, i, j, k; + /* See uniformiv() below */ - assert(prog->Parameters->Parameters[progPos].Size <= MAX_UNIFORM_ELEMENTS); + assert(p->Size <= MAX_UNIFORM_ELEMENTS); - for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) { - params[i] = prog->Parameters->ParameterValues[progPos][i]; + get_uniform_rows_cols(p, &rows, &cols); + + k = 0; + for (i = 0; i < rows; i++) { + for (j = 0; j < cols; j++ ) { + params[k++] = prog->Parameters->ParameterValues[progPos+i][j]; + } } - return prog->Parameters->Parameters[progPos].Size; + + return p->Size; } } else { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); } } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); - } return 0; } @@ -1092,11 +1232,41 @@ _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, /** + * The value returned by GetUniformLocation actually encodes two things: + * 1. the index into the prog->Uniforms[] array for the uniform + * 2. an offset in the prog->ParameterValues[] array for specifying array + * elements or structure fields. + * This function merges those two values. + */ +static void +merge_location_offset(GLint *location, GLint offset) +{ + *location = *location | (offset << 16); +} + + +/** + * Seperate the uniform location and parameter offset. See above. + */ +static void +split_location_offset(GLint *location, GLint *offset) +{ + *offset = (*location >> 16); + *location = *location & 0xffff; +} + + +/** * Called via ctx->Driver.GetUniformLocation(). + * + * The return value will encode two values, the uniform location and an + * offset (used for arrays, structs). */ static GLint _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) { + GLint offset = 0, location = -1; + struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation"); @@ -1112,7 +1282,54 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) * actually used. */ - return _mesa_lookup_uniform(shProg->Uniforms, name); + /* XXX we need to be able to parse uniform names for structs and arrays + * such as: + * mymatrix[1] + * mystruct.field1 + */ + + { + /* handle 1-dimension arrays here... */ + char *c = strchr(name, '['); + if (c) { + /* truncate name at [ */ + const GLint len = c - name; + GLchar *newName = _mesa_malloc(len + 1); + if (!newName) + return -1; /* out of mem */ + _mesa_memcpy(newName, name, len); + newName[len] = 0; + + location = _mesa_lookup_uniform(shProg->Uniforms, newName); + if (location >= 0) { + const GLint element = _mesa_atoi(c + 1); + if (element > 0) { + /* get type of the uniform array element */ + struct gl_program_parameter *p; + p = get_uniform_parameter(shProg, location); + if (p) { + GLint rows, cols; + get_matrix_dims(p->DataType, &rows, &cols); + if (rows < 1) + rows = 1; + offset = element * rows; + } + } + } + + _mesa_free(newName); + } + } + + if (location < 0) { + location = _mesa_lookup_uniform(shProg->Uniforms, name); + } + + if (location >= 0) { + merge_location_offset(&location, offset); + } + + return location; } @@ -1285,23 +1502,33 @@ compatible_types(GLenum userType, GLenum targetType) /** * Set the value of a program's uniform variable. * \param program the program whose uniform to update - * \param location the location/index of the uniform + * \param index the index of the program parameter for the uniform + * \param offset additional parameter slot offset (for arrays) * \param type the datatype of the uniform * \param count the number of uniforms to set * \param elems number of elements per uniform * \param values the new values */ static void -set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, - GLenum type, GLsizei count, GLint elems, const void *values) +set_program_uniform(GLcontext *ctx, struct gl_program *program, + GLint index, GLint offset, + GLenum type, GLsizei count, GLint elems, + const void *values) { + assert(offset >= 0); + if (!compatible_types(type, - program->Parameters->Parameters[location].DataType)) { + program->Parameters->Parameters[index].DataType)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); return; } - if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) { + if (index + offset > (GLint) program->Parameters->Size) { + /* out of bounds! */ + return; + } + + if (program->Parameters->Parameters[index].Type == PROGRAM_SAMPLER) { /* This controls which texture unit which is used by a sampler */ GLuint texUnit, sampler; @@ -1313,7 +1540,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, return; } - sampler = (GLuint) program->Parameters->ParameterValues[location][0]; + sampler = (GLuint) program->Parameters->ParameterValues[index][0]; texUnit = ((GLuint *) values)[0]; /* check that the sampler (tex unit index) is legal */ @@ -1332,18 +1559,19 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, else { /* ordinary uniform variable */ GLsizei k, i; + GLint slots = (program->Parameters->Parameters[index].Size + 3) / 4; - if (count * elems > (GLint) program->Parameters->Parameters[location].Size) { + if (count * elems > (GLint) program->Parameters->Parameters[index].Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); return; } + if (count > slots) + count = slots; + for (k = 0; k < count; k++) { - GLfloat *uniformVal = program->Parameters->ParameterValues[location + k]; - if (type == GL_INT || - type == GL_INT_VEC2 || - type == GL_INT_VEC3 || - type == GL_INT_VEC4) { + GLfloat *uniformVal = program->Parameters->ParameterValues[index + offset + k]; + if (is_integer_type(type)) { const GLint *iValues = ((const GLint *) values) + k * elems; for (i = 0; i < elems; i++) { uniformVal[i] = (GLfloat) iValues[i]; @@ -1355,6 +1583,13 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, uniformVal[i] = fValues[i]; } } + + /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ + if (is_boolean_type(program->Parameters->Parameters[index].DataType)) { + for (i = 0; i < elems; i++) { + uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; + } + } } } } @@ -1368,7 +1603,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, const GLvoid *values, GLenum type) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; - GLint elems; + GLint elems, offset; if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); @@ -1378,6 +1613,8 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, if (location == -1) return; /* The standard specifies this as a no-op */ + split_location_offset(&location, &offset); + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)"); return; @@ -1416,83 +1653,48 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, * shader. We may need to update one or both shader's uniform here: */ if (shProg->VertexProgram) { - GLint loc = shProg->Uniforms->Uniforms[location].VertPos; - if (loc >= 0) { + /* convert uniform location to program parameter index */ + GLint index = shProg->Uniforms->Uniforms[location].VertPos; + if (index >= 0) { set_program_uniform(ctx, &shProg->VertexProgram->Base, - loc, type, count, elems, values); + index, offset, type, count, elems, values); } } if (shProg->FragmentProgram) { - GLint loc = shProg->Uniforms->Uniforms[location].FragPos; - if (loc >= 0) { + /* convert uniform location to program parameter index */ + GLint index = shProg->Uniforms->Uniforms[location].FragPos; + if (index >= 0) { set_program_uniform(ctx, &shProg->FragmentProgram->Base, - loc, type, count, elems, values); + index, offset, type, count, elems, values); } } } -static void -get_matrix_dims(GLenum type, GLint *rows, GLint *cols) -{ - switch (type) { - case GL_FLOAT_MAT2: - *rows = *cols = 2; - break; - case GL_FLOAT_MAT2x3: - *rows = 3; - *cols = 2; - break; - case GL_FLOAT_MAT2x4: - *rows = 4; - *cols = 2; - break; - case GL_FLOAT_MAT3: - *rows = 3; - *cols = 3; - break; - case GL_FLOAT_MAT3x2: - *rows = 2; - *cols = 3; - break; - case GL_FLOAT_MAT3x4: - *rows = 4; - *cols = 3; - break; - case GL_FLOAT_MAT4: - *rows = 4; - *cols = 4; - break; - case GL_FLOAT_MAT4x2: - *rows = 2; - *cols = 4; - break; - case GL_FLOAT_MAT4x3: - *rows = 3; - *cols = 4; - break; - default: - *rows = *cols = 0; - } -} - - +/** + * Set a matrix-valued program parameter. + */ static void set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, - GLuint location, GLuint count, - GLuint rows, GLuint cols, + GLuint index, GLuint offset, + GLuint count, GLuint rows, GLuint cols, GLboolean transpose, const GLfloat *values) { GLuint mat, row, col; - GLuint dst = location, src = 0; + GLuint dst = index + offset, src = 0; GLint nr, nc; /* check that the number of rows, columns is correct */ - get_matrix_dims(program->Parameters->Parameters[location].DataType, &nr, &nc); + get_matrix_dims(program->Parameters->Parameters[index].DataType, &nr, &nc); if (rows != nr || cols != nc) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniformMatrix(matrix size mismatch"); + "glUniformMatrix(matrix size mismatch)"); + return; + } + + if (index + offset > program->Parameters->Size) { + /* out of bounds! */ return; } @@ -1533,6 +1735,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, GLenum matrixType, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) { + GLint offset; struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; if (!shProg || !shProg->LinkStatus) { @@ -1544,6 +1747,8 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, if (location == -1) return; /* The standard specifies this as a no-op */ + split_location_offset(&location, &offset); + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); return; @@ -1556,18 +1761,22 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (shProg->VertexProgram) { - GLint loc = shProg->Uniforms->Uniforms[location].VertPos; - if (loc >= 0) { + /* convert uniform location to program parameter index */ + GLint index = shProg->Uniforms->Uniforms[location].VertPos; + if (index >= 0) { set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, - loc, count, rows, cols, transpose, values); + index, offset, + count, rows, cols, transpose, values); } } if (shProg->FragmentProgram) { - GLint loc = shProg->Uniforms->Uniforms[location].FragPos; - if (loc >= 0) { + /* convert uniform location to program parameter index */ + GLint index = shProg->Uniforms->Uniforms[location].FragPos; + if (index >= 0) { set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, - loc, count, rows, cols, transpose, values); + index, offset, + count, rows, cols, transpose, values); } } } diff --git a/src/mesa/shader/slang/library/slang_version_syn.h b/src/mesa/shader/slang/library/slang_version_syn.h deleted file mode 100644 index 3b94d85927..0000000000 --- a/src/mesa/shader/slang/library/slang_version_syn.h +++ /dev/null @@ -1,64 +0,0 @@ -".syntax version_directive;\n" -"version_directive\n" -" version_directive_1 .and .loop version_directive_2;\n" -"version_directive_1\n" -" prior_optional_spaces .and optional_version_directive .and .true .emit $;\n" -"version_directive_2\n" -" prior_optional_spaces .and version_directive_body .and .true .emit $;\n" -"optional_version_directive\n" -" version_directive_body .or .true .emit 10 .emit 1;\n" -"version_directive_body\n" -" '#' .and optional_space .and \"version\" .and space .and version_number .and optional_space .and\n" -" new_line;\n" -"version_number\n" -" version_number_110;\n" -"version_number_110\n" -" leading_zeroes .and \"110\" .emit 10 .emit 1;\n" -"leading_zeroes\n" -" .loop zero;\n" -"zero\n" -" '0';\n" -"space\n" -" single_space .and .loop single_space;\n" -"optional_space\n" -" .loop single_space;\n" -"single_space\n" -" ' ' .or '\\t';\n" -"prior_optional_spaces\n" -" .loop prior_space;\n" -"prior_space\n" -" c_style_comment_block .or cpp_style_comment_block .or space .or new_line;\n" -"c_style_comment_block\n" -" '/' .and '*' .and c_style_comment_rest;\n" -"c_style_comment_rest\n" -" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n" -"c_style_comment_rest_1\n" -" c_style_comment_end .or c_style_comment_rest_2;\n" -"c_style_comment_rest_2\n" -" '*' .and c_style_comment_rest;\n" -"c_style_comment_char_no_star\n" -" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n" -"c_style_comment_end\n" -" '*' .and '/';\n" -"cpp_style_comment_block\n" -" '/' .and '/' .and cpp_style_comment_block_1;\n" -"cpp_style_comment_block_1\n" -" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n" -"cpp_style_comment_block_2\n" -" .loop cpp_style_comment_char .and new_line;\n" -"cpp_style_comment_block_3\n" -" .loop cpp_style_comment_char;\n" -"cpp_style_comment_char\n" -" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n" -"new_line\n" -" cr_lf .or lf_cr .or '\\n' .or '\\r';\n" -"cr_lf\n" -" '\\r' .and '\\n';\n" -"lf_cr\n" -" '\\n' .and '\\r';\n" -".string __string_filter;\n" -"__string_filter\n" -" .loop __identifier_char;\n" -"__identifier_char\n" -" 'a'-'z' .or 'A'-'Z' .or '_' .or '0'-'9';\n" -"" diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc index 20c924a30d..17e86d9a0e 100644 --- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc +++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc @@ -57,7 +57,10 @@ varying float gl_FogFragCoord; vec4 ftransform() { - __retVal = gl_Vertex * gl_ModelViewProjectionMatrixTranspose; + __retVal = gl_ModelViewProjectionMatrix[0] * gl_Vertex.xxxx + + gl_ModelViewProjectionMatrix[1] * gl_Vertex.yyyy + + gl_ModelViewProjectionMatrix[2] * gl_Vertex.zzzz + + gl_ModelViewProjectionMatrix[3] * gl_Vertex.wwww; } diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h index 1a08a54d7e..63d33af78e 100644 --- a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h @@ -20,75 +20,81 @@ 0,2,2,3,0,12,1,103,108,95,84,101,120,67,111,111,114,100,0,3,18,103,108,95,77,97,120,84,101,120,116, 117,114,101,67,111,111,114,100,115,0,0,0,2,2,3,0,9,1,103,108,95,70,111,103,70,114,97,103,67,111, 111,114,100,0,0,0,1,0,0,12,0,102,116,114,97,110,115,102,111,114,109,0,0,1,9,18,95,95,114,101,116, -86,97,108,0,18,103,108,95,86,101,114,116,101,120,0,18,103,108,95,77,111,100,101,108,86,105,101,119, -80,114,111,106,101,99,116,105,111,110,77,97,116,114,105,120,84,114,97,110,115,112,111,115,101,0,48, 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a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index a6390846b2..d884be2a75 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -42,6 +42,24 @@ #include "slang_link.h" +/** cast wrapper */ +static struct gl_vertex_program * +vertex_program(struct gl_program *prog) +{ + assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + return (struct gl_vertex_program *) prog; +} + + +/** cast wrapper */ +static struct gl_fragment_program * +fragment_program(struct gl_program *prog) +{ + assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); + return (struct gl_fragment_program *) prog; +} + + /** * Record a linking error. */ @@ -363,6 +381,7 @@ static void _slang_update_inputs_outputs(struct gl_program *prog) { GLuint i, j; + GLuint maxAddrReg = 0; prog->InputsRead = 0x0; prog->OutputsWritten = 0x0; @@ -373,30 +392,33 @@ _slang_update_inputs_outputs(struct gl_program *prog) for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_INPUT) { prog->InputsRead |= 1 << inst->SrcReg[j].Index; + if (prog->Target == GL_FRAGMENT_PROGRAM_ARB && + inst->SrcReg[j].Index == FRAG_ATTRIB_FOGC) { + /* The fragment shader FOGC input is used for fog, + * front-facing and sprite/point coord. + */ + struct gl_fragment_program *fp = fragment_program(prog); + const GLint swz = GET_SWZ(inst->SrcReg[j].Swizzle, 0); + if (swz == SWIZZLE_X) + fp->UsesFogFragCoord = GL_TRUE; + else if (swz == SWIZZLE_Y) + fp->UsesFrontFacing = GL_TRUE; + else if (swz == SWIZZLE_Z || swz == SWIZZLE_W) + fp->UsesPointCoord = GL_TRUE; + } + } + else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { + maxAddrReg = MAX2(maxAddrReg, inst->SrcReg[j].Index + 1); } } if (inst->DstReg.File == PROGRAM_OUTPUT) { prog->OutputsWritten |= 1 << inst->DstReg.Index; } + else if (inst->DstReg.File == PROGRAM_ADDRESS) { + maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1); + } } -} - - -/** cast wrapper */ -static struct gl_vertex_program * -vertex_program(struct gl_program *prog) -{ - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); - return (struct gl_vertex_program *) prog; -} - - -/** cast wrapper */ -static struct gl_fragment_program * -fragment_program(struct gl_program *prog) -{ - assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); - return (struct gl_fragment_program *) prog; + prog->NumAddressRegs = maxAddrReg; } |