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-rw-r--r--src/mesa/shader/shaderobjects.c4
-rw-r--r--src/mesa/shader/shaderobjects.h18
-rwxr-xr-xsrc/mesa/shader/shaderobjects_3dlabs.c112
-rwxr-xr-xsrc/mesa/shader/shaderobjects_3dlabs.h7
4 files changed, 137 insertions, 4 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c
index 3d31546453..f26ff12adf 100644
--- a/src/mesa/shader/shaderobjects.c
+++ b/src/mesa/shader/shaderobjects.c
@@ -36,6 +36,8 @@
#include "shaderobjects_3dlabs.h"
+#if FEATURE_ARB_shader_objects
+
#define RELEASE_GENERIC(x)\
(**x)._unknown.Release ((struct gl2_unknown_intf **) (x))
@@ -1198,6 +1200,8 @@ _mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
return loc;
}
+#endif
+
GLvoid
_mesa_init_shaderobjects (GLcontext *ctx)
{
diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h
index 818049d17b..cc67021629 100644
--- a/src/mesa/shader/shaderobjects.h
+++ b/src/mesa/shader/shaderobjects.h
@@ -27,6 +27,8 @@
#include "context.h"
+#if FEATURE_ARB_shader_objects
+
/**
* gl2 unique interface identifier.
* Each gl2 interface has its own interface id used for object queries.
@@ -40,7 +42,8 @@ enum gl2_uiid
UIID_FRAGMENT_SHADER, /* fragment shader */
UIID_VERTEX_SHADER, /* vertex shader */
UIID_PROGRAM, /* program object */
- UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
+ UIID_3DLABS_SHHANDLE, /* encapsulates 3DLabs' ShHandle */
+ UIID_DEBUG /* debug object */
};
struct gl2_unknown_intf
@@ -127,8 +130,15 @@ struct gl2_3dlabs_shhandle_intf
GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
};
+struct gl2_debug_intf
+{
+ struct gl2_generic_intf _generic;
+ GLvoid (* ClearDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
+ GLvoid (* GetDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType,
+ GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+ GLsizei (* GetDebugLogLength) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
+};
-#if FEATURE_ARB_shader_objects
extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);
@@ -260,9 +270,9 @@ _mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
#endif /* FEATURE_ARB_vertex_shader */
+#endif /* FEATURE_ARB_shader_objects */
+
extern void
_mesa_init_shaderobjects (GLcontext *ctx);
-#endif /* FEATURE_ARB_shader_objects */
-
#endif /* SHADEROBJECTS_H */
diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c
index deeb40332a..0def13d3b8 100755
--- a/src/mesa/shader/shaderobjects_3dlabs.c
+++ b/src/mesa/shader/shaderobjects_3dlabs.c
@@ -44,6 +44,8 @@
#include "slang_link.h"
#endif
+#if FEATURE_ARB_shader_objects
+
struct gl2_unknown_obj
{
GLuint reference_count;
@@ -1774,6 +1776,101 @@ _vertex_shader_constructor (struct gl2_vertex_shader_impl *impl)
#endif
}
+struct gl2_debug_obj
+{
+ struct gl2_generic_obj _generic;
+};
+
+struct gl2_debug_impl
+{
+ struct gl2_debug_intf *_vftbl;
+ struct gl2_debug_obj _obj;
+};
+
+static GLvoid
+_debug_destructor (struct gl2_unknown_intf **intf)
+{
+ struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf);
+
+ (void) (impl);
+ /* TODO */
+
+ _generic_destructor (intf);
+}
+
+static struct gl2_unknown_intf **
+_debug_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
+{
+ if (uiid == UIID_DEBUG) {
+ (**intf).AddRef (intf);
+ return intf;
+ }
+ return _generic_QueryInterface (intf, uiid);
+}
+
+static GLenum
+_debug_GetType (struct gl2_generic_intf **intf)
+{
+ return /*GL_DEBUG_OBJECT_MESA*/0;
+}
+
+static GLvoid
+_debug_ClearDebugLog (struct gl2_debug_intf **intf, GLenum logType, GLenum shaderType)
+{
+ struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf);
+
+ (void) (impl);
+ /* TODO */
+}
+
+static GLvoid
+_debug_GetDebugLog (struct gl2_debug_intf **intf, GLenum logType, GLenum shaderType,
+ GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
+{
+ struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf);
+
+ (void) (impl);
+ /* TODO */
+}
+
+static GLsizei
+_debug_GetDebugLogLength (struct gl2_debug_intf **intf, GLenum logType, GLenum shaderType)
+{
+ struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf);
+
+ (void) (impl);
+ /* TODO */
+
+ return 0;
+}
+
+static struct gl2_debug_intf _debug_vftbl = {
+ {
+ {
+ _unknown_AddRef,
+ _unknown_Release,
+ _debug_QueryInterface
+ },
+ _generic_Delete,
+ _debug_GetType,
+ _generic_GetName,
+ _generic_GetDeleteStatus,
+ _generic_GetInfoLog,
+ _generic_GetInfoLogLength
+ },
+ _debug_ClearDebugLog,
+ _debug_GetDebugLog,
+ _debug_GetDebugLogLength
+};
+
+static GLvoid
+_debug_constructor (struct gl2_debug_impl *impl)
+{
+ _generic_constructor ((struct gl2_generic_impl *) (impl));
+ impl->_vftbl = &_debug_vftbl;
+ impl->_obj._generic._unknown._destructor = _debug_destructor;
+}
+
GLhandleARB
_mesa_3dlabs_create_shader_object (GLenum shaderType)
{
@@ -1823,6 +1920,19 @@ _mesa_3dlabs_create_program_object (void)
return 0;
}
+GLhandleARB
+_mesa_3dlabs_create_debug_object (GLvoid)
+{
+ struct gl2_debug_impl *obj;
+
+ obj = (struct gl2_debug_impl *) (_mesa_malloc (sizeof (struct gl2_debug_impl)));
+ if (obj != NULL) {
+ _debug_constructor (obj);
+ return obj->_obj._generic.name;
+ }
+ return 0;
+}
+
#include "slang_assemble.h"
#include "slang_execute.h"
@@ -1859,6 +1969,8 @@ GLvoid _slang_exec_vertex_shader (struct gl2_program_intf **pro)
exec_shader (pro, SLANG_SHADER_VERTEX);
}
+#endif
+
void
_mesa_init_shaderobjects_3dlabs (GLcontext *ctx)
{
diff --git a/src/mesa/shader/shaderobjects_3dlabs.h b/src/mesa/shader/shaderobjects_3dlabs.h
index 8bf273ae9d..2092dd923e 100755
--- a/src/mesa/shader/shaderobjects_3dlabs.h
+++ b/src/mesa/shader/shaderobjects_3dlabs.h
@@ -25,6 +25,8 @@
#ifndef SHADEROBJECTS_3DLABS_H
#define SHADEROBJECTS_3DLABS_H
+#if FEATURE_ARB_shader_objects
+
extern int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val);
extern GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro);
@@ -37,6 +39,11 @@ _mesa_3dlabs_create_shader_object (GLenum);
extern GLhandleARB
_mesa_3dlabs_create_program_object (GLvoid);
+extern GLhandleARB
+_mesa_3dlabs_create_debug_object (GLvoid);
+
+#endif /* FEATURE_ARB_shader_objects */
+
extern void
_mesa_init_shaderobjects_3dlabs (GLcontext *ctx);